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8 commits

Author SHA1 Message Date
Martin Novák 9ef7818c77
Tweak UI to use less empty space (#514)
* Tweak right side panels to use less empty space

* Add fake grabber to tools panel. Add a bottom margin. Fix a few issues with resizing.

* Fix tallscreen mode. Set a bit smaller animation timeline min height.

* Change Preferences visibility settings

* Update Main.tscn

* Fix crash when changing to tallscreen and then switching themes

Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2021-08-16 16:56:19 -07:00
kevinms 05eda55bc7
Fix hue and saturation getting reset when draging value slider to zero (#473) 2021-04-01 16:13:54 -07:00
Kinwailo 4a668f71f5
Refactoring tools (#281)
* Refactoring tools

* Remove unused code

* Fixed some inferring errors and added translations

* Attempt to fix some Script Errors found in the CI workflow

* Fix bucket crash.

* Fix static type convert.

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-07-09 15:22:17 +03:00
OverloadedOrama f9bd590d20 Moved size variable from Canvas.gd to Project.gd 2020-06-04 23:20:20 +03:00
OverloadedOrama 9b4956b4f1 Even more Global left/right variables became arrays
ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos
2020-06-01 00:44:53 +03:00
OverloadedOrama 4cc0ccb97b More Global left/right variables became Arrays
Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int)
2020-05-31 18:40:47 +03:00
OverloadedOrama c538140de2 Changed Global node variables to arrays for left/right
Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.
2020-05-31 18:03:44 +03:00
OverloadedOrama 1e114d6f4f Created ColorAndToolOptions script and scene
Removed the tool option signals from Main.gd and put them to ColorAndToolOptions.gd. Instead of having 2 methods for left and right, they are now in one method, using a boolean to differentiate between left and right.
2020-05-20 00:57:07 +03:00