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Pixelorama/src/UI/Dialogs/ImageEffects/DesaturateDialog.gd

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GDScript3
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extends ConfirmationDialog
enum {CEL, FRAME, ALL_FRAMES, ALL_PROJECTS}
var affect : int = CEL
var pixels := []
var current_cel : Image
var preview_image : Image
var preview_texture : ImageTexture
var red := true
var green := true
var blue := true
var alpha := false
onready var preview : TextureRect = $VBoxContainer/Preview
onready var selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
func _ready() -> void:
current_cel = Image.new()
preview_image = Image.new()
preview_texture = ImageTexture.new()
func _on_FlipImageDialog_about_to_show() -> void:
current_cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
_on_SelectionCheckBox_toggled(selection_checkbox.pressed)
func _on_FlipImageDialog_confirmed() -> void:
if affect == CEL:
Global.canvas.handle_undo("Draw")
DrawingAlgos.desaturate_image(current_cel, pixels, red, green, blue, alpha)
Global.canvas.handle_redo("Draw")
elif affect == FRAME:
Global.canvas.handle_undo("Draw", Global.current_project, -1)
for cel in Global.current_project.frames[Global.current_project.current_frame].cels:
DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha)
Global.canvas.handle_redo("Draw", Global.current_project, -1)
elif affect == ALL_FRAMES:
Global.canvas.handle_undo("Draw", Global.current_project, -1, -1)
for frame in Global.current_project.frames:
for cel in frame.cels:
DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha)
Global.canvas.handle_redo("Draw", Global.current_project, -1, -1)
elif affect == ALL_PROJECTS:
for project in Global.projects:
var _pixels := []
if selection_checkbox.pressed:
_pixels = project.selected_pixels.duplicate()
else:
for x in project.size.x:
for y in project.size.y:
_pixels.append(Vector2(x, y))
Global.canvas.handle_undo("Draw", project, -1, -1)
for frame in project.frames:
for cel in frame.cels:
DrawingAlgos.desaturate_image(cel.image, _pixels, red, green, blue, alpha)
Global.canvas.handle_redo("Draw", project, -1, -1)
func _on_RButton_toggled(button_pressed : bool) -> void:
red = button_pressed
update_preview()
func _on_GButton_toggled(button_pressed : bool) -> void:
green = button_pressed
update_preview()
func _on_BButton_toggled(button_pressed : bool) -> void:
blue = button_pressed
update_preview()
func _on_AButton_toggled(button_pressed : bool) -> void:
alpha = button_pressed
update_preview()
func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void:
pixels.clear()
if button_pressed:
pixels = Global.current_project.selected_pixels.duplicate()
else:
for x in Global.current_project.size.x:
for y in Global.current_project.size.y:
pixels.append(Vector2(x, y))
update_preview()
func _on_AffectOptionButton_item_selected(index : int) -> void:
affect = index
func update_preview() -> void:
preview_image.copy_from(current_cel)
DrawingAlgos.desaturate_image(preview_image, pixels, red, green, blue, alpha)
preview_image.unlock()
preview_texture.create_from_image(preview_image, 0)
preview.texture = preview_texture
func _on_FlipImageDialog_popup_hide() -> void:
Global.dialog_open(false)