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Pixelorama/src/UI/Dialogs/PreviewDialog.gd

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GDScript3
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extends ConfirmationDialog
enum ImageImportOptions {NEW_TAB, SPRITESHEET, NEW_FRAME, NEW_LAYER, PALETTE}
var path : String
var image : Image
var current_import_option : int = ImageImportOptions.NEW_TAB
var spritesheet_horizontal := 1
var spritesheet_vertical := 1
onready var texture_rect : TextureRect = $VBoxContainer/CenterContainer/TextureRect
onready var spritesheet_options = $VBoxContainer/HBoxContainer/SpritesheetOptions
func _on_PreviewDialog_about_to_show() -> void:
var img_texture := ImageTexture.new()
img_texture.create_from_image(image)
texture_rect.texture = img_texture
spritesheet_options.get_node("HorizontalFrames").max_value = min(spritesheet_options.get_node("HorizontalFrames").max_value, image.get_size().x)
spritesheet_options.get_node("VerticalFrames").max_value = min(spritesheet_options.get_node("VerticalFrames").max_value, image.get_size().y)
func _on_PreviewDialog_popup_hide() -> void:
queue_free()
# Call Global.dialog_open() only if it's the only preview dialog opened
for child in Global.control.get_children():
if child != self and "PreviewDialog" in child.name:
return
Global.dialog_open(false)
func _on_PreviewDialog_confirmed() -> void:
if current_import_option == ImageImportOptions.NEW_TAB:
OpenSave.open_image_as_new_tab(path, image)
elif current_import_option == ImageImportOptions.SPRITESHEET:
OpenSave.open_image_as_spritesheet(path, image, spritesheet_horizontal, spritesheet_vertical)
elif current_import_option == ImageImportOptions.PALETTE:
Global.palette_container.on_palette_import_file_selected(path)
func _on_ImportOption_item_selected(id : int) -> void:
current_import_option = id
if id == ImageImportOptions.SPRITESHEET:
spritesheet_options.visible = true
texture_rect.get_child(0).visible = true
texture_rect.get_child(1).visible = true
else:
spritesheet_options.visible = false
texture_rect.get_child(0).visible = false
texture_rect.get_child(1).visible = false
func _on_HorizontalFrames_value_changed(value) -> void:
spritesheet_horizontal = value
for child in texture_rect.get_node("HorizLines").get_children():
child.queue_free()
var image_size_y = texture_rect.rect_size.y
var image_size_x = texture_rect.rect_size.x
if image.get_size().x > image.get_size().y:
var scale_ratio = image.get_size().x / image_size_x
image_size_y = image.get_size().y / scale_ratio
else:
var scale_ratio = image.get_size().y / image_size_y
image_size_x = image.get_size().x / scale_ratio
var offset_x = (300 - image_size_x) / 2
var offset_y = (300 - image_size_y) / 2
if value > 1:
var line_distance = image_size_x / value
for i in range(1, value):
var line_2d := Line2D.new()
line_2d.width = 1
line_2d.position = Vector2.ZERO
line_2d.add_point(Vector2(i * line_distance + offset_x, offset_y))
line_2d.add_point(Vector2(i * line_distance + offset_x, image_size_y + offset_y))
texture_rect.get_node("HorizLines").add_child(line_2d)
func _on_VerticalFrames_value_changed(value) -> void:
spritesheet_vertical = value
for child in texture_rect.get_node("VerticalLines").get_children():
child.queue_free()
var image_size_y = texture_rect.rect_size.y
var image_size_x = texture_rect.rect_size.x
if image.get_size().x > image.get_size().y:
var scale_ratio = image.get_size().x / image_size_x
image_size_y = image.get_size().y / scale_ratio
else:
var scale_ratio = image.get_size().y / image_size_y
image_size_x = image.get_size().x / scale_ratio
var offset_x = (300 - image_size_x) / 2
var offset_y = (300 - image_size_y) / 2
if value > 1:
var line_distance = image_size_y / value
for i in range(1, value):
var line_2d := Line2D.new()
line_2d.width = 1
line_2d.position = Vector2.ZERO
line_2d.add_point(Vector2(offset_x, i * line_distance + offset_y))
line_2d.add_point(Vector2(image_size_x + offset_x, i * line_distance + offset_y))
texture_rect.get_node("VerticalLines").add_child(line_2d)