extends ImageEffect var red := true var green := true var blue := true var alpha := false func set_nodes() -> void: preview = $VBoxContainer/Preview selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton func _confirmed() -> void: if affect == CEL: Global.canvas.handle_undo("Draw") DrawingAlgos.desaturate_image(current_cel, pixels, red, green, blue, alpha) Global.canvas.handle_redo("Draw") elif affect == FRAME: Global.canvas.handle_undo("Draw", Global.current_project, -1) for cel in Global.current_project.frames[Global.current_project.current_frame].cels: DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha) Global.canvas.handle_redo("Draw", Global.current_project, -1) elif affect == ALL_FRAMES: Global.canvas.handle_undo("Draw", Global.current_project, -1, -1) for frame in Global.current_project.frames: for cel in frame.cels: DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha) Global.canvas.handle_redo("Draw", Global.current_project, -1, -1) elif affect == ALL_PROJECTS: for project in Global.projects: var _pixels := [] if selection_checkbox.pressed: _pixels = project.selected_pixels.duplicate() else: for x in project.size.x: for y in project.size.y: _pixels.append(Vector2(x, y)) Global.canvas.handle_undo("Draw", project, -1, -1) for frame in project.frames: for cel in frame.cels: DrawingAlgos.desaturate_image(cel.image, _pixels, red, green, blue, alpha) Global.canvas.handle_redo("Draw", project, -1, -1) func _on_RButton_toggled(button_pressed : bool) -> void: red = button_pressed update_preview() func _on_GButton_toggled(button_pressed : bool) -> void: green = button_pressed update_preview() func _on_BButton_toggled(button_pressed : bool) -> void: blue = button_pressed update_preview() func _on_AButton_toggled(button_pressed : bool) -> void: alpha = button_pressed update_preview() func update_preview() -> void: match affect: CEL: preview_image.copy_from(current_cel) _: preview_image.copy_from(current_frame) DrawingAlgos.desaturate_image(preview_image, pixels, red, green, blue, alpha) preview_image.unlock() preview_texture.create_from_image(preview_image, 0) preview.texture = preview_texture