OverloadedOrama
fe757b3393
Change the max value of the brush size slider to 25
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The spinbox can still go up to 100px size.
2020-08-23 18:14:30 +03:00
OverloadedOrama
3a88a5c861
Change "Art by" translation string
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Found in the splash dialog
2020-08-21 20:13:22 +03:00
OverloadedOrama
52effb12cd
Fix issue with project loading and not being able to draw outside of 64x64
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Project.selected_pixels() did not get updated.
2020-08-20 01:27:21 +03:00
OverloadedOrama
8d1c2e96f3
Finished implementing the isometric grid - Closes #305
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Added the ability to change grid type in Preferences, and made an isometric cell size value which affects just the size of the cells of the isometric grid. Also updated translations.
2020-08-20 00:12:07 +03:00
OverloadedOrama
1ff32f2892
Fixed some leak issues with gdgifexporter
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Made scrips extend Reference instead of Node
2020-08-19 01:01:00 +03:00
OverloadedOrama
14d958e55f
Moved tile mode drawing logic from Canvas to a new script
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I mostly did it so I could move tile mode logic into a new node, so I could have control over the drawing order. TileMode.gd also always draws 8 blank rectangles, which are being drawn on top of the grid, in order to hide it if it gets out of boundaries. We are now very close to implementing an isometric grid, #305 .
This shouldn't have much of a performance impact, but some more testing is most likely needed.
2020-08-18 17:03:49 +03:00
OverloadedOrama
f2136236b1
Moved canvas indicator drawing to a new script
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Cursor indicators now appear on top of the grid again
2020-08-18 16:35:05 +03:00
OverloadedOrama
92332cc52e
Move Canvas related files to a "Canvas" folder under "UI"
2020-08-18 16:21:31 +03:00
OverloadedOrama
15cc80bcf7
Updated translations and changelog
2020-08-18 00:01:45 +03:00
OverloadedOrama
35b2c201ae
Changed how isometric grid is drawn
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Instead of drawing individual lines, execute draw_isometric_tile() multiple times. What this method does is basically draws a single isometric tile, which then gets repeated for the entire canvas size. Also moved all the grid logic to a new script, which gets updated less often that Canvas.gd, for optimization purposes.
Works better than the previous method, although it might be a bit slower, and currently does not work well if the canvas size is not divisible by the grid size. For now, it only gets affected by the grid width. Changing grid height has no effect.
2020-08-17 22:54:33 +03:00
Kinwailo
39808082b6
add follow canvas movement and scale option to transparent checker ( #311 )
2020-08-17 22:30:58 +03:00
OverloadedOrama
b998c87bcc
Made the isometric grid code a bit more clear with comments
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This commit has no impact on the logic itself, just makes the code a bit easier to understand, hopefully.
2020-08-16 01:21:42 +03:00
OverloadedOrama
ff54d2db8e
Add a transparent background for flip image dialog preview
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Seems to be working fine, will do the same for the remaining dialogs.
2020-08-16 00:07:56 +03:00
OverloadedOrama
0fbc2987ca
Generate theme buttons via code
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Instead of having hardcoded nodes. This makes implementing new themes a bit easier.
2020-08-15 00:10:34 +03:00
OverloadedOrama
79bd015c19
Put top menu & ruler styles inside the themes
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Instead of using stylebox files.
2020-08-14 00:22:49 +03:00
OverloadedOrama
fe2ed42819
Use VisualServer viewport for applying shader
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This comes with the benefit that we no longer need a Viewport node in the ShaderEffect dialog, which lets us have the Preview TextureRect at a fixed size. Previously, the preview was scaled based on the image's size, which would make applying shaders to large images very inconvenient, since the dialog would be way too big.
2020-08-13 01:55:31 +03:00
OverloadedOrama
8734659da1
Added Hungarian, updated list of translators
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Norwegian isn't working for some reason.
2020-08-10 03:26:55 +03:00
OverloadedOrama
d49c280179
Create language radiobuttons from script
2020-08-10 03:01:46 +03:00
OverloadedOrama
da656df5b7
Added more options to the Gradient Dialog
2020-08-08 19:02:49 +03:00
OverloadedOrama
e8683d75bf
Fixed export dialog path textedit not being updated when choosing a directory
2020-08-08 17:21:52 +03:00
OverloadedOrama
205e72f356
Gif exporting now works in HTML5
2020-08-07 11:01:27 +03:00
Martin Novák
f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter ( #295 )
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Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00
Michael Alexsander
89cd1d972a
Set tool options containers' size flags to "Fill" ( #292 )
2020-08-06 12:27:20 +03:00
Michael Alexsander
f715b566b1
Fix out-of-bounds error when color picking outside the image ( #291 )
2020-08-06 12:13:45 +03:00
OverloadedOrama
65828b328a
Change window titles in image effect dialogs
2020-08-04 19:10:50 +03:00
azagaya
6d23f95d07
Added Scale3X algorithm as an option to scale sprites ( #290 )
2020-08-02 18:24:00 +03:00
OverloadedOrama
5bbea6fa03
Don't let preview animation play if there's only one frame
2020-08-02 01:54:12 +03:00
OverloadedOrama
7269b45fc5
Added play button and zoom slider for the small canvas preview
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May also be a solution for the age old issue #25 .
2020-08-02 00:59:00 +03:00
OverloadedOrama
ebc9eab773
Added dialog with options for desaturation
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Not sure if options for RGBA channels are really needed here, but I kept them from invert colors. We could remove them in the future if they are unneeded.
2020-08-01 04:24:11 +03:00
Martin Novák
6f645d996d
Refactor export dialog ( #288 )
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* Split export code from export dialog to Export.gd autoload
Clean access to child nodes of export dialog
* Fix export variables set in Main.gd
* Fix more wrong variable assignments
Co-authored-by: alexhayoo <65853178+alexhayoo@users.noreply.github.com>
2020-07-31 23:26:52 +03:00
OverloadedOrama
2346ca810b
Added dialog with options for invert colors
2020-07-31 03:39:46 +03:00
OverloadedOrama
0d1e45cfe4
Added a dialog for image flipping with options
2020-07-30 00:01:04 +03:00
OverloadedOrama
d4fe1f7b12
Moved image effect scene and script files into a new folder
2020-07-29 20:34:27 +03:00
OverloadedOrama
30cd607c65
Made "ImageEffects" node a separate scene
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The ImageEffects node is the parent of all image effect dialogs
2020-07-29 20:06:20 +03:00
OverloadedOrama
bedede5970
Added more options to the OutlineDialog
2020-07-29 18:25:19 +03:00
OverloadedOrama
7e3fd089e4
Added color previews next to the themes in Preferences
2020-07-29 04:40:27 +03:00
OverloadedOrama
db606a5051
Added a dark texture for the restore to default button
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For light & caramel themes
2020-07-29 03:36:19 +03:00
OverloadedOrama
051f3df147
Buttons to reset preferences to default
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Similar functionality with Godot's default buttons. The buttons currently aren't visible with the gold & light themes.
2020-07-29 03:16:02 +03:00
OverloadedOrama
f88d201e1a
Organized Preferences better
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As a result, "General" no longer exists.
2020-07-29 01:54:15 +03:00
OverloadedOrama
ec81950139
Experimental shader feature: Expose shader's float uniforms to the UI
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If the loaded shader has uniforms, they will be exposed to the UI, so the users will be able to modify the shader parameters easily. Currently only works with float uniforms.
2020-07-28 04:11:06 +03:00
OverloadedOrama
8529e93029
Don't save erased guides in .pxos
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This fixes a crash when saving a pxo with guides that have been removed
2020-07-27 20:03:15 +03:00
OverloadedOrama
8cca37e752
Hid some color picker presets from GradientDialog
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And removed some code for setting preview texture flags to 0. The flags are already being set in create_from_image()
2020-07-27 04:47:29 +03:00
OverloadedOrama
94aa94a364
Added a preview in OutlineDialog
2020-07-27 04:36:00 +03:00
OverloadedOrama
4870ebc094
Added checkbox in OutlineDialog for affection selection
2020-07-27 04:11:46 +03:00
OverloadedOrama
062ce664ca
Unlock the image before getting its size in generate_gradient()
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This *may* solve a rare crash related to memory.
2020-07-25 20:17:47 +03:00
OverloadedOrama
585f83e28a
Fixed Invert and Desaturate not working on the correct cel
2020-07-25 19:35:46 +03:00
OverloadedOrama
186e2259ac
[EXPERIMENTAL] Added ability to load a shader as an image effect
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This new feature allows users to load a .shader file (must be a GLES2 Godot shader) that will modify the image itself. This feature is experimental and possibly buggy, not all shaders are working properly and I'm not sure yet why. As such, this feature may not be included in v0.8 stable.
2020-07-25 16:26:57 +03:00
OverloadedOrama
59122f6a13
Fixed issue in HSVDialog using the wrong selected pixels when affecting all projects
2020-07-24 03:53:24 +03:00
OverloadedOrama
2cb07fb848
Added option to affect all projects in the HSVDialog
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HSVDialog should be ready now. These options will also appear in the rest of the image effects.
2020-07-24 03:41:10 +03:00
OverloadedOrama
95ccd42e48
Added option to affect all frames in the HSVDialog
2020-07-24 03:28:39 +03:00
OverloadedOrama
1ce89c6577
Added affecting options to the HSVDialog
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First option is to affect the selected pixels only. The second it to affect the current cel, or the entire frame (all cels of the frame). Options to affect all frames and all projects will be added next. I also made changes to Canvas.handle_undo() and handle_redo() to make this work.
Once all these options are added successfully in HSVDialog, they will also be added in the rest of the Image effect dialogs.
2020-07-24 03:22:12 +03:00
OverloadedOrama
af915caf7a
Refactored adjust_hsv to be 3 times faster
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adjust_hsv() now gets executed once instead of thrice. The results should be the same.
2020-07-23 04:39:23 +03:00
OverloadedOrama
46717692ef
Fixed mouse filter of the ImageEffects node
2020-07-23 04:38:09 +03:00
OverloadedOrama
462187a6c1
Grouped Image effect dialogs together in Main.tscn
2020-07-23 04:15:18 +03:00
OverloadedOrama
c7f50107d6
Fixed symmetry guide being off by one pixel
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See https://github.com/Orama-Interactive/Pixelorama/issues/133#issuecomment-662328285
2020-07-22 15:07:02 +03:00
OverloadedOrama
d3cb0c2b17
Gave splash screen and camera_zoom() more time to get executed
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This should make the splash screen properly centered on HTML5, and the canvas being always fit to frame when the program starts (in all platforms).
2020-07-22 00:11:33 +03:00
OverloadedOrama
8d9e1e8207
Fullscreen can be toggled on and off from the View menu
2020-07-21 22:11:25 +03:00
OverloadedOrama
81f9cb4769
Improved performance for bucket filling after the selected_pixels change
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0f82be765e
should no longer have any performance issues left now.
2020-07-20 22:45:22 +03:00
OverloadedOrama
6c2b7f7067
Improved performance for drawing after the selected_pixels change
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It should be as fast as before, if there's not a big selection.
2020-07-20 22:29:58 +03:00
OverloadedOrama
0f82be765e
Replaced the _min and _max Project variables with Project.selected_pixels
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This will allow us to create more selection tools in the future, that aren't necessarily rectangular (See #129 ) and even enhance the current rectangle selection tool (See #56 )
Current issues spotted so far:
Drawing is slower for large images, and bucket filling is also considerably slower even on a 64x64 image. Optimizations are required.
2020-07-20 22:15:34 +03:00
OverloadedOrama
8c965c1858
Added ability to change gradient direction
2020-07-18 19:01:24 +03:00
OverloadedOrama
7aee58ec1a
Fixed gradient dialog crash
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Occurred sometimes when trying to generate a gradient in a different project that has a different size.
2020-07-18 17:29:05 +03:00
OverloadedOrama
29e9579eb6
Added basic gradient generation
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A new option in the "Image" menu, gradient generation.
2020-07-18 17:23:36 +03:00
OverloadedOrama
826b4da177
Organized all Dialog nodes in Main.tscn under a parent "Dialog" node
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Just to make the scene tree look cleaner.
2020-07-18 02:27:47 +03:00
OverloadedOrama
c6bc3d6d05
Change point limit of Guides from 99999 to 19999
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This should prevent some bugs where the guide being dragged won't appear. Probably memory issues?
2020-07-16 05:36:17 +03:00
OverloadedOrama
740d7e237d
Made Symmetry Guides have dotted lines
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Just to make them different from regular Guides
2020-07-16 05:35:31 +03:00
OverloadedOrama
a5a8bf1fe5
Turn Symmetry Guides visibility on and off if mirroring is enabled
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Also fixed issue with "Show Guides" view menu option and having multiple projects with guides. Only think remaining is to make the Symmetry Guides look different than regular guides. Closes #133 .
2020-07-16 05:05:40 +03:00
OverloadedOrama
9fa91ffd8e
Added SymmetryGuides
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Two special guides - one horizontal and one vertical - that let you change the axis of symmetry for mirroring. On the next commit(s) I will make them visible only if mirroring is toggled on. Almost solves #133
2020-07-16 04:25:59 +03:00
OverloadedOrama
7529e967e3
Selection no longer affects the mirroring point of symmetry
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Instead, x_symmetry_point and y_symmetry_point are being used in Project.gd that determine the points of symmetry. This is necessary for #133
2020-07-15 21:23:15 +03:00
OverloadedOrama
70ba60cbaa
Have "untitled" be the default project name on save & export
2020-07-15 20:27:14 +03:00
OverloadedOrama
ebf19c7bfe
Disable "open last project" option in HTML5
2020-07-15 18:36:46 +03:00
OverloadedOrama
8ec3256ce6
Have "untitled" as default project name in SaveSpriteHTML5
2020-07-15 18:28:46 +03:00
OverloadedOrama
ea717cfea7
CreateNewImage now remembers the last created canvas size - Closes #178
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The default image width, height and fill color are being used only when the program first launches. After that, if the user creates an image with changed settings, these settings are being kept.
2020-07-15 03:25:59 +03:00
OverloadedOrama
c6ccbd4868
Import image file as part of a random brush
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The random brush gets loaded only if Pixelorama gets restarted. I'll see if I can change this somehow.
2020-07-14 03:33:01 +03:00
OverloadedOrama
1b561220b2
Merge brush_name_replace() and pattern_name_replace() to file_name_replace()
2020-07-13 22:13:21 +03:00
OverloadedOrama
8c02e696a9
Add hint tooltips for Project Brush buttons when importing them from image files
2020-07-13 21:59:25 +03:00
OverloadedOrama
c42a8a7219
Same as the previous commit but for Patterns too
2020-07-13 21:57:37 +03:00
OverloadedOrama
72f5ed1d2b
When importing a file brush and its filename already exists, add a number to its filename
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Similar to 5df25c21c6
but for brushes.
2020-07-13 21:42:40 +03:00
OverloadedOrama
20f28ff492
Import project brushes from an image file
2020-07-13 21:17:08 +03:00
Kinwailo
fd3afbfebc
Add overwrite option to pencil. ( #282 )
2020-07-13 15:10:17 +03:00
OverloadedOrama
e04b79dd4b
Added pattern file name as a tooltip for their buttons
2020-07-13 03:44:08 +03:00
OverloadedOrama
b47685e857
Fixed importing brushes and patterns by opening file
2020-07-13 03:36:42 +03:00
OverloadedOrama
d099666abe
Fixed transparent background in ResizeCanvas dialog
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It was always square, even on non-square image dimensions.
2020-07-11 03:19:52 +03:00
OverloadedOrama
d31509035f
Add a "Use ZSTD Compression" checkbox on Save Sprite dialog
2020-07-11 02:09:17 +03:00
OverloadedOrama
671536cbd7
Fixed bucket crash when there were no patterns
2020-07-09 15:52:59 +03:00
Kinwailo
4a668f71f5
Refactoring tools ( #281 )
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* Refactoring tools
* Remove unused code
* Fixed some inferring errors and added translations
* Attempt to fix some Script Errors found in the CI workflow
* Fix bucket crash.
* Fix static type convert.
Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-07-09 15:22:17 +03:00
OverloadedOrama
e1724148fc
Updated translations, Readme & Changelog
2020-07-05 02:24:07 +03:00
OverloadedOrama
0713342c0f
Change "err" variable for HTML5 in OpenSave.save_pro_file()
2020-07-05 02:22:48 +03:00
OverloadedOrama
9464c7a953
Importing palettes is now possible in HTML5
2020-07-01 04:48:18 +03:00
OverloadedOrama
d02bb52d48
Removed some old code about pen pressure
2020-07-01 03:57:27 +03:00
OverloadedOrama
6e7b3610d0
Workaround for #275
2020-07-01 03:08:50 +03:00
OverloadedOrama
0bc26bbbae
Always ensure that directory_path is "user://" on HTML5
2020-06-30 22:36:03 +03:00
OverloadedOrama
7e3436d3ba
Loading image files is now possible in HTML5
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Had to move some palette png code around in order to make it possible to use these image files as palettes. Hopefully loading .pxo files should be next. Addresses #280
2020-06-30 22:29:24 +03:00
OverloadedOrama
637a60d9ee
Saving .pxo files in HTML5 is now possible
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Addresses #280
2020-06-30 20:25:43 +03:00
OverloadedOrama
a517f9178a
Fix png files not being recognized when being exported from the HTML5 build
2020-06-30 18:38:26 +03:00
OverloadedOrama
fb7c1a1874
Saving .png files is now possible in HTML5
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Addresses #280 . Huge thanks to https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
2020-06-30 18:32:16 +03:00
OverloadedOrama
6b26bb5b10
Removed custom blend_rect() method from DrawingAlgos
2020-06-30 15:07:09 +03:00
OverloadedOrama
b15e846f29
Replace hardcoded shortcut strings in Global.update_hint_tooltips()
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Addresses https://github.com/Orama-Interactive/Pixelorama/issues/273#issuecomment-650149617
2020-06-27 16:01:17 +03:00
OverloadedOrama
41a56eec7a
Restore backup system in HTML5
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Apparently backups do get stored in HTML5. I did not know that. I'm keeping "open last project" hidden though.
2020-06-25 23:25:46 +03:00
OverloadedOrama
b8bdcfbb62
Fix Preferences having "General" always chosen when the dialog pops up
2020-06-25 22:27:08 +03:00