mirror of
https://github.com/Orama-Interactive/Pixelorama.git
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76 lines
2.1 KiB
GDScript
76 lines
2.1 KiB
GDScript
extends Line2D
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enum Types { VERTICAL, HORIZONTAL }
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const INPUT_WIDTH := 4
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@export var type := 0
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var track_mouse := true
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var _texture := preload("res://assets/graphics/dotted_line.png")
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func _ready() -> void:
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# Add a subtle difference to the normal guide color by mixing in some green
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default_color = Global.guide_color.lerp(Color(0.2, 0.92, 0.2), .6)
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texture = _texture
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texture_repeat = CanvasItem.TEXTURE_REPEAT_ENABLED
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texture_mode = Line2D.LINE_TEXTURE_TILE
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await get_tree().process_frame
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await get_tree().process_frame
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width = 2.0 / Global.camera.zoom.x
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draw_guide_line()
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func draw_guide_line() -> void:
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if type == Types.HORIZONTAL:
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points[0] = Vector2(-19999, 0)
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points[1] = Vector2(19999, 0)
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else:
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points[0] = Vector2(0, 19999)
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points[1] = Vector2(0, -19999)
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func _input(event: InputEvent) -> void:
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if !Global.show_mouse_guides or !Global.can_draw:
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visible = false
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return
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visible = true
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if event is InputEventMouseMotion:
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var mouse_point := get_local_mouse_position().snapped(Vector2(0.5, 0.5))
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var project_size := Global.current_project.size
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if Rect2(Vector2.ZERO, project_size).has_point(mouse_point):
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visible = true
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else:
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visible = false
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return
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if type == Types.HORIZONTAL:
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points[0].y = mouse_point.y
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points[1].y = mouse_point.y
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else:
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points[0].x = mouse_point.x
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points[1].x = mouse_point.x
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queue_redraw()
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func _draw() -> void:
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width = 2.0 / Global.camera.zoom.x
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var viewport_size := get_viewport_rect().size
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var zoom := Global.camera.zoom
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# An array of the points that make up the corners of the viewport
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var viewport_poly := PackedVector2Array(
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[Vector2.ZERO, Vector2(viewport_size.x, 0), viewport_size, Vector2(0, viewport_size.y)]
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)
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# Adjusting viewport_poly to take into account the camera offset, zoom, and rotation
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for p in range(viewport_poly.size()):
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viewport_poly[p] = (
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viewport_poly[p].rotated(Global.camera.rotation) * zoom
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+ Vector2(
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(
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Global.camera.offset.x
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- (viewport_size.rotated(Global.camera.rotation).x / 2) / zoom.x
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),
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(
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Global.camera.offset.y
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- (viewport_size.rotated(Global.camera.rotation).y / 2) / zoom.y
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)
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)
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)
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