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Use the Dummy audio driver since Pixelorama doesn't play any sounds (#312)
This prevents Godot from appearing as an application playing sound while Pixelorama is running. This also decreases CPU usage (especially on macOS due to a known engine bug).
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@ -109,6 +109,10 @@ config/macos_native_icon="res://assets/graphics/icons/icon.icns"
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config/windows_native_icon="res://assets/graphics/icons/icon.ico"
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config/Version="v0.8-dev"
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[audio]
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driver="Dummy"
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[autoload]
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Global="*res://src/Autoload/Global.gd"
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