mirror of
https://github.com/Orama-Interactive/Pixelorama.git
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195 lines
7 KiB
GDScript
195 lines
7 KiB
GDScript
extends Button
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enum { PROPERTIES, REMOVE, CLONE, MOVE_LEFT, MOVE_RIGHT, REVERSE, CENTER }
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var frame := 0
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@onready var popup_menu: PopupMenu = $PopupMenu
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@onready var frame_properties: ConfirmationDialog = Global.control.find_child("FrameProperties")
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func _ready() -> void:
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custom_minimum_size.x = Global.animation_timeline.cel_size
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text = str(frame + 1)
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pressed.connect(_button_pressed)
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mouse_entered.connect(_update_tooltip)
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func _update_tooltip() -> void:
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var duration := Global.current_project.frames[frame].duration
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var duration_sec := duration * (1.0 / Global.current_project.fps)
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var duration_str := str(duration_sec)
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if "." in duration_str: # If its a decimal value
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duration_str = "%.2f" % duration_sec # Up to 2 decimal places
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tooltip_text = "%s: %sx (%s sec)" % [tr("Duration"), str(duration), duration_str]
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func _button_pressed() -> void:
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if Input.is_action_just_released("left_mouse"):
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Global.canvas.selection.transform_content_confirm()
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var prev_curr_frame := Global.current_project.current_frame
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if Input.is_action_pressed("shift"):
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var frame_diff_sign := signi(frame - prev_curr_frame)
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if frame_diff_sign == 0:
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frame_diff_sign = 1
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for i in range(prev_curr_frame, frame + frame_diff_sign, frame_diff_sign):
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for j in range(0, Global.current_project.layers.size()):
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var frame_layer := [i, j]
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if !Global.current_project.selected_cels.has(frame_layer):
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Global.current_project.selected_cels.append(frame_layer)
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elif Input.is_action_pressed("ctrl"):
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for j in range(0, Global.current_project.layers.size()):
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var frame_layer := [frame, j]
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if !Global.current_project.selected_cels.has(frame_layer):
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Global.current_project.selected_cels.append(frame_layer)
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else: # If the button is pressed without Shift or Control
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Global.current_project.selected_cels.clear()
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var frame_layer := [frame, Global.current_project.current_layer]
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if !Global.current_project.selected_cels.has(frame_layer):
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Global.current_project.selected_cels.append(frame_layer)
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Global.current_project.change_cel(frame, -1)
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elif Input.is_action_just_released("right_mouse"):
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if Global.current_project.frames.size() == 1:
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popup_menu.set_item_disabled(REMOVE, true)
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popup_menu.set_item_disabled(MOVE_LEFT, true)
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popup_menu.set_item_disabled(MOVE_RIGHT, true)
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popup_menu.set_item_disabled(REVERSE, true)
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else:
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popup_menu.set_item_disabled(REMOVE, false)
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if Global.current_project.selected_cels.size() > 1:
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popup_menu.set_item_disabled(REVERSE, false)
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else:
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popup_menu.set_item_disabled(REVERSE, true)
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if frame > 0:
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popup_menu.set_item_disabled(MOVE_LEFT, false)
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if frame < Global.current_project.frames.size() - 1:
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popup_menu.set_item_disabled(MOVE_RIGHT, false)
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popup_menu.popup(Rect2(get_global_mouse_position(), Vector2.ONE))
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button_pressed = !button_pressed
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elif Input.is_action_just_released("middle_mouse"):
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button_pressed = !button_pressed
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Global.animation_timeline.delete_frames(_get_frame_indices())
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else: # An example of this would be Space
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button_pressed = !button_pressed
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func _on_PopupMenu_id_pressed(id: int) -> void:
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var indices := _get_frame_indices()
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match id:
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REMOVE:
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Global.animation_timeline.delete_frames(indices)
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CLONE:
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Global.animation_timeline.copy_frames(indices)
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MOVE_LEFT:
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change_frame_order(-1)
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MOVE_RIGHT:
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change_frame_order(1)
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PROPERTIES:
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frame_properties.frame_indices = indices
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frame_properties.popup_centered()
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Global.dialog_open(true)
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REVERSE:
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Global.animation_timeline.reverse_frames(indices)
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CENTER:
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DrawingAlgos.center(indices)
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func change_frame_order(rate: int) -> void:
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var change := frame + rate
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var project := Global.current_project
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project.undo_redo.create_action("Change Frame Order")
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project.undo_redo.add_do_method(project.move_frame.bind(frame, change))
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project.undo_redo.add_undo_method(project.move_frame.bind(change, frame))
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if project.current_frame == frame:
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project.undo_redo.add_do_method(project.change_cel.bind(change))
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else:
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project.undo_redo.add_do_method(project.change_cel.bind(project.current_frame))
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project.undo_redo.add_undo_method(project.change_cel.bind(project.current_frame))
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project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
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project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
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project.undo_redo.commit_action()
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func _get_drag_data(_position: Vector2) -> Variant:
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var button := Button.new()
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button.size = size
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button.theme = Global.control.theme
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button.text = text
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set_drag_preview(button)
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return ["Frame", frame]
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func _can_drop_data(_pos: Vector2, data) -> bool:
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if typeof(data) == TYPE_ARRAY:
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if data[0] == "Frame":
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if data[1] != frame: # Can't move to same frame
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var region: Rect2
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if Input.is_action_pressed("ctrl"): # Swap frames
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region = get_global_rect()
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else: # Move frames
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if _get_region_rect(0, 0.5).has_point(get_global_mouse_position()):
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region = _get_region_rect(-0.125, 0.125)
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region.position.x -= 2 # Container spacing
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else:
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region = _get_region_rect(0.875, 1.125)
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region.position.x += 2 # Container spacing
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Global.animation_timeline.drag_highlight.global_position = region.position
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Global.animation_timeline.drag_highlight.size = region.size
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Global.animation_timeline.drag_highlight.visible = true
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return true
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Global.animation_timeline.drag_highlight.visible = false
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return false
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func _drop_data(_pos: Vector2, data) -> void:
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var drop_frame: int = data[1]
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var project := Global.current_project
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project.undo_redo.create_action("Change Frame Order")
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if Input.is_action_pressed("ctrl"): # Swap frames
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project.undo_redo.add_do_method(project.swap_frame.bind(frame, drop_frame))
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project.undo_redo.add_undo_method(project.swap_frame.bind(frame, drop_frame))
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else: # Move frames
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var to_frame: int
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if _get_region_rect(0, 0.5).has_point(get_global_mouse_position()): # Left
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to_frame = frame
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else: # Right
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to_frame = frame + 1
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if drop_frame < frame:
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to_frame -= 1
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project.undo_redo.add_do_method(project.move_frame.bind(drop_frame, to_frame))
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project.undo_redo.add_undo_method(project.move_frame.bind(to_frame, drop_frame))
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if project.current_frame == drop_frame:
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project.undo_redo.add_do_method(project.change_cel.bind(frame))
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else:
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project.undo_redo.add_do_method(project.change_cel.bind(project.current_frame))
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project.undo_redo.add_undo_method(project.change_cel.bind(project.current_frame))
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project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
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project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
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project.undo_redo.commit_action()
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func _get_region_rect(x_begin: float, x_end: float) -> Rect2:
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var rect := get_global_rect()
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rect.position.x += rect.size.x * x_begin
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rect.size.x *= x_end - x_begin
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return rect
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func _get_frame_indices() -> Array:
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var indices := []
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for cel in Global.current_project.selected_cels:
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var f: int = cel[0]
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if not f in indices:
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indices.append(f)
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indices.sort()
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if not frame in indices:
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indices = [frame]
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return indices
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