extends ImageEffect onready var color1 : ColorPickerButton = $VBoxContainer/OptionsContainer/ColorsContainer/ColorPickerButton onready var color2 : ColorPickerButton = $VBoxContainer/OptionsContainer/ColorsContainer/ColorPickerButton2 onready var steps : SpinBox = $VBoxContainer/OptionsContainer/StepSpinBox onready var direction : OptionButton = $VBoxContainer/OptionsContainer/DirectionOptionButton func _ready() -> void: color1.get_picker().presets_visible = false color2.get_picker().presets_visible = false func set_nodes() -> void: preview = $VBoxContainer/Preview selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton func update_preview() -> void: preview_image.copy_from(current_cel) DrawingAlgos.generate_gradient(preview_image, [color1.color, color2.color], steps.value, direction.selected, pixels) preview_texture.create_from_image(preview_image, 0) preview.texture = preview_texture func _on_ColorPickerButton_color_changed(_color : Color) -> void: update_preview() func _on_ColorPickerButton2_color_changed(_color : Color) -> void: update_preview() func _on_StepSpinBox_value_changed(_value : int) -> void: update_preview() func _on_DirectionOptionButton_item_selected(_index : int) -> void: update_preview() func _confirmed() -> void: if affect == CEL: Global.canvas.handle_undo("Draw") DrawingAlgos.generate_gradient(current_cel, [color1.color, color2.color], steps.value, direction.selected, pixels) Global.canvas.handle_redo("Draw") elif affect == FRAME: Global.canvas.handle_undo("Draw", Global.current_project, -1) for cel in Global.current_project.frames[Global.current_project.current_frame].cels: DrawingAlgos.generate_gradient(cel.image, [color1.color, color2.color], steps.value, direction.selected, pixels) Global.canvas.handle_redo("Draw", Global.current_project, -1) elif affect == ALL_FRAMES: Global.canvas.handle_undo("Draw", Global.current_project, -1, -1) for frame in Global.current_project.frames: for cel in frame.cels: DrawingAlgos.generate_gradient(cel.image, [color1.color, color2.color], steps.value, direction.selected, pixels) Global.canvas.handle_redo("Draw", Global.current_project, -1, -1) elif affect == ALL_PROJECTS: for project in Global.projects: var _pixels := [] if selection_checkbox.pressed: _pixels = project.selected_pixels.duplicate() else: for x in project.size.x: for y in project.size.y: _pixels.append(Vector2(x, y)) Global.canvas.handle_undo("Draw", project, -1, -1) for frame in project.frames: for cel in frame.cels: DrawingAlgos.generate_gradient(cel.image, [color1.color, color2.color], steps.value, direction.selected, _pixels) Global.canvas.handle_redo("Draw", project, -1, -1)