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Pixelorama/src/UI/Canvas/CurrentFrameDrawer.gd
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00

10 lines
415 B
GDScript

extends Node2D
func _draw() -> void:
var current_cels: Array = Global.current_project.frames[Global.current_project.current_frame].cels
for i in range(Global.current_project.layers.size()):
if Global.current_project.layers[i].visible and current_cels[i].opacity > 0:
var modulate_color := Color(1, 1, 1, current_cels[i].opacity)
draw_texture(current_cels[i].image_texture, Vector2.ZERO, modulate_color)