Emmanouil Papadeas
52e45b158b
Release v1.0.3
2024-09-13 17:02:35 +03:00
Emmanouil Papadeas
8c7594a1c8
Add a failsafe to the previous commit's solution
2024-09-13 01:05:53 +03:00
Emmanouil Papadeas
1e2e5dc431
Fix wrong preview in the gradient dialog when editing the gradient and dithering is enabled
2024-09-13 01:02:48 +03:00
Emmanouil Papadeas
6ad23f8485
Second attempt to fix a visual bug with resize canvas' dialog preview
2024-09-12 21:08:32 +03:00
Emmanouil Papadeas
462a95a5ae
Fix visual bug with the preview of the resize canvas dialog
2024-09-12 20:23:18 +03:00
Emmanouil Papadeas
8f6eba3f84
Make the Gaussian blur dialog invisible
2024-09-11 17:01:25 +03:00
Emmanouil Papadeas
b962b31568
Make some method names in ExportDialog lowercase
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They were named this way due to the naming conventions of Godot 3, but Godot 4 automatically makes these method names be all lowercase. Eventually we should replace all methods in the codebase to be all lowercase.
2024-09-11 16:59:53 +03:00
Emmanouil Papadeas
54068895bc
Rename "trim sprite" to "trim images" and add the related strings to Translations.pot
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"Trim images" should be a more fitting name for this option, as it's quite common to export multiple images and the use of plural makes it more clear that this option applies to all exported images.
2024-09-11 16:45:16 +03:00
Emmanouil Papadeas
f9dd09dc2c
Update AboutDialog.gd
2024-09-09 00:52:20 +03:00
Emmanouil Papadeas
321102e8fe
Add Gaussian Blur as an image effect
2024-09-08 03:13:55 +03:00
Emmanouil Papadeas
b3021ceb67
Add a gaussian blur layer effect
2024-09-08 02:40:28 +03:00
Emmanouil Papadeas
28e143e033
Make the color picker popup in GradientEdit moveable
2024-09-07 17:19:42 +03:00
Emmanouil Papadeas
f162f12fbf
Save the onion skinning opacity in the config file
2024-09-07 03:59:19 +03:00
Emmanouil Papadeas
a0c7dd4527
Optimize the export dialog by caching all of the blended frames
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No more slowness when changing the export settings. The only setting that causes the frames to be blended again is changing the layers.
2024-09-05 04:50:36 +03:00
Variable
4a7f7cbde5
Added a way to modify shader textures ( #1096 )
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* experimental support for texture changes
* fix some typos
* formatting + some improvements
* Some final touches, i think it's ready now
* moved a function to the shaderloader
* formatting
* add a void
2024-09-03 03:38:56 +03:00
Variable
167b0d863c
fix wrong stretch mode in cel preview ( #1097 )
2024-09-02 02:03:39 +03:00
Emmanouil Papadeas
69ce932f1c
Add a quality slider to the export dialog when exporting jpeg files
2024-09-01 02:49:13 +03:00
alikin12
1460ba2e89
Set timeline layer and frame header to be fixed on top ( #1095 )
2024-09-01 02:30:36 +03:00
Variable
a7f1486ec3
Index Map ( #1093 )
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* Index Map
* Formatting
* improve description a bit.
2024-08-31 02:53:27 +03:00
Donte
4fa8981590
Add onion skinning opacity adjustment ( #1091 )
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Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-08-30 22:58:28 +03:00
Vaibhav Kubre
613dd5d7f6
feat: Added option to trim sprites empty area while exporting ( #1088 )
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* feat: Added trim sprite option works like charm
* fix: format issue
* ran working gdformat
2024-08-29 19:07:48 +03:00
alikin12
987366fa8f
Add global layer buttons ( #1085 )
2024-08-28 02:53:05 +03:00
Emmanouil Papadeas
d70ddd72db
Release v1.0.2
2024-08-21 16:11:38 +03:00
Emmanouil Papadeas
9be3ba290c
Update AboutDialog.gd
2024-08-21 14:30:47 +03:00
Emmanouil Papadeas
bdef545727
Fix issue when merging two layers, where if the bottom layer had layer/cel transparency, the transparency would be applied in the content destructively
2024-08-17 02:38:27 +03:00
Emmanouil Papadeas
29f9601d8a
Revert "Fix cursor blinking at the edge of canvas ( #1075 )"
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This reverts commit 77f6860f7a
.
2024-08-17 00:59:48 +03:00
Emmanouil Papadeas
410f06435c
Fix issue where color sliders wouldn't be visible during startup, if the color options button was expanded
2024-08-16 19:29:32 +03:00
Emmanouil Papadeas
d531e9ace8
Create a new ShaderLoader class to move some code away from Global
2024-08-16 18:43:25 +03:00
Emmanouil Papadeas
19574bca7d
Implement the ability to save with blended images with native file dialogs
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Fixes #1058
2024-08-16 13:59:14 +03:00
Emmanouil Papadeas
cfbe851da5
Add a convolution matrix layer effect
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Still WIP, could use some extra parameters such as RGBA channel, and I should also implement it as an image effect.
2024-08-16 04:24:43 +03:00
Emmanouil Papadeas
077c57c53a
Implement support for group layer blending ( #1077 )
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* Blend group layers on `DrawingAlgos.blend_layers()`
* Support group layer blending on the canvas
* Allow editing of group layer properties
* Fix issues with group layer blending in canvas, and unite common code
* Group layers can now be used as clipping masks
* Make move tool preview work on child layers
* Change OffsetImage's `blend_layers()` to support group layer blending
* Support group layer blending in the canvas preview
* Fix layer blending mode, clipping mask opacity and cel opacity not being updated automatically if the layer/cel changed is not selected
* Add a pass through blending mode to layer groups
Fingers crossed that no bugs were introduced
* Fix issue with layers that belong to pass through groups not updating their textures on the canvas automatically on undo
2024-08-15 15:52:55 +03:00
alikin12
f6f40e03e5
Fix Orama-Interactive#958 (reset custom brush when switch another tool) ( #1078 )
2024-08-15 15:42:01 +03:00
Emmanouil Papadeas
1d5de2ed86
Implement the ability to move all selected cels on between different frames, but on the same layer
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You currently cannot move multiple cels on different layers, they still act as swapping. Eventually I'd also like to implement moving cels between different layers, but they would also have to be on the same frame. I don't think moving cels between different layers and frames at the same time is possible.
2024-08-13 23:25:29 +03:00
Emmanouil Papadeas
1a99d524d1
Fix some buttons not being affected by the custom icon color on startup
2024-08-13 04:23:56 +03:00
Emmanouil Papadeas
8163015c02
Change blend modes of multiple selected layers from the timeline
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And also add undo/redo when changing the blend mode from the layer properties dialog. Not sure why I had made their behaviors so inconsistent.
2024-08-13 00:53:37 +03:00
Hamster
77f6860f7a
Fix cursor blinking at the edge of canvas ( #1075 )
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* fix: mouse blinking at the edge of painting canvas
* format: reformat src/UI/ViewportContainer.gd
* format: reformat according to gdlint
* refactor: removed unused code comments
2024-08-12 19:44:48 +03:00
Emmanouil Papadeas
6e360505e3
Silence already connected signal errors in the tile mode offsets dialog
2024-08-12 02:36:45 +03:00
Emmanouil Papadeas
c4beee6f41
Fix crash when importing brushes and palettes
2024-08-12 02:34:51 +03:00
Emmanouil Papadeas
68be6ac106
Allow editing of non-pixel cel properties
2024-08-11 15:03:33 +03:00
Emmanouil Papadeas
19e4c94fe3
Add a resized
signal to Project
, remove the Global.tile_mode_offset_dialog
variable
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Continue to slowly remove nodes from `Global`.
2024-08-10 22:47:06 +03:00
kleonc
92d7bbf539
Fix isometric grid calculations using ints instead of floats ( #1069 )
2024-08-09 15:33:45 +03:00
Emmanouil Papadeas
e83d560741
Release v1.0.1
2024-08-05 22:16:25 +03:00
Emmanouil Papadeas
699c9cda87
Fix the name of the new image effect
2024-08-05 13:18:12 +03:00
Emmanouil Papadeas
f299cf1339
Update AboutDialog.gd
2024-08-05 13:13:16 +03:00
Emmanouil Papadeas
fbe2952346
Make shape previews look like they did in v1.0
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The AutoInvertColors shader has been updated to make shapes hollow, similar to how the marching ants outline works.
2024-08-04 22:12:57 +03:00
Emmanouil Papadeas
a3d7725a44
Fix popups appearing in wrong places when single window mode is disabled
2024-08-03 22:36:05 +03:00
Emmanouil Papadeas
c0c391674d
[skip ci] Change instances of "yield" to "await" in comments
2024-08-02 00:42:14 +03:00
Emmanouil Papadeas
1ad4c2357f
In the Canvas scene, make Previews and PreviewsSprite nodes share the same material
2024-08-02 00:03:45 +03:00
Emmanouil Papadeas
0ea0406233
Add an adjust brightness/contrast image effect
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Thanks to https://godotshaders.com/shader/color-manipulator/
The shader has more options than just brightness and contrast though, but I didn't know how else to name the effect. "Adjust Brightness/Contrast" makes it immediately obvious as to what the effect is about.
2024-08-01 21:21:45 +03:00
Emmanouil Papadeas
95b5102394
Enable exclusive and disable popup_window flags of all the dialogs
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Closes #1061 , fixes issue where when Pixelorama's window loses focus, the dialogs disappeared, but the dialogs can no longer close when pressing outside of them.
2024-07-31 22:49:30 +03:00