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Pixelorama/Scripts/Dialogs
OverloadedOrama d917eb06de Updated fix for #53 to only work on 3.1.x
As of 3.2.x, the fix has been implemented to Godot itself. See https://github.com/godotengine/godot/pull/34654
2020-01-01 15:00:46 +02:00
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AboutDialog.gd Made About & Preferences update translations every time you open them 2020-01-01 01:27:34 +02:00
CreateNewImage.gd Import as new frame on ImportSprites dialog now ticked on by default 2019-12-30 04:06:37 +02:00
ExportSprites.gd Fixed issue on exporting spritesheet 2019-12-30 00:50:58 +02:00
ImportSprites.gd Added new strings to be translated 2019-12-31 20:10:10 +02:00
OutlineDialog.gd Choose how many rows or columns when exporting spritesheet 2019-12-30 00:24:37 +02:00
PreferencesDialog.gd Updated fix for #53 to only work on 3.1.x 2020-01-01 15:00:46 +02:00
ScaleImage.gd Choose how many rows or columns when exporting spritesheet 2019-12-30 00:24:37 +02:00
SplashDialog.gd Added new strings to be translated 2019-12-31 20:10:10 +02:00