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Author SHA1 Message Date
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00
kleonc 92a22fe9bc
Fix tiling opacity by drawing currently visible frame to a separate Viewport (#417)
- Now the current frame is drawn to a separate Viewport (with transparent background) taking into account only per layer opacity,
- Tiling is drawn by drawing current frame's ViewportTexture with tile mode opacity applied (using premultiply alpha blending).

Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-04 09:30:15 -08:00