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253 commits

Author SHA1 Message Date
Manolis Papadeas
4ca4cbcc01 Added Turkish translation 2020-12-10 20:39:29 +02:00
Manolis Papadeas
5c200bf290 v0.8.2 - Release Candidate 1 2020-12-04 00:05:05 +02:00
Manolis Papadeas
d7008362b5 Added a "Mirror View" option in the View menu
Which is used to flip the canvas horizontally and non-destructively. Closes #227
2020-11-23 18:53:21 +02:00
AbhinavKDev
de4634e22d
Improved the tiling feature (#378)
* Improved tiling feature

* Removed some unwanted code

* Fixed the bug mentioned by overloaded

* Added the requests by overload

* changed the y value which was given x value before
2020-11-13 10:12:20 -08:00
OverloadedOrama
e94bcf50e0 Made pxo saving a bit safer
It now first attempts to serialize the project data and turn them to JSON, and then opens the file. This is a lto safer because, if a crash happens in the serialization, the file is not already open, and therefore it does not get corrupt. Earlier, if a crash happened, the file would be empty. This meant that if that file existed previously, all of the data would be lost.
2020-10-20 03:27:38 +03:00
OverloadedOrama
320f1a4da2 Update v0.8.1 2020-10-14 16:15:30 +03:00
PinyaColada
64eb4f27ce
Cut option (#345)
* I Made the cut function, his respective shortcut <c-x> and the appearence of the function in the top
bar in edit.

* Update Main.tscn
2020-10-08 18:05:33 +03:00
OverloadedOrama
10b082434b Removed brush_button.png - May solve #339 2020-09-27 20:35:46 +03:00
OverloadedOrama
1fc7cc151d v0.8 - The multiple project & Web update! 2020-09-23 16:51:08 +03:00
OverloadedOrama
d59ad5937d Enter v0.8 Release Candidate stage 2020-09-05 13:39:32 +03:00
OverloadedOrama
2af677016e Created an ImageEffect class
This will be the parent of all (or most) image effect dialog nodes. Currently only parent on FlipImageDialog, will change to be parent of the rest of the effects.
2020-08-25 19:07:12 +03:00
OverloadedOrama
a65fc0e00c Added Romanian and Korean 2020-08-25 17:17:43 +03:00
Hugo Locurcio
0d1c64e5e7
Use the Dummy audio driver since Pixelorama doesn't play any sounds (#312)
This prevents Godot from appearing as an application playing sound
while Pixelorama is running. This also decreases CPU usage
(especially on macOS due to a known engine bug).
2020-08-23 00:20:44 +03:00
OverloadedOrama
92332cc52e Move Canvas related files to a "Canvas" folder under "UI" 2020-08-18 16:21:31 +03:00
OverloadedOrama
8734659da1 Added Hungarian, updated list of translators
Norwegian isn't working for some reason.
2020-08-10 03:26:55 +03:00
Martin Novák
f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter (#295)
Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00
Martin Novák
e4aa17b01c
Enable multi-threaded rendering (#294)
For access to VisualServer singleton from a thread
2020-08-07 08:10:14 +03:00
Martin Novák
6f645d996d
Refactor export dialog (#288)
* Split export code from export dialog to Export.gd autoload
Clean access to child nodes of export dialog

* Fix export variables set in Main.gd

* Fix more wrong variable assignments

Co-authored-by: alexhayoo <65853178+alexhayoo@users.noreply.github.com>
2020-07-31 23:26:52 +03:00
OverloadedOrama
0d1e45cfe4 Added a dialog for image flipping with options 2020-07-30 00:01:04 +03:00
OverloadedOrama
86ee5d1abf Enable file logging 2020-07-27 20:05:15 +03:00
OverloadedOrama
9fa91ffd8e Added SymmetryGuides
Two special guides - one horizontal and one vertical - that let you change the axis of symmetry for mirroring. On the next commit(s) I will make them visible only if mirroring is toggled on. Almost solves #133
2020-07-16 04:25:59 +03:00
Kinwailo
4a668f71f5
Refactoring tools (#281)
* Refactoring tools

* Remove unused code

* Fixed some inferring errors and added translations

* Attempt to fix some Script Errors found in the CI workflow

* Fix bucket crash.

* Fix static type convert.

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-07-09 15:22:17 +03:00
OverloadedOrama
fb7c1a1874 Saving .png files is now possible in HTML5
Addresses #280. Huge thanks to https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
2020-06-30 18:32:16 +03:00
OverloadedOrama
2371238ec0 Removed Import option from the file menu
The "Open" option will handle importing of .pxo files and image files from now on. The "ImportSprites" file dialog node and script are scheduled to be deleted too. Importing spritesheets option will return soon. Next thing I'm going to work on is a preview window that will appear when importing image files.
2020-06-12 01:11:58 +03:00
OverloadedOrama
58bab65518 Implemented zen mode
When zen mode is on, most parts of the UI are invisible, except the drawing canvas and  the top menu bar.
2020-06-09 19:15:25 +03:00
OverloadedOrama
736521246d Change guides when switching project 2020-06-05 16:21:19 +03:00
OverloadedOrama
4e111a7ac0 Created a Projects class
A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
2020-06-04 21:05:36 +03:00
Kinwailo
30f8891f21
Move pixel perfect and mirror code to drawers class (#255) 2020-06-04 14:11:24 +03:00
OverloadedOrama
54b628f6cb Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing.

As a side effect, the guides are now the same for all frames, so this should also close #246.
2020-06-03 02:14:24 +03:00
OverloadedOrama
34bc528e97 Added AnimationTag class
Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.
2020-06-02 05:14:05 +03:00
OverloadedOrama
df0032c515 Created a new Cel class, to handle cel information
Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.
2020-06-01 18:50:31 +03:00
OverloadedOrama
a9ca858303 Use a new Layer class to handle layer information
This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand.
2020-06-01 16:42:53 +03:00
OverloadedOrama
00a0ab882a Created DrawingAlgos.gd and moved a lot of drawing code there
Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
2020-05-29 03:16:44 +03:00
OverloadedOrama
a3ec615b0a Updated splash screen - Added Wishdream's art
Congratulations to Wishdream for being the winner of the first splash screen art contest in our Discord server.
2020-05-15 16:20:23 +03:00
OverloadedOrama
7361e01b1d Added forgotten translations, bumped version to rc3 and small dialog UI changes 2020-05-11 20:07:16 +03:00
OverloadedOrama
e1142212fd Changed the way Pixelorama's version is being split when loading a .pxo file
The old way weren't causing any issues, but it would have caused with double-digit version numbers. Also fixed backwards compatibility issue with 0.6.2 and previous versions.
2020-05-09 22:58:09 +03:00
OverloadedOrama
61fab1a7de [BREAKS COMPATIBILITY WITH GODOT <=3.1.1] Implemented Indonesian & Czech languages
Pixelorama now requires at least Godot 3.1.2 or 3.2.x to work, because TranslationServer.get_loaded_locales() was not included in older versions. If you're using an older version of Godot, please update. Godot 3.2.1 is the currently recommended version, until 3.2.2 is out.

Also updated the list of the translators.
2020-05-05 14:45:16 +03:00
OverloadedOrama
2f1e012b6a Fixed Windows and macOS native icon paths 2020-05-05 04:24:29 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming (#225)
* Renamed the Asset folder and subfolders to lowercase

* Fixed font loading issue

Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
9482b47825 Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
28de4d56f6 Added "icons" and "splash_screen" folders into Assets/Graphics
Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama
c35e4b0613 Created a "UI" folder in src
And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama
646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
OverloadedOrama
0ad8cc64cc Added timeline button events to the input map & some dark theme changes
You currently cannot change the bindings of the timeline buttons, but now that they are in the input map, it should prevent the shortcuts from being bound elsewhere.
2020-05-01 18:40:16 +03:00
novhack
840b83fee7 Add color switch shortcut to preferences. 2020-04-15 20:52:20 +02:00
OverloadedOrama
21dd3f2e2d Added a zoom tool
Makes it easier to zoom for people with tablets and touch screens in general
2020-04-13 05:07:52 +03:00
novhack
237b8c1507 Move open/save related code to a separate file. 2020-04-09 22:54:05 +02:00
novhack
e6233a37d5 Add shortcuts binding to preferences. 2020-04-08 00:57:37 +02:00
novhack
e8c6025c46 Add gif export plugin and extend export dialog with GIF animation support. 2020-04-06 18:51:47 +02:00
OverloadedOrama
4bfe199cf0 Changed default and min window sizes
The new default window size is 1280x720, and the new minimum window size is 1024x576.
2020-04-05 00:45:19 +03:00