mirror of
https://github.com/Orama-Interactive/Pixelorama.git
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602 lines
18 KiB
GDScript
602 lines
18 KiB
GDScript
# gdlint: ignore=max-public-methods
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extends Node
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# Presets for creating a new palette
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enum NewPalettePresetType {
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EMPTY = 0, FROM_CURRENT_PALETTE = 1, FROM_CURRENT_SPRITE = 2, FROM_CURRENT_SELECTION = 3
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}
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# Color options when user creates a new palette from current sprite or selection
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enum GetColorsFrom { CURRENT_FRAME = 0, CURRENT_CEL = 1, ALL_FRAMES = 2 }
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const DEFAULT_PALETTE_NAME := "Default"
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var palettes_write_path := Global.home_data_directory.path_join("Palettes")
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# All available palettes
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var palettes := {}
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# Currently displayed palette
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var current_palette: Palette = null
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# Indexes of colors that are selected in palette
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# by left and right mouse button
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var left_selected_color := -1
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var right_selected_color := -1
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func _ready() -> void:
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_load_palettes()
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func get_palettes() -> Dictionary:
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return palettes
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func get_current_palette() -> Palette:
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return current_palette
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func does_palette_exist(palette_name: String) -> bool:
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for palette_path in palettes.keys():
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var file_name = palette_path.get_basename().get_file()
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var stripped_palette_name = Palette.strip_unvalid_characters(palette_name)
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if file_name == stripped_palette_name:
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return true
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return false
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func select_palette(palette_path: String) -> void:
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current_palette = palettes.get(palette_path)
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_clear_selected_colors()
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Global.config_cache.set_value("data", "last_palette", current_palette.name)
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func is_any_palette_selected() -> bool:
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if self.current_palette:
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return true
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return false
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func _current_palette_save() -> String:
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var save_path := ""
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if current_palette:
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save_path = _save_palette(self.current_palette)
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return save_path
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func _ensure_palette_directory_exists() -> void:
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var dir := DirAccess.open(Global.home_data_directory)
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if is_instance_valid(dir) and not dir.dir_exists(palettes_write_path):
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dir.make_dir(palettes_write_path)
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func _save_palette(palette: Palette) -> String:
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_ensure_palette_directory_exists()
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# Save old resource name and set new resource name
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var old_resource_name := palette.resource_name
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palette.set_resource_name(palette.name)
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# If resource name changed remove the old palette file
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if old_resource_name != palette.resource_name:
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var old_palette := palettes_write_path.path_join(old_resource_name) + ".tres"
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_delete_palette(old_palette)
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# Save palette
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var save_path := palettes_write_path.path_join(palette.resource_name) + ".tres"
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palette.resource_path = save_path
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var err := ResourceSaver.save(palette, save_path)
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if err != OK:
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Global.notification_label("Failed to save palette")
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return save_path
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func create_new_palette(
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preset: int,
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palette_name: String,
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comment: String,
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width: int,
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height: int,
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add_alpha_colors: bool,
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get_colors_from: int
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) -> void:
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_check_palette_settings_values(palette_name, width, height)
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match preset:
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NewPalettePresetType.EMPTY:
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_create_new_empty_palette(palette_name, comment, width, height)
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NewPalettePresetType.FROM_CURRENT_PALETTE:
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_create_new_palette_from_current_palette(palette_name, comment)
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NewPalettePresetType.FROM_CURRENT_SPRITE:
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_create_new_palette_from_current_sprite(
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palette_name, comment, width, height, add_alpha_colors, get_colors_from
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)
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NewPalettePresetType.FROM_CURRENT_SELECTION:
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_create_new_palette_from_current_selection(
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palette_name, comment, width, height, add_alpha_colors, get_colors_from
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)
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func _create_new_empty_palette(
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palette_name: String, comment: String, width: int, height: int
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) -> void:
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var new_palette: Palette = Palette.new(palette_name, width, height, comment)
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var palette_path := _save_palette(new_palette)
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palettes[palette_path] = new_palette
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select_palette(palette_path)
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func _create_new_palette_from_current_palette(palette_name: String, comment: String) -> void:
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if !current_palette:
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return
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var new_palette := current_palette.duplicate() as Palette
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new_palette.name = palette_name
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new_palette.comment = comment
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new_palette.set_resource_name(palette_name)
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var palette_path := _save_palette(new_palette)
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palettes[palette_path] = new_palette
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select_palette(palette_path)
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func _create_new_palette_from_current_selection(
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palette_name: String,
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comment: String,
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width: int,
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height: int,
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add_alpha_colors: bool,
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get_colors_from: int
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):
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var new_palette := Palette.new(palette_name, width, height, comment)
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var current_project := Global.current_project
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var pixels: Array[Vector2i] = []
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for x in current_project.size.x:
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for y in current_project.size.y:
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var pos := Vector2i(x, y)
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if current_project.selection_map.is_pixel_selected(pos):
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pixels.append(pos)
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_fill_new_palette_with_colors(pixels, new_palette, add_alpha_colors, get_colors_from)
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func _create_new_palette_from_current_sprite(
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palette_name: String,
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comment: String,
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width: int,
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height: int,
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add_alpha_colors: bool,
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get_colors_from: int
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):
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var new_palette := Palette.new(palette_name, width, height, comment)
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var current_project := Global.current_project
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var pixels: Array[Vector2i] = []
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for x in current_project.size.x:
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for y in current_project.size.y:
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pixels.append(Vector2i(x, y))
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_fill_new_palette_with_colors(pixels, new_palette, add_alpha_colors, get_colors_from)
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func _fill_new_palette_with_colors(
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pixels: Array[Vector2i], new_palette: Palette, add_alpha_colors: bool, get_colors_from: int
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):
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var current_project := Global.current_project
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var cels: Array[BaseCel] = []
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match get_colors_from:
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GetColorsFrom.CURRENT_CEL:
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for cel_index in current_project.selected_cels:
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var cel := current_project.frames[cel_index[0]].cels[cel_index[1]]
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cels.append(cel)
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GetColorsFrom.CURRENT_FRAME:
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for cel in current_project.frames[current_project.current_frame].cels:
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cels.append(cel)
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GetColorsFrom.ALL_FRAMES:
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for frame in current_project.frames:
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for cel in frame.cels:
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cels.append(cel)
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for cel in cels:
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var cel_image := Image.new()
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cel_image.copy_from(cel.get_image())
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if cel_image.is_invisible():
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continue
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for i in pixels:
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var color := cel_image.get_pixelv(i)
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if color.a > 0:
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if not add_alpha_colors:
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color.a = 1
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if not new_palette.has_theme_color(color):
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new_palette.add_color(color)
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var palette_path := _save_palette(new_palette)
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palettes[palette_path] = new_palette
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select_palette(palette_path)
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func current_palette_edit(palette_name: String, comment: String, width: int, height: int) -> void:
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_check_palette_settings_values(palette_name, width, height)
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current_palette.edit(palette_name, width, height, comment)
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var palette_path := _current_palette_save()
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palettes[palette_path] = current_palette
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func _delete_palette(path: String, permanent := true) -> void:
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if permanent:
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DirAccess.remove_absolute(path)
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else:
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OS.move_to_trash(path)
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palettes.erase(path)
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func current_palete_delete(permanent := true) -> void:
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_delete_palette(current_palette.resource_path, permanent)
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if palettes.size() > 0:
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select_palette(palettes.keys()[0])
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else:
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current_palette = null
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func current_palette_add_color(mouse_button: int, start_index: int = 0) -> void:
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if (
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not current_palette.is_full()
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and (mouse_button == MOUSE_BUTTON_LEFT or mouse_button == MOUSE_BUTTON_RIGHT)
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):
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# Get color on left or right tool
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var color := Tools.get_assigned_color(mouse_button)
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current_palette.add_color(color, start_index)
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_current_palette_save()
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func current_palette_get_color(index: int) -> Color:
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return current_palette.get_color(index)
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func current_palette_set_color(index: int, color: Color) -> void:
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current_palette.set_color(index, color)
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_current_palette_save()
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func current_palette_delete_color(index: int) -> void:
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current_palette.remove_color(index)
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_current_palette_save()
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func current_palette_swap_colors(source_index: int, target_index: int) -> void:
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current_palette.swap_colors(source_index, target_index)
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_select_color(MOUSE_BUTTON_LEFT, target_index)
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_current_palette_save()
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func current_palette_copy_colors(from: int, to: int) -> void:
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current_palette.copy_colors(from, to)
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_current_palette_save()
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func current_palette_insert_color(from: int, to: int) -> void:
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var from_color = current_palette.colors[from]
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current_palette.remove_color(from)
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current_palette.insert_color(to, from_color.color)
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_current_palette_save()
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func current_palette_get_selected_color_index(mouse_button: int) -> int:
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match mouse_button:
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MOUSE_BUTTON_LEFT:
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return left_selected_color
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MOUSE_BUTTON_RIGHT:
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return right_selected_color
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_:
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return -1
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func current_palette_select_color(mouse_button: int, index: int) -> void:
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var color := current_palette_get_color(index)
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if color == null:
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return
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match mouse_button:
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MOUSE_BUTTON_LEFT:
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Tools.assign_color(color, mouse_button)
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MOUSE_BUTTON_RIGHT:
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Tools.assign_color(color, mouse_button)
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_select_color(mouse_button, index)
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func _select_color(mouse_button: int, index: int) -> void:
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match mouse_button:
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MOUSE_BUTTON_LEFT:
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left_selected_color = index
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MOUSE_BUTTON_RIGHT:
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right_selected_color = index
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func _clear_selected_colors() -> void:
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left_selected_color = -1
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right_selected_color = -1
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func current_palette_is_empty() -> bool:
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return current_palette.is_empty()
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func current_palette_is_full() -> bool:
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return current_palette.is_full()
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func _check_palette_settings_values(palette_name: String, width: int, height: int) -> bool:
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# Just in case. These values should be not allowed in gui.
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if palette_name.length() <= 0 or width <= 0 or height <= 0:
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printerr("Palette width, height and name length must be greater than 0!")
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return false
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return true
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func _load_palettes() -> void:
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_ensure_palette_directory_exists()
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var search_locations := Global.path_join_array(Global.data_directories, "Palettes")
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var priority_ordered_files := _get_palette_priority_file_map(search_locations)
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# Iterate backwards, so any palettes defined in default files
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# get overwritten by those of the same name in user files
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search_locations.reverse()
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priority_ordered_files.reverse()
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var default_palette_name = Global.config_cache.get_value(
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"data", "last_palette", DEFAULT_PALETTE_NAME
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)
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for i in range(search_locations.size()):
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# If palette is not in palettes write path - make its copy in the write path
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var make_copy := false
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if search_locations[i] != palettes_write_path:
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make_copy = true
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var base_directory := search_locations[i]
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var palette_files: Array = priority_ordered_files[i]
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for file_name in palette_files:
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var palette := load(base_directory.path_join(file_name)) as Palette
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if palette:
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if make_copy:
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_save_palette(palette) # Makes a copy of the palette
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palette.resource_name = palette.resource_path.get_file().trim_suffix(".tres")
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# On Windows for some reason paths can contain "res://" in front of them which breaks saving
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palette.resource_path = palette.resource_path.trim_prefix("res://")
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palettes[palette.resource_path] = palette
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# Store index of the default palette
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if palette.name == default_palette_name:
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select_palette(palette.resource_path)
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if not current_palette && palettes.size() > 0:
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select_palette(palettes.keys()[0])
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# This returns an array of arrays, with priorities.
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# In particular, it takes an array of paths to look for
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# arrays in, in order of file and palette override priority
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# such that the files in the first directory override the
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# second, third, etc. ^.^
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# It returns an array of arrays, where each output array
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# corresponds to the given input array at the same index, and
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# contains the (relative to the given directory) palette files
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# to load, excluding all ones already existing in higher-priority
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# directories. nya
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# in particular, this also means you can run backwards on the result
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# so that palettes with the given palette name in the higher priority
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# directories override those set in lower priority directories :)
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func _get_palette_priority_file_map(looking_paths: Array) -> Array:
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var final_list := []
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# Holds pattern files already found
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var working_file_set: Dictionary = {}
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for search_directory in looking_paths:
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var to_add_files := []
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var files = _get_palette_files(search_directory)
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# files to check
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for maybe_to_add in files:
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if not maybe_to_add in working_file_set:
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to_add_files.append(maybe_to_add)
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working_file_set[maybe_to_add] = true
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final_list.append(to_add_files)
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return final_list
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# Get the palette files in a single directory.
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# if it does not exist, return []
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func _get_palette_files(path: String) -> Array:
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var dir := DirAccess.open(path)
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var results := []
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if not is_instance_valid(dir) or not dir.dir_exists(path):
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return []
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dir.list_dir_begin()
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while true:
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var file_name := dir.get_next()
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if file_name == "":
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break
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elif (
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(not file_name.begins_with("."))
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&& file_name.to_lower().ends_with("tres")
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&& not dir.current_is_dir()
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):
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results.append(file_name)
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dir.list_dir_end()
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return results
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# Locate the highest priority palette by the given relative filename
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# If none is found in the directories, then do nothing and return null
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func _get_best_palette_file_location(looking_paths: Array, fname: String): # -> String:
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var priority_fmap: Array = _get_palette_priority_file_map(looking_paths)
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for i in range(looking_paths.size()):
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var base_path: String = looking_paths[i]
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var the_files: Array = priority_fmap[i]
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if the_files.has(fname):
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return base_path.path_join(fname)
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return null
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func import_palette_from_path(path: String) -> void:
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if does_palette_exist(path.get_basename().get_file()):
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# If there is a palette with same name ignore import for now
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return
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var palette: Palette = null
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match path.to_lower().get_extension():
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"gpl":
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if FileAccess.file_exists(path):
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var text := FileAccess.open(path, FileAccess.READ).get_as_text()
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palette = _import_gpl(path, text)
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"pal":
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if FileAccess.file_exists(path):
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var text := FileAccess.open(path, FileAccess.READ).get_as_text()
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palette = _import_pal_palette(path, text)
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"png", "bmp", "hdr", "jpg", "jpeg", "svg", "tga", "webp":
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var image := Image.new()
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var err := image.load(path)
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if !err:
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palette = _import_image_palette(path, image)
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"json":
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if FileAccess.file_exists(path):
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var text := FileAccess.open(path, FileAccess.READ).get_as_text()
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palette = _import_json_palette(text)
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import_palette(palette, path.get_file())
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func import_palette(palette: Palette, file_name: String) -> void:
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if does_palette_exist(file_name.get_basename()):
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# If there is a palette with same name ignore import for now
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return
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if palette:
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var palette_path := _save_palette(palette)
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palettes[palette_path] = palette
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select_palette(palette_path)
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Global.palette_panel.setup_palettes_selector()
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Global.palette_panel.select_palette(palette_path)
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else:
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Global.error_dialog.set_text(
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tr("Can't load file '%s'.\nThis is not a valid palette file.") % [file_name]
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)
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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func _import_gpl(path: String, text: String) -> Palette:
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# Refer to app/core/gimppalette-load.c of the GIMP for the "living spec"
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var result: Palette = null
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var lines := text.split("\n")
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var line_number := 0
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var palette_name := path.get_basename().get_file()
|
|
var comments := ""
|
|
var colors := PackedColorArray()
|
|
|
|
for line in lines:
|
|
# Check if valid Gimp Palette Library file
|
|
if line_number == 0:
|
|
if not "GIMP Palette" in line:
|
|
return result
|
|
|
|
# Comments
|
|
if line.begins_with("#"):
|
|
comments += line.trim_prefix("#") + "\n"
|
|
# Some programs output palette name in a comment for old format
|
|
if line.begins_with("#Palette Name: "):
|
|
palette_name = line.replace("#Palette Name: ", "")
|
|
elif line.begins_with("Name: "):
|
|
palette_name = line.replace("Name: ", "")
|
|
elif line.begins_with("Columns: "):
|
|
# Number of colors in this palette. Unnecessary and often wrong
|
|
continue
|
|
elif line_number > 0 && line.length() >= 9:
|
|
line = line.replace("\t", " ")
|
|
var color_data: PackedStringArray = line.split(" ", false, 4)
|
|
var red: float = color_data[0].to_float() / 255.0
|
|
var green: float = color_data[1].to_float() / 255.0
|
|
var blue: float = color_data[2].to_float() / 255.0
|
|
var color := Color(red, green, blue)
|
|
if color_data.size() >= 4:
|
|
# Ignore color name for now - result.add_color(color, color_data[3])
|
|
colors.append(color)
|
|
#
|
|
else:
|
|
colors.append(color)
|
|
line_number += 1
|
|
|
|
if line_number > 0:
|
|
var height := ceili(colors.size() / 8.0)
|
|
result = Palette.new(palette_name, 8, height, comments)
|
|
for color in colors:
|
|
result.add_color(color)
|
|
|
|
return result
|
|
|
|
|
|
func _import_pal_palette(path: String, text: String) -> Palette:
|
|
var result: Palette = null
|
|
var colors := PackedColorArray()
|
|
var lines := text.split("\n")
|
|
|
|
if not "JASC-PAL" in lines[0] or not "0100" in lines[1]:
|
|
return result
|
|
|
|
var num_colors := int(lines[2])
|
|
|
|
for i in range(3, num_colors + 3):
|
|
var color_data = lines[i].split(" ")
|
|
var red: float = color_data[0].to_float() / 255.0
|
|
var green: float = color_data[1].to_float() / 255.0
|
|
var blue: float = color_data[2].to_float() / 255.0
|
|
|
|
var color := Color(red, green, blue)
|
|
colors.append(color)
|
|
|
|
var height := ceili(colors.size() / 8.0)
|
|
result = Palette.new(path.get_basename().get_file(), 8, height)
|
|
for color in colors:
|
|
result.add_color(color)
|
|
return result
|
|
|
|
|
|
func _import_image_palette(path: String, image: Image) -> Palette:
|
|
var colors := []
|
|
var height := image.get_height()
|
|
var width := image.get_width()
|
|
|
|
# Iterate all pixels and store unique colors to palette
|
|
for y in range(0, height):
|
|
for x in range(0, width):
|
|
var color := image.get_pixel(x, y)
|
|
if !colors.has(color):
|
|
colors.append(color)
|
|
|
|
var palette_height := ceili(colors.size() / 8.0)
|
|
var result: Palette = Palette.new(path.get_basename().get_file(), 8, palette_height)
|
|
for color in colors:
|
|
result.add_color(color)
|
|
|
|
return result
|
|
|
|
|
|
## Import of deprecated older json palette format
|
|
func _import_json_palette(text: String) -> Palette:
|
|
var result := Palette.new()
|
|
var test_json_conv := JSON.new()
|
|
test_json_conv.parse(text)
|
|
var result_json = test_json_conv.get_data()
|
|
|
|
if result_json.error != OK: # If parse has errors
|
|
printerr("JSON palette import error")
|
|
printerr("Error: ", result_json.error)
|
|
printerr("Error Line: ", result_json.error_line)
|
|
printerr("Error String: ", result_json.error_string)
|
|
result = null
|
|
else: # If parse OK
|
|
var data = result_json.result
|
|
if data.has("name"): # If data is 'valid' palette file
|
|
result.name = data.name
|
|
if data.has("comments"):
|
|
result.comment = data.comments
|
|
if data.has("colors"):
|
|
for color_data in data.colors:
|
|
var color := Color(color_data.data)
|
|
result.add_color(color)
|
|
|
|
return result
|