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341 commits

Author SHA1 Message Date
OverloadedOrama fe757b3393 Change the max value of the brush size slider to 25
The spinbox can still go up to 100px size.
2020-08-23 18:14:30 +03:00
OverloadedOrama 3a88a5c861 Change "Art by" translation string
Found in the splash dialog
2020-08-21 20:13:22 +03:00
OverloadedOrama 52effb12cd Fix issue with project loading and not being able to draw outside of 64x64
Project.selected_pixels() did not get updated.
2020-08-20 01:27:21 +03:00
OverloadedOrama 8d1c2e96f3 Finished implementing the isometric grid - Closes #305
Added the ability to change grid type in Preferences, and made an isometric cell size value which affects just the size of the cells of the isometric grid. Also updated translations.
2020-08-20 00:12:07 +03:00
OverloadedOrama 1ff32f2892 Fixed some leak issues with gdgifexporter
Made scrips extend Reference instead of Node
2020-08-19 01:01:00 +03:00
OverloadedOrama 14d958e55f Moved tile mode drawing logic from Canvas to a new script
I mostly did it so I could move tile mode logic into a new node, so I could have control over the drawing order. TileMode.gd also always draws 8 blank rectangles, which are being drawn on top of the grid, in order to hide it if it gets out of boundaries. We are now very close to implementing an isometric grid, #305.

This shouldn't have much of a performance impact, but some more testing is most likely needed.
2020-08-18 17:03:49 +03:00
OverloadedOrama f2136236b1 Moved canvas indicator drawing to a new script
Cursor indicators now appear on top of the grid again
2020-08-18 16:35:05 +03:00
OverloadedOrama 92332cc52e Move Canvas related files to a "Canvas" folder under "UI" 2020-08-18 16:21:31 +03:00
OverloadedOrama 15cc80bcf7 Updated translations and changelog 2020-08-18 00:01:45 +03:00
OverloadedOrama 35b2c201ae Changed how isometric grid is drawn
Instead of drawing individual lines, execute draw_isometric_tile() multiple times. What this method does is basically draws a single isometric tile, which then gets repeated for the entire canvas size. Also moved all the grid logic to a new script, which gets updated less often that Canvas.gd, for optimization purposes.

Works better than the previous method, although it might be a bit slower, and currently does not work well if the canvas size is not divisible by the grid size. For now, it only gets affected by the grid width. Changing grid height has no effect.
2020-08-17 22:54:33 +03:00
Kinwailo 39808082b6
add follow canvas movement and scale option to transparent checker (#311) 2020-08-17 22:30:58 +03:00
OverloadedOrama b998c87bcc Made the isometric grid code a bit more clear with comments
This commit has no impact on the logic itself, just makes the code a bit easier to understand, hopefully.
2020-08-16 01:21:42 +03:00
OverloadedOrama ff54d2db8e Add a transparent background for flip image dialog preview
Seems to be working fine, will do the same for the remaining dialogs.
2020-08-16 00:07:56 +03:00
OverloadedOrama 0fbc2987ca Generate theme buttons via code
Instead of having hardcoded nodes. This makes implementing new themes a bit easier.
2020-08-15 00:10:34 +03:00
OverloadedOrama 79bd015c19 Put top menu & ruler styles inside the themes
Instead of using stylebox files.
2020-08-14 00:22:49 +03:00
OverloadedOrama fe2ed42819 Use VisualServer viewport for applying shader
This comes with the benefit that we no longer need a Viewport node in the ShaderEffect dialog, which lets us have the Preview TextureRect at a fixed size. Previously, the preview was scaled based on the image's size, which would make applying shaders to large images very inconvenient, since the dialog would be way too big.
2020-08-13 01:55:31 +03:00
OverloadedOrama 8734659da1 Added Hungarian, updated list of translators
Norwegian isn't working for some reason.
2020-08-10 03:26:55 +03:00
OverloadedOrama d49c280179 Create language radiobuttons from script 2020-08-10 03:01:46 +03:00
OverloadedOrama da656df5b7 Added more options to the Gradient Dialog 2020-08-08 19:02:49 +03:00
OverloadedOrama e8683d75bf Fixed export dialog path textedit not being updated when choosing a directory 2020-08-08 17:21:52 +03:00
OverloadedOrama 205e72f356 Gif exporting now works in HTML5 2020-08-07 11:01:27 +03:00
Martin Novák f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter (#295)
Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00
Michael Alexsander 89cd1d972a
Set tool options containers' size flags to "Fill" (#292) 2020-08-06 12:27:20 +03:00
Michael Alexsander f715b566b1
Fix out-of-bounds error when color picking outside the image (#291) 2020-08-06 12:13:45 +03:00
OverloadedOrama 65828b328a Change window titles in image effect dialogs 2020-08-04 19:10:50 +03:00
azagaya 6d23f95d07
Added Scale3X algorithm as an option to scale sprites (#290) 2020-08-02 18:24:00 +03:00
OverloadedOrama 5bbea6fa03 Don't let preview animation play if there's only one frame 2020-08-02 01:54:12 +03:00
OverloadedOrama 7269b45fc5 Added play button and zoom slider for the small canvas preview
May also be a solution for the age old issue #25.
2020-08-02 00:59:00 +03:00
OverloadedOrama ebc9eab773 Added dialog with options for desaturation
Not sure if options for RGBA channels are really needed here, but I kept them from invert colors. We could remove them in the future if they are unneeded.
2020-08-01 04:24:11 +03:00
Martin Novák 6f645d996d
Refactor export dialog (#288)
* Split export code from export dialog to Export.gd autoload
Clean access to child nodes of export dialog

* Fix export variables set in Main.gd

* Fix more wrong variable assignments

Co-authored-by: alexhayoo <65853178+alexhayoo@users.noreply.github.com>
2020-07-31 23:26:52 +03:00
OverloadedOrama 2346ca810b Added dialog with options for invert colors 2020-07-31 03:39:46 +03:00
OverloadedOrama 0d1e45cfe4 Added a dialog for image flipping with options 2020-07-30 00:01:04 +03:00
OverloadedOrama d4fe1f7b12 Moved image effect scene and script files into a new folder 2020-07-29 20:34:27 +03:00
OverloadedOrama 30cd607c65 Made "ImageEffects" node a separate scene
The ImageEffects node is the parent of all image effect dialogs
2020-07-29 20:06:20 +03:00
OverloadedOrama bedede5970 Added more options to the OutlineDialog 2020-07-29 18:25:19 +03:00
OverloadedOrama 7e3fd089e4 Added color previews next to the themes in Preferences 2020-07-29 04:40:27 +03:00
OverloadedOrama db606a5051 Added a dark texture for the restore to default button
For light & caramel themes
2020-07-29 03:36:19 +03:00
OverloadedOrama 051f3df147 Buttons to reset preferences to default
Similar functionality with Godot's default buttons. The buttons currently aren't visible with the gold & light themes.
2020-07-29 03:16:02 +03:00
OverloadedOrama f88d201e1a Organized Preferences better
As a result, "General" no longer exists.
2020-07-29 01:54:15 +03:00
OverloadedOrama ec81950139 Experimental shader feature: Expose shader's float uniforms to the UI
If the loaded shader has uniforms, they will be exposed to the UI, so the users will be able to modify the shader parameters easily. Currently only works with float uniforms.
2020-07-28 04:11:06 +03:00
OverloadedOrama 8529e93029 Don't save erased guides in .pxos
This fixes a crash when saving a pxo with guides that have been removed
2020-07-27 20:03:15 +03:00
OverloadedOrama 8cca37e752 Hid some color picker presets from GradientDialog
And removed some code for setting preview texture flags to 0. The flags are already being set in create_from_image()
2020-07-27 04:47:29 +03:00
OverloadedOrama 94aa94a364 Added a preview in OutlineDialog 2020-07-27 04:36:00 +03:00
OverloadedOrama 4870ebc094 Added checkbox in OutlineDialog for affection selection 2020-07-27 04:11:46 +03:00
OverloadedOrama 062ce664ca Unlock the image before getting its size in generate_gradient()
This *may* solve a rare crash related to memory.
2020-07-25 20:17:47 +03:00
OverloadedOrama 585f83e28a Fixed Invert and Desaturate not working on the correct cel 2020-07-25 19:35:46 +03:00
OverloadedOrama 186e2259ac [EXPERIMENTAL] Added ability to load a shader as an image effect
This new feature allows users to load a .shader file (must be a GLES2 Godot shader) that will modify the image itself. This feature is experimental and possibly buggy, not all shaders are working properly and I'm not sure yet why. As such, this feature may not be included in v0.8 stable.
2020-07-25 16:26:57 +03:00
OverloadedOrama 59122f6a13 Fixed issue in HSVDialog using the wrong selected pixels when affecting all projects 2020-07-24 03:53:24 +03:00
OverloadedOrama 2cb07fb848 Added option to affect all projects in the HSVDialog
HSVDialog should be ready now. These options will also appear in the rest of the image effects.
2020-07-24 03:41:10 +03:00
OverloadedOrama 95ccd42e48 Added option to affect all frames in the HSVDialog 2020-07-24 03:28:39 +03:00
OverloadedOrama 1ce89c6577 Added affecting options to the HSVDialog
First option is to affect the selected pixels only. The second it to affect the current cel, or the entire frame (all cels of the frame). Options to affect all frames and all projects will be added next. I also made changes to Canvas.handle_undo() and handle_redo() to make this work.

Once all these options are added successfully in HSVDialog, they will also be added in the rest of the Image effect dialogs.
2020-07-24 03:22:12 +03:00
OverloadedOrama af915caf7a Refactored adjust_hsv to be 3 times faster
adjust_hsv() now gets executed once instead of thrice. The results should be the same.
2020-07-23 04:39:23 +03:00
OverloadedOrama 46717692ef Fixed mouse filter of the ImageEffects node 2020-07-23 04:38:09 +03:00
OverloadedOrama 462187a6c1 Grouped Image effect dialogs together in Main.tscn 2020-07-23 04:15:18 +03:00
OverloadedOrama c7f50107d6 Fixed symmetry guide being off by one pixel
See https://github.com/Orama-Interactive/Pixelorama/issues/133#issuecomment-662328285
2020-07-22 15:07:02 +03:00
OverloadedOrama d3cb0c2b17 Gave splash screen and camera_zoom() more time to get executed
This should make the splash screen properly centered on HTML5, and the canvas being always fit to frame when the program starts (in all platforms).
2020-07-22 00:11:33 +03:00
OverloadedOrama 8d9e1e8207 Fullscreen can be toggled on and off from the View menu 2020-07-21 22:11:25 +03:00
OverloadedOrama 81f9cb4769 Improved performance for bucket filling after the selected_pixels change
0f82be765e should no longer have any performance issues left now.
2020-07-20 22:45:22 +03:00
OverloadedOrama 6c2b7f7067 Improved performance for drawing after the selected_pixels change
It should be as fast as before, if there's not a big selection.
2020-07-20 22:29:58 +03:00
OverloadedOrama 0f82be765e Replaced the _min and _max Project variables with Project.selected_pixels
This will allow us to create more selection tools in the future, that aren't necessarily rectangular (See #129) and even enhance the current rectangle selection tool (See #56)

Current issues spotted so far:
Drawing is slower for large images, and bucket filling is also considerably slower even on a 64x64 image. Optimizations are required.
2020-07-20 22:15:34 +03:00
OverloadedOrama 8c965c1858 Added ability to change gradient direction 2020-07-18 19:01:24 +03:00
OverloadedOrama 7aee58ec1a Fixed gradient dialog crash
Occurred sometimes when trying to generate a gradient in a different project that has a different size.
2020-07-18 17:29:05 +03:00
OverloadedOrama 29e9579eb6 Added basic gradient generation
A new option in the "Image" menu, gradient generation.
2020-07-18 17:23:36 +03:00
OverloadedOrama 826b4da177 Organized all Dialog nodes in Main.tscn under a parent "Dialog" node
Just to make the scene tree look cleaner.
2020-07-18 02:27:47 +03:00
OverloadedOrama c6bc3d6d05 Change point limit of Guides from 99999 to 19999
This should prevent some bugs where the guide being dragged won't appear. Probably memory issues?
2020-07-16 05:36:17 +03:00
OverloadedOrama 740d7e237d Made Symmetry Guides have dotted lines
Just to make them different from regular Guides
2020-07-16 05:35:31 +03:00
OverloadedOrama a5a8bf1fe5 Turn Symmetry Guides visibility on and off if mirroring is enabled
Also fixed issue with "Show Guides" view menu option and having multiple projects with guides. Only think remaining is to make the Symmetry Guides look different than regular guides. Closes #133.
2020-07-16 05:05:40 +03:00
OverloadedOrama 9fa91ffd8e Added SymmetryGuides
Two special guides - one horizontal and one vertical - that let you change the axis of symmetry for mirroring. On the next commit(s) I will make them visible only if mirroring is toggled on. Almost solves #133
2020-07-16 04:25:59 +03:00
OverloadedOrama 7529e967e3 Selection no longer affects the mirroring point of symmetry
Instead, x_symmetry_point and y_symmetry_point are being used in Project.gd that determine the points of symmetry. This is necessary for #133
2020-07-15 21:23:15 +03:00
OverloadedOrama 70ba60cbaa Have "untitled" be the default project name on save & export 2020-07-15 20:27:14 +03:00
OverloadedOrama ebf19c7bfe Disable "open last project" option in HTML5 2020-07-15 18:36:46 +03:00
OverloadedOrama 8ec3256ce6 Have "untitled" as default project name in SaveSpriteHTML5 2020-07-15 18:28:46 +03:00
OverloadedOrama ea717cfea7 CreateNewImage now remembers the last created canvas size - Closes #178
The default image width, height and fill color are being used only when the program first launches. After that, if the user creates an image with changed settings, these settings are being kept.
2020-07-15 03:25:59 +03:00
OverloadedOrama c6ccbd4868 Import image file as part of a random brush
The random brush gets loaded only if Pixelorama gets restarted. I'll see if I can change this somehow.
2020-07-14 03:33:01 +03:00
OverloadedOrama 1b561220b2 Merge brush_name_replace() and pattern_name_replace() to file_name_replace() 2020-07-13 22:13:21 +03:00
OverloadedOrama 8c02e696a9 Add hint tooltips for Project Brush buttons when importing them from image files 2020-07-13 21:59:25 +03:00
OverloadedOrama c42a8a7219 Same as the previous commit but for Patterns too 2020-07-13 21:57:37 +03:00
OverloadedOrama 72f5ed1d2b When importing a file brush and its filename already exists, add a number to its filename
Similar to 5df25c21c6 but for brushes.
2020-07-13 21:42:40 +03:00
OverloadedOrama 20f28ff492 Import project brushes from an image file 2020-07-13 21:17:08 +03:00
Kinwailo fd3afbfebc
Add overwrite option to pencil. (#282) 2020-07-13 15:10:17 +03:00
OverloadedOrama e04b79dd4b Added pattern file name as a tooltip for their buttons 2020-07-13 03:44:08 +03:00
OverloadedOrama b47685e857 Fixed importing brushes and patterns by opening file 2020-07-13 03:36:42 +03:00
OverloadedOrama d099666abe Fixed transparent background in ResizeCanvas dialog
It was always square, even on non-square image dimensions.
2020-07-11 03:19:52 +03:00
OverloadedOrama d31509035f Add a "Use ZSTD Compression" checkbox on Save Sprite dialog 2020-07-11 02:09:17 +03:00
OverloadedOrama 671536cbd7 Fixed bucket crash when there were no patterns 2020-07-09 15:52:59 +03:00
Kinwailo 4a668f71f5
Refactoring tools (#281)
* Refactoring tools

* Remove unused code

* Fixed some inferring errors and added translations

* Attempt to fix some Script Errors found in the CI workflow

* Fix bucket crash.

* Fix static type convert.

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-07-09 15:22:17 +03:00
OverloadedOrama e1724148fc Updated translations, Readme & Changelog 2020-07-05 02:24:07 +03:00
OverloadedOrama 0713342c0f Change "err" variable for HTML5 in OpenSave.save_pro_file() 2020-07-05 02:22:48 +03:00
OverloadedOrama 9464c7a953 Importing palettes is now possible in HTML5 2020-07-01 04:48:18 +03:00
OverloadedOrama d02bb52d48 Removed some old code about pen pressure 2020-07-01 03:57:27 +03:00
OverloadedOrama 6e7b3610d0 Workaround for #275 2020-07-01 03:08:50 +03:00
OverloadedOrama 0bc26bbbae Always ensure that directory_path is "user://" on HTML5 2020-06-30 22:36:03 +03:00
OverloadedOrama 7e3436d3ba Loading image files is now possible in HTML5
Had to move some palette png code around in order to make it possible to use these image files as palettes. Hopefully loading .pxo files should be next. Addresses #280
2020-06-30 22:29:24 +03:00
OverloadedOrama 637a60d9ee Saving .pxo files in HTML5 is now possible
Addresses #280
2020-06-30 20:25:43 +03:00
OverloadedOrama a517f9178a Fix png files not being recognized when being exported from the HTML5 build 2020-06-30 18:38:26 +03:00
OverloadedOrama fb7c1a1874 Saving .png files is now possible in HTML5
Addresses #280. Huge thanks to https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
2020-06-30 18:32:16 +03:00
OverloadedOrama 6b26bb5b10 Removed custom blend_rect() method from DrawingAlgos 2020-06-30 15:07:09 +03:00
OverloadedOrama b15e846f29 Replace hardcoded shortcut strings in Global.update_hint_tooltips()
Addresses https://github.com/Orama-Interactive/Pixelorama/issues/273#issuecomment-650149617
2020-06-27 16:01:17 +03:00
OverloadedOrama 41a56eec7a Restore backup system in HTML5
Apparently backups do get stored in HTML5. I did not know that. I'm keeping "open last project" hidden though.
2020-06-25 23:25:46 +03:00
OverloadedOrama b8bdcfbb62 Fix Preferences having "General" always chosen when the dialog pops up 2020-06-25 22:27:08 +03:00