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125 commits

Author SHA1 Message Date
Manolis Papadeas e901fc774a Replace "Export" with "Overwrite" when importing a png
When exporting an imported image, the export will happen immediately, without having the export dialog appear, unless "Export as..." is selected. For .png imported images, the menu option will display "Overwrite" instead of "Export". This makes it clear that if Control + E is pressed on an imported png, that file will be overwritten.
2022-03-25 02:00:40 +02:00
Manolis Papadeas 3727caf9c4 Revert "Use L8 format for selection texture"
This reverts commit 8a3414f83a.
2022-03-23 03:56:47 +02:00
Manolis Papadeas 8a3414f83a Use L8 format for selection texture
Instead of LA8. This should result in slightly less memory usage and is more on par with Godot's BitMap "convert_to_image" method, which will be exposed in Godot 3.5.
2022-03-23 01:48:58 +02:00
Manolis Papadeas 71dcb9807d Theme code cleaning and tidying 2022-02-17 20:36:10 +02:00
mrtripie f0fbca8b5b
Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code (#630)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode

* Shading tool hue shifting fixes and tweaks

* Duplicate shader resource before modifying its code

* added line before comment

Co-authored-by: MrTriPie <MrTriPie>
2022-01-07 01:49:22 +02:00
Manolis Papadeas 8f701dfee0 Fix #626 2022-01-03 14:05:41 +02:00
Darshan Phaldesai 51288148ee
Shader Fix Hack (#625) 2021-12-30 18:05:28 +02:00
Manolis Papadeas 311f4dd70b Add missing line to Desaturate and InvertColors, and made some changes to ShaderImageEffect 2021-12-27 00:08:06 +02:00
Manolis Papadeas 48326900d9 Fix a memory leak coming from the Layer class
Removed the "frame_container" property from Layer.gd, which used to hold a reference to a node, leading to orphan nodes being created and never freed. Memory management seems to be working okay now. Previously, every time the user made a change, memory kept going up and never coming down. Now, data that can never be recovered, like undo data that have been rewritten in history, are also removed from memory.
2021-12-23 19:58:07 +02:00
Manolis Papadeas 750fae4713 Project data no longer remain in memory after the user has removed their tab 2021-12-11 21:29:32 +02:00
Manolis Papadeas 67ec887ad1 Just one method for undo/redo in Global.gd 2021-12-02 02:22:32 +02:00
Manolis Papadeas f70efe3076 Move new_empty_frame() to Project.gd from Canvas.gd
This commit also changes the behavior of the fill color. The new cels now only get filled with the Project.fill_color if they are on the bottom layer.
2021-12-01 20:50:50 +02:00
Manolis Papadeas 4c60ef144f Fixed project not having the correct size if the default image size has been changed in the Preferences
Ideally, the new_empty_frame() method should be removed from Canvas and should probably go to Frame or Project.
2021-12-01 20:02:39 +02:00
Manolis Papadeas f3d696ef81 Clear code from ShaderEffect.gd
Now inherits from ImageEffect and uses a ShaderImageEffect to generate the image. We get to clear duplicate code that was shared between ShaderEffect.gd and ShaderImageEffect.gd this way, and it also uses the undo/redo logic from ImageEffect instead of Canvas.gd.
2021-12-01 03:41:20 +02:00
Manolis Papadeas 2cab2af561 Preload image effect shaders 2021-12-01 03:04:40 +02:00
Manolis Papadeas 15d987ebae Changed behavior of flip image to make it work as expected with selections
The selection itself also gets flipped, if there is any
2021-11-30 02:42:35 +02:00
Manolis Papadeas e2a68c4ba4 Add an underscore to private method's names
As a way to differentiate between public and private methods, as per the official GDScript naming convention. Haven't changed all of the codebase yet, just some scripts that had a lot of public methods. This fixed 4 of the 7 errors of the linter.
2021-11-29 17:12:30 +02:00
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00
Manolis Papadeas 79ff0a8d45 Optimize _input() methods 2021-11-22 21:32:39 +02:00
Manolis Papadeas 19c062fa07 Move some PopupMenu code away from Global's _ready() 2021-11-22 16:15:36 +02:00
Variable 3e88efc118
Improvements to Animation Tags (#560)
* Animation tag fix (a)

fixed tag behavior in "Project.gd"

* Animation tag fix (b)

fixed tag behavior in "AnimationTimeline.gd"

* Animation tag fix (c)

fix top part of line not visible

* Animation tag fix (d)

a fix i forgot about earlier

* added a randomizer...

... to auto select colors of new tags

* Fix Tag scrolling without cels when scrolled on it

* removed randomize() cause it's not needed
2021-11-17 00:21:29 +02:00
mrtripie 969aed8070
Cache Save/Open Sprite Dialog's directory, and keep dialogs synced (#559)
* Open/Save Sprite Dialogs now have their directory cached so when reopening Pixelorama they will be set to that directory. Load last project and load recent project also syncs with the open/save dialogs and caches that directory

* Sets a projects default file path to the cached file directory (not sure about) and if the export directory is blank, use the cached file directory

* Changed 'file_dialog_dir' to 'current_dir'

Co-authored-by: MrTriPie <MrTriPie>
2021-11-17 00:17:02 +02:00
mrtripie a9039cccd5
Canvas Rotation (#558)
* Implemented canvas rotation

Co-authored-by: MrTriPie <MrTriPie>
2021-11-13 20:43:37 +02:00
Manolis Papadeas 87261e93c6 Disable "New Brush" in the Edit menu if there is no selection 2021-11-06 17:19:20 +02:00
Manolis Papadeas 37916b63ca Update the minimum value of the zoom level spinbox on project change 2021-09-04 16:59:23 +03:00
Manolis Papadeas 47b20ff5c3 Fix the canvas preview having incorrect zoom when switching between projects 2021-09-04 15:32:44 +03:00
Manolis Papadeas 3482314971 Fix project's selection bitmap having incorrect size when importing a pxo 2021-08-29 16:26:01 +03:00
Manolis Papadeas 1d20295f7d Keep images unlocked after editing them - Should close #331
Not sure if this actually solves the issue or just makes it more rare, but I haven't been able to reproduce any PoolVector locking issues so far. The problem was that images were remained locked essentially all the time, which seemed to cause issues. Maybe other PoolVectors could not get locked?
2021-07-25 21:49:37 +03:00
Manolis Papadeas ef133f4f71 Fix issue where Cel's image setter was not being called 2021-07-24 18:17:44 +03:00
Manolis Papadeas 65051f0910 Bring back the image_changed setter of the Cel class
Caused issues when importing files
2021-07-22 16:33:20 +03:00
Manolis Papadeas 57bb7929df Fixed issue with linked cels where, if you had linked cels in one layer and then linked more cels of the same frame in another layer, their previews did not update automatically
Cel's image_texture was being reset due to the creation of new Cel instances in CelButton.gd (line 113)
2021-07-22 02:25:00 +03:00
Manolis Papadeas 9bec8f1b09 Preload more resources
Had to remove references to Brushes and Patterns classes from BrushesButton.gd and PatternButton.gd due to GDScript's cyclic reference bug
2021-07-21 18:29:52 +03:00
Manolis Papadeas 763a063de7 Made brushes work with the shading tool 2021-07-21 02:19:46 +03:00
Manolis Papadeas d0433bed6f Preload layer and cel button nodes in Project.gd
Just a minor optimization to avoid unnecessary loading
2021-07-20 21:03:15 +03:00
Manolis Papadeas 2760049cfd Fix content transformation not getting confirmed when changes were done to frames and layers
Also fixes issue where frame/layer copying does not copy the transformed data
2021-07-08 20:46:56 +03:00
Manolis Papadeas cd811d7e78 Fixed issue where "Layer 0" would be renamed when it changed position 2021-07-04 15:29:44 +03:00
Manolis Papadeas 9234005d1a Minor drawing optimization 2021-07-01 18:14:49 +03:00
Manolis Papadeas 02278e5fee Fix crash when importing a new project on an empty project 2021-06-24 20:32:30 +03:00
Manolis Papadeas ac631e3e3d Transform selected content of multiple selected cels
Does not work with rotation. It might be a good idea to replace this whole system with one that uses a transformation matrix, to handle rotation and skewing more easily in the future. I'm not a huge fan of this current code.
2021-06-19 19:29:32 +03:00
Manolis Papadeas de850ce8a1 Ability to select multiple cels and edit them all at once
A rather significant change, so, while I have tested it, it might still be buggy. Implements a part of #306.
2021-06-12 01:06:13 +03:00
Manolis Papadeas e7a5b45536 Clicking on a layer button now selects the layer. Double clicking it allows renaming 2021-06-05 03:06:07 +03:00
Manolis Papadeas 39b0baca84 Frame numbers in the timeline above the cels are now clickable buttons 2021-06-05 02:11:22 +03:00
Manolis Papadeas 2a9420700b Fix image effect preview background not keeping its aspect ratio 2021-05-30 19:20:56 +03:00
Manolis Papadeas 1827381439 Remove unnecessary image.lock() lines 2021-05-12 15:51:31 +03:00
Manolis Papadeas e8b36bbc61 Fix symmetry guide crash when opening pxo files
Related to the PoolVectorArray locking issue (#331). This still doesn't fix the issue itself, but at least Pixelorama does not crash anymore. It is still possible, though, to fail to load a guide when opening a project. Opening it again may solve the issue.
2021-05-12 15:35:20 +03:00
Manolis Papadeas afd7cc43c9 Rename move_content methods to transform_content 2021-04-23 23:37:07 +03:00
Manolis Papadeas dbda57396b Fix selection_offset not being reset to 0 when the bitmap's position is back to positive coordinates 2021-04-21 18:22:43 +03:00
Darshan Phaldesai dca76afe17
Shader based invert, desaturate and HSV dialogs (#475)
* Shader based invert, desaturate and HSV dialogs

* Bug fixes
2021-04-21 05:31:33 -07:00
Manolis Papadeas a712f822d7 Fixed bug when copying while moving content 2021-04-21 15:25:17 +03:00
Manolis Papadeas 3852b419dd Image effects will not longer get applied to locked and/or hidden layers. 2021-04-21 00:48:36 +03:00