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Pixelorama/src/UI/Dialogs/ImageEffects/GradientDialog.gd
OverloadedOrama f121c39ddc Put checker backgrounds to almost all image effect dialog previews
Also made them inherit ImageEffect, resulting in much less and cleaner code. Only RotateImage remains. Partially addresses #206.
2020-08-25 19:49:18 +03:00

77 lines
2.8 KiB
GDScript

extends ImageEffect
onready var color1 : ColorPickerButton = $VBoxContainer/OptionsContainer/ColorsContainer/ColorPickerButton
onready var color2 : ColorPickerButton = $VBoxContainer/OptionsContainer/ColorsContainer/ColorPickerButton2
onready var steps : SpinBox = $VBoxContainer/OptionsContainer/StepSpinBox
onready var direction : OptionButton = $VBoxContainer/OptionsContainer/DirectionOptionButton
func _ready() -> void:
color1.get_picker().presets_visible = false
color2.get_picker().presets_visible = false
func set_nodes() -> void:
preview = $VBoxContainer/Preview
selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
func update_preview() -> void:
preview_image.copy_from(current_cel)
DrawingAlgos.generate_gradient(preview_image, [color1.color, color2.color], steps.value, direction.selected, pixels)
preview_texture.create_from_image(preview_image, 0)
preview.texture = preview_texture
func _on_ColorPickerButton_color_changed(_color : Color) -> void:
update_preview()
func _on_ColorPickerButton2_color_changed(_color : Color) -> void:
update_preview()
func _on_StepSpinBox_value_changed(_value : int) -> void:
update_preview()
func _on_DirectionOptionButton_item_selected(_index : int) -> void:
update_preview()
func _confirmed() -> void:
if affect == CEL:
Global.canvas.handle_undo("Draw")
DrawingAlgos.generate_gradient(current_cel, [color1.color, color2.color], steps.value, direction.selected, pixels)
Global.canvas.handle_redo("Draw")
elif affect == FRAME:
Global.canvas.handle_undo("Draw", Global.current_project, -1)
for cel in Global.current_project.frames[Global.current_project.current_frame].cels:
DrawingAlgos.generate_gradient(cel.image, [color1.color, color2.color], steps.value, direction.selected, pixels)
Global.canvas.handle_redo("Draw", Global.current_project, -1)
elif affect == ALL_FRAMES:
Global.canvas.handle_undo("Draw", Global.current_project, -1, -1)
for frame in Global.current_project.frames:
for cel in frame.cels:
DrawingAlgos.generate_gradient(cel.image, [color1.color, color2.color], steps.value, direction.selected, pixels)
Global.canvas.handle_redo("Draw", Global.current_project, -1, -1)
elif affect == ALL_PROJECTS:
for project in Global.projects:
var _pixels := []
if selection_checkbox.pressed:
_pixels = project.selected_pixels.duplicate()
else:
for x in project.size.x:
for y in project.size.y:
_pixels.append(Vector2(x, y))
Global.canvas.handle_undo("Draw", project, -1, -1)
for frame in project.frames:
for cel in frame.cels:
DrawingAlgos.generate_gradient(cel.image, [color1.color, color2.color], steps.value, direction.selected, _pixels)
Global.canvas.handle_redo("Draw", project, -1, -1)