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Pixelorama/src/UI/Dialogs/ImageEffects/DesaturateDialog.gd

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GDScript3
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extends ImageEffect
var red := true
var green := true
var blue := true
var alpha := false
func set_nodes() -> void:
preview = $VBoxContainer/Preview
selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
func _confirmed() -> void:
if affect == CEL:
Global.canvas.handle_undo("Draw")
DrawingAlgos.desaturate_image(current_cel, pixels, red, green, blue, alpha)
Global.canvas.handle_redo("Draw")
elif affect == FRAME:
Global.canvas.handle_undo("Draw", Global.current_project, -1)
for cel in Global.current_project.frames[Global.current_project.current_frame].cels:
DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha)
Global.canvas.handle_redo("Draw", Global.current_project, -1)
elif affect == ALL_FRAMES:
Global.canvas.handle_undo("Draw", Global.current_project, -1, -1)
for frame in Global.current_project.frames:
for cel in frame.cels:
DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha)
Global.canvas.handle_redo("Draw", Global.current_project, -1, -1)
elif affect == ALL_PROJECTS:
for project in Global.projects:
var _pixels := []
if selection_checkbox.pressed:
_pixels = project.selected_pixels.duplicate()
else:
for x in project.size.x:
for y in project.size.y:
_pixels.append(Vector2(x, y))
Global.canvas.handle_undo("Draw", project, -1, -1)
for frame in project.frames:
for cel in frame.cels:
DrawingAlgos.desaturate_image(cel.image, _pixels, red, green, blue, alpha)
Global.canvas.handle_redo("Draw", project, -1, -1)
func _on_RButton_toggled(button_pressed : bool) -> void:
red = button_pressed
update_preview()
func _on_GButton_toggled(button_pressed : bool) -> void:
green = button_pressed
update_preview()
func _on_BButton_toggled(button_pressed : bool) -> void:
blue = button_pressed
update_preview()
func _on_AButton_toggled(button_pressed : bool) -> void:
alpha = button_pressed
update_preview()
func update_preview() -> void:
match affect:
CEL:
preview_image.copy_from(current_cel)
_:
preview_image.copy_from(current_frame)
DrawingAlgos.desaturate_image(preview_image, pixels, red, green, blue, alpha)
preview_image.unlock()
preview_texture.create_from_image(preview_image, 0)
preview.texture = preview_texture