extends ConfirmationDialog enum {CEL, FRAME, ALL_FRAMES, ALL_PROJECTS} var affect : int = CEL var pixels := [] var current_cel : Image var preview_image : Image var preview_texture : ImageTexture var red := true var green := true var blue := true var alpha := false onready var preview : TextureRect = $VBoxContainer/Preview onready var selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox func _ready() -> void: current_cel = Image.new() preview_image = Image.new() preview_texture = ImageTexture.new() func _on_FlipImageDialog_about_to_show() -> void: current_cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image _on_SelectionCheckBox_toggled(selection_checkbox.pressed) func _on_FlipImageDialog_confirmed() -> void: if affect == CEL: Global.canvas.handle_undo("Draw") DrawingAlgos.desaturate_image(current_cel, pixels, red, green, blue, alpha) Global.canvas.handle_redo("Draw") elif affect == FRAME: Global.canvas.handle_undo("Draw", Global.current_project, -1) for cel in Global.current_project.frames[Global.current_project.current_frame].cels: DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha) Global.canvas.handle_redo("Draw", Global.current_project, -1) elif affect == ALL_FRAMES: Global.canvas.handle_undo("Draw", Global.current_project, -1, -1) for frame in Global.current_project.frames: for cel in frame.cels: DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha) Global.canvas.handle_redo("Draw", Global.current_project, -1, -1) elif affect == ALL_PROJECTS: for project in Global.projects: var _pixels := [] if selection_checkbox.pressed: _pixels = project.selected_pixels.duplicate() else: for x in project.size.x: for y in project.size.y: _pixels.append(Vector2(x, y)) Global.canvas.handle_undo("Draw", project, -1, -1) for frame in project.frames: for cel in frame.cels: DrawingAlgos.desaturate_image(cel.image, _pixels, red, green, blue, alpha) Global.canvas.handle_redo("Draw", project, -1, -1) func _on_RButton_toggled(button_pressed : bool) -> void: red = button_pressed update_preview() func _on_GButton_toggled(button_pressed : bool) -> void: green = button_pressed update_preview() func _on_BButton_toggled(button_pressed : bool) -> void: blue = button_pressed update_preview() func _on_AButton_toggled(button_pressed : bool) -> void: alpha = button_pressed update_preview() func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void: pixels.clear() if button_pressed: pixels = Global.current_project.selected_pixels.duplicate() else: for x in Global.current_project.size.x: for y in Global.current_project.size.y: pixels.append(Vector2(x, y)) update_preview() func _on_AffectOptionButton_item_selected(index : int) -> void: affect = index func update_preview() -> void: preview_image.copy_from(current_cel) DrawingAlgos.desaturate_image(preview_image, pixels, red, green, blue, alpha) preview_image.unlock() preview_texture.create_from_image(preview_image, 0) preview.texture = preview_texture func _on_FlipImageDialog_popup_hide() -> void: Global.dialog_open(false)