mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 17:49:47 +00:00
329f4edc5c
Use focus insted of mouse
239 lines
8.8 KiB
GDScript
239 lines
8.8 KiB
GDScript
extends Control
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var opensprite_file_selected := false
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var redone := false
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var is_quitting_on_save := false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_tree().set_auto_accept_quit(false)
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setup_application_window_size()
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Global.window_title = tr("untitled") + " - Pixelorama " + Global.current_version
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Global.current_project.layers[0].name = tr("Layer") + " 0"
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Global.layers_container.get_child(0).label.text = Global.current_project.layers[0].name
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Global.layers_container.get_child(0).line_edit.text = Global.current_project.layers[0].name
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Import.import_brushes(Global.directory_module.get_brushes_search_path_in_order())
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Import.import_patterns(Global.directory_module.get_patterns_search_path_in_order())
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Global.quit_and_save_dialog.add_button("Save & Exit", false, "Save")
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Global.quit_and_save_dialog.get_ok().text = "Exit without saving"
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Global.open_sprites_dialog.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
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Global.save_sprites_dialog.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
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var zstd_checkbox := CheckBox.new()
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zstd_checkbox.name = "ZSTDCompression"
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zstd_checkbox.pressed = true
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zstd_checkbox.text = "Use ZSTD Compression"
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zstd_checkbox.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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Global.save_sprites_dialog.get_vbox().add_child(zstd_checkbox)
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if not Global.config_cache.has_section_key("preferences", "startup"):
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Global.config_cache.set_value("preferences", "startup", true)
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show_splash_screen()
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handle_backup()
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# If the user wants to run Pixelorama with arguments in terminal mode
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# or open files with Pixelorama directly, then handle that
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if OS.get_cmdline_args():
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OpenSave.handle_loading_files(OS.get_cmdline_args())
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get_tree().connect("files_dropped", self, "_on_files_dropped")
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func _input(event : InputEvent) -> void:
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Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32)
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Global.left_cursor.texture = Global.left_cursor_tool_texture
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Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32)
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Global.right_cursor.texture = Global.right_cursor_tool_texture
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if event is InputEventKey and (event.scancode == KEY_ENTER or event.scancode == KEY_KP_ENTER):
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if get_focus_owner() is LineEdit:
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get_focus_owner().release_focus()
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if event.is_action_pressed("redo_secondary"): # Shift + Ctrl + Z
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redone = true
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Global.current_project.undo_redo.redo()
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redone = false
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func setup_application_window_size() -> void:
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if OS.get_name() == "HTML5":
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return
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# Set a minimum window size to prevent UI elements from collapsing on each other.
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OS.min_window_size = Vector2(1024, 576)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED,
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SceneTree.STRETCH_ASPECT_IGNORE, Vector2(1024,576), Global.shrink)
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# Restore the window position/size if values are present in the configuration cache
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if Global.config_cache.has_section_key("window", "screen"):
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OS.current_screen = Global.config_cache.get_value("window", "screen")
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if Global.config_cache.has_section_key("window", "maximized"):
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OS.window_maximized = Global.config_cache.get_value("window", "maximized")
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if !OS.window_maximized:
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if Global.config_cache.has_section_key("window", "position"):
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OS.window_position = Global.config_cache.get_value("window", "position")
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if Global.config_cache.has_section_key("window", "size"):
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OS.window_size = Global.config_cache.get_value("window", "size")
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func show_splash_screen() -> void:
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# Wait for the window to adjust itself, so the popup is correctly centered
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yield(get_tree().create_timer(0.2), "timeout")
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if Global.config_cache.get_value("preferences", "startup"):
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$Dialogs/SplashDialog.popup_centered() # Splash screen
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modulate = Color(0.5, 0.5, 0.5)
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else:
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Global.can_draw = true
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func handle_backup() -> void:
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# If backup file exists then Pixelorama was not closed properly (probably crashed) - reopen backup
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var backup_confirmation : ConfirmationDialog = $Dialogs/BackupConfirmation
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backup_confirmation.get_cancel().text = tr("Delete")
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if Global.config_cache.has_section("backups"):
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var project_paths = Global.config_cache.get_section_keys("backups")
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if project_paths.size() > 0:
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# Get backup paths
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var backup_paths := []
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for p_path in project_paths:
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backup_paths.append(Global.config_cache.get_value("backups", p_path))
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# Temporatily stop autosave until user confirms backup
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OpenSave.autosave_timer.stop()
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backup_confirmation.dialog_text = tr(backup_confirmation.dialog_text) % project_paths
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backup_confirmation.connect("confirmed", self, "_on_BackupConfirmation_confirmed", [project_paths, backup_paths])
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backup_confirmation.get_cancel().connect("pressed", self, "_on_BackupConfirmation_delete", [project_paths, backup_paths])
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backup_confirmation.popup_centered()
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Global.can_draw = false
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modulate = Color(0.5, 0.5, 0.5)
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else:
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if Global.open_last_project:
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load_last_project()
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else:
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if Global.open_last_project:
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load_last_project()
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func _notification(what : int) -> void:
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match what:
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MainLoop.NOTIFICATION_WM_QUIT_REQUEST: # Handle exit
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show_quit_dialog()
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MainLoop.NOTIFICATION_WM_FOCUS_OUT: # Called when the mouse isn't in the window anymore
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Engine.set_target_fps(1) # then set the fps to 1 to relieve the cpu
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MainLoop.NOTIFICATION_WM_MOUSE_ENTER: # Opposite of the above
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Engine.set_target_fps(0) # 0 stands for maximum fps
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func _on_files_dropped(_files : PoolStringArray, _screen : int) -> void:
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OpenSave.handle_loading_files(_files)
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func load_last_project() -> void:
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if OS.get_name() == "HTML5":
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return
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# Check if any project was saved or opened last time
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if Global.config_cache.has_section_key("preferences", "last_project_path"):
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# Check if file still exists on disk
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var file_path = Global.config_cache.get_value("preferences", "last_project_path")
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var file_check := File.new()
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if file_check.file_exists(file_path): # If yes then load the file
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OpenSave.open_pxo_file(file_path)
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else:
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# If file doesn't exist on disk then warn user about this
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Global.error_dialog.set_text("Cannot find last project file.")
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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func load_recent_project_file(path : String) -> void:
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if OS.get_name() == "HTML5":
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return
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# Check if file still exists on disk
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var file_check := File.new()
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if file_check.file_exists(path): # If yes then load the file
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OpenSave.handle_loading_files([path])
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else:
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# If file doesn't exist on disk then warn user about this
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Global.error_dialog.set_text("Cannot find project file.")
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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func _on_OpenSprite_file_selected(path : String) -> void:
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OpenSave.handle_loading_files([path])
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func _on_SaveSprite_file_selected(path : String) -> void:
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var zstd = Global.save_sprites_dialog.get_vbox().get_node("ZSTDCompression").pressed
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OpenSave.save_pxo_file(path, false, zstd)
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if is_quitting_on_save:
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_on_QuitDialog_confirmed()
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func _on_SaveSpriteHTML5_confirmed() -> void:
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var file_name = Global.save_sprites_html5_dialog.get_node("FileNameContainer/FileNameLineEdit").text
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file_name += ".pxo"
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var path = "user://".plus_file(file_name)
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OpenSave.save_pxo_file(path, false, false)
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func _on_OpenSprite_popup_hide() -> void:
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if !opensprite_file_selected:
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_can_draw_true()
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func _can_draw_true() -> void:
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Global.dialog_open(false)
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func show_quit_dialog() -> void:
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if !Global.quit_dialog.visible:
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if !Global.current_project.has_changed:
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Global.quit_dialog.call_deferred("popup_centered")
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else:
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Global.quit_and_save_dialog.call_deferred("popup_centered")
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Global.dialog_open(true)
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func _on_QuitAndSaveDialog_custom_action(action : String) -> void:
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if action == "Save":
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is_quitting_on_save = true
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Global.save_sprites_dialog.popup_centered()
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Global.quit_dialog.hide()
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Global.dialog_open(true)
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func _on_QuitDialog_confirmed() -> void:
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# Darken the UI to denote that the application is currently exiting
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# (it won't respond to user input in this state).
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modulate = Color(0.5, 0.5, 0.5)
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get_tree().quit()
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func _on_BackupConfirmation_confirmed(project_paths : Array, backup_paths : Array) -> void:
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OpenSave.reload_backup_file(project_paths, backup_paths)
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OpenSave.autosave_timer.start()
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Export.file_name = OpenSave.current_save_paths[0].get_file().trim_suffix(".pxo")
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Export.directory_path = OpenSave.current_save_paths[0].get_base_dir()
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Export.was_exported = false
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Global.file_menu.get_popup().set_item_text(4, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file())
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Global.file_menu.get_popup().set_item_text(6, tr("Export"))
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func _on_BackupConfirmation_delete(project_paths : Array, backup_paths : Array) -> void:
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for i in range(project_paths.size()):
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OpenSave.remove_backup_by_path(project_paths[i], backup_paths[i])
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OpenSave.autosave_timer.start()
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# Reopen last project
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if Global.open_last_project:
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load_last_project()
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