OverloadedOrama
c879633f4b
Change min value and step of autosave interval spinbox to 0.5
2020-05-18 16:53:38 +03:00
OverloadedOrama
d0825495d1
v0.7 - The Timeline Update!
2020-05-16 14:48:13 +03:00
OverloadedOrama
528b444101
Changed icon
2020-05-15 22:07:07 +03:00
OverloadedOrama
a3ec615b0a
Updated splash screen - Added Wishdream's art
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Congratulations to Wishdream for being the winner of the first splash screen art contest in our Discord server.
2020-05-15 16:20:23 +03:00
OverloadedOrama
7361e01b1d
Added forgotten translations, bumped version to rc3 and small dialog UI changes
2020-05-11 20:07:16 +03:00
OverloadedOrama
74f3644e17
Made "Scale Image" affect all frames
2020-05-11 17:43:58 +03:00
OverloadedOrama
62a695366a
Toggled autosave on by default, and open last project off by default
2020-05-11 16:15:59 +03:00
OverloadedOrama
5424472c95
Clear layers when importing an image that is not to be added as a new frame
2020-05-11 02:40:27 +03:00
OverloadedOrama
7dbea9c0b0
Fixed stack overflow crash when the user set the loop mode to ping-pong and played the animation on a single frame with its own tag
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The crash only occured when it was one frame in that tag, but there were also more frames in general. A very rare scenario.
2020-05-09 21:38:28 +03:00
OverloadedOrama
0e807c176f
Fixed issue with splash screen buttons, not keeping the background modulation when opening another dialog
2020-05-09 15:54:43 +03:00
OverloadedOrama
0cd8fa7ddf
Fixes critical bug with saving projects that contained linked cels
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It used to save the linked cel array which contained the canvas nodes into the .pxo. This, however, does not make sense, because the canvas nodes are being recreated when a .pxo is loaded. Therefore, they are different nodes than they used to be.
Now, an array containing the frame numbers which have cels linked for each frame is being saved and loaded into the pxo.
2020-05-09 03:51:23 +03:00
John Jerome Romero
adc109ed18
Added selective animation tag export for Spritesheets ( #230 )
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* Added selective frame tag export for Spritesheets
* Changes LinesCount value and max_value to canvas_size
This does not allow the spritesheet to contain more frames than the tag has, because it limits its size to the number of frames the currently selected tag has.
Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-09 02:46:51 +03:00
OverloadedOrama
7484ce1b9e
Added a Tween to make the background UI darker when a dialog is opened
2020-05-08 18:37:45 +03:00
OverloadedOrama
51b6aadbdd
Makes the background UI darker when a dialog is being opened
2020-05-08 03:10:23 +03:00
OverloadedOrama
0f5c7c5e59
Updated donors in the About dialog
2020-05-07 17:02:35 +03:00
OverloadedOrama
1873945e9f
Renamed Gold theme to Caramel
2020-05-06 22:01:58 +03:00
OverloadedOrama
0203a019c7
Set default clear color to be the same as the theme's PanelContainer bg_color
2020-05-06 20:51:56 +03:00
OverloadedOrama
85d438a9c4
Set the presets of CreateNewImage and FrameTagDialog color pickers to be invisible
2020-05-06 20:24:22 +03:00
OverloadedOrama
85ffd389be
Renamed "Godot" theme to Blue
2020-05-06 16:16:39 +03:00
OverloadedOrama
748171d4f2
Added tool textures for the blue theme
2020-05-06 15:56:44 +03:00
OverloadedOrama
55e7178e1f
Changing a button's texturerect child no longer requires the theme in its file path
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Instead, it automatically finds its path, adds the new file name and loads the new texture.
2020-05-06 15:19:53 +03:00
OverloadedOrama
9ce7bae2f9
Updated changelog in SplashDialog and made it a bit bigger
2020-05-06 02:21:42 +03:00
OverloadedOrama
f99b486919
Made the fake grabber change texture based on theme & other small UI changes
2020-05-06 01:19:09 +03:00
OverloadedOrama
c1602ad26a
Big UI overhaul - added PanelContainers to group similar elements
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Removed separators entirely. Also made the AnimationTimeline have a StyleBoxFlat of its own, which we use to expand its margin top to cover the little space left because of the VSplitContainer. We also use a TextureRect as a fake VSplitContainer grabber.
2020-05-06 00:55:17 +03:00
OverloadedOrama
7559756c50
Changed layer button and "current frame" text position
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Made AboutDialog's min size a little bigger too
2020-05-05 21:50:39 +03:00
OverloadedOrama
6e2400e8fe
Added missing autosave translations in Preferences
2020-05-05 16:03:32 +03:00
OverloadedOrama
61fab1a7de
[BREAKS COMPATIBILITY WITH GODOT <=3.1.1] Implemented Indonesian & Czech languages
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Pixelorama now requires at least Godot 3.1.2 or 3.2.x to work, because TranslationServer.get_loaded_locales() was not included in older versions. If you're using an older version of Godot, please update. Godot 3.2.1 is the currently recommended version, until 3.2.2 is out.
Also updated the list of the translators.
2020-05-05 14:45:16 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming ( #225 )
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* Renamed the Asset folder and subfolders to lowercase
* Fixed font loading issue
Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
0ebc7a6033
Use dark theme's button textures for the gold theme
2020-05-04 02:38:41 +03:00
OverloadedOrama
a4014e5842
Pixelorama's version number now appears on the window title
2020-05-04 00:04:00 +03:00
OverloadedOrama
991eb5a615
Export optimization
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process_frame() was being called twice when the export dialog appeared, and the frame number was different than the one already stored in the export dialog
2020-05-03 19:19:12 +03:00
OverloadedOrama
4f1c475c8d
Set export path when importing an image
2020-05-03 18:47:13 +03:00
OverloadedOrama
d8a1e5de12
Changed default colors for the checker background
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Should be easier on the eye. For the dark themes, at least.
2020-05-03 03:42:44 +03:00
OverloadedOrama
563270bad7
Fixed play, onion skinning and loop button textures
2020-05-03 03:36:40 +03:00
OverloadedOrama
23865396e2
Changed default clear color for Godot theme
2020-05-03 03:15:47 +03:00
OverloadedOrama
9482b47825
Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
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Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
148d918f12
Removed NotoSansCJKtc-Bold to save space
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Updated some missing translations from SplashDialog too
2020-05-02 23:11:41 +03:00
OverloadedOrama
babd5759f8
Makes sure that BackupConfirmation dialog is properly centered
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Moved yield(get_tree().create_timer(0.01), "timeout") in _ready() of Main.gd outside of the if, to affect the BackupConfirmation dialog too.
2020-05-02 18:10:01 +03:00
OverloadedOrama
8005474446
Changed mouse_default_cursor_shapes in SplashDialog
2020-05-02 01:47:48 +03:00
OverloadedOrama
28de4d56f6
Added "icons" and "splash_screen" folders into Assets/Graphics
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Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama
c35e4b0613
Created a "UI" folder in src
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And a Timeline folder in UI
2020-05-02 01:19:01 +03:00