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Pixelorama/src/Main.gd

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GDScript3
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extends Control
var opensprite_file_selected := false
var redone := false
var is_quitting_on_save := false
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_tree().set_auto_accept_quit(false)
setup_application_window_size()
Global.window_title = tr("untitled") + " - Pixelorama " + Global.current_version
Global.current_project.layers[0].name = tr("Layer") + " 0"
Global.layers_container.get_child(0).label.text = Global.current_project.layers[0].name
Global.layers_container.get_child(0).line_edit.text = Global.current_project.layers[0].name
Import.import_brushes(Global.directory_module.get_brushes_search_path_in_order())
Import.import_patterns(Global.directory_module.get_patterns_search_path_in_order())
Global.quit_and_save_dialog.add_button("Save & Exit", false, "Save")
Global.quit_and_save_dialog.get_ok().text = "Exit without saving"
Global.open_sprites_dialog.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
Global.save_sprites_dialog.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
var zstd_checkbox := CheckBox.new()
zstd_checkbox.name = "ZSTDCompression"
zstd_checkbox.pressed = true
zstd_checkbox.text = "Use ZSTD Compression"
zstd_checkbox.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
Global.save_sprites_dialog.get_vbox().add_child(zstd_checkbox)
if not Global.config_cache.has_section_key("preferences", "startup"):
Global.config_cache.set_value("preferences", "startup", true)
show_splash_screen()
handle_backup()
# If the user wants to run Pixelorama with arguments in terminal mode
# or open files with Pixelorama directly, then handle that
if OS.get_cmdline_args():
OpenSave.handle_loading_files(OS.get_cmdline_args())
get_tree().connect("files_dropped", self, "_on_files_dropped")
func _input(event : InputEvent) -> void:
Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32)
Global.left_cursor.texture = Global.left_cursor_tool_texture
Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32)
Global.right_cursor.texture = Global.right_cursor_tool_texture
if event is InputEventKey and (event.scancode == KEY_ENTER or event.scancode == KEY_KP_ENTER):
if get_focus_owner() is LineEdit:
get_focus_owner().release_focus()
if event.is_action_pressed("redo_secondary"): # Shift + Ctrl + Z
redone = true
Global.current_project.undo_redo.redo()
redone = false
func setup_application_window_size() -> void:
if OS.get_name() == "HTML5":
return
# Set a minimum window size to prevent UI elements from collapsing on each other.
OS.min_window_size = Vector2(1024, 576)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED,
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SceneTree.STRETCH_ASPECT_IGNORE, Vector2(1024,576), Global.shrink)
# Restore the window position/size if values are present in the configuration cache
if Global.config_cache.has_section_key("window", "screen"):
OS.current_screen = Global.config_cache.get_value("window", "screen")
if Global.config_cache.has_section_key("window", "maximized"):
OS.window_maximized = Global.config_cache.get_value("window", "maximized")
if !OS.window_maximized:
if Global.config_cache.has_section_key("window", "position"):
OS.window_position = Global.config_cache.get_value("window", "position")
if Global.config_cache.has_section_key("window", "size"):
OS.window_size = Global.config_cache.get_value("window", "size")
func show_splash_screen() -> void:
# Wait for the window to adjust itself, so the popup is correctly centered
yield(get_tree().create_timer(0.2), "timeout")
if Global.config_cache.get_value("preferences", "startup"):
$Dialogs/SplashDialog.popup_centered() # Splash screen
modulate = Color(0.5, 0.5, 0.5)
else:
Global.can_draw = true
func handle_backup() -> void:
# If backup file exists then Pixelorama was not closed properly (probably crashed) - reopen backup
var backup_confirmation : ConfirmationDialog = $Dialogs/BackupConfirmation
backup_confirmation.get_cancel().text = tr("Delete")
if Global.config_cache.has_section("backups"):
var project_paths = Global.config_cache.get_section_keys("backups")
if project_paths.size() > 0:
# Get backup paths
var backup_paths := []
for p_path in project_paths:
backup_paths.append(Global.config_cache.get_value("backups", p_path))
# Temporatily stop autosave until user confirms backup
OpenSave.autosave_timer.stop()
backup_confirmation.dialog_text = tr(backup_confirmation.dialog_text) % project_paths
backup_confirmation.connect("confirmed", self, "_on_BackupConfirmation_confirmed", [project_paths, backup_paths])
backup_confirmation.get_cancel().connect("pressed", self, "_on_BackupConfirmation_delete", [project_paths, backup_paths])
backup_confirmation.popup_centered()
Global.can_draw = false
modulate = Color(0.5, 0.5, 0.5)
else:
if Global.open_last_project:
load_last_project()
else:
if Global.open_last_project:
load_last_project()
func _notification(what : int) -> void:
match what:
MainLoop.NOTIFICATION_WM_QUIT_REQUEST: # Handle exit
show_quit_dialog()
MainLoop.NOTIFICATION_WM_FOCUS_OUT: # Called when the mouse isn't in the window anymore
Engine.set_target_fps(1) # then set the fps to 1 to relieve the cpu
MainLoop.NOTIFICATION_WM_MOUSE_ENTER: # Opposite of the above
Engine.set_target_fps(0) # 0 stands for maximum fps
func _on_files_dropped(_files : PoolStringArray, _screen : int) -> void:
OpenSave.handle_loading_files(_files)
func load_last_project() -> void:
if OS.get_name() == "HTML5":
return
# Check if any project was saved or opened last time
if Global.config_cache.has_section_key("preferences", "last_project_path"):
# Check if file still exists on disk
var file_path = Global.config_cache.get_value("preferences", "last_project_path")
var file_check := File.new()
if file_check.file_exists(file_path): # If yes then load the file
OpenSave.open_pxo_file(file_path)
else:
# If file doesn't exist on disk then warn user about this
Global.error_dialog.set_text("Cannot find last project file.")
Global.error_dialog.popup_centered()
Global.dialog_open(true)
func load_recent_project_file(path : String) -> void:
if OS.get_name() == "HTML5":
return
# Check if file still exists on disk
var file_check := File.new()
if file_check.file_exists(path): # If yes then load the file
OpenSave.handle_loading_files([path])
else:
# If file doesn't exist on disk then warn user about this
Global.error_dialog.set_text("Cannot find project file.")
Global.error_dialog.popup_centered()
Global.dialog_open(true)
func _on_OpenSprite_file_selected(path : String) -> void:
OpenSave.handle_loading_files([path])
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func _on_SaveSprite_file_selected(path : String) -> void:
var zstd = Global.save_sprites_dialog.get_vbox().get_node("ZSTDCompression").pressed
OpenSave.save_pxo_file(path, false, zstd)
if is_quitting_on_save:
_on_QuitDialog_confirmed()
func _on_SaveSpriteHTML5_confirmed() -> void:
var file_name = Global.save_sprites_html5_dialog.get_node("FileNameContainer/FileNameLineEdit").text
file_name += ".pxo"
var path = "user://".plus_file(file_name)
OpenSave.save_pxo_file(path, false, false)
func _on_OpenSprite_popup_hide() -> void:
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if !opensprite_file_selected:
_can_draw_true()
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func _can_draw_true() -> void:
Global.dialog_open(false)
func show_quit_dialog() -> void:
if !Global.quit_dialog.visible:
if !Global.current_project.has_changed:
Global.quit_dialog.call_deferred("popup_centered")
else:
Global.quit_and_save_dialog.call_deferred("popup_centered")
Global.dialog_open(true)
func _on_QuitAndSaveDialog_custom_action(action : String) -> void:
if action == "Save":
is_quitting_on_save = true
Global.save_sprites_dialog.popup_centered()
Global.quit_dialog.hide()
Global.dialog_open(true)
func _on_QuitDialog_confirmed() -> void:
# Darken the UI to denote that the application is currently exiting
# (it won't respond to user input in this state).
modulate = Color(0.5, 0.5, 0.5)
get_tree().quit()
func _on_BackupConfirmation_confirmed(project_paths : Array, backup_paths : Array) -> void:
OpenSave.reload_backup_file(project_paths, backup_paths)
OpenSave.autosave_timer.start()
Export.file_name = OpenSave.current_save_paths[0].get_file().trim_suffix(".pxo")
Export.directory_path = OpenSave.current_save_paths[0].get_base_dir()
Export.was_exported = false
Global.file_menu.get_popup().set_item_text(4, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file())
Global.file_menu.get_popup().set_item_text(6, tr("Export"))
func _on_BackupConfirmation_delete(project_paths : Array, backup_paths : Array) -> void:
for i in range(project_paths.size()):
OpenSave.remove_backup_by_path(project_paths[i], backup_paths[i])
OpenSave.autosave_timer.start()
# Reopen last project
if Global.open_last_project:
load_last_project()