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Pixelorama/src/UI/Dialogs/PreviewDialog.gd

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GDScript3
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extends ConfirmationDialog
enum ImageImportOptions {NEW_TAB, SPRITESHEET, NEW_FRAME, NEW_LAYER, PALETTE}
var path : String
var image : Image
var current_import_option : int = ImageImportOptions.NEW_TAB
var spritesheet_horizontal := 1
var spritesheet_vertical := 1
onready var texture_rect : TextureRect = $VBoxContainer/CenterContainer/TextureRect
onready var spritesheet_options = $VBoxContainer/HBoxContainer/SpritesheetOptions
func _on_PreviewDialog_about_to_show() -> void:
var img_texture := ImageTexture.new()
img_texture.create_from_image(image)
texture_rect.texture = img_texture
func _on_PreviewDialog_popup_hide() -> void:
queue_free()
func _on_PreviewDialog_confirmed() -> void:
if current_import_option == ImageImportOptions.NEW_TAB:
OpenSave.open_image_as_new_tab(path, image)
elif current_import_option == ImageImportOptions.SPRITESHEET:
OpenSave.open_image_as_spritesheet(path, image, spritesheet_horizontal, spritesheet_vertical)
func _on_ImportOption_item_selected(id : int) -> void:
current_import_option = id
if id == ImageImportOptions.SPRITESHEET:
spritesheet_options.visible = true
texture_rect.get_child(0).visible = true
texture_rect.get_child(1).visible = true
else:
spritesheet_options.visible = false
texture_rect.get_child(0).visible = false
texture_rect.get_child(1).visible = false
func _on_HorizontalFrames_value_changed(value) -> void:
spritesheet_horizontal = value
for child in texture_rect.get_node("HorizLines").get_children():
child.queue_free()
if value > 1:
var line_distance = texture_rect.rect_size.x / value
for i in range(1, value):
var line_2d := Line2D.new()
line_2d.width = 1
line_2d.position = Vector2.ZERO
line_2d.add_point(Vector2(i * line_distance, 0))
line_2d.add_point(Vector2(i * line_distance, texture_rect.rect_size.x))
texture_rect.get_node("HorizLines").add_child(line_2d)
func _on_VerticalFrames_value_changed(value) -> void:
spritesheet_vertical = value
for child in texture_rect.get_node("VerticalLines").get_children():
child.queue_free()
if value > 1:
var line_distance = texture_rect.rect_size.y / value
for i in range(1, value):
var line_2d := Line2D.new()
line_2d.width = 1
line_2d.position = Vector2.ZERO
line_2d.add_point(Vector2(0, i * line_distance))
line_2d.add_point(Vector2(texture_rect.rect_size.y, i * line_distance))
texture_rect.get_node("VerticalLines").add_child(line_2d)