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Pixelorama/src/UI/Dialogs/PreviewDialog.gd

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GDScript3
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extends ConfirmationDialog
enum ImageImportOptions {
NEW_TAB,
SPRITESHEET_TAB,
SPRITESHEET_LAYER,
NEW_FRAME,
REPLACE_FRAME,
NEW_LAYER,
PALETTE,
BRUSH,
PATTERN
}
enum BrushTypes { FILE, PROJECT, RANDOM }
var path: String
var image: Image
var current_import_option: int = ImageImportOptions.NEW_TAB
var spritesheet_horizontal := 1
var spritesheet_vertical := 1
var brush_type: int = BrushTypes.FILE
var opened_once = false
var is_master: bool = false
var hiding: bool = false
onready var texture_rect: TextureRect = $VBoxContainer/CenterContainer/TextureRect
onready var image_size_label: Label = $VBoxContainer/SizeContainer/ImageSizeLabel
onready var frame_size_label: Label = $VBoxContainer/SizeContainer/FrameSizeLabel
onready var spritesheet_tab_options = $VBoxContainer/HBoxContainer/SpritesheetTabOptions
onready var spritesheet_lay_opt = $VBoxContainer/HBoxContainer/SpritesheetLayerOptions
onready var new_frame_options = $VBoxContainer/HBoxContainer/NewFrameOptions
onready var replace_frame_options = $VBoxContainer/HBoxContainer/ReplaceFrameOptions
onready var new_layer_options = $VBoxContainer/HBoxContainer/NewLayerOptions
onready var new_brush_options = $VBoxContainer/HBoxContainer/NewBrushOptions
onready var new_brush_name = $VBoxContainer/HBoxContainer/NewBrushOptions/BrushName
onready var import_options: OptionButton = $VBoxContainer/HBoxContainer/ImportOption
onready var apply_all: CheckBox = $VBoxContainer/ApplyAll
func _on_PreviewDialog_about_to_show() -> void:
if opened_once:
return
opened_once = true
# # order as in ImageImportOptions enum
import_options.add_item("New project")
import_options.add_item("Spritesheet (new project)")
import_options.add_item("Spritesheet (new layer)")
import_options.add_item("New frame")
import_options.add_item("Replace frame")
import_options.add_item("New layer")
import_options.add_item("New palette")
import_options.add_item("New brush")
import_options.add_item("New pattern")
var img_texture := ImageTexture.new()
img_texture.create_from_image(image, 0)
texture_rect.texture = img_texture
spritesheet_tab_options.get_node("HorizontalFrames").max_value = min(
spritesheet_tab_options.get_node("HorizontalFrames").max_value, image.get_size().x
)
spritesheet_tab_options.get_node("VerticalFrames").max_value = min(
spritesheet_tab_options.get_node("VerticalFrames").max_value, image.get_size().y
)
image_size_label.text = (
tr("Image Size")
+ ": "
+ str(image.get_size().x)
+ "×"
+ str(image.get_size().y)
)
frame_size_label.text = (
tr("Frame Size")
+ ": "
+ str(image.get_size().x)
+ "×"
+ str(image.get_size().y)
)
if OpenSave.preview_dialogs.size() > 1:
apply_all.visible = true
func _on_PreviewDialog_popup_hide() -> void:
if hiding: # if the popup is hiding because of master
return
elif is_master: # if the master is closed then close others too
for child in Global.control.get_children():
if "PreviewDialog" in child.name:
OpenSave.preview_dialogs.erase(child)
child.queue_free()
else: # dialogs being closed separately
OpenSave.preview_dialogs.erase(self)
queue_free()
# Call Global.dialog_open() only if it's the only preview dialog opened
if OpenSave.preview_dialogs.size() != 0:
return
Global.dialog_open(false)
func _on_PreviewDialog_confirmed() -> void:
if is_master: # if the master is confirmed then confirm others too
is_master = false
synchronize()
for child in Global.control.get_children():
if "PreviewDialog" in child.name:
child.emit_signal("confirmed")
else:
if current_import_option == ImageImportOptions.NEW_TAB:
OpenSave.open_image_as_new_tab(path, image)
elif current_import_option == ImageImportOptions.SPRITESHEET_TAB:
OpenSave.open_image_as_spritesheet_tab(
path, image, spritesheet_horizontal, spritesheet_vertical
)
elif current_import_option == ImageImportOptions.SPRITESHEET_LAYER:
var frame_index: int = spritesheet_lay_opt.get_node("AtFrameSpinbox").value - 1
OpenSave.open_image_as_spritesheet_layer(
path,
image,
path.get_basename().get_file(),
spritesheet_horizontal,
spritesheet_vertical,
frame_index
)
elif current_import_option == ImageImportOptions.NEW_FRAME:
var layer_index: int = new_frame_options.get_node("AtLayerSpinbox").value
OpenSave.open_image_as_new_frame(image, layer_index)
elif current_import_option == ImageImportOptions.REPLACE_FRAME:
var layer_index: int = replace_frame_options.get_node("AtLayerSpinbox").value
var frame_index: int = replace_frame_options.get_node("AtFrameSpinbox").value - 1
OpenSave.open_image_at_frame(image, layer_index, frame_index)
elif current_import_option == ImageImportOptions.NEW_LAYER:
var frame_index: int = new_layer_options.get_node("AtFrameSpinbox").value - 1
OpenSave.open_image_as_new_layer(image, path.get_basename().get_file(), frame_index)
elif current_import_option == ImageImportOptions.PALETTE:
Palettes.import_palette_from_path(path)
elif current_import_option == ImageImportOptions.BRUSH:
add_brush()
elif current_import_option == ImageImportOptions.PATTERN:
var file_name_ext: String = path.get_file()
file_name_ext = file_name_replace(file_name_ext, "Patterns")
var file_name: String = file_name_ext.get_basename()
image.convert(Image.FORMAT_RGBA8)
Global.patterns_popup.add(image, file_name)
# Copy the image file into the "pixelorama/Patterns" directory
var location := "Patterns".plus_file(file_name_ext)
var dir = Directory.new()
dir.copy(path, Global.directory_module.xdg_data_home.plus_file(location))
func _on_ApplyAll_toggled(pressed) -> void:
is_master = pressed
# below 4 (and the last) line is needed for correct popup placement
var old_rect = get_rect()
disconnect("popup_hide", self, "_on_PreviewDialog_popup_hide")
hide()
connect("popup_hide", self, "_on_PreviewDialog_popup_hide")
for child in Global.control.get_children():
if child != self and "PreviewDialog" in child.name:
child.hiding = pressed
if pressed:
child.hide()
synchronize()
else:
child.popup_centered()
popup(old_rect) # needed for correct popup_order
func synchronize() -> void:
for child in Global.control.get_children():
if child != self and "PreviewDialog" in child.name:
var dialog = child
#sync modes
var id = current_import_option
dialog.import_options.select(id)
dialog.import_options.emit_signal("item_selected", id)
#sync properties (if any)
if (
id == ImageImportOptions.SPRITESHEET_TAB
or id == ImageImportOptions.SPRITESHEET_LAYER
):
dialog.spritesheet_tab_options.get_node("HorizontalFrames").value = min(
spritesheet_tab_options.get_node("HorizontalFrames").value, image.get_size().x
)
dialog.spritesheet_tab_options.get_node("VerticalFrames").value = min(
spritesheet_tab_options.get_node("VerticalFrames").value, image.get_size().y
)
if id == ImageImportOptions.SPRITESHEET_LAYER:
dialog.spritesheet_lay_opt.get_node("AtFrameSpinbox").value = (spritesheet_lay_opt.get_node(
"AtFrameSpinbox"
).value)
elif id == ImageImportOptions.NEW_FRAME:
dialog.new_frame_options.get_node("AtLayerSpinbox").value = (new_frame_options.get_node(
"AtLayerSpinbox"
).value)
elif id == ImageImportOptions.REPLACE_FRAME:
dialog.replace_frame_options.get_node("AtLayerSpinbox").value = (replace_frame_options.get_node(
"AtLayerSpinbox"
).value)
dialog.replace_frame_options.get_node("AtFrameSpinbox").value = (replace_frame_options.get_node(
"AtFrameSpinbox"
).value)
elif id == ImageImportOptions.NEW_LAYER:
dialog.new_layer_options.get_node("AtFrameSpinbox").value = (new_layer_options.get_node(
"AtFrameSpinbox"
).value)
elif id == ImageImportOptions.BRUSH:
var type = new_brush_options.get_node("BrushTypeOption").selected
dialog.new_brush_options.get_node("BrushTypeOption").select(type)
dialog.new_brush_options.get_node("BrushTypeOption").emit_signal(
"item_selected", type
)
func _on_ImportOption_item_selected(id: int) -> void:
current_import_option = id
frame_size_label.visible = false
spritesheet_tab_options.visible = false
spritesheet_lay_opt.visible = false
new_frame_options.visible = false
replace_frame_options.visible = false
new_layer_options.visible = false
new_brush_options.visible = false
texture_rect.get_child(0).visible = false
texture_rect.get_child(1).visible = false
rect_size.x = 550
if id == ImageImportOptions.SPRITESHEET_TAB:
frame_size_label.visible = true
spritesheet_tab_options.visible = true
texture_rect.get_child(0).visible = true
texture_rect.get_child(1).visible = true
rect_size.x = spritesheet_tab_options.rect_size.x
elif id == ImageImportOptions.SPRITESHEET_LAYER:
frame_size_label.visible = true
spritesheet_tab_options.visible = true
spritesheet_lay_opt.visible = true
texture_rect.get_child(0).visible = true
texture_rect.get_child(1).visible = true
rect_size.x = spritesheet_lay_opt.rect_size.x
elif id == ImageImportOptions.NEW_FRAME:
new_frame_options.visible = true
new_frame_options.get_node("AtLayerSpinbox").max_value = (
Global.current_project.layers.size()
- 1
)
elif id == ImageImportOptions.REPLACE_FRAME:
replace_frame_options.visible = true
replace_frame_options.get_node("AtLayerSpinbox").max_value = (
Global.current_project.layers.size()
- 1
)
var at_frame_spinbox: SpinBox = replace_frame_options.get_node("AtFrameSpinbox")
at_frame_spinbox.max_value = Global.current_project.frames.size()
elif id == ImageImportOptions.NEW_LAYER:
new_layer_options.visible = true
new_layer_options.get_node("AtFrameSpinbox").max_value = Global.current_project.frames.size()
elif id == ImageImportOptions.BRUSH:
new_brush_options.visible = true
func _on_HorizontalFrames_value_changed(value: int) -> void:
spritesheet_horizontal = value
for child in texture_rect.get_node("HorizLines").get_children():
child.queue_free()
spritesheet_frame_value_changed(value, false)
func _on_VerticalFrames_value_changed(value: int) -> void:
spritesheet_vertical = value
for child in texture_rect.get_node("VerticalLines").get_children():
child.queue_free()
spritesheet_frame_value_changed(value, true)
func spritesheet_frame_value_changed(value: int, vertical: bool) -> void:
var image_size_y = texture_rect.rect_size.y
var image_size_x = texture_rect.rect_size.x
if image.get_size().x > image.get_size().y:
var scale_ratio = image.get_size().x / image_size_x
image_size_y = image.get_size().y / scale_ratio
else:
var scale_ratio = image.get_size().y / image_size_y
image_size_x = image.get_size().x / scale_ratio
var offset_x = (texture_rect.rect_size.x - image_size_x) / 2
var offset_y = (texture_rect.rect_size.y - image_size_y) / 2
if value > 1:
var line_distance
if vertical:
line_distance = image_size_y / value
else:
line_distance = image_size_x / value
for i in range(1, value):
var line_2d := Line2D.new()
line_2d.width = 1
line_2d.position = Vector2.ZERO
if vertical:
line_2d.add_point(Vector2(offset_x, i * line_distance + offset_y))
line_2d.add_point(Vector2(image_size_x + offset_x, i * line_distance + offset_y))
texture_rect.get_node("VerticalLines").add_child(line_2d)
else:
line_2d.add_point(Vector2(i * line_distance + offset_x, offset_y))
line_2d.add_point(Vector2(i * line_distance + offset_x, image_size_y + offset_y))
texture_rect.get_node("HorizLines").add_child(line_2d)
var frame_width = floor(image.get_size().x / spritesheet_horizontal)
var frame_height = floor(image.get_size().y / spritesheet_vertical)
frame_size_label.text = tr("Frame Size") + ": " + str(frame_width) + "×" + str(frame_height)
func _on_BrushTypeOption_item_selected(index: int) -> void:
brush_type = index
new_brush_name.visible = false
if brush_type == BrushTypes.RANDOM:
new_brush_name.visible = true
func add_brush() -> void:
image.convert(Image.FORMAT_RGBA8)
if brush_type == BrushTypes.FILE:
var file_name_ext: String = path.get_file()
file_name_ext = file_name_replace(file_name_ext, "Brushes")
var file_name: String = file_name_ext.get_basename()
Brushes.add_file_brush([image], file_name)
# Copy the image file into the "pixelorama/Brushes" directory
var location := "Brushes".plus_file(file_name_ext)
var dir = Directory.new()
dir.copy(path, Global.directory_module.xdg_data_home.plus_file(location))
elif brush_type == BrushTypes.PROJECT:
var file_name: String = path.get_file().get_basename()
Global.current_project.brushes.append(image)
Brushes.add_project_brush(image, file_name)
elif brush_type == BrushTypes.RANDOM:
var brush_name = new_brush_name.get_node("BrushNameLineEdit").text.to_lower()
if !brush_name.is_valid_filename():
return
var dir := Directory.new()
dir.open(Global.directory_module.xdg_data_home.plus_file("Brushes"))
if !dir.dir_exists(brush_name):
dir.make_dir(brush_name)
dir.open(Global.directory_module.xdg_data_home.plus_file("Brushes").plus_file(brush_name))
var random_brushes := []
dir.list_dir_begin()
var curr_file := dir.get_next()
while curr_file != "":
if curr_file.begins_with("~") and brush_name in curr_file:
random_brushes.append(curr_file)
curr_file = dir.get_next()
dir.list_dir_end()
var file_ext: String = path.get_file().get_extension()
var index: int = random_brushes.size() + 1
var file_name = "~" + brush_name + str(index) + "." + file_ext
var location := "Brushes".plus_file(brush_name).plus_file(file_name)
dir.copy(path, Global.directory_module.xdg_data_home.plus_file(location))
# Checks if the file already exists
# If it does, add a number to its name, for example
# "Brush_Name" will become "Brush_Name (2)", "Brush_Name (3)", etc.
func file_name_replace(name: String, folder: String) -> String:
var i := 1
var file_ext = name.get_extension()
var temp_name := name
var dir := Directory.new()
dir.open(Global.directory_module.xdg_data_home.plus_file(folder))
while dir.file_exists(temp_name):
i += 1
temp_name = name.get_basename() + " (%s)" % i
temp_name += "." + file_ext
name = temp_name
return name