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Pixelorama/Scripts/Main.gd

806 lines
28 KiB
GDScript3
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extends Control
var current_save_path := ""
var current_export_path := ""
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var opensprite_file_selected := false
var view_menu : PopupMenu
var tools := []
var import_as_new_frame : CheckBox
var export_all_frames : CheckBox
var export_as_single_file : CheckBox
var export_vertical_spritesheet : CheckBox
var fps := 1.0
var animation_loop := 0 #0 is no loop, 1 is cycle loop, 2 is ping-pong loop
var animation_forward := true
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
OS.set_window_title("Pixelorama %s" % ProjectSettings.get_setting("application/config/Version"))
# Set a minimum window size to prevent UI elements from collapsing on each other.
# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
OS.set("min_window_size", Vector2(1024, 600))
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var file_menu_items := {
"New..." : KEY_MASK_CTRL + KEY_N,
"Open..." : KEY_MASK_CTRL + KEY_O,
"Save..." : KEY_MASK_CTRL + KEY_S,
"Save as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_S,
"Import..." : KEY_MASK_CTRL + KEY_I,
"Export..." : KEY_MASK_CTRL + KEY_E,
"Export as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_E,
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"Quit" : KEY_MASK_CTRL + KEY_Q
}
var edit_menu_items := {
"Undo" : KEY_MASK_CTRL + KEY_Z,
"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z,
"Scale Image" : 0,
"Crop Image" : 0,
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"Clear Selection" : 0,
"Flip Horizontal": KEY_MASK_SHIFT + KEY_H,
"Flip Vertical": KEY_MASK_SHIFT + KEY_V
}
var view_menu_items := {
"Tile Mode" : KEY_MASK_CTRL + KEY_T,
"Show Grid" : KEY_MASK_CTRL + KEY_G
}
var help_menu_items := {
"About Pixelorama" : 0
}
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var file_menu : PopupMenu = Global.file_menu.get_popup()
var edit_menu : PopupMenu = Global.edit_menu.get_popup()
view_menu = Global.view_menu.get_popup()
var help_menu : PopupMenu = Global.help_menu.get_popup()
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var i = 0
for item in file_menu_items.keys():
file_menu.add_item(item, i, file_menu_items[item])
i += 1
i = 0
for item in edit_menu_items.keys():
edit_menu.add_item(item, i, edit_menu_items[item])
i += 1
i = 0
for item in view_menu_items.keys():
view_menu.add_check_item(item, i, view_menu_items[item])
i += 1
i = 0
for item in help_menu_items.keys():
help_menu.add_item(item, i, help_menu_items[item])
i += 1
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file_menu.connect("id_pressed", self, "file_menu_id_pressed")
edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
view_menu.connect("id_pressed", self, "view_menu_id_pressed")
help_menu.connect("id_pressed", self, "help_menu_id_pressed")
var root = get_tree().get_root()
#Node, left mouse shortcut, right mouse shortcut
tools.append([Global.find_node_by_name(root, "Pencil"), "left_pencil_tool", "right_pencil_tool"])
tools.append([Global.find_node_by_name(root, "Eraser"), "left_eraser_tool", "right_eraser_tool"])
tools.append([Global.find_node_by_name(root, "Fill"), "left_fill_tool", "right_fill_tool"])
tools.append([Global.find_node_by_name(root, "PaintAllPixelsSameColor"), "left_paint_all_tool", "right_paint_all_tool"])
tools.append([Global.find_node_by_name(root, "LightenDarken"), "left_lightdark_tool", "right_lightdark_tool"])
tools.append([Global.find_node_by_name(root, "RectSelect"), "left_rectangle_select_tool", "right_rectangle_select_tool"])
for t in tools:
t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
#Options for Import
import_as_new_frame = CheckBox.new()
import_as_new_frame.text = "Import as new frame?"
$ImportSprites.get_vbox().add_child(import_as_new_frame)
#Options for Export
export_all_frames = CheckBox.new()
export_all_frames.text = "Export all frames?"
export_as_single_file = CheckBox.new()
export_as_single_file.text = "Export frames as a single file?"
export_vertical_spritesheet = CheckBox.new()
export_vertical_spritesheet.text = "Vertical spritesheet?"
$ExportSprites.get_vbox().add_child(export_all_frames)
$ExportSprites.get_vbox().add_child(export_as_single_file)
$ExportSprites.get_vbox().add_child(export_vertical_spritesheet)
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func _input(event):
for t in tools: #Handle tool shortcuts
if event.is_action_pressed(t[2]): #Shortcut for right button (with Alt)
_on_Tool_pressed(t[0], false, false)
elif event.is_action_pressed(t[1]): #Shortcut for left button
_on_Tool_pressed(t[0], false, true)
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func file_menu_id_pressed(id : int) -> void:
match id:
0: #New
$CreateNewImage.popup_centered()
Global.can_draw = false
1: #Open
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$OpenSprite.popup_centered()
Global.can_draw = false
opensprite_file_selected = false
2: #Save
if current_save_path == "":
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$SaveSprite.popup_centered()
Global.can_draw = false
else:
_on_SaveSprite_file_selected(current_save_path)
3: #Save as
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$SaveSprite.popup_centered()
Global.can_draw = false
4: #Import
$ImportSprites.popup_centered()
Global.can_draw = false
opensprite_file_selected = false
5: #Export
if current_export_path == "":
$ExportSprites.popup_centered()
Global.can_draw = false
else:
export_project()
6: #Export as
$ExportSprites.popup_centered()
Global.can_draw = false
7: #Quit
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get_tree().quit()
func edit_menu_id_pressed(id : int) -> void:
match id:
0: #Undo
Global.undo_redo.undo()
1: #Redo
Global.undo_redo.redo()
2: #Scale Image
$ScaleImage.popup_centered()
Global.can_draw = false
3: #Crop Image
#Use first layer as a starting rectangle
var used_rect : Rect2 = Global.canvas.layers[0][0].get_used_rect()
#However, if first layer is empty, loop through all layers until we find one that isn't
var i := 0
while(i < Global.canvas.layers.size() - 1 && Global.canvas.layers[i][0].get_used_rect() == Rect2(0, 0, 0, 0)):
i += 1
used_rect = Global.canvas.layers[i][0].get_used_rect()
#Merge all layers with content
for j in range(Global.canvas.layers.size() - 1, i, -1):
if Global.canvas.layers[j][0].get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = used_rect.merge(Global.canvas.layers[j][0].get_used_rect())
#If no layer has any content, just return
if used_rect == Rect2(0, 0, 0, 0):
return
var width := used_rect.size.x
var height := used_rect.size.y
Global.undos += 1
Global.undo_redo.create_action("Scale")
Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
#Loop through all the layers to crop them
for j in range(Global.canvas.layers.size() - 1, -1, -1):
var sprite : Image = Global.canvas.layers[j][0].get_rect(used_rect)
Global.undo_redo.add_do_property(Global.canvas.layers[j][0], "data", sprite.data)
Global.undo_redo.add_undo_property(Global.canvas.layers[j][0], "data", Global.canvas.layers[j][0].data)
Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
4: #Clear selection
Global.canvas.handle_undo("Rectangle Select")
Global.selection_rectangle.polygon[0] = Vector2.ZERO
Global.selection_rectangle.polygon[1] = Vector2.ZERO
Global.selection_rectangle.polygon[2] = Vector2.ZERO
Global.selection_rectangle.polygon[3] = Vector2.ZERO
Global.selected_pixels.clear()
Global.canvas.handle_redo("Rectangle Select")
5: # Flip Horizontal
var canvas : Canvas = Global.canvas
canvas.handle_undo("Draw")
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canvas.layers[canvas.current_layer_index][0].unlock()
canvas.layers[canvas.current_layer_index][0].flip_x()
canvas.layers[canvas.current_layer_index][0].lock()
canvas.handle_redo("Draw")
6: # Flip Vertical
var canvas : Canvas = Global.canvas
canvas.handle_undo("Draw")
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canvas.layers[canvas.current_layer_index][0].unlock()
canvas.layers[canvas.current_layer_index][0].flip_y()
canvas.layers[canvas.current_layer_index][0].lock()
canvas.handle_redo("Draw")
func view_menu_id_pressed(id : int) -> void:
match id:
0: #Tile mode
Global.tile_mode = !Global.tile_mode
view_menu.set_item_checked(0, Global.tile_mode)
1: #Show grid
Global.draw_grid = !Global.draw_grid
view_menu.set_item_checked(1, Global.draw_grid)
func help_menu_id_pressed(id : int) -> void:
match id:
0: #About Pixelorama
$AboutDialog.popup_centered()
Global.can_draw = false
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func _on_CreateNewImage_confirmed() -> void:
var width = $CreateNewImage/VBoxContainer/WidthCont/WidthValue.value
var height = $CreateNewImage/VBoxContainer/HeightCont/HeightValue.value
var fill_color : Color = $CreateNewImage/VBoxContainer/FillColor/FillColor.color
clear_canvases()
Global.canvas = load("res://Prefabs/Canvas.tscn").instance()
Global.canvas.size = Vector2(width, height).floor()
Global.canvas_parent.add_child(Global.canvas)
Global.canvases.append(Global.canvas)
Global.current_frame = 0
if fill_color.a > 0:
Global.canvas.layers[0][0].fill(fill_color)
Global.canvas.layers[0][0].lock()
Global.canvas.update_texture(0)
Global.remove_frame_button.disabled = true
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
Global.undo_redo.clear_history(false)
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func _on_OpenSprite_file_selected(path) -> void:
var file := File.new()
var err := file.open(path, File.READ)
if err == 0:
var current_version : String = ProjectSettings.get_setting("application/config/Version")
var version := file.get_line()
if current_version != version:
OS.alert("File is from an older version of Pixelorama, as such it might not work properly")
var frame := 0
var frame_line := file.get_line()
clear_canvases()
while frame_line == "--":
var canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance()
Global.canvas = canvas
var width := file.get_16()
var height := file.get_16()
var layer := 0
var layer_line := file.get_line()
while layer_line == "-":
var buffer := file.get_buffer(width * height * 4)
var image := Image.new()
image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer)
image.lock()
var tex := ImageTexture.new()
tex.create_from_image(image, 0)
canvas.layers.append([image, tex, "Layer %s" % layer, true])
layer_line = file.get_line()
layer += 1
canvas.size = Vector2(width, height)
Global.canvases.append(canvas)
canvas.frame = frame
Global.canvas_parent.add_child(canvas)
frame_line = file.get_line()
frame += 1
Global.current_frame = frame - 1
#Load tool options
Global.left_color_picker.color = file.get_var()
Global.right_color_picker.color = file.get_var()
Global.left_brush_size = file.get_8()
Global.left_brush_size_edit.value = Global.left_brush_size
Global.right_brush_size = file.get_8()
Global.right_brush_size_edit.value = Global.right_brush_size
var left_palette = file.get_var()
var right_palette = file.get_var()
for color in left_palette:
Global.left_color_picker.get_picker().add_preset(color)
for color in right_palette:
Global.right_color_picker.get_picker().add_preset(color)
#Load custom brushes
Global.custom_brushes.clear()
Global.remove_brush_buttons()
var brush_line := file.get_line()
while brush_line == "/":
var b_width := file.get_16()
var b_height := file.get_16()
var buffer := file.get_buffer(b_width * b_height * 4)
var image := Image.new()
image.create_from_data(b_width, b_height, false, Image.FORMAT_RGBA8, buffer)
Global.custom_brushes.append(image)
Global.create_brush_button(image)
brush_line = file.get_line()
Global.undo_redo.clear_history(false)
file.close()
func _on_SaveSprite_file_selected(path) -> void:
current_save_path = path
var file := File.new()
var err := file.open(path, File.WRITE)
if err == 0:
file.store_line(ProjectSettings.get_setting("application/config/Version"))
for canvas in Global.canvases:
file.store_line("--")
file.store_16(canvas.size.x)
file.store_16(canvas.size.y)
for layer in canvas.layers:
file.store_line("-")
file.store_buffer(layer[0].get_data())
file.store_line("END_LAYERS")
file.store_line("END_FRAMES")
#Save tool options
var left_color := Global.left_color_picker.color
var right_color := Global.right_color_picker.color
var left_brush_size := Global.left_brush_size
var right_brush_size := Global.right_brush_size
var left_palette := Global.left_color_picker.get_picker().get_presets()
var right_palette := Global.right_color_picker.get_picker().get_presets()
file.store_var(left_color)
file.store_var(right_color)
file.store_8(left_brush_size)
file.store_8(right_brush_size)
file.store_var(left_palette)
file.store_var(right_palette)
#Save custom brushes
for brush in Global.custom_brushes:
file.store_line("/")
file.store_16(brush.get_size().x)
file.store_16(brush.get_size().y)
file.store_buffer(brush.get_data())
file.store_line("END_BRUSHES")
file.close()
func _on_ImportSprites_files_selected(paths) -> void:
if !import_as_new_frame.pressed: #If we're not adding a new frame, delete the previous
clear_canvases()
#Find the biggest image and let it handle the camera zoom options
var max_size : Vector2
var biggest_canvas : Canvas
var i := Global.canvases.size()
for path in paths:
var image = Image.new()
var err = image.load(path)
if err == OK:
opensprite_file_selected = true
var canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance()
canvas.size = image.get_size()
image.convert(Image.FORMAT_RGBA8)
image.lock()
var tex := ImageTexture.new()
tex.create_from_image(image, 0)
#Store [Image, ImageTexture, Layer Name, Visibity boolean]
canvas.layers.append([image, tex, "Layer 0", true])
canvas.frame = i
Global.canvas_parent.add_child(canvas)
Global.canvases.append(canvas)
canvas.visible = false
if path == paths[0]: #If it's the first file
max_size = canvas.size
biggest_canvas = canvas
else:
if canvas.size > max_size:
biggest_canvas = canvas
else:
OS.alert("Can't load file")
i += 1
Global.current_frame = i - 1
Global.canvas = Global.canvases[Global.canvases.size() - 1]
Global.canvas.visible = true
Global.handle_layer_order_buttons()
biggest_canvas.camera_zoom()
if i > 1:
Global.remove_frame_button.disabled = false
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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else:
Global.remove_frame_button.disabled = true
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
Global.undo_redo.clear_history(false)
func clear_canvases() -> void:
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for child in Global.vbox_layer_container.get_children():
if child is PanelContainer:
child.queue_free()
for child in Global.frame_container.get_children():
child.queue_free()
for child in Global.canvas_parent.get_children():
if child is Canvas:
child.queue_free()
Global.canvases.clear()
func _on_ExportSprites_file_selected(path : String) -> void:
current_export_path = path
export_project()
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func export_project() -> void:
if export_all_frames.pressed:
if !export_as_single_file.pressed:
var i := 1
for canvas in Global.canvases:
var path := "%s_%s" % [current_export_path, str(i)]
path = path.replace(".png", "")
path = "%s.png" % path
save_sprite(canvas, path)
i += 1
else:
save_spritesheet()
else:
save_sprite(Global.canvas, current_export_path)
func save_sprite(canvas : Canvas, path : String) -> void:
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var whole_image := Image.new()
whole_image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
for layer in canvas.layers:
whole_image.blend_rect(layer[0], Rect2(canvas.position, canvas.size), Vector2.ZERO)
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layer[0].lock()
var err = whole_image.save_png(path)
if err != OK:
OS.alert("Can't save file")
func save_spritesheet() -> void:
var width
var height
if export_vertical_spritesheet.pressed: #Vertical spritesheet
width = Global.canvas.size.x
height = 0
for canvas in Global.canvases:
height += canvas.size.y
if canvas.size.x > width:
width = canvas.size.x
else: #Horizontal spritesheet
width = 0
height = Global.canvas.size.y
for canvas in Global.canvases:
width += canvas.size.x
if canvas.size.y > height:
height = canvas.size.y
var whole_image := Image.new()
whole_image.create(width, height, false, Image.FORMAT_RGBA8)
var dst := Vector2.ZERO
for canvas in Global.canvases:
for layer in canvas.layers:
whole_image.blend_rect(layer[0], Rect2(canvas.position, canvas.size), dst)
layer[0].lock()
if export_vertical_spritesheet.pressed:
dst += Vector2(0, canvas.size.y)
else:
dst += Vector2(canvas.size.x, 0)
var err = whole_image.save_png(current_export_path)
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if err != OK:
OS.alert("Can't save file")
func _on_ImportSprites_popup_hide() -> void:
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if !opensprite_file_selected:
Global.can_draw = true
func _on_ViewportContainer_mouse_entered() -> void:
Global.has_focus = true
func _on_ViewportContainer_mouse_exited() -> void:
Global.has_focus = false
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func _can_draw_true() -> void:
Global.can_draw = true
func _can_draw_false() -> void:
Global.can_draw = false
func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void:
var current_action := tool_pressed.name
if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left):
Global.current_left_tool = current_action
Global.left_indicator.get_parent().remove_child(Global.left_indicator)
tool_pressed.add_child(Global.left_indicator)
elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left):
Global.current_right_tool = current_action
Global.right_indicator.get_parent().remove_child(Global.right_indicator)
tool_pressed.add_child(Global.right_indicator)
func _on_ScaleImage_confirmed() -> void:
var width = $ScaleImage/VBoxContainer/WidthCont/WidthValue.value
var height = $ScaleImage/VBoxContainer/HeightCont/HeightValue.value
var interpolation = $ScaleImage/VBoxContainer/InterpolationContainer/InterpolationType.selected
Global.undos += 1
Global.undo_redo.create_action("Scale")
Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
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for i in range(Global.canvas.layers.size() - 1, -1, -1):
var sprite : Image = Global.canvas.layers[i][1].get_data()
sprite.resize(width, height, interpolation)
Global.undo_redo.add_do_property(Global.canvas.layers[i][0], "data", sprite.data)
Global.undo_redo.add_undo_property(Global.canvas.layers[i][0], "data", Global.canvas.layers[i][0].data)
Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
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func add_layer(is_new := true) -> void:
var new_layer := Image.new()
if is_new:
new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
else: #clone layer
new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0])
new_layer.lock()
var new_layer_tex := ImageTexture.new()
new_layer_tex.create_from_image(new_layer, 0)
Global.canvas.layers.append([new_layer, new_layer_tex, null, true])
Global.canvas.generate_layer_panels()
func _on_AddLayerButton_pressed() -> void:
add_layer()
func _on_RemoveLayerButton_pressed() -> void:
Global.canvas.layers.remove(Global.canvas.current_layer_index)
Global.canvas.generate_layer_panels()
func _on_MoveUpLayer_pressed() -> void:
change_layer_order(1)
func _on_MoveDownLayer_pressed() -> void:
change_layer_order(-1)
func change_layer_order(rate : int) -> void:
var change = Global.canvas.current_layer_index + rate
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var temp = Global.canvas.layers[Global.canvas.current_layer_index]
Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change]
Global.canvas.layers[change] = temp
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Global.canvas.generate_layer_panels()
Global.canvas.current_layer_index = change
Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection()
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func _on_CloneLayer_pressed() -> void:
add_layer(false)
func _on_MergeLayer_pressed() -> void:
var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
Global.canvas.layers[Global.canvas.current_layer_index - 1][0].blend_rect(selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
Global.canvas.layers[Global.canvas.current_layer_index - 1][0].lock()
Global.canvas.update_texture(Global.canvas.current_layer_index - 1)
_on_RemoveLayerButton_pressed()
func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void:
Global.left_square_indicator_visible = button_pressed
func _on_RightIndicatorCheckbox_toggled(button_pressed) -> void:
Global.right_square_indicator_visible = button_pressed
func _on_LeftBrushSizeEdit_value_changed(value) -> void:
var new_size = int(value)
Global.left_brush_size = new_size
update_left_custom_brush()
func _on_RightBrushSizeEdit_value_changed(value) -> void:
var new_size = int(value)
Global.right_brush_size = new_size
update_right_custom_brush()
func _on_AddFrame_pressed() -> void:
var canvas = load("res://Prefabs/Canvas.tscn").instance()
canvas.size = Global.canvas.size
canvas.frame = Global.canvases.size()
for canvas in Global.canvases:
canvas.visible = false
Global.canvases.append(canvas)
Global.current_frame = Global.canvases.size() - 1
Global.canvas = canvas
Global.canvas_parent.add_child(canvas)
Global.remove_frame_button.disabled = false
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
Global.move_left_frame_button.disabled = false
Global.move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
func _on_RemoveFrame_pressed() -> void:
Global.canvas.frame_button.queue_free()
Global.canvas.queue_free()
Global.canvases.remove(Global.current_frame)
for canvas in Global.canvases:
if canvas.frame > Global.current_frame:
canvas.frame -= 1
canvas.frame_button.get_node("FrameButton").frame = canvas.frame
canvas.frame_button.get_node("FrameID").text = str(canvas.frame + 1)
if Global.current_frame > 0:
Global.current_frame -= 1
if len(Global.canvases) == 1:
Global.remove_frame_button.disabled = true
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
Global.canvas = Global.canvases[Global.current_frame]
Global.canvas.visible = true
Global.canvas.generate_layer_panels()
Global.handle_layer_order_buttons()
func _on_CloneFrame_pressed() -> void:
var canvas = load("res://Prefabs/Canvas.tscn").instance()
canvas.size = Global.canvas.size
#canvas.layers = Global.canvas.layers.duplicate(true)
for layer in Global.canvas.layers:
var sprite := Image.new()
sprite.copy_from(layer[0])
sprite.lock()
var tex := ImageTexture.new()
tex.create_from_image(sprite, 0)
canvas.layers.append([sprite, tex, layer[2], layer[3]])
canvas.frame = Global.canvases.size()
for canvas in Global.canvases:
canvas.visible = false
Global.canvases.append(canvas)
Global.current_frame = Global.canvases.size() - 1
Global.canvas = canvas
Global.canvas_parent.add_child(canvas)
Global.remove_frame_button.disabled = false
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
Global.move_left_frame_button.disabled = false
Global.move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
func _on_MoveFrameLeft_pressed() -> void:
change_frame_order(-1)
func _on_MoveFrameRight_pressed() -> void:
change_frame_order(1)
func change_frame_order(rate : int) -> void:
var frame_button = Global.frame_container.get_node("Frame_%s" % Global.current_frame)
var change = Global.current_frame + rate
var temp = Global.canvases[Global.current_frame]
Global.canvases[Global.current_frame] = Global.canvases[change]
Global.canvases[change] = temp
#Clear frame button names first, to avoid duplicates like two Frame_0s
for canvas in Global.canvases:
canvas.frame_button.name = "frame"
for canvas in Global.canvases:
canvas.frame = Global.canvases.find(canvas)
canvas.frame_button.name = "Frame_%s" % canvas.frame
canvas.frame_button.get_node("FrameButton").frame = canvas.frame
canvas.frame_button.get_node("FrameID").text = str(canvas.frame + 1)
Global.current_frame = change
Global.frame_container.move_child(frame_button, Global.current_frame)
Global.canvas_parent.move_child(Global.canvas, Global.current_frame)
#Global.canvas.generate_layer_panels()
Global.handle_layer_order_buttons()
func _on_LoopAnim_pressed() -> void:
match Global.loop_animation_button.text:
"No":
#Make it loop
animation_loop = 1
Global.loop_animation_button.text = "Cycle"
"Cycle":
#Make it ping-pong
animation_loop = 2
Global.loop_animation_button.text = "Ping-Pong"
"Ping-Pong":
#Make it stop
animation_loop = 0
Global.loop_animation_button.text = "No"
func _on_PlayForward_toggled(button_pressed) -> void:
Global.play_backwards.pressed = false
Global.play_backwards.text = "Play Backwards"
if button_pressed:
Global.play_forward.text = "Stop"
$AnimationTimer.wait_time = 1 / fps
$AnimationTimer.start()
animation_forward = true
else:
Global.play_forward.text = "Play Forward"
$AnimationTimer.stop()
func _on_PlayBackwards_toggled(button_pressed) -> void:
Global.play_forward.pressed = false
Global.play_forward.text = "Play Forward"
if button_pressed:
Global.play_backwards.text = "Stop"
$AnimationTimer.wait_time = 1 / fps
$AnimationTimer.start()
animation_forward = false
else:
Global.play_backwards.text = "Play Backwards"
$AnimationTimer.stop()
func _on_AnimationTimer_timeout() -> void:
if animation_forward:
if Global.current_frame < Global.canvases.size() - 1:
Global.current_frame += 1
else:
match animation_loop:
0: #No loop
Global.play_forward.pressed = false
Global.play_forward.text = "Play Forward"
Global.play_backwards.pressed = false
Global.play_backwards.text = "Play Backwards"
$AnimationTimer.stop()
1: #Cycle loop
Global.current_frame = 0
2: #Ping pong loop
animation_forward = false
_on_AnimationTimer_timeout()
else:
if Global.current_frame > 0:
Global.current_frame -= 1
else:
match animation_loop:
0: #No loop
Global.play_backwards.pressed = false
Global.play_backwards.text = "Play Backwards"
Global.play_forward.pressed = false
Global.play_forward.text = "Play Forward"
$AnimationTimer.stop()
1: #Cycle loop
Global.current_frame = Global.canvases.size() - 1
2: #Ping pong loop
animation_forward = true
_on_AnimationTimer_timeout()
Global.change_frame()
func _on_FPSValue_value_changed(value) -> void:
fps = float(value)
$AnimationTimer.wait_time = 1 / fps
func _on_PastOnionSkinning_value_changed(value) -> void:
Global.onion_skinning_past_rate = int(value)
func _on_FutureOnionSkinning_value_changed(value) -> void:
Global.onion_skinning_future_rate = int(value)
func _on_BlueRedMode_toggled(button_pressed) -> void:
Global.onion_skinning_blue_red = button_pressed
func _on_SplitScreenButton_toggled(button_pressed) -> void:
if button_pressed:
Global.split_screen_button.text = ">"
Global.viewport_separator.visible = true
Global.second_viewport.visible = true
else:
Global.split_screen_button.text = "<"
Global.viewport_separator.visible = false
Global.second_viewport.visible = false
# warning-ignore:unused_argument
func _on_LeftColorPickerButton_color_changed(color : Color) -> void:
update_left_custom_brush()
# warning-ignore:unused_argument
func _on_RightColorPickerButton_color_changed(color : Color) -> void:
update_right_custom_brush()
# warning-ignore:unused_argument
func _on_LeftInterpolateFactor_value_changed(value : float) -> void:
update_left_custom_brush()
# warning-ignore:unused_argument
func _on_RightInterpolateFactor_value_changed(value : float) -> void:
update_right_custom_brush()
func update_left_custom_brush() -> void:
Global.update_left_custom_brush()
func update_right_custom_brush() -> void:
Global.update_right_custom_brush()
func _on_LeftHorizontalMirroring_toggled(button_pressed) -> void:
Global.left_horizontal_mirror = button_pressed
func _on_LeftVerticalMirroring_toggled(button_pressed) -> void:
Global.left_vertical_mirror = button_pressed
func _on_RightHorizontalMirroring_toggled(button_pressed) -> void:
Global.right_horizontal_mirror = button_pressed
func _on_RightVerticalMirroring_toggled(button_pressed) -> void:
Global.right_vertical_mirror = button_pressed