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Fix clear_canvases() call in ImportSprites.
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@ -32,7 +32,7 @@ func _on_VerticalFrames_value_changed(value) -> void:
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func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
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Global.control.opensprite_file_selected = true
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if !new_frame: # If we're not adding a new frame, delete the previous
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Global.control.clear_canvases()
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Global.clear_canvases()
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var first_path : String = paths[0]
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var i : int = Global.canvases.size()
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