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Pixelorama/src/UI/Dialogs/PreviewDialog.gd

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GDScript3
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extends ConfirmationDialog
enum ImageImportOptions {NEW_TAB, SPRITESHEET, NEW_FRAME, NEW_LAYER, PALETTE, BRUSH, PATTERN}
enum BrushTypes {FILE, PROJECT, RANDOM}
var path : String
var image : Image
var current_import_option : int = ImageImportOptions.NEW_TAB
var spritesheet_horizontal := 1
var spritesheet_vertical := 1
var brush_type : int = BrushTypes.FILE
onready var texture_rect : TextureRect = $VBoxContainer/CenterContainer/TextureRect
onready var image_size_label : Label = $VBoxContainer/SizeContainer/ImageSizeLabel
onready var frame_size_label : Label = $VBoxContainer/SizeContainer/FrameSizeLabel
onready var spritesheet_options = $VBoxContainer/HBoxContainer/SpritesheetOptions
onready var new_frame_options = $VBoxContainer/HBoxContainer/NewFrameOptions
onready var new_layer_options = $VBoxContainer/HBoxContainer/NewLayerOptions
onready var new_brush_options = $VBoxContainer/HBoxContainer/NewBrushOptions
onready var new_brush_name = $VBoxContainer/HBoxContainer/NewBrushOptions/BrushName
func _on_PreviewDialog_about_to_show() -> void:
var img_texture := ImageTexture.new()
img_texture.create_from_image(image)
texture_rect.texture = img_texture
spritesheet_options.get_node("HorizontalFrames").max_value = min(spritesheet_options.get_node("HorizontalFrames").max_value, image.get_size().x)
spritesheet_options.get_node("VerticalFrames").max_value = min(spritesheet_options.get_node("VerticalFrames").max_value, image.get_size().y)
image_size_label.text = tr("Image Size") + ": " + str(image.get_size().x) + "×" + str(image.get_size().y)
frame_size_label.text = tr("Frame Size") + ": " + str(image.get_size().x) + "×" + str(image.get_size().y)
func _on_PreviewDialog_popup_hide() -> void:
queue_free()
# Call Global.dialog_open() only if it's the only preview dialog opened
for child in Global.control.get_children():
if child != self and "PreviewDialog" in child.name:
return
Global.dialog_open(false)
func _on_PreviewDialog_confirmed() -> void:
if current_import_option == ImageImportOptions.NEW_TAB:
OpenSave.open_image_as_new_tab(path, image)
elif current_import_option == ImageImportOptions.SPRITESHEET:
OpenSave.open_image_as_spritesheet(path, image, spritesheet_horizontal, spritesheet_vertical)
elif current_import_option == ImageImportOptions.NEW_FRAME:
var layer_index : int = new_frame_options.get_node("AtLayerSpinbox").value
OpenSave.open_image_as_new_frame(image, layer_index)
elif current_import_option == ImageImportOptions.NEW_LAYER:
var frame_index : int = new_layer_options.get_node("AtFrameSpinbox").value - 1
OpenSave.open_image_as_new_layer(image, path.get_basename().get_file(), frame_index)
elif current_import_option == ImageImportOptions.PALETTE:
Global.palette_container.import_image_palette(path, image)
elif current_import_option == ImageImportOptions.BRUSH:
add_brush()
elif current_import_option == ImageImportOptions.PATTERN:
var file_name_ext : String = path.get_file()
file_name_ext = file_name_replace(file_name_ext, "Patterns")
var file_name : String = file_name_ext.get_basename()
image.convert(Image.FORMAT_RGBA8)
Global.patterns_popup.add(image, file_name)
# Copy the image file into the "pixelorama/Patterns" directory
var location := "Patterns".plus_file(file_name_ext)
var dir = Directory.new()
dir.copy(path, Global.directory_module.xdg_data_home.plus_file(location))
func _on_ImportOption_item_selected(id : int) -> void:
current_import_option = id
frame_size_label.visible = false
spritesheet_options.visible = false
new_frame_options.visible = false
new_layer_options.visible = false
new_brush_options.visible = false
texture_rect.get_child(0).visible = false
texture_rect.get_child(1).visible = false
if id == ImageImportOptions.SPRITESHEET:
frame_size_label.visible = true
spritesheet_options.visible = true
texture_rect.get_child(0).visible = true
texture_rect.get_child(1).visible = true
elif id == ImageImportOptions.NEW_FRAME:
new_frame_options.visible = true
new_frame_options.get_node("AtLayerSpinbox").max_value = Global.current_project.layers.size() - 1
elif id == ImageImportOptions.NEW_LAYER:
new_layer_options.visible = true
new_layer_options.get_node("AtFrameSpinbox").max_value = Global.current_project.frames.size()
elif id == ImageImportOptions.BRUSH:
new_brush_options.visible = true
func _on_HorizontalFrames_value_changed(value : int) -> void:
spritesheet_horizontal = value
for child in texture_rect.get_node("HorizLines").get_children():
child.queue_free()
spritesheet_frame_value_changed(value, false)
func _on_VerticalFrames_value_changed(value : int) -> void:
spritesheet_vertical = value
for child in texture_rect.get_node("VerticalLines").get_children():
child.queue_free()
spritesheet_frame_value_changed(value, true)
func spritesheet_frame_value_changed(value : int, vertical : bool) -> void:
var image_size_y = texture_rect.rect_size.y
var image_size_x = texture_rect.rect_size.x
if image.get_size().x > image.get_size().y:
var scale_ratio = image.get_size().x / image_size_x
image_size_y = image.get_size().y / scale_ratio
else:
var scale_ratio = image.get_size().y / image_size_y
image_size_x = image.get_size().x / scale_ratio
var offset_x = (texture_rect.rect_size.x - image_size_x) / 2
var offset_y = (texture_rect.rect_size.y - image_size_y) / 2
if value > 1:
var line_distance
if vertical:
line_distance = image_size_y / value
else:
line_distance = image_size_x / value
for i in range(1, value):
var line_2d := Line2D.new()
line_2d.width = 1
line_2d.position = Vector2.ZERO
if vertical:
line_2d.add_point(Vector2(offset_x, i * line_distance + offset_y))
line_2d.add_point(Vector2(image_size_x + offset_x, i * line_distance + offset_y))
texture_rect.get_node("VerticalLines").add_child(line_2d)
else:
line_2d.add_point(Vector2(i * line_distance + offset_x, offset_y))
line_2d.add_point(Vector2(i * line_distance + offset_x, image_size_y + offset_y))
texture_rect.get_node("HorizLines").add_child(line_2d)
var frame_width = floor(image.get_size().x / spritesheet_horizontal)
var frame_height = floor(image.get_size().y / spritesheet_vertical)
frame_size_label.text = tr("Frame Size") + ": " + str(frame_width) + "×" + str(frame_height)
func _on_BrushTypeOption_item_selected(index : int) -> void:
brush_type = index
new_brush_name.visible = false
if brush_type == BrushTypes.RANDOM:
new_brush_name.visible = true
func add_brush() -> void:
image.convert(Image.FORMAT_RGBA8)
if brush_type == BrushTypes.FILE:
var file_name_ext : String = path.get_file()
file_name_ext = file_name_replace(file_name_ext, "Brushes")
var file_name : String = file_name_ext.get_basename()
Brushes.add_file_brush([image], file_name)
# Copy the image file into the "pixelorama/Brushes" directory
var location := "Brushes".plus_file(file_name_ext)
var dir = Directory.new()
dir.copy(path, Global.directory_module.xdg_data_home.plus_file(location))
elif brush_type == BrushTypes.PROJECT:
var file_name : String = path.get_file().get_basename()
Global.current_project.brushes.append(image)
Brushes.add_project_brush(image, file_name)
elif brush_type == BrushTypes.RANDOM:
var brush_name = new_brush_name.get_node("BrushNameLineEdit").text.to_lower()
if !brush_name.is_valid_filename():
return
var dir := Directory.new()
dir.open(Global.directory_module.xdg_data_home.plus_file("Brushes"))
if !dir.dir_exists(brush_name):
dir.make_dir(brush_name)
dir.open(Global.directory_module.xdg_data_home.plus_file("Brushes").plus_file(brush_name))
var random_brushes := []
dir.list_dir_begin()
var curr_file := dir.get_next()
while curr_file != "":
if curr_file.begins_with("%") and brush_name in curr_file:
random_brushes.append(curr_file)
curr_file = dir.get_next()
dir.list_dir_end()
var file_ext : String = path.get_file().get_extension()
var index : int = random_brushes.size() + 1
var file_name = "%" + brush_name + str(index) + "." + file_ext
var location := "Brushes".plus_file(brush_name).plus_file(file_name)
dir.copy(path, Global.directory_module.xdg_data_home.plus_file(location))
# Checks if the file already exists
# If it does, add a number to its name, for example
# "Brush_Name" will become "Brush_Name (2)", "Brush_Name (3)", etc.
func file_name_replace(name : String, folder : String) -> String:
var i := 1
var file_ext = name.get_extension()
var temp_name := name
var dir := Directory.new()
dir.open(Global.directory_module.xdg_data_home.plus_file(folder))
while dir.file_exists(temp_name):
i += 1
temp_name = name.get_basename() + " (%s)" % i
temp_name += "." + file_ext
name = temp_name
return name