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UndoRedo - Unstable with bugs

Started working on UndoRedo. Currently works with basic drawing/erasing/bucket filling as well as the rectangle selection tool, custom brushes and copying/pasting.

May not work with multiple layers and frames and it does not work with the rest of the tools and buttons. Also does not work when pressing both mouse buttons at the same time, or when the cursor is outside the canvas when drawing.
This commit is contained in:
OverloadedOrama 2019-10-29 23:22:38 +02:00
parent 6350995385
commit 7b8c6bbf00
9 changed files with 227 additions and 186 deletions

101
Main.tscn
View file

@ -16,13 +16,13 @@ anchor_bottom = 1.0
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="UI" type="HBoxContainer" parent="."] [node name="UI" type="HBoxContainer" parent="."]
editor/display_folded = true
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
size_flags_horizontal = 3 size_flags_horizontal = 3
custom_constants/separation = 0 custom_constants/separation = 0
[node name="ToolPanel" type="Panel" parent="UI"] [node name="ToolPanel" type="Panel" parent="UI"]
editor/display_folded = true
margin_right = 230.0 margin_right = 230.0
margin_bottom = 600.0 margin_bottom = 600.0
rect_min_size = Vector2( 230, 0 ) rect_min_size = Vector2( 230, 0 )
@ -35,13 +35,13 @@ size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
[node name="MenusAndTools" type="VBoxContainer" parent="UI/ToolPanel/Tools"] [node name="MenusAndTools" type="VBoxContainer" parent="UI/ToolPanel/Tools"]
margin_right = 242.0 margin_right = 230.0
margin_bottom = 266.0 margin_bottom = 266.0
size_flags_vertical = 3 size_flags_vertical = 3
[node name="MenuItems" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"] [node name="MenuItems" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"]
editor/display_folded = true editor/display_folded = true
margin_right = 242.0 margin_right = 230.0
margin_bottom = 20.0 margin_bottom = 20.0
[node name="FileMenu" type="MenuButton" parent="UI/ToolPanel/Tools/MenusAndTools/MenuItems"] [node name="FileMenu" type="MenuButton" parent="UI/ToolPanel/Tools/MenusAndTools/MenuItems"]
@ -72,13 +72,11 @@ mouse_default_cursor_shape = 2
text = "Help" text = "Help"
[node name="PaintToolsContainer" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"] [node name="PaintToolsContainer" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"]
editor/display_folded = true
margin_top = 24.0 margin_top = 24.0
margin_right = 242.0 margin_right = 230.0
margin_bottom = 44.0 margin_bottom = 44.0
[node name="Pencil" type="Button" parent="UI/ToolPanel/Tools/MenusAndTools/PaintToolsContainer"] [node name="Pencil" type="Button" parent="UI/ToolPanel/Tools/MenusAndTools/PaintToolsContainer"]
editor/display_folded = true
margin_right = 51.0 margin_right = 51.0
margin_bottom = 20.0 margin_bottom = 20.0
hint_tooltip = "P for left mouse button hint_tooltip = "P for left mouse button
@ -94,7 +92,6 @@ centered = false
offset = Vector2( 0, -10 ) offset = Vector2( 0, -10 )
[node name="Eraser" type="Button" parent="UI/ToolPanel/Tools/MenusAndTools/PaintToolsContainer"] [node name="Eraser" type="Button" parent="UI/ToolPanel/Tools/MenusAndTools/PaintToolsContainer"]
editor/display_folded = true
margin_left = 55.0 margin_left = 55.0
margin_right = 106.0 margin_right = 106.0
margin_bottom = 20.0 margin_bottom = 20.0
@ -121,9 +118,8 @@ button_mask = 3
text = "Bucket" text = "Bucket"
[node name="ColorToolsContainer" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"] [node name="ColorToolsContainer" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"]
editor/display_folded = true
margin_top = 48.0 margin_top = 48.0
margin_right = 242.0 margin_right = 230.0
margin_bottom = 68.0 margin_bottom = 68.0
[node name="PaintAllPixelsSameColor" type="Button" parent="UI/ToolPanel/Tools/MenusAndTools/ColorToolsContainer"] [node name="PaintAllPixelsSameColor" type="Button" parent="UI/ToolPanel/Tools/MenusAndTools/ColorToolsContainer"]
@ -148,9 +144,8 @@ button_mask = 3
text = "Lighten/Darken" text = "Lighten/Darken"
[node name="SelectionToolsContainer2" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"] [node name="SelectionToolsContainer2" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"]
editor/display_folded = true
margin_top = 72.0 margin_top = 72.0
margin_right = 242.0 margin_right = 230.0
margin_bottom = 92.0 margin_bottom = 92.0
[node name="RectSelect" type="Button" parent="UI/ToolPanel/Tools/MenusAndTools/SelectionToolsContainer2"] [node name="RectSelect" type="Button" parent="UI/ToolPanel/Tools/MenusAndTools/SelectionToolsContainer2"]
@ -165,30 +160,29 @@ text = "RectSelect"
[node name="HSeparator" type="HSeparator" parent="UI/ToolPanel/Tools"] [node name="HSeparator" type="HSeparator" parent="UI/ToolPanel/Tools"]
margin_top = 270.0 margin_top = 270.0
margin_right = 242.0 margin_right = 230.0
margin_bottom = 274.0 margin_bottom = 274.0
[node name="ToolOptions" type="HBoxContainer" parent="UI/ToolPanel/Tools"] [node name="ToolOptions" type="HBoxContainer" parent="UI/ToolPanel/Tools"]
editor/display_folded = true
margin_top = 278.0 margin_top = 278.0
margin_right = 242.0 margin_right = 230.0
margin_bottom = 544.0 margin_bottom = 544.0
size_flags_vertical = 3 size_flags_vertical = 3
custom_constants/separation = 0 custom_constants/separation = 0
[node name="LeftToolOptions" type="VBoxContainer" parent="UI/ToolPanel/Tools/ToolOptions"] [node name="LeftToolOptions" type="VBoxContainer" parent="UI/ToolPanel/Tools/ToolOptions"]
margin_right = 119.0 margin_right = 113.0
margin_bottom = 266.0 margin_bottom = 266.0
size_flags_horizontal = 3 size_flags_horizontal = 3
[node name="LeftLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"] [node name="LeftLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"]
margin_right = 119.0 margin_right = 113.0
margin_bottom = 14.0 margin_bottom = 14.0
text = "Left tool options" text = "Left tool options"
[node name="LeftIndicatorCheckbox" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"] [node name="LeftIndicatorCheckbox" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"]
margin_top = 18.0 margin_top = 18.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 42.0 margin_bottom = 42.0
hint_tooltip = "Show left mouse indicator when drawing" hint_tooltip = "Show left mouse indicator when drawing"
mouse_default_cursor_shape = 2 mouse_default_cursor_shape = 2
@ -207,13 +201,13 @@ size_flags_vertical = 0
[node name="BrushSizeLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"] [node name="BrushSizeLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"]
margin_top = 82.0 margin_top = 82.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 96.0 margin_bottom = 96.0
text = "Brush size: " text = "Brush size: "
[node name="LeftBrushSizeEdit" type="SpinBox" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"] [node name="LeftBrushSizeEdit" type="SpinBox" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"]
margin_top = 100.0 margin_top = 100.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 124.0 margin_bottom = 124.0
mouse_default_cursor_shape = 2 mouse_default_cursor_shape = 2
min_value = 1.0 min_value = 1.0
@ -222,14 +216,14 @@ suffix = "px"
[node name="ColorComesFrom" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"] [node name="ColorComesFrom" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"]
margin_top = 128.0 margin_top = 128.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 142.0 margin_bottom = 142.0
text = "Brush color from" text = "Brush color from"
[node name="InterpolateColor" type="HBoxContainer" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"] [node name="InterpolateColor" type="HBoxContainer" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"]
editor/display_folded = true editor/display_folded = true
margin_top = 146.0 margin_top = 146.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 162.0 margin_bottom = 162.0
[node name="BrushColorLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions/InterpolateColor"] [node name="BrushColorLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions/InterpolateColor"]
@ -241,7 +235,7 @@ text = "B"
[node name="LeftInterpolateFactor" type="HSlider" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions/InterpolateColor"] [node name="LeftInterpolateFactor" type="HSlider" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions/InterpolateColor"]
margin_left = 13.0 margin_left = 13.0
margin_right = 107.0 margin_right = 101.0
margin_bottom = 16.0 margin_bottom = 16.0
hint_tooltip = "Choose if the brush's color should come from the brush itself (left), or the currently selected color (right)" hint_tooltip = "Choose if the brush's color should come from the brush itself (left), or the currently selected color (right)"
size_flags_horizontal = 3 size_flags_horizontal = 3
@ -251,44 +245,44 @@ value = 0.5
ticks_on_borders = true ticks_on_borders = true
[node name="SelectedColorLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions/InterpolateColor"] [node name="SelectedColorLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions/InterpolateColor"]
margin_left = 111.0 margin_left = 105.0
margin_top = 1.0 margin_top = 1.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 15.0 margin_bottom = 15.0
rect_pivot_offset = Vector2( -90, -47 ) rect_pivot_offset = Vector2( -90, -47 )
text = "C" text = "C"
[node name="LeftHorizontalMirroring" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"] [node name="LeftHorizontalMirroring" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"]
margin_top = 166.0 margin_top = 166.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 190.0 margin_bottom = 190.0
text = "Horiz. Mirror" text = "Horiz. Mirror"
[node name="LeftVerticalMirroring" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"] [node name="LeftVerticalMirroring" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/LeftToolOptions"]
margin_top = 194.0 margin_top = 194.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 218.0 margin_bottom = 218.0
text = "Vert. Mirror" text = "Vert. Mirror"
[node name="VSeparator" type="VSeparator" parent="UI/ToolPanel/Tools/ToolOptions"] [node name="VSeparator" type="VSeparator" parent="UI/ToolPanel/Tools/ToolOptions"]
margin_left = 119.0 margin_left = 113.0
margin_right = 123.0 margin_right = 117.0
margin_bottom = 266.0 margin_bottom = 266.0
[node name="RightToolOptions" type="VBoxContainer" parent="UI/ToolPanel/Tools/ToolOptions"] [node name="RightToolOptions" type="VBoxContainer" parent="UI/ToolPanel/Tools/ToolOptions"]
margin_left = 123.0 margin_left = 117.0
margin_right = 242.0 margin_right = 230.0
margin_bottom = 266.0 margin_bottom = 266.0
size_flags_horizontal = 3 size_flags_horizontal = 3
[node name="RightLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"] [node name="RightLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"]
margin_right = 119.0 margin_right = 113.0
margin_bottom = 14.0 margin_bottom = 14.0
text = "Right tool options" text = "Right tool options"
[node name="RightIndicatorCheckbox" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"] [node name="RightIndicatorCheckbox" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"]
margin_top = 18.0 margin_top = 18.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 42.0 margin_bottom = 42.0
hint_tooltip = "Show right mouse indicator when drawing" hint_tooltip = "Show right mouse indicator when drawing"
mouse_default_cursor_shape = 2 mouse_default_cursor_shape = 2
@ -306,13 +300,13 @@ size_flags_vertical = 0
[node name="BrushSizeLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"] [node name="BrushSizeLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"]
margin_top = 82.0 margin_top = 82.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 96.0 margin_bottom = 96.0
text = "Brush size: " text = "Brush size: "
[node name="RightBrushSizeEdit" type="SpinBox" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"] [node name="RightBrushSizeEdit" type="SpinBox" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"]
margin_top = 100.0 margin_top = 100.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 124.0 margin_bottom = 124.0
mouse_default_cursor_shape = 2 mouse_default_cursor_shape = 2
min_value = 1.0 min_value = 1.0
@ -321,14 +315,14 @@ suffix = "px"
[node name="ColorComesFrom" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"] [node name="ColorComesFrom" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"]
margin_top = 128.0 margin_top = 128.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 142.0 margin_bottom = 142.0
text = "Brush color from" text = "Brush color from"
[node name="InterpolateColor" type="HBoxContainer" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"] [node name="InterpolateColor" type="HBoxContainer" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"]
editor/display_folded = true editor/display_folded = true
margin_top = 146.0 margin_top = 146.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 162.0 margin_bottom = 162.0
[node name="BrushColorLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions/InterpolateColor"] [node name="BrushColorLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions/InterpolateColor"]
@ -340,7 +334,7 @@ text = "B"
[node name="RightInterpolateFactor" type="HSlider" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions/InterpolateColor"] [node name="RightInterpolateFactor" type="HSlider" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions/InterpolateColor"]
margin_left = 13.0 margin_left = 13.0
margin_right = 107.0 margin_right = 101.0
margin_bottom = 16.0 margin_bottom = 16.0
hint_tooltip = "Choose if the brush's color should come from the brush itself (left), or the currently selected color (right)" hint_tooltip = "Choose if the brush's color should come from the brush itself (left), or the currently selected color (right)"
size_flags_horizontal = 3 size_flags_horizontal = 3
@ -350,34 +344,33 @@ value = 0.5
ticks_on_borders = true ticks_on_borders = true
[node name="SelectedColorLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions/InterpolateColor"] [node name="SelectedColorLabel" type="Label" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions/InterpolateColor"]
margin_left = 111.0 margin_left = 105.0
margin_top = 1.0 margin_top = 1.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 15.0 margin_bottom = 15.0
rect_pivot_offset = Vector2( -90, -47 ) rect_pivot_offset = Vector2( -90, -47 )
text = "C" text = "C"
[node name="RightHorizontalMirroring" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"] [node name="RightHorizontalMirroring" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"]
margin_top = 166.0 margin_top = 166.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 190.0 margin_bottom = 190.0
text = "Horiz. Mirror" text = "Horiz. Mirror"
[node name="RightVerticalMirroring" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"] [node name="RightVerticalMirroring" type="CheckBox" parent="UI/ToolPanel/Tools/ToolOptions/RightToolOptions"]
margin_top = 194.0 margin_top = 194.0
margin_right = 119.0 margin_right = 113.0
margin_bottom = 218.0 margin_bottom = 218.0
text = "Vert. Mirror" text = "Vert. Mirror"
[node name="HSeparator2" type="HSeparator" parent="UI/ToolPanel/Tools"] [node name="HSeparator2" type="HSeparator" parent="UI/ToolPanel/Tools"]
margin_top = 548.0 margin_top = 548.0
margin_right = 242.0 margin_right = 230.0
margin_bottom = 552.0 margin_bottom = 552.0
[node name="BrushesContainer" type="ScrollContainer" parent="UI/ToolPanel/Tools"] [node name="BrushesContainer" type="ScrollContainer" parent="UI/ToolPanel/Tools"]
editor/display_folded = true
margin_top = 556.0 margin_top = 556.0
margin_right = 242.0 margin_right = 230.0
margin_bottom = 592.0 margin_bottom = 592.0
size_flags_horizontal = 3 size_flags_horizontal = 3
scroll_vertical_enabled = false scroll_vertical_enabled = false
@ -402,7 +395,7 @@ offset = Vector2( 28, 0 )
[node name="HSeparator3" type="HSeparator" parent="UI/ToolPanel/Tools"] [node name="HSeparator3" type="HSeparator" parent="UI/ToolPanel/Tools"]
margin_top = 596.0 margin_top = 596.0
margin_right = 242.0 margin_right = 230.0
margin_bottom = 600.0 margin_bottom = 600.0
[node name="CanvasAndTimeline" type="VBoxContainer" parent="UI"] [node name="CanvasAndTimeline" type="VBoxContainer" parent="UI"]
@ -412,6 +405,7 @@ margin_bottom = 600.0
size_flags_horizontal = 3 size_flags_horizontal = 3
[node name="HBoxContainer" type="HBoxContainer" parent="UI/CanvasAndTimeline"] [node name="HBoxContainer" type="HBoxContainer" parent="UI/CanvasAndTimeline"]
editor/display_folded = true
margin_right = 634.0 margin_right = 634.0
margin_bottom = 464.0 margin_bottom = 464.0
size_flags_horizontal = 3 size_flags_horizontal = 3
@ -472,7 +466,6 @@ zoom = Vector2( 0.15, 0.15 )
script = ExtResource( 6 ) script = ExtResource( 6 )
[node name="AnimationTimeline" type="Panel" parent="UI/CanvasAndTimeline"] [node name="AnimationTimeline" type="Panel" parent="UI/CanvasAndTimeline"]
editor/display_folded = true
margin_top = 468.0 margin_top = 468.0
margin_right = 634.0 margin_right = 634.0
margin_bottom = 600.0 margin_bottom = 600.0
@ -868,8 +861,8 @@ resizable = true
mode = 0 mode = 0
access = 2 access = 2
filters = PoolStringArray( "*.pxo ; Pixelorama Project" ) filters = PoolStringArray( "*.pxo ; Pixelorama Project" )
current_dir = "/home/danielnaoexiste/Documents/Prog/Pixelorama" current_dir = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama"
current_path = "/home/danielnaoexiste/Documents/Prog/Pixelorama/" current_path = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama/"
[node name="SaveSprite" type="FileDialog" parent="."] [node name="SaveSprite" type="FileDialog" parent="."]
anchor_left = 0.5 anchor_left = 0.5
@ -883,8 +876,8 @@ margin_bottom = 48.0
resizable = true resizable = true
access = 2 access = 2
filters = PoolStringArray( "*.pxo ; Pixelorama Project" ) filters = PoolStringArray( "*.pxo ; Pixelorama Project" )
current_dir = "/home/danielnaoexiste/Documents/Prog/Pixelorama" current_dir = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama"
current_path = "/home/danielnaoexiste/Documents/Prog/Pixelorama/" current_path = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama/"
[node name="ImportSprites" type="FileDialog" parent="."] [node name="ImportSprites" type="FileDialog" parent="."]
margin_right = 515.0 margin_right = 515.0
@ -894,8 +887,8 @@ resizable = true
mode = 1 mode = 1
access = 2 access = 2
filters = PoolStringArray( "*jpg, *.png ; JPG, PNG Images" ) filters = PoolStringArray( "*jpg, *.png ; JPG, PNG Images" )
current_dir = "/home/danielnaoexiste/Documents/Prog/Pixelorama" current_dir = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama"
current_path = "/home/danielnaoexiste/Documents/Prog/Pixelorama/" current_path = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama/"
[node name="ExportSprites" type="FileDialog" parent="."] [node name="ExportSprites" type="FileDialog" parent="."]
anchor_left = 0.5 anchor_left = 0.5
@ -910,8 +903,8 @@ window_title = "Export sprite"
resizable = true resizable = true
access = 2 access = 2
filters = PoolStringArray( "*.png ; PNG Image" ) filters = PoolStringArray( "*.png ; PNG Image" )
current_dir = "/home/danielnaoexiste/Documents/Prog/Pixelorama" current_dir = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama"
current_path = "/home/danielnaoexiste/Documents/Prog/Pixelorama/" current_path = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama/"
[node name="ScaleImage" type="ConfirmationDialog" parent="."] [node name="ScaleImage" type="ConfirmationDialog" parent="."]
editor/display_folded = true editor/display_folded = true

View file

@ -11,7 +11,7 @@ func _on_BrushButton_pressed() -> void:
if custom_brush_index > -1: if custom_brush_index > -1:
Global.custom_left_brush_index = custom_brush_index Global.custom_left_brush_index = custom_brush_index
Global.update_left_custom_brush() Global.update_left_custom_brush()
elif Input.is_action_just_released("right_mouse"): elif Input.is_action_just_released("right_mouse"):
Global.current_right_brush_type = brush_type Global.current_right_brush_type = brush_type
Global.right_brush_indicator.get_parent().remove_child(Global.right_brush_indicator) Global.right_brush_indicator.get_parent().remove_child(Global.right_brush_indicator)

View file

@ -11,6 +11,7 @@ var frame_button : VBoxContainer
var frame_texture_rect : TextureRect var frame_texture_rect : TextureRect
var previous_mouse_pos := Vector2.ZERO var previous_mouse_pos := Vector2.ZERO
var previous_action := "None"
var mouse_inside_canvas := false #used for undo var mouse_inside_canvas := false #used for undo
var sprite_changed_this_frame := false #for optimization purposes var sprite_changed_this_frame := false #for optimization purposes
@ -24,30 +25,30 @@ func _ready() -> void:
#Background #Background
trans_background = ImageTexture.new() trans_background = ImageTexture.new()
trans_background.create_from_image(load("res://Assets/Graphics/Transparent Background.png"), 0) trans_background.create_from_image(load("res://Assets/Graphics/Transparent Background.png"), 0)
#The sprite itself #The sprite itself
if layers.empty(): if layers.empty():
var sprite := Image.new() var sprite := Image.new()
sprite.create(size.x, size.y, false, Image.FORMAT_RGBA8) sprite.create(size.x, size.y, false, Image.FORMAT_RGBA8)
sprite.lock() sprite.lock()
var tex := ImageTexture.new() var tex := ImageTexture.new()
tex.create_from_image(sprite, 0) tex.create_from_image(sprite, 0)
#Store [Image, ImageTexture, Layer Name, Visibity boolean] #Store [Image, ImageTexture, Layer Name, Visibity boolean]
layers.append([sprite, tex, "Layer 0", true]) layers.append([sprite, tex, "Layer 0", true])
generate_layer_panels() generate_layer_panels()
frame_button = load("res://Prefabs/FrameButton.tscn").instance() frame_button = load("res://Prefabs/FrameButton.tscn").instance()
frame_button.name = "Frame_%s" % frame frame_button.name = "Frame_%s" % frame
frame_button.get_node("FrameButton").frame = frame frame_button.get_node("FrameButton").frame = frame
frame_button.get_node("FrameID").text = str(frame + 1) frame_button.get_node("FrameID").text = str(frame + 1)
Global.frame_container.add_child(frame_button) Global.frame_container.add_child(frame_button)
frame_texture_rect = Global.find_node_by_name(frame_button, "FrameTexture") frame_texture_rect = Global.find_node_by_name(frame_button, "FrameTexture")
frame_texture_rect.texture = layers[0][1] #ImageTexture current_layer_index frame_texture_rect.texture = layers[0][1] #ImageTexture current_layer_index
camera_zoom() camera_zoom()
func camera_zoom() -> void: func camera_zoom() -> void:
@ -82,7 +83,7 @@ func _process(delta) -> void:
elif Input.is_mouse_button_pressed(BUTTON_RIGHT): elif Input.is_mouse_button_pressed(BUTTON_RIGHT):
current_mouse_button = "right_mouse" current_mouse_button = "right_mouse"
current_action = Global.current_right_tool current_action = Global.current_right_tool
if visible: if visible:
if !point_in_rectangle(mouse_pos, location, location + size): if !point_in_rectangle(mouse_pos, location, location + size):
if !Input.is_mouse_button_pressed(BUTTON_LEFT) && !Input.is_mouse_button_pressed(BUTTON_RIGHT): if !Input.is_mouse_button_pressed(BUTTON_LEFT) && !Input.is_mouse_button_pressed(BUTTON_RIGHT):
@ -91,8 +92,22 @@ func _process(delta) -> void:
Global.cursor_position_label.text = "[%sx%s]" % [size.x, size.y] Global.cursor_position_label.text = "[%sx%s]" % [size.x, size.y]
else: else:
Global.cursor_position_label.text = "[%sx%s] %s, %s" % [size.x, size.y, mouse_pos_floored.x, mouse_pos_floored.y] Global.cursor_position_label.text = "[%sx%s] %s, %s" % [size.x, size.y, mouse_pos_floored.x, mouse_pos_floored.y]
#Handle current tool
match current_action:
#Handle Undo/Redo
if point_in_rectangle(mouse_pos, location, location + size) && Global.can_draw && Global.has_focus:
if Input.is_action_just_pressed("left_mouse") || Input.is_action_just_pressed("right_mouse"):
if current_action != "None":
if current_action == "RectSelect":
handle_undo("Rectangle Select")
else:
handle_undo("Draw")
elif Input.is_action_just_released("left_mouse") || Input.is_action_just_released("right_mouse"):
if previous_action != "None" && previous_action != "RectSelect":
handle_redo("Draw")
match current_action: #Handle current tool
"Pencil": "Pencil":
var current_color : Color var current_color : Color
if current_mouse_button == "left_mouse": if current_mouse_button == "left_mouse":
@ -117,7 +132,7 @@ func _process(delta) -> void:
current_color = Global.right_color_picker.color current_color = Global.right_color_picker.color
horizontal_mirror = Global.right_horizontal_mirror horizontal_mirror = Global.right_horizontal_mirror
vertical_mirror = Global.right_vertical_mirror vertical_mirror = Global.right_vertical_mirror
flood_fill(mouse_pos, layers[current_layer_index][0].get_pixelv(mouse_pos), current_color) flood_fill(mouse_pos, layers[current_layer_index][0].get_pixelv(mouse_pos), current_color)
if horizontal_mirror: if horizontal_mirror:
var pos := Vector2(mirror_x, mouse_pos.y) var pos := Vector2(mirror_x, mouse_pos.y)
@ -128,15 +143,15 @@ func _process(delta) -> void:
if horizontal_mirror && vertical_mirror: if horizontal_mirror && vertical_mirror:
var pos := Vector2(mirror_x, mirror_y) var pos := Vector2(mirror_x, mirror_y)
flood_fill(pos, layers[current_layer_index][0].get_pixelv(pos), current_color) flood_fill(pos, layers[current_layer_index][0].get_pixelv(pos), current_color)
"PaintAllPixelsSameColor": "PaintAllPixelsSameColor":
if point_in_rectangle(mouse_pos, location, location + size) && Global.current_frame == frame: if point_in_rectangle(mouse_pos, location, location + size) && Global.can_draw && Global.has_focus && Global.current_frame == frame:
var current_color : Color var current_color : Color
if current_mouse_button == "left_mouse": if current_mouse_button == "left_mouse":
current_color = Global.left_color_picker.color current_color = Global.left_color_picker.color
elif current_mouse_button == "right_mouse": elif current_mouse_button == "right_mouse":
current_color = Global.right_color_picker.color current_color = Global.right_color_picker.color
var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos) var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
for xx in size.x: for xx in size.x:
for yy in size.y: for yy in size.y:
@ -145,7 +160,7 @@ func _process(delta) -> void:
layers[current_layer_index][0].set_pixel(xx, yy, current_color) layers[current_layer_index][0].set_pixel(xx, yy, current_color)
sprite_changed_this_frame = true sprite_changed_this_frame = true
"LightenDarken": "LightenDarken":
if point_in_rectangle(mouse_pos, location, location + size): if point_in_rectangle(mouse_pos, location, location + size) && Global.can_draw && Global.has_focus && Global.current_frame == frame:
var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos) var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
var amount := 0.05 var amount := 0.05
var color_changed := pixel_color.lightened(amount) var color_changed := pixel_color.lightened(amount)
@ -177,14 +192,14 @@ func _process(delta) -> void:
Global.selection_rectangle.polygon[1] = Vector2(end_pos.x, start_pos.y) Global.selection_rectangle.polygon[1] = Vector2(end_pos.x, start_pos.y)
Global.selection_rectangle.polygon[2] = end_pos Global.selection_rectangle.polygon[2] = end_pos
Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y) Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y)
if !is_making_line: if !is_making_line:
previous_mouse_pos = mouse_pos previous_mouse_pos = mouse_pos
previous_mouse_pos.x = clamp(previous_mouse_pos.x, location.x, location.x + size.x) previous_mouse_pos.x = clamp(previous_mouse_pos.x, location.x, location.x + size.x)
previous_mouse_pos.y = clamp(previous_mouse_pos.y, location.y, location.y + size.y) previous_mouse_pos.y = clamp(previous_mouse_pos.y, location.y, location.y + size.y)
else: else:
line_2d.set_point_position(1, mouse_pos) line_2d.set_point_position(1, mouse_pos)
if is_making_selection != "None": #If we're making a selection if is_making_selection != "None": #If we're making a selection
if Input.is_action_just_released(is_making_selection): #Finish selection when button is released if Input.is_action_just_released(is_making_selection): #Finish selection when button is released
var start_pos = Global.selection_rectangle.polygon[0] var start_pos = Global.selection_rectangle.polygon[0]
@ -193,30 +208,54 @@ func _process(delta) -> void:
var temp = end_pos.x var temp = end_pos.x
end_pos.x = start_pos.x end_pos.x = start_pos.x
start_pos.x = temp start_pos.x = temp
if start_pos.y > end_pos.y: if start_pos.y > end_pos.y:
var temp = end_pos.y var temp = end_pos.y
end_pos.y = start_pos.y end_pos.y = start_pos.y
start_pos.y = temp start_pos.y = temp
Global.selection_rectangle.polygon[0] = start_pos Global.selection_rectangle.polygon[0] = start_pos
Global.selection_rectangle.polygon[1] = Vector2(end_pos.x, start_pos.y) Global.selection_rectangle.polygon[1] = Vector2(end_pos.x, start_pos.y)
Global.selection_rectangle.polygon[2] = end_pos Global.selection_rectangle.polygon[2] = end_pos
Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y) Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y)
for xx in range(start_pos.x, end_pos.x): for xx in range(start_pos.x, end_pos.x):
for yy in range(start_pos.y, end_pos.y): for yy in range(start_pos.y, end_pos.y):
Global.selected_pixels.append(Vector2(xx, yy)) Global.selected_pixels.append(Vector2(xx, yy))
is_making_selection = "None" is_making_selection = "None"
handle_redo("Rectangle Select")
previous_action = current_action
if sprite_changed_this_frame: if sprite_changed_this_frame:
update_texture(current_layer_index) update_texture(current_layer_index)
func handle_undo(action : String) -> void:
#I'm not sure why I have to unlock it, but...
#...if I don't, it doesn't work properly
layers[current_layer_index][0].unlock()
var data = layers[current_layer_index][0].data
layers[current_layer_index][0].lock()
Global.undo_redo.create_action(action)
Global.undo_redo.add_undo_property(layers[current_layer_index][0], "data", data)
if action == "Rectangle Select":
var selected_pixels = Global.selected_pixels.duplicate()
Global.undo_redo.add_undo_property(Global.selection_rectangle, "polygon", Global.selection_rectangle.polygon)
Global.undo_redo.add_undo_property(Global, "selected_pixels", selected_pixels)
Global.undo_redo.add_undo_method(Global, "undo", self, current_layer_index)
func handle_redo(action : String) -> void:
Global.undo_redo.add_do_property(layers[current_layer_index][0], "data", layers[current_layer_index][0].data)
if action == "Rectangle Select":
Global.undo_redo.add_do_property(Global.selection_rectangle, "polygon", Global.selection_rectangle.polygon)
Global.undo_redo.add_do_property(Global, "selected_pixels", Global.selected_pixels)
Global.undo_redo.add_do_method(Global, "redo", self, current_layer_index)
Global.undo_redo.commit_action()
print("Do: ", Global.undo_redo.get_current_action_name())
func update_texture(layer_index : int) -> void: func update_texture(layer_index : int) -> void:
layers[layer_index][1].create_from_image(layers[layer_index][0], 0) layers[layer_index][1].create_from_image(layers[layer_index][0], 0)
get_layer_container(layer_index).get_child(0).get_child(1).texture = layers[layer_index][1] get_layer_container(layer_index).get_child(0).get_child(1).texture = layers[layer_index][1]
#This code is used to update the texture in the animation timeline frame button #This code is used to update the texture in the animation timeline frame button
#but blend_rect causes major performance issues on large images #but blend_rect causes major performance issues on large images
var whole_image := Image.new() var whole_image := Image.new()
@ -249,7 +288,7 @@ func _draw() -> void:
for texture in Global.canvases[Global.current_frame - i].layers: for texture in Global.canvases[Global.current_frame - i].layers:
color.a = 0.6/i color.a = 0.6/i
draw_texture(texture[1], location, color) draw_texture(texture[1], location, color)
#Future #Future
if Global.onion_skinning_future_rate > 0: if Global.onion_skinning_future_rate > 0:
var color : Color var color : Color
@ -262,12 +301,12 @@ func _draw() -> void:
for texture in Global.canvases[Global.current_frame + i].layers: for texture in Global.canvases[Global.current_frame + i].layers:
color.a = 0.6/i color.a = 0.6/i
draw_texture(texture[1], location, color) draw_texture(texture[1], location, color)
#Draw current frame layers #Draw current frame layers
for texture in layers: for texture in layers:
if texture[3]: #if it's visible if texture[3]: #if it's visible
draw_texture(texture[1], location) draw_texture(texture[1], location)
if Global.tile_mode: if Global.tile_mode:
draw_texture(texture[1], Vector2(location.x, location.y + size.y)) #Down draw_texture(texture[1], Vector2(location.x, location.y + size.y)) #Down
draw_texture(texture[1], Vector2(location.x - size.x, location.y + size.y)) #Down Left draw_texture(texture[1], Vector2(location.x - size.x, location.y + size.y)) #Down Left
@ -277,14 +316,14 @@ func _draw() -> void:
draw_texture(texture[1], Vector2(location.x + size.x, location.y - size.y)) #Up right draw_texture(texture[1], Vector2(location.x + size.x, location.y - size.y)) #Up right
draw_texture(texture[1], Vector2(location.x + size.x, location.y)) #Right draw_texture(texture[1], Vector2(location.x + size.x, location.y)) #Right
draw_texture(texture[1], location + size) #Down right draw_texture(texture[1], location + size) #Down right
#Idea taken from flurick (on GitHub) #Idea taken from flurick (on GitHub)
if Global.draw_grid: if Global.draw_grid:
for x in size.x: for x in size.x:
draw_line(Vector2(x, location.y), Vector2(x, size.y), Color.black, true) draw_line(Vector2(x, location.y), Vector2(x, size.y), Color.black, true)
for y in size.y: for y in size.y:
draw_line(Vector2(location.x, y), Vector2(size.x, y), Color.black, true) draw_line(Vector2(location.x, y), Vector2(size.x, y), Color.black, true)
#Draw rectangle to indicate the pixel currently being hovered on #Draw rectangle to indicate the pixel currently being hovered on
var mouse_pos := get_local_mouse_position() + location var mouse_pos := get_local_mouse_position() + location
if point_in_rectangle(mouse_pos, location, location + size): if point_in_rectangle(mouse_pos, location, location + size):
@ -299,7 +338,7 @@ func _draw() -> void:
var custom_brush_size = Global.custom_left_brush_image.get_size() - Vector2.ONE var custom_brush_size = Global.custom_left_brush_image.get_size() - Vector2.ONE
var dst := rectangle_center(mouse_pos, custom_brush_size) var dst := rectangle_center(mouse_pos, custom_brush_size)
draw_texture(Global.custom_left_brush_texture, dst) draw_texture(Global.custom_left_brush_texture, dst)
if Global.right_square_indicator_visible: if Global.right_square_indicator_visible:
match Global.current_right_brush_type: match Global.current_right_brush_type:
Global.BRUSH_TYPES.PIXEL: Global.BRUSH_TYPES.PIXEL:
@ -315,7 +354,7 @@ func generate_layer_panels() -> void:
for child in Global.vbox_layer_container.get_children(): for child in Global.vbox_layer_container.get_children():
if child is PanelContainer: if child is PanelContainer:
child.queue_free() child.queue_free()
current_layer_index = layers.size() - 1 current_layer_index = layers.size() - 1
if layers.size() == 1: if layers.size() == 1:
Global.remove_layer_button.disabled = true Global.remove_layer_button.disabled = true
@ -323,7 +362,7 @@ func generate_layer_panels() -> void:
else: else:
Global.remove_layer_button.disabled = false Global.remove_layer_button.disabled = false
Global.remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
for i in range(layers.size() -1, -1, -1): for i in range(layers.size() -1, -1, -1):
var layer_container = load("res://Prefabs/LayerContainer.tscn").instance() var layer_container = load("res://Prefabs/LayerContainer.tscn").instance()
layers[i][2] = "Layer %s" % i layers[i][2] = "Layer %s" % i
@ -365,7 +404,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
var brush_index := -1 var brush_index := -1
var custom_brush_image : Image var custom_brush_image : Image
var horizontal_mirror := false var horizontal_mirror := false
var vertical_mirror := false var vertical_mirror := false
if current_mouse_button == "left_mouse": if current_mouse_button == "left_mouse":
brush_size = Global.left_brush_size brush_size = Global.left_brush_size
brush_type = Global.current_left_brush_type brush_type = Global.current_left_brush_type
@ -380,7 +419,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
custom_brush_image = Global.custom_right_brush_image custom_brush_image = Global.custom_right_brush_image
horizontal_mirror = Global.right_horizontal_mirror horizontal_mirror = Global.right_horizontal_mirror
vertical_mirror = Global.right_vertical_mirror vertical_mirror = Global.right_vertical_mirror
var west_limit := location.x var west_limit := location.x
var east_limit := location.x + size.x var east_limit := location.x + size.x
var north_limit := location.y var north_limit := location.y
@ -390,12 +429,12 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
east_limit = min(east_limit, Global.selection_rectangle.polygon[2].x) east_limit = min(east_limit, Global.selection_rectangle.polygon[2].x)
north_limit = max(north_limit, Global.selection_rectangle.polygon[0].y) north_limit = max(north_limit, Global.selection_rectangle.polygon[0].y)
south_limit = min(south_limit, Global.selection_rectangle.polygon[2].y) south_limit = min(south_limit, Global.selection_rectangle.polygon[2].y)
var start_pos_x var start_pos_x
var start_pos_y var start_pos_y
var end_pos_x var end_pos_x
var end_pos_y var end_pos_y
match(brush_type): match(brush_type):
Global.BRUSH_TYPES.PIXEL: Global.BRUSH_TYPES.PIXEL:
start_pos_x = pos.x - (brush_size >> 1) start_pos_x = pos.x - (brush_size >> 1)
@ -423,7 +462,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
if layers[current_layer_index][0].get_pixel(mirror_x, mirror_y) != color: #don't draw the same pixel over and over if layers[current_layer_index][0].get_pixel(mirror_x, mirror_y) != color: #don't draw the same pixel over and over
layers[current_layer_index][0].set_pixel(mirror_x, mirror_y, color) layers[current_layer_index][0].set_pixel(mirror_x, mirror_y, color)
sprite_changed_this_frame = true sprite_changed_this_frame = true
Global.BRUSH_TYPES.CUSTOM: Global.BRUSH_TYPES.CUSTOM:
var custom_brush_size := custom_brush_image.get_size() - Vector2.ONE var custom_brush_size := custom_brush_image.get_size() - Vector2.ONE
pos = pos.floor() pos = pos.floor()
@ -432,7 +471,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
#Rectangle with the same size as the brush, but at cursor's position #Rectangle with the same size as the brush, but at cursor's position
#var pos_rect_position := rectangle_center(pos, custom_brush_size) #var pos_rect_position := rectangle_center(pos, custom_brush_size)
var pos_rect := Rect2(dst, custom_brush_size + Vector2.ONE) var pos_rect := Rect2(dst, custom_brush_size + Vector2.ONE)
#The selection rectangle #The selection rectangle
#If there's no rectangle, the whole canvas is considered a selection #If there's no rectangle, the whole canvas is considered a selection
var selection_rect := Rect2() var selection_rect := Rect2()
@ -443,7 +482,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
#If the size is 0, that means that the brush wasn't positioned inside the selection #If the size is 0, that means that the brush wasn't positioned inside the selection
if pos_rect_clipped.size == Vector2.ZERO: if pos_rect_clipped.size == Vector2.ZERO:
return return
#Re-position src_rect and dst based on the clipped position #Re-position src_rect and dst based on the clipped position
var pos_difference := (pos_rect.position - pos_rect_clipped.position).abs() var pos_difference := (pos_rect.position - pos_rect_clipped.position).abs()
#Obviously, if pos_rect and pos_rect_clipped are the same, pos_difference is Vector2.ZERO #Obviously, if pos_rect and pos_rect_clipped are the same, pos_difference is Vector2.ZERO
@ -454,11 +493,11 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
#... make sure pixels aren't being drawn outside the selection by adjusting src_rect's size #... make sure pixels aren't being drawn outside the selection by adjusting src_rect's size
src_rect.size.x = min(src_rect.size.x, selection_rect.size.x) src_rect.size.x = min(src_rect.size.x, selection_rect.size.x)
src_rect.size.y = min(src_rect.size.y, selection_rect.size.y) src_rect.size.y = min(src_rect.size.y, selection_rect.size.y)
#Handle mirroring #Handle mirroring
var mirror_x := east_limit + west_limit - dst.x - 1 var mirror_x := east_limit + west_limit - dst.x - 1
var mirror_y := south_limit + north_limit - dst.y - 1 var mirror_y := south_limit + north_limit - dst.y - 1
if color.a > 0: #If it's the pencil if color.a > 0: #If it's the pencil
layers[current_layer_index][0].blend_rect(custom_brush_image, src_rect, dst) layers[current_layer_index][0].blend_rect(custom_brush_image, src_rect, dst)
if horizontal_mirror: if horizontal_mirror:
@ -467,14 +506,14 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
layers[current_layer_index][0].blend_rect(custom_brush_image, src_rect, Vector2(dst.x, mirror_y)) layers[current_layer_index][0].blend_rect(custom_brush_image, src_rect, Vector2(dst.x, mirror_y))
if horizontal_mirror && vertical_mirror: if horizontal_mirror && vertical_mirror:
layers[current_layer_index][0].blend_rect(custom_brush_image, src_rect, Vector2(mirror_x, mirror_y)) layers[current_layer_index][0].blend_rect(custom_brush_image, src_rect, Vector2(mirror_x, mirror_y))
else: #if it's transparent - if it's the eraser else: #if it's transparent - if it's the eraser
var custom_brush := Image.new() var custom_brush := Image.new()
custom_brush.copy_from(Global.custom_brushes[brush_index]) custom_brush.copy_from(Global.custom_brushes[brush_index])
custom_brush_size = custom_brush.get_size() custom_brush_size = custom_brush.get_size()
custom_brush.resize(custom_brush_size.x * brush_size, custom_brush_size.y * brush_size, Image.INTERPOLATE_NEAREST) custom_brush.resize(custom_brush_size.x * brush_size, custom_brush_size.y * brush_size, Image.INTERPOLATE_NEAREST)
var custom_brush_blended = Global.blend_image_with_color(custom_brush, color, 1) var custom_brush_blended = Global.blend_image_with_color(custom_brush, color, 1)
layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, dst) layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, dst)
if horizontal_mirror: if horizontal_mirror:
layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, Vector2(mirror_x, dst.y)) layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, Vector2(mirror_x, dst.y))
@ -482,7 +521,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String) ->
layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, Vector2(dst.x, mirror_y)) layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, Vector2(dst.x, mirror_y))
if horizontal_mirror && vertical_mirror: if horizontal_mirror && vertical_mirror:
layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, Vector2(mirror_x, mirror_y)) layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, Vector2(mirror_x, mirror_y))
layers[current_layer_index][0].lock() layers[current_layer_index][0].lock()
sprite_changed_this_frame = true sprite_changed_this_frame = true
@ -529,10 +568,10 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v
east_limit = min(east_limit, Global.selection_rectangle.polygon[2].x) east_limit = min(east_limit, Global.selection_rectangle.polygon[2].x)
north_limit = max(north_limit, Global.selection_rectangle.polygon[0].y) north_limit = max(north_limit, Global.selection_rectangle.polygon[0].y)
south_limit = min(south_limit, Global.selection_rectangle.polygon[2].y) south_limit = min(south_limit, Global.selection_rectangle.polygon[2].y)
if !point_in_rectangle(pos, Vector2(west_limit - 1, north_limit - 1), Vector2(east_limit, south_limit)): if !point_in_rectangle(pos, Vector2(west_limit - 1, north_limit - 1), Vector2(east_limit, south_limit)):
return return
var q = [pos] var q = [pos]
for n in q: for n in q:
var west : Vector2 = n var west : Vector2 = n
@ -566,4 +605,3 @@ func rectangle_center(pos : Vector2, size : Vector2) -> Vector2:
func _on_Timer_timeout() -> void: func _on_Timer_timeout() -> void:
Global.can_draw = true Global.can_draw = true

View file

@ -1,5 +1,6 @@
extends Node extends Node
var undo_redo : UndoRedo
var current_frame := 0 setget set_current_frame_label var current_frame := 0 setget set_current_frame_label
# warning-ignore:unused_class_variable # warning-ignore:unused_class_variable
var can_draw := false var can_draw := false
@ -102,6 +103,7 @@ var custom_right_brush_texture := ImageTexture.new()
func _ready() -> void: func _ready() -> void:
undo_redo = UndoRedo.new()
var root = get_tree().get_root() var root = get_tree().get_root()
canvas = find_node_by_name(root, "Canvas") canvas = find_node_by_name(root, "Canvas")
canvases.append(canvas) canvases.append(canvas)
@ -111,10 +113,10 @@ func _ready() -> void:
split_screen_button = find_node_by_name(root, "SplitScreenButton") split_screen_button = find_node_by_name(root, "SplitScreenButton")
camera = find_node_by_name(canvas_parent, "Camera2D") camera = find_node_by_name(canvas_parent, "Camera2D")
camera2 = find_node_by_name(canvas_parent.get_parent().get_parent(), "Camera2D2") camera2 = find_node_by_name(canvas_parent.get_parent().get_parent(), "Camera2D2")
selection_rectangle = find_node_by_name(root, "SelectionRectangle") selection_rectangle = find_node_by_name(root, "SelectionRectangle")
image_clipboard = Image.new() image_clipboard = Image.new()
file_menu = find_node_by_name(root, "FileMenu") file_menu = find_node_by_name(root, "FileMenu")
edit_menu = find_node_by_name(root, "EditMenu") edit_menu = find_node_by_name(root, "EditMenu")
view_menu = find_node_by_name(root, "ViewMenu") view_menu = find_node_by_name(root, "ViewMenu")
@ -127,10 +129,10 @@ func _ready() -> void:
right_brush_size_edit = find_node_by_name(root, "RightBrushSizeEdit") right_brush_size_edit = find_node_by_name(root, "RightBrushSizeEdit")
left_interpolate_slider = find_node_by_name(root, "LeftInterpolateFactor") left_interpolate_slider = find_node_by_name(root, "LeftInterpolateFactor")
right_interpolate_slider = find_node_by_name(root, "RightInterpolateFactor") right_interpolate_slider = find_node_by_name(root, "RightInterpolateFactor")
left_brush_indicator = find_node_by_name(root, "LeftBrushIndicator") left_brush_indicator = find_node_by_name(root, "LeftBrushIndicator")
right_brush_indicator = find_node_by_name(root, "RightBrushIndicator") right_brush_indicator = find_node_by_name(root, "RightBrushIndicator")
loop_animation_button = find_node_by_name(root, "LoopAnim") loop_animation_button = find_node_by_name(root, "LoopAnim")
play_forward = find_node_by_name(root, "PlayForward") play_forward = find_node_by_name(root, "PlayForward")
play_backwards = find_node_by_name(root, "PlayBackwards") play_backwards = find_node_by_name(root, "PlayBackwards")
@ -147,18 +149,30 @@ func _ready() -> void:
zoom_level_label = find_node_by_name(root, "ZoomLevel") zoom_level_label = find_node_by_name(root, "ZoomLevel")
current_frame_label = find_node_by_name(root, "CurrentFrame") current_frame_label = find_node_by_name(root, "CurrentFrame")
#Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name #Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
func find_node_by_name(root, node_name) -> Node: func find_node_by_name(root, node_name) -> Node:
if root.get_name() == node_name: if root.get_name() == node_name:
return root return root
for child in root.get_children(): for child in root.get_children():
if child.get_name() == node_name: if child.get_name() == node_name:
return child return child
var found = find_node_by_name(child, node_name) var found = find_node_by_name(child, node_name)
if found: if found:
return found return found
return null return null
func undo(canvas : Canvas, layer_index : int) -> void:
var action_name : String = undo_redo.get_current_action_name()
if action_name == "Draw" || action_name == "Rectangle Select":
canvas.update_texture(layer_index)
print("Undo: ", action_name)
func redo(canvas : Canvas, layer_index : int) -> void:
var action_name : String = undo_redo.get_current_action_name()
if action_name == "Draw" || action_name == "Rectangle Select":
canvas.update_texture(layer_index)
print("Redo: ", action_name)
func change_frame() -> void: func change_frame() -> void:
for c in canvases: for c in canvases:
c.visible = false c.visible = false
@ -174,7 +188,7 @@ func handle_layer_order_buttons() -> void:
else: else:
move_left_frame_button.disabled = false move_left_frame_button.disabled = false
move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
if current_frame == canvases.size() - 1: if current_frame == canvases.size() - 1:
move_right_frame_button.disabled = true move_right_frame_button.disabled = true
move_right_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN move_right_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
@ -212,7 +226,7 @@ func update_left_custom_brush() -> void:
custom_brush.resize(custom_brush_size.x * left_brush_size, custom_brush_size.y * left_brush_size, Image.INTERPOLATE_NEAREST) custom_brush.resize(custom_brush_size.x * left_brush_size, custom_brush_size.y * left_brush_size, Image.INTERPOLATE_NEAREST)
custom_left_brush_image = blend_image_with_color(custom_brush, left_color_picker.color, left_interpolate_slider.value) custom_left_brush_image = blend_image_with_color(custom_brush, left_color_picker.color, left_interpolate_slider.value)
custom_left_brush_texture.create_from_image(custom_left_brush_image, 0) custom_left_brush_texture.create_from_image(custom_left_brush_image, 0)
func update_right_custom_brush() -> void: func update_right_custom_brush() -> void:
if custom_right_brush_index > -1: if custom_right_brush_index > -1:
var custom_brush := Image.new() var custom_brush := Image.new()

View file

@ -26,14 +26,14 @@ func changed_selection() -> void:
if Global.canvas.current_layer_index == child.i: if Global.canvas.current_layer_index == child.i:
child.currently_selected = true child.currently_selected = true
child.get_stylebox("panel").bg_color = Color("282532") child.get_stylebox("panel").bg_color = Color("282532")
if Global.canvas.current_layer_index < Global.canvas.layers.size() - 1: if Global.canvas.current_layer_index < Global.canvas.layers.size() - 1:
Global.move_up_layer_button.disabled = false Global.move_up_layer_button.disabled = false
Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
else: else:
Global.move_up_layer_button.disabled = true Global.move_up_layer_button.disabled = true
Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
if Global.canvas.current_layer_index > 0: if Global.canvas.current_layer_index > 0:
Global.move_down_layer_button.disabled = false Global.move_down_layer_button.disabled = false
Global.move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND

View file

@ -19,7 +19,7 @@ func _ready() -> void:
# Set a minimum window size to prevent UI elements from collapsing on each other. # Set a minimum window size to prevent UI elements from collapsing on each other.
# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist. # This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
OS.set("min_window_size", Vector2(1024, 600)) OS.set("min_window_size", Vector2(1024, 600))
var file_menu_items := { var file_menu_items := {
"New..." : KEY_MASK_CTRL + KEY_N, "New..." : KEY_MASK_CTRL + KEY_N,
"Open..." : KEY_MASK_CTRL + KEY_O, "Open..." : KEY_MASK_CTRL + KEY_O,
@ -35,9 +35,9 @@ func _ready() -> void:
"Crop Image" : 0, "Crop Image" : 0,
"Clear Selection" : 0, "Clear Selection" : 0,
"Flip Horizontal": KEY_MASK_SHIFT + KEY_H, "Flip Horizontal": KEY_MASK_SHIFT + KEY_H,
"Flip Vertical": KEY_MASK_SHIFT + KEY_V "Flip Vertical": KEY_MASK_SHIFT + KEY_V,
#"Undo" : KEY_MASK_CTRL + KEY_Z, "Undo" : KEY_MASK_CTRL + KEY_Z,
#"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z, "Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z
} }
var view_menu_items := { var view_menu_items := {
"Tile Mode" : KEY_MASK_CTRL + KEY_T, "Tile Mode" : KEY_MASK_CTRL + KEY_T,
@ -50,7 +50,7 @@ func _ready() -> void:
var edit_menu : PopupMenu = Global.edit_menu.get_popup() var edit_menu : PopupMenu = Global.edit_menu.get_popup()
view_menu = Global.view_menu.get_popup() view_menu = Global.view_menu.get_popup()
var help_menu : PopupMenu = Global.help_menu.get_popup() var help_menu : PopupMenu = Global.help_menu.get_popup()
var i = 0 var i = 0
for item in file_menu_items.keys(): for item in file_menu_items.keys():
file_menu.add_item(item, i, file_menu_items[item]) file_menu.add_item(item, i, file_menu_items[item])
@ -67,12 +67,12 @@ func _ready() -> void:
for item in help_menu_items.keys(): for item in help_menu_items.keys():
help_menu.add_item(item, i, help_menu_items[item]) help_menu.add_item(item, i, help_menu_items[item])
i += 1 i += 1
file_menu.connect("id_pressed", self, "file_menu_id_pressed") file_menu.connect("id_pressed", self, "file_menu_id_pressed")
edit_menu.connect("id_pressed", self, "edit_menu_id_pressed") edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
view_menu.connect("id_pressed", self, "view_menu_id_pressed") view_menu.connect("id_pressed", self, "view_menu_id_pressed")
help_menu.connect("id_pressed", self, "help_menu_id_pressed") help_menu.connect("id_pressed", self, "help_menu_id_pressed")
var root = get_tree().get_root() var root = get_tree().get_root()
#Node, left mouse shortcut, right mouse shortcut #Node, left mouse shortcut, right mouse shortcut
tools.append([Global.find_node_by_name(root, "Pencil"), "left_pencil_tool", "right_pencil_tool"]) tools.append([Global.find_node_by_name(root, "Pencil"), "left_pencil_tool", "right_pencil_tool"])
@ -81,15 +81,15 @@ func _ready() -> void:
tools.append([Global.find_node_by_name(root, "PaintAllPixelsSameColor"), "left_paint_all_tool", "right_paint_all_tool"]) tools.append([Global.find_node_by_name(root, "PaintAllPixelsSameColor"), "left_paint_all_tool", "right_paint_all_tool"])
tools.append([Global.find_node_by_name(root, "LightenDarken"), "left_lightdark_tool", "right_lightdark_tool"]) tools.append([Global.find_node_by_name(root, "LightenDarken"), "left_lightdark_tool", "right_lightdark_tool"])
tools.append([Global.find_node_by_name(root, "RectSelect"), "left_rectangle_select_tool", "right_rectangle_select_tool"]) tools.append([Global.find_node_by_name(root, "RectSelect"), "left_rectangle_select_tool", "right_rectangle_select_tool"])
for t in tools: for t in tools:
t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]]) t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
#Options for Import #Options for Import
import_as_new_frame = CheckBox.new() import_as_new_frame = CheckBox.new()
import_as_new_frame.text = "Import as new frame?" import_as_new_frame.text = "Import as new frame?"
$ImportSprites.get_vbox().add_child(import_as_new_frame) $ImportSprites.get_vbox().add_child(import_as_new_frame)
#Options for Export #Options for Export
export_all_frames = CheckBox.new() export_all_frames = CheckBox.new()
export_all_frames.text = "Export all frames?" export_all_frames.text = "Export all frames?"
@ -100,7 +100,7 @@ func _ready() -> void:
$ExportSprites.get_vbox().add_child(export_all_frames) $ExportSprites.get_vbox().add_child(export_all_frames)
$ExportSprites.get_vbox().add_child(export_as_single_file) $ExportSprites.get_vbox().add_child(export_as_single_file)
$ExportSprites.get_vbox().add_child(export_vertical_spritesheet) $ExportSprites.get_vbox().add_child(export_vertical_spritesheet)
func _input(event): func _input(event):
for t in tools: #Handle tool shortcuts for t in tools: #Handle tool shortcuts
@ -156,16 +156,16 @@ func edit_menu_id_pressed(id : int) -> void:
while(i < Global.canvas.layers.size() - 1 && Global.canvas.layers[i][0].get_used_rect() == Rect2(0, 0, 0, 0)): while(i < Global.canvas.layers.size() - 1 && Global.canvas.layers[i][0].get_used_rect() == Rect2(0, 0, 0, 0)):
i += 1 i += 1
used_rect = Global.canvas.layers[i][0].get_used_rect() used_rect = Global.canvas.layers[i][0].get_used_rect()
#Merge all layers with content #Merge all layers with content
for j in range(Global.canvas.layers.size() - 1, i, -1): for j in range(Global.canvas.layers.size() - 1, i, -1):
if Global.canvas.layers[j][0].get_used_rect() != Rect2(0, 0, 0, 0): if Global.canvas.layers[j][0].get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = used_rect.merge(Global.canvas.layers[j][0].get_used_rect()) used_rect = used_rect.merge(Global.canvas.layers[j][0].get_used_rect())
#If no layer has any content, just return #If no layer has any content, just return
if used_rect == Rect2(0, 0, 0, 0): if used_rect == Rect2(0, 0, 0, 0):
return return
#Loop through all the layers to crop them #Loop through all the layers to crop them
for j in range(Global.canvas.layers.size() - 1, -1, -1): for j in range(Global.canvas.layers.size() - 1, -1, -1):
var sprite := Image.new() var sprite := Image.new()
@ -173,7 +173,7 @@ func edit_menu_id_pressed(id : int) -> void:
Global.canvas.layers[j][0] = sprite Global.canvas.layers[j][0] = sprite
Global.canvas.layers[j][0].lock() Global.canvas.layers[j][0].lock()
Global.canvas.update_texture(j) Global.canvas.update_texture(j)
var width = Global.canvas.layers[0][0].get_width() var width = Global.canvas.layers[0][0].get_width()
var height = Global.canvas.layers[0][0].get_height() var height = Global.canvas.layers[0][0].get_height()
Global.canvas.size = Vector2(width, height).floor() Global.canvas.size = Vector2(width, height).floor()
@ -196,6 +196,10 @@ func edit_menu_id_pressed(id : int) -> void:
canvas.layers[canvas.current_layer_index][0].flip_y() canvas.layers[canvas.current_layer_index][0].flip_y()
canvas.layers[canvas.current_layer_index][0].lock() canvas.layers[canvas.current_layer_index][0].lock()
canvas.update_texture(canvas.current_layer_index) canvas.update_texture(canvas.current_layer_index)
5: #Undo
Global.undo_redo.undo()
6: #Redo
Global.undo_redo.redo()
func view_menu_id_pressed(id : int) -> void: func view_menu_id_pressed(id : int) -> void:
match id: match id:
@ -213,13 +217,13 @@ func help_menu_id_pressed(id : int) -> void:
Global.can_draw = false Global.can_draw = false
func _on_CreateNewImage_confirmed() -> void: func _on_CreateNewImage_confirmed() -> void:
var width := float($CreateNewImage/VBoxContainer/WidthCont/WidthValue.value) var width = $CreateNewImage/VBoxContainer/WidthCont/WidthValue.value
var height := float($CreateNewImage/VBoxContainer/HeightCont/HeightValue.value) var height = $CreateNewImage/VBoxContainer/HeightCont/HeightValue.value
var fill_color : Color = $CreateNewImage/VBoxContainer/FillColor/FillColor.color var fill_color : Color = $CreateNewImage/VBoxContainer/FillColor/FillColor.color
clear_canvases() clear_canvases()
Global.canvas = load("res://Prefabs/Canvas.tscn").instance() Global.canvas = load("res://Prefabs/Canvas.tscn").instance()
Global.canvas.size = Vector2(width, height).floor() Global.canvas.size = Vector2(width, height).floor()
Global.canvas_parent.add_child(Global.canvas) Global.canvas_parent.add_child(Global.canvas)
Global.canvases.append(Global.canvas) Global.canvases.append(Global.canvas)
Global.current_frame = 0 Global.current_frame = 0
@ -246,10 +250,10 @@ func _on_OpenSprite_file_selected(path) -> void:
Global.canvas = canvas Global.canvas = canvas
var width := file.get_16() var width := file.get_16()
var height := file.get_16() var height := file.get_16()
var layer := 0 var layer := 0
var layer_line := file.get_line() var layer_line := file.get_line()
while layer_line == "-": while layer_line == "-":
var buffer := file.get_buffer(width * height * 4) var buffer := file.get_buffer(width * height * 4)
var image := Image.new() var image := Image.new()
@ -260,14 +264,14 @@ func _on_OpenSprite_file_selected(path) -> void:
canvas.layers.append([image, tex, "Layer %s" % layer, true]) canvas.layers.append([image, tex, "Layer %s" % layer, true])
layer_line = file.get_line() layer_line = file.get_line()
layer += 1 layer += 1
canvas.size = Vector2(width, height) canvas.size = Vector2(width, height)
Global.canvases.append(canvas) Global.canvases.append(canvas)
canvas.frame = frame canvas.frame = frame
Global.canvas_parent.add_child(canvas) Global.canvas_parent.add_child(canvas)
frame_line = file.get_line() frame_line = file.get_line()
frame += 1 frame += 1
Global.current_frame = frame - 1 Global.current_frame = frame - 1
#Load tool options #Load tool options
Global.left_color_picker.color = file.get_var() Global.left_color_picker.color = file.get_var()
@ -282,11 +286,11 @@ func _on_OpenSprite_file_selected(path) -> void:
Global.left_color_picker.get_picker().add_preset(color) Global.left_color_picker.get_picker().add_preset(color)
for color in right_palette: for color in right_palette:
Global.right_color_picker.get_picker().add_preset(color) Global.right_color_picker.get_picker().add_preset(color)
#Load custom brushes #Load custom brushes
Global.custom_brushes.clear() Global.custom_brushes.clear()
Global.remove_brush_buttons() Global.remove_brush_buttons()
var brush_line := file.get_line() var brush_line := file.get_line()
while brush_line == "/": while brush_line == "/":
var b_width := file.get_16() var b_width := file.get_16()
@ -297,7 +301,7 @@ func _on_OpenSprite_file_selected(path) -> void:
Global.custom_brushes.append(image) Global.custom_brushes.append(image)
Global.create_brush_button(image) Global.create_brush_button(image)
brush_line = file.get_line() brush_line = file.get_line()
file.close() file.close()
func _on_SaveSprite_file_selected(path) -> void: func _on_SaveSprite_file_selected(path) -> void:
@ -315,7 +319,7 @@ func _on_SaveSprite_file_selected(path) -> void:
file.store_buffer(layer[0].get_data()) file.store_buffer(layer[0].get_data())
file.store_line("END_LAYERS") file.store_line("END_LAYERS")
file.store_line("END_FRAMES") file.store_line("END_FRAMES")
#Save tool options #Save tool options
var left_color := Global.left_color_picker.color var left_color := Global.left_color_picker.color
var right_color := Global.right_color_picker.color var right_color := Global.right_color_picker.color
@ -341,7 +345,7 @@ func _on_SaveSprite_file_selected(path) -> void:
func _on_ImportSprites_files_selected(paths) -> void: func _on_ImportSprites_files_selected(paths) -> void:
if !import_as_new_frame.pressed: #If we're not adding a new frame, delete the previous if !import_as_new_frame.pressed: #If we're not adding a new frame, delete the previous
clear_canvases() clear_canvases()
#Find the biggest image and let it handle the camera zoom options #Find the biggest image and let it handle the camera zoom options
var max_size : Vector2 var max_size : Vector2
var biggest_canvas : Canvas var biggest_canvas : Canvas
@ -369,10 +373,10 @@ func _on_ImportSprites_files_selected(paths) -> void:
else: else:
if canvas.size > max_size: if canvas.size > max_size:
biggest_canvas = canvas biggest_canvas = canvas
else: else:
OS.alert("Can't load file") OS.alert("Can't load file")
i += 1 i += 1
Global.current_frame = i - 1 Global.current_frame = i - 1
Global.canvas = Global.canvases[Global.canvases.size() - 1] Global.canvas = Global.canvases[Global.canvases.size() - 1]
@ -385,7 +389,7 @@ func _on_ImportSprites_files_selected(paths) -> void:
else: else:
Global.remove_frame_button.disabled = true Global.remove_frame_button.disabled = true
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
func clear_canvases() -> void: func clear_canvases() -> void:
for child in Global.vbox_layer_container.get_children(): for child in Global.vbox_layer_container.get_children():
if child is PanelContainer: if child is PanelContainer:
@ -454,7 +458,7 @@ func save_spritesheet() -> void:
dst += Vector2(0, canvas.size.y) dst += Vector2(0, canvas.size.y)
else: else:
dst += Vector2(canvas.size.x, 0) dst += Vector2(canvas.size.x, 0)
var err = whole_image.save_png(current_export_path) var err = whole_image.save_png(current_export_path)
if err != OK: if err != OK:
OS.alert("Can't save file") OS.alert("Can't save file")
@ -468,7 +472,7 @@ func _on_ViewportContainer_mouse_entered() -> void:
func _on_ViewportContainer_mouse_exited() -> void: func _on_ViewportContainer_mouse_exited() -> void:
Global.has_focus = false Global.has_focus = false
func _can_draw_true() -> void: func _can_draw_true() -> void:
Global.can_draw = true Global.can_draw = true
func _can_draw_false() -> void: func _can_draw_false() -> void:
@ -486,8 +490,8 @@ func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_le
tool_pressed.add_child(Global.right_indicator) tool_pressed.add_child(Global.right_indicator)
func _on_ScaleImage_confirmed() -> void: func _on_ScaleImage_confirmed() -> void:
var width = float($ScaleImage/VBoxContainer/WidthCont/WidthValue.value) var width = $ScaleImage/VBoxContainer/WidthCont/WidthValue.value
var height = float($ScaleImage/VBoxContainer/HeightCont/HeightValue.value) var height = $ScaleImage/VBoxContainer/HeightCont/HeightValue.value
for i in range(Global.canvas.layers.size() - 1, -1, -1): for i in range(Global.canvas.layers.size() - 1, -1, -1):
var sprite = Image.new() var sprite = Image.new()
sprite = Global.canvas.layers[i][1].get_data() sprite = Global.canvas.layers[i][1].get_data()
@ -495,7 +499,7 @@ func _on_ScaleImage_confirmed() -> void:
Global.canvas.layers[i][0] = sprite Global.canvas.layers[i][0] = sprite
Global.canvas.layers[i][0].lock() Global.canvas.layers[i][0].lock()
Global.canvas.update_texture(i) Global.canvas.update_texture(i)
Global.canvas.size = Vector2(width, height).floor() Global.canvas.size = Vector2(width, height).floor()
Global.canvas.camera_zoom() Global.canvas.camera_zoom()
@ -526,15 +530,15 @@ func _on_MoveDownLayer_pressed() -> void:
func change_layer_order(rate : int) -> void: func change_layer_order(rate : int) -> void:
var change = Global.canvas.current_layer_index + rate var change = Global.canvas.current_layer_index + rate
var temp = Global.canvas.layers[Global.canvas.current_layer_index] var temp = Global.canvas.layers[Global.canvas.current_layer_index]
Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change] Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change]
Global.canvas.layers[change] = temp Global.canvas.layers[change] = temp
Global.canvas.generate_layer_panels() Global.canvas.generate_layer_panels()
Global.canvas.current_layer_index = change Global.canvas.current_layer_index = change
Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection() Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection()
func _on_CloneLayer_pressed() -> void: func _on_CloneLayer_pressed() -> void:
add_layer(false) add_layer(false)
@ -570,7 +574,7 @@ func _on_AddFrame_pressed() -> void:
Global.canvases.append(canvas) Global.canvases.append(canvas)
Global.current_frame = Global.canvases.size() - 1 Global.current_frame = Global.canvases.size() - 1
Global.canvas = canvas Global.canvas = canvas
Global.canvas_parent.add_child(canvas) Global.canvas_parent.add_child(canvas)
Global.remove_frame_button.disabled = false Global.remove_frame_button.disabled = false
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
@ -614,7 +618,7 @@ func _on_CloneFrame_pressed() -> void:
Global.canvases.append(canvas) Global.canvases.append(canvas)
Global.current_frame = Global.canvases.size() - 1 Global.current_frame = Global.canvases.size() - 1
Global.canvas = canvas Global.canvas = canvas
Global.canvas_parent.add_child(canvas) Global.canvas_parent.add_child(canvas)
Global.remove_frame_button.disabled = false Global.remove_frame_button.disabled = false
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
@ -630,21 +634,21 @@ func _on_MoveFrameRight_pressed() -> void:
func change_frame_order(rate : int) -> void: func change_frame_order(rate : int) -> void:
var frame_button = Global.frame_container.get_node("Frame_%s" % Global.current_frame) var frame_button = Global.frame_container.get_node("Frame_%s" % Global.current_frame)
var change = Global.current_frame + rate var change = Global.current_frame + rate
var temp = Global.canvases[Global.current_frame] var temp = Global.canvases[Global.current_frame]
Global.canvases[Global.current_frame] = Global.canvases[change] Global.canvases[Global.current_frame] = Global.canvases[change]
Global.canvases[change] = temp Global.canvases[change] = temp
#Clear frame button names first, to avoid duplicates like two Frame_0s #Clear frame button names first, to avoid duplicates like two Frame_0s
for canvas in Global.canvases: for canvas in Global.canvases:
canvas.frame_button.name = "frame" canvas.frame_button.name = "frame"
for canvas in Global.canvases: for canvas in Global.canvases:
canvas.frame = Global.canvases.find(canvas) canvas.frame = Global.canvases.find(canvas)
canvas.frame_button.name = "Frame_%s" % canvas.frame canvas.frame_button.name = "Frame_%s" % canvas.frame
canvas.frame_button.get_node("FrameButton").frame = canvas.frame canvas.frame_button.get_node("FrameButton").frame = canvas.frame
canvas.frame_button.get_node("FrameID").text = str(canvas.frame + 1) canvas.frame_button.get_node("FrameID").text = str(canvas.frame + 1)
Global.current_frame = change Global.current_frame = change
Global.frame_container.move_child(frame_button, Global.current_frame) Global.frame_container.move_child(frame_button, Global.current_frame)
Global.canvas_parent.move_child(Global.canvas, Global.current_frame) Global.canvas_parent.move_child(Global.canvas, Global.current_frame)
@ -669,7 +673,7 @@ func _on_LoopAnim_pressed() -> void:
func _on_PlayForward_toggled(button_pressed) -> void: func _on_PlayForward_toggled(button_pressed) -> void:
Global.play_backwards.pressed = false Global.play_backwards.pressed = false
Global.play_backwards.text = "Play Backwards" Global.play_backwards.text = "Play Backwards"
if button_pressed: if button_pressed:
Global.play_forward.text = "Stop" Global.play_forward.text = "Stop"
$AnimationTimer.wait_time = 1 / fps $AnimationTimer.wait_time = 1 / fps
@ -682,7 +686,7 @@ func _on_PlayForward_toggled(button_pressed) -> void:
func _on_PlayBackwards_toggled(button_pressed) -> void: func _on_PlayBackwards_toggled(button_pressed) -> void:
Global.play_forward.pressed = false Global.play_forward.pressed = false
Global.play_forward.text = "Play Forward" Global.play_forward.text = "Play Forward"
if button_pressed: if button_pressed:
Global.play_backwards.text = "Stop" Global.play_backwards.text = "Stop"
$AnimationTimer.wait_time = 1 / fps $AnimationTimer.wait_time = 1 / fps
@ -709,7 +713,7 @@ func _on_AnimationTimer_timeout() -> void:
2: #Ping pong loop 2: #Ping pong loop
animation_forward = false animation_forward = false
_on_AnimationTimer_timeout() _on_AnimationTimer_timeout()
else: else:
if Global.current_frame > 0: if Global.current_frame > 0:
Global.current_frame -= 1 Global.current_frame -= 1
@ -726,7 +730,7 @@ func _on_AnimationTimer_timeout() -> void:
2: #Ping pong loop 2: #Ping pong loop
animation_forward = true animation_forward = true
_on_AnimationTimer_timeout() _on_AnimationTimer_timeout()
Global.change_frame() Global.change_frame()
func _on_FPSValue_value_changed(value) -> void: func _on_FPSValue_value_changed(value) -> void:

View file

@ -12,7 +12,6 @@ var orig_colors := []
func _ready() -> void: func _ready() -> void:
img = Image.new() img = Image.new()
#img.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
img.create(1, 1, false, Image.FORMAT_RGBA8) img.create(1, 1, false, Image.FORMAT_RGBA8)
img.lock() img.lock()
tex = ImageTexture.new() tex = ImageTexture.new()
@ -24,8 +23,9 @@ func _process(delta) -> void:
var mouse_pos_floored := mouse_pos.floor() var mouse_pos_floored := mouse_pos.floor()
var start_pos := polygon[0] var start_pos := polygon[0]
var end_pos := polygon[2] var end_pos := polygon[2]
var layer : Image = Global.canvas.layers[Global.canvas.current_layer_index][0] var current_layer_index := Global.canvas.current_layer_index
var layer : Image = Global.canvas.layers[current_layer_index][0]
if point_in_rectangle(mouse_pos, polygon[0], polygon[2]) && Global.selected_pixels.size() > 0 && (Global.current_left_tool == "RectSelect" || Global.current_right_tool == "RectSelect"): if point_in_rectangle(mouse_pos, polygon[0], polygon[2]) && Global.selected_pixels.size() > 0 && (Global.current_left_tool == "RectSelect" || Global.current_right_tool == "RectSelect"):
get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_MOVE get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_MOVE
if (Global.current_left_tool == "RectSelect" && Input.is_action_just_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_pressed("right_mouse")): if (Global.current_left_tool == "RectSelect" && Input.is_action_just_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_pressed("right_mouse")):
@ -46,25 +46,25 @@ func _process(delta) -> void:
for i in range(Global.selected_pixels.size()): for i in range(Global.selected_pixels.size()):
var curr_px = Global.selected_pixels[i] var curr_px = Global.selected_pixels[i]
if point_in_rectangle(curr_px, Global.canvas.location - Vector2.ONE, Global.canvas.size): if point_in_rectangle(curr_px, Global.canvas.location - Vector2.ONE, Global.canvas.size):
orig_colors.append(layer.get_pixelv(curr_px)) orig_colors.append(layer.get_pixelv(curr_px)) #Color of pixel
var px = curr_px - Global.selected_pixels[0] var px = curr_px - Global.selected_pixels[0]
img.set_pixelv(px, orig_colors[i]) img.set_pixelv(px, orig_colors[i])
layer.set_pixelv(curr_px, Color(0, 0, 0, 0)) layer.set_pixelv(curr_px, Color(0, 0, 0, 0))
else: else: #If part of selection is outside canvas
orig_colors.append(Color(0, 0, 0, 0)) orig_colors.append(Color(0, 0, 0, 0))
Global.canvas.update_texture(Global.canvas.current_layer_index) Global.canvas.update_texture(Global.canvas.current_layer_index)
tex.create_from_image(img, 0) tex.create_from_image(img, 0)
update() update()
else: else:
get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_CROSS get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_CROSS
if is_dragging: if is_dragging:
if (Global.current_left_tool == "RectSelect" && Input.is_action_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_pressed("right_mouse")): if (Global.current_left_tool == "RectSelect" && Input.is_action_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_pressed("right_mouse")):
#Drag #Drag
#if orig_x + mouse_pos_floored.x >= Global.canvas.location.x && diff_x + mouse_pos_floored.x <= Global.canvas.size.x: #if orig_x + mouse_pos_floored.x >= Global.canvas.location.x && diff_x + mouse_pos_floored.x <= Global.canvas.size.x:
start_pos.x = orig_x + mouse_pos_floored.x start_pos.x = orig_x + mouse_pos_floored.x
end_pos.x = diff_x + mouse_pos_floored.x end_pos.x = diff_x + mouse_pos_floored.x
#if orig_y + mouse_pos_floored.y >= Global.canvas.location.y && diff_y + mouse_pos_floored.y <= Global.canvas.size.y: #if orig_y + mouse_pos_floored.y >= Global.canvas.location.y && diff_y + mouse_pos_floored.y <= Global.canvas.size.y:
start_pos.y = orig_y + mouse_pos_floored.y start_pos.y = orig_y + mouse_pos_floored.y
end_pos.y = diff_y + mouse_pos_floored.y end_pos.y = diff_y + mouse_pos_floored.y
@ -72,7 +72,7 @@ func _process(delta) -> void:
polygon[1] = Vector2(end_pos.x, start_pos.y) polygon[1] = Vector2(end_pos.x, start_pos.y)
polygon[2] = end_pos polygon[2] = end_pos
polygon[3] = Vector2(start_pos.x, end_pos.y) polygon[3] = Vector2(start_pos.x, end_pos.y)
if (Global.current_left_tool == "RectSelect" && Input.is_action_just_released("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_released("right_mouse")): if (Global.current_left_tool == "RectSelect" && Input.is_action_just_released("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_released("right_mouse")):
#Release Drag #Release Drag
is_dragging = false is_dragging = false
@ -86,13 +86,15 @@ func _process(delta) -> void:
img.fill(Color(0, 0, 0, 0)) img.fill(Color(0, 0, 0, 0))
tex.create_from_image(img, 0) tex.create_from_image(img, 0)
update() update()
orig_colors.clear() orig_colors.clear()
Global.selected_pixels.clear() Global.selected_pixels.clear()
for xx in range(start_pos.x, end_pos.x): for xx in range(start_pos.x, end_pos.x):
for yy in range(start_pos.y, end_pos.y): for yy in range(start_pos.y, end_pos.y):
Global.selected_pixels.append(Vector2(xx, yy)) Global.selected_pixels.append(Vector2(xx, yy))
Global.canvas.handle_redo("Rectangle Select") #Redo
#Handle copy #Handle copy
if Input.is_action_just_pressed("copy") && Global.selected_pixels.size() > 0: if Input.is_action_just_pressed("copy") && Global.selected_pixels.size() > 0:
Global.image_clipboard = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0])) Global.image_clipboard = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0]))
@ -101,15 +103,16 @@ func _process(delta) -> void:
brush_img = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0])) brush_img = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0]))
brush_img = brush_img.get_rect(brush_img.get_used_rect()) #save only the visible pixels brush_img = brush_img.get_rect(brush_img.get_used_rect()) #save only the visible pixels
Global.custom_brushes.append(brush_img) Global.custom_brushes.append(brush_img)
Global.create_brush_button(brush_img) Global.create_brush_button(brush_img)
#Handle paste #Handle paste
#if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && !is_dragging:
if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && Global.image_clipboard.get_size() > Vector2.ZERO: if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && Global.image_clipboard.get_size() > Vector2.ZERO:
Global.canvas.handle_undo("Draw")
layer.blend_rect(Global.image_clipboard, Rect2(Vector2.ZERO, polygon[2]-polygon[0]), polygon[0]) layer.blend_rect(Global.image_clipboard, Rect2(Vector2.ZERO, polygon[2]-polygon[0]), polygon[0])
layer.lock() layer.lock()
Global.canvas.update_texture(Global.canvas.current_layer_index) Global.canvas.handle_redo("Draw")
#Global.canvas.update_texture(Global.canvas.current_layer_index)
func _draw() -> void: func _draw() -> void:
if img.get_size() == polygon[2] - polygon[0]: if img.get_size() == polygon[2] - polygon[0]:
@ -117,4 +120,3 @@ func _draw() -> void:
func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool: func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y

View file

@ -7,7 +7,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="C:/Users/Overloaded/Dropbox/Orama Interactive/Projects/[Programa Labs]/Pixelorama/Stable/Pixelorama.exe" export_path="C:/Users/Overloaded/Dropbox/Orama Interactive/Projects/[Programa Labs]/Pixelorama/Full of bugs/Pixelorama.exe"
patch_list=PoolStringArray( ) patch_list=PoolStringArray( )
script_export_mode=1 script_export_mode=1
script_encryption_key="" script_encryption_key=""

View file

@ -131,16 +131,6 @@ right_lightdark_tool={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":85,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":85,"unicode":0,"echo":false,"script":null)
] ]
} }
flip_h={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":72,"unicode":0,"echo":false,"script":null)
]
}
flip_v={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":86,"unicode":0,"echo":false,"script":null)
]
}
[rendering] [rendering]