OverloadedOrama
21dd3f2e2d
Added a zoom tool
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Makes it easier to zoom for people with tablets and touch screens in general
2020-04-13 05:07:52 +03:00
OverloadedOrama
354dffd98b
Added MatheusPese & sapient-cogbag to contributors
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Also some code space clearings & removed empty methods and comments in XDGDataPaths.gd
2020-04-13 01:40:26 +03:00
Manolis Papadeas
0046856b0f
Merge pull request #197 from sapient-cogbag/xdg-standard
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XDG basedir standard on X11 Godot platforms
2020-04-13 01:23:55 +03:00
sapient_cogbag
980b1c092a
~
2020-04-12 23:03:39 +01:00
sapient_cogbag
975a494e60
Moved the Brushes and Palettes inside a folder inside the directory nyaa
2020-04-12 18:52:27 +01:00
OverloadedOrama
7824b13335
Changed hint_tooltips from the old string formats to actual sentences
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Besides the timeline buttons and color switch button being ready to have their changed shortcuts (when we implement them for these buttons) in their hint tooltips, there is no new functionality. This is merely to make the lives of translators easier.
This is the final commit of weird string IDs being replaced to actual sentences in Translations.pot
2020-04-12 19:50:14 +03:00
sapient_cogbag
516723d125
Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama into xdg-standard
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Getting ourselves up to date with upstream for easy merge! nya ^.^
2020-04-11 23:38:53 +01:00
sapient_cogbag
efa0529360
Made the brush XDG overrides work properly\!, and consequently it works as-if the randomised brushes are separated out from all the other brushes in directories nyaaaa ^.^
2020-04-11 23:36:58 +01:00
OverloadedOrama
ba8d01333e
Changed hint_tooltips for the tool buttons, they now change based on selected keybindings
2020-04-12 00:08:45 +03:00
OverloadedOrama
4c9a58a333
Animation only plays on frames of the same tag
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If there are no tags, the animation plays on all frames, as before. Currently no front-end way of toggling this behavior.
2020-04-11 20:10:07 +03:00
sapient_cogbag
6c795357da
did stuff to stop weird breakage >.<
2020-04-11 17:43:20 +01:00
sapient_cogbag
480bbffc0b
Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama into xdg-standard
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Keeping stuff in sync with upstream nyaa ^.^
2020-04-11 17:12:01 +01:00
sapient_cogbag
ecce80779c
~ some stuff. we will merge from upstream again
2020-04-11 17:10:43 +01:00
OverloadedOrama
d0c4fbc6eb
Made some UI changes to the tool options
2020-04-11 18:45:32 +03:00
Manolis Papadeas
d7e7f7e46d
Update Changelog.md
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Moved the contributor names away from each specific new feature, and added them on the top of each update list, only for v0.7 now. I may do the same for the past versions too.
2020-04-11 17:44:41 +03:00
sapient_cogbag
8712870a03
Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama into xdg-standard
2020-04-11 08:56:18 +01:00
sapient_cogbag
3f515aff46
Fixed some weird bug lol
2020-04-11 08:37:53 +01:00
sapient_cogbag
683f6aa92b
YAY THE MAIN USER DIRECTORY WORKS
2020-04-11 08:23:21 +01:00
sapient_cogbag
b2eafc5464
CANT GET THE PROGRAM TO REGISTER THAT WE'RE ON LINUX >:( nyaaaa
2020-04-11 07:58:58 +01:00
OverloadedOrama
3f1c81ac13
Fixed crash when creating a new image and a layer had opacity less than 100%
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Caused in CreateNewImage.gd, Global.current_layer = 0 should be under Global.canvas gets set to a new canvas, and after its _ready() method gets executed. The crash occurred when a layer above 0 had transparency less than 100, and a new image was created. _on_OpacitySlider_value_changed() in AnimationTimeline.gd was executed on the old canvas right before it was destroyed, while Global.layers had been cleared.
Also removed _on_OpacitySlider_value_changed() from Main.gd, it served no purpose there.
2020-04-11 05:36:51 +03:00
sapient_cogbag
1593c5c12b
Set up xdg thing, now for the loader modification nyaa ^.^
2020-04-11 03:13:35 +01:00
Manolis Papadeas
2404798749
Merge pull request #196 from MatheusPese/master
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Added the left and right tool icon option to be saved and restored on startup
2020-04-11 02:37:49 +03:00
sapient_cogbag
89c125a4a9
started thing
2020-04-10 22:47:06 +01:00
Matheus Pesegoginski
796cd124d4
Added the left and right tool icon option to be saved and restored on startup
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Update PreferencesDialog.tscn and PreferencesDialog.gd
2020-04-10 16:40:14 -03:00
Manolis Papadeas
aff8b6a654
Merge pull request #194 from novhack/pxo-compression
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Move open/save functions to a separate file and clean up. Add ZSTD compression.
2020-04-10 21:39:26 +03:00
novhack
4b7c0ca713
Fix clear_canvases() call in ImportSprites.
2020-04-10 20:37:24 +02:00
Manolis Papadeas
7bad3debf8
Merge pull request #195 from MatheusPese/master
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Update the Godot theme to look more like godot's 3.x blue Theme
2020-04-10 21:26:04 +03:00
Matheus Pesegoginski
6213eddb7e
Added new Template Resolutions based on console resolutions, and changed the way the resolution templates works for easier edition.
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Update CreateNewImage.tscn and CreateNewImage.gd
2020-04-10 15:19:44 -03:00
Matheus Pesegoginski
416aa9692f
Update Godot's Theme.tres, RulerStyle.tres, and TopMenuStyle.tres
2020-04-09 23:39:53 -03:00
novhack
99f847e732
Add ZSTD compression to save files. Move clear_canvases() to Global.gd
2020-04-10 00:06:24 +02:00
novhack
237b8c1507
Move open/save related code to a separate file.
2020-04-09 22:54:05 +02:00
OverloadedOrama
b202bc5c5a
ShortcutSelector popup theme is now affected by the chosen theme
2020-04-08 21:43:55 +03:00
Manolis Papadeas
0cfa1071cc
Merge pull request #191 from novhack/shortcuts
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Add tools shortcuts binding to preferences
2020-04-08 18:51:35 +03:00
novhack
e6233a37d5
Add shortcuts binding to preferences.
2020-04-08 00:57:37 +02:00
OverloadedOrama
c900909514
Removed "Add Frame Tag" from framebutton's popupmenu
2020-04-08 00:46:45 +03:00
OverloadedOrama
6056ff4857
Changed which tool options are visible for when each tool is selected
2020-04-08 00:43:43 +03:00
OverloadedOrama
9e0c62773c
Fixed issue with cel opacity affecting the actual image pixels on export
2020-04-07 18:52:23 +03:00
Manolis Papadeas
a19a2fb0d5
Merge pull request #190 from novhack/gif-export
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Add GIF export for Windows and Linux
2020-04-07 18:47:05 +03:00
OverloadedOrama
83188a54d9
When the palette, outline and rotate image dialogs are open, the user can't zoom in the canvas anymore.
2020-04-07 18:13:35 +03:00
OverloadedOrama
f5ab5c3987
Frame tags are saved in .pxos
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And are also cleared on clear_canvases()
2020-04-07 00:23:30 +03:00
novhack
e4a350d670
Disable GIF export on unsupported platforms.
2020-04-06 19:01:00 +02:00
novhack
e8c6025c46
Add gif export plugin and extend export dialog with GIF animation support.
2020-04-06 18:51:47 +02:00
OverloadedOrama
943e20a0de
Fixed crash on Linux with layer containers
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When the user clicked on a layer container to change its name and then clicked away, the program crashed. This was because the name of the layer was changed (`Global.layers[i][0] = new_name`), and Global.layers_changed() was being called, which removed all of the layer container UI and re-created it.
This is unneeded to happen when only the layer name changes, so I added a boolean to skip the execution of the method.
Oddly enough, the crash was not happening on Windows (at least on my end) and it was working as expected. Godot's output terminal was not showing any error messages, either.
2020-04-06 18:35:54 +03:00
OverloadedOrama
1e9d44fffc
You can now delete tags
2020-04-06 01:07:28 +03:00
OverloadedOrama
cf55c9167f
Changed FrameTagDialog and made it its own scene
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The way frames are being added has changed, and now you can modify existing tags too. Deletion will come soon.
2020-04-06 00:51:46 +03:00
OverloadedOrama
4bfe199cf0
Changed default and min window sizes
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The new default window size is 1280x720, and the new minimum window size is 1024x576.
2020-04-05 00:45:19 +03:00
OverloadedOrama
3ca1d00b98
Added a tag button in the timeline
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Creates a new frame tag for now, it will be changed to manage all tags
2020-04-05 00:35:11 +03:00
OverloadedOrama
d55216a834
Update Changelog.md
2020-04-04 14:40:24 +03:00
Manolis Papadeas
f2ed5ade8a
Merge pull request #182 from luiq54/fake_rotsprite
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Rotsprite-like Rotation
2020-04-03 20:44:18 +03:00
luiq54
e92b2b3bab
Implement fake_rotsprite
2020-04-03 22:27:42 +05:30