2022-02-16 16:23:32 +00:00
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# gdlint: ignore=max-public-methods
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2021-04-16 18:09:03 +00:00
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extends Node
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# Presets for creating a new palette
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enum NewPalettePresetType {
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Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
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EMPTY = 0, FROM_CURRENT_PALETTE = 1, FROM_CURRENT_SPRITE = 2, FROM_CURRENT_SELECTION = 3
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2021-04-16 18:09:03 +00:00
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}
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# Color options when user creates a new palette from current sprite or selection
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2021-11-25 12:48:30 +00:00
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enum GetColorsFrom { CURRENT_FRAME = 0, CURRENT_CEL = 1, ALL_FRAMES = 2 }
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2021-04-16 18:09:03 +00:00
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Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
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const DEFAULT_PALETTE_NAME := "Default"
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var palettes_write_path := Global.home_data_directory.path_join("Palettes")
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2021-04-16 18:09:03 +00:00
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# All available palettes
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var palettes := {}
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# Currently displayed palette
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Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var current_palette: Palette = null
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
# Indexes of colors that are selected in palette
|
|
|
|
# by left and right mouse button
|
|
|
|
var left_selected_color := -1
|
|
|
|
var right_selected_color := -1
|
|
|
|
|
|
|
|
|
|
|
|
func _ready() -> void:
|
2021-11-29 15:12:30 +00:00
|
|
|
_load_palettes()
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
|
|
|
func get_palettes() -> Dictionary:
|
|
|
|
return palettes
|
|
|
|
|
|
|
|
|
|
|
|
func get_current_palette() -> Palette:
|
|
|
|
return current_palette
|
|
|
|
|
|
|
|
|
|
|
|
func does_palette_exist(palette_name: String) -> bool:
|
|
|
|
for palette_path in palettes.keys():
|
|
|
|
var file_name = palette_path.get_basename().get_file()
|
|
|
|
var stripped_palette_name = Palette.strip_unvalid_characters(palette_name)
|
|
|
|
if file_name == stripped_palette_name:
|
|
|
|
return true
|
|
|
|
return false
|
|
|
|
|
|
|
|
|
|
|
|
func select_palette(palette_path: String) -> void:
|
|
|
|
current_palette = palettes.get(palette_path)
|
2021-11-29 15:12:30 +00:00
|
|
|
_clear_selected_colors()
|
2021-10-17 13:20:11 +00:00
|
|
|
Global.config_cache.set_value("data", "last_palette", current_palette.name)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
|
|
|
func is_any_palette_selected() -> bool:
|
|
|
|
if self.current_palette:
|
|
|
|
return true
|
|
|
|
return false
|
|
|
|
|
|
|
|
|
2021-11-29 15:12:30 +00:00
|
|
|
func _current_palette_save() -> String:
|
|
|
|
var save_path := ""
|
2021-04-16 18:09:03 +00:00
|
|
|
if current_palette:
|
2021-11-29 15:12:30 +00:00
|
|
|
save_path = _save_palette(self.current_palette)
|
2021-04-16 18:09:03 +00:00
|
|
|
return save_path
|
|
|
|
|
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
func _ensure_palette_directory_exists() -> void:
|
|
|
|
var dir := DirAccess.open(Global.home_data_directory)
|
2023-12-06 01:57:26 +00:00
|
|
|
if is_instance_valid(dir) and not dir.dir_exists(palettes_write_path):
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
dir.make_dir(palettes_write_path)
|
|
|
|
|
2021-04-16 18:09:03 +00:00
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
func _save_palette(palette: Palette) -> String:
|
|
|
|
_ensure_palette_directory_exists()
|
2021-04-16 18:09:03 +00:00
|
|
|
# Save old resource name and set new resource name
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var old_resource_name := palette.resource_name
|
2021-04-16 18:09:03 +00:00
|
|
|
palette.set_resource_name(palette.name)
|
|
|
|
|
|
|
|
# If resource name changed remove the old palette file
|
|
|
|
if old_resource_name != palette.resource_name:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var old_palette := palettes_write_path.path_join(old_resource_name) + ".tres"
|
2021-11-29 15:12:30 +00:00
|
|
|
_delete_palette(old_palette)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
# Save palette
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var save_path := palettes_write_path.path_join(palette.resource_name) + ".tres"
|
2021-04-16 18:09:03 +00:00
|
|
|
palette.resource_path = save_path
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var err := ResourceSaver.save(palette, save_path)
|
2021-04-16 18:09:03 +00:00
|
|
|
if err != OK:
|
|
|
|
Global.notification_label("Failed to save palette")
|
|
|
|
return save_path
|
|
|
|
|
|
|
|
|
2021-11-25 12:48:30 +00:00
|
|
|
func create_new_palette(
|
|
|
|
preset: int,
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
palette_name: String,
|
2021-11-25 12:48:30 +00:00
|
|
|
comment: String,
|
|
|
|
width: int,
|
|
|
|
height: int,
|
|
|
|
add_alpha_colors: bool,
|
|
|
|
get_colors_from: int
|
|
|
|
) -> void:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
_check_palette_settings_values(palette_name, width, height)
|
2021-04-16 18:09:03 +00:00
|
|
|
match preset:
|
2021-11-25 12:48:30 +00:00
|
|
|
NewPalettePresetType.EMPTY:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
_create_new_empty_palette(palette_name, comment, width, height)
|
2021-11-25 12:48:30 +00:00
|
|
|
NewPalettePresetType.FROM_CURRENT_PALETTE:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
_create_new_palette_from_current_palette(palette_name, comment)
|
2021-11-25 12:48:30 +00:00
|
|
|
NewPalettePresetType.FROM_CURRENT_SPRITE:
|
2021-11-29 15:12:30 +00:00
|
|
|
_create_new_palette_from_current_sprite(
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
palette_name, comment, width, height, add_alpha_colors, get_colors_from
|
2021-11-25 12:48:30 +00:00
|
|
|
)
|
|
|
|
NewPalettePresetType.FROM_CURRENT_SELECTION:
|
2021-11-29 15:12:30 +00:00
|
|
|
_create_new_palette_from_current_selection(
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
palette_name, comment, width, height, add_alpha_colors, get_colors_from
|
2021-11-25 12:48:30 +00:00
|
|
|
)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
func _create_new_empty_palette(
|
|
|
|
palette_name: String, comment: String, width: int, height: int
|
|
|
|
) -> void:
|
|
|
|
var new_palette: Palette = Palette.new(palette_name, width, height, comment)
|
2021-11-29 15:12:30 +00:00
|
|
|
var palette_path := _save_palette(new_palette)
|
2021-04-16 18:09:03 +00:00
|
|
|
palettes[palette_path] = new_palette
|
|
|
|
select_palette(palette_path)
|
|
|
|
|
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
func _create_new_palette_from_current_palette(palette_name: String, comment: String) -> void:
|
2022-03-07 17:33:23 +00:00
|
|
|
if !current_palette:
|
|
|
|
return
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var new_palette := current_palette.duplicate() as Palette
|
|
|
|
new_palette.name = palette_name
|
2021-04-16 18:09:03 +00:00
|
|
|
new_palette.comment = comment
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
new_palette.set_resource_name(palette_name)
|
2021-11-29 15:12:30 +00:00
|
|
|
var palette_path := _save_palette(new_palette)
|
2021-04-16 18:09:03 +00:00
|
|
|
palettes[palette_path] = new_palette
|
|
|
|
select_palette(palette_path)
|
|
|
|
|
|
|
|
|
2021-11-29 15:12:30 +00:00
|
|
|
func _create_new_palette_from_current_selection(
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
palette_name: String,
|
2021-11-25 12:48:30 +00:00
|
|
|
comment: String,
|
|
|
|
width: int,
|
|
|
|
height: int,
|
|
|
|
add_alpha_colors: bool,
|
|
|
|
get_colors_from: int
|
|
|
|
):
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
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var new_palette := Palette.new(palette_name, width, height, comment)
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var current_project := Global.current_project
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var pixels: Array[Vector2i] = []
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New selection system (#474)
* Basic move tool
* Added marching ants effect on the selection borders
* Rename SelectionRectangle to SelectionShape, make it have non-rectangular shape and multiple SelectionShapes can exist
- Create multiple selection rectangles
- Merge them together if they intersect
- Move the selections (without contents as of right now)
- Gizmos are being drawn but they are not functional yet
Code is very ugly.
* Sort vectors counter-clockwise to be used as polygon borders
I did this, no idea if it works properly, probably won't be used but I thought I'd keep it saved somewhere
* More experiments I may or may not need
Trying to generate a polygon from the individual selected pixels
* Change default rectangle select behavior and ability to clip polygons using Control
* Fix rectangle selection clipping
* Split polygon into two with selection subtracting
* Move selection with contents with the move tool
Code is still a mess, don't bother looking.
* Move some methods from SelectionShape.gd to Selection.gd
The purpose of this is to generalize some selection code, so that it applies to all polygons, the entire selection. More will follow.
* UndoRedo for border moving
Nothing else in the selections system works properly in UndoRedo right now. Needs:
- UR support for creating selections
- UR support for modifying selections (merging and cutting selections together)
- UR support for removing selection
- UR support for moving content
& for all the rest of the remaining features
* Moving all of the selection shape logic to Selection.gd
Handle all of the polygons there instead of having them as individual nodes. Should be easier to handle undo/redo this way. This commit probably breaks move tool + selection tool and undo/redo. Code is still a mess. For your sanity, I hope you are not reading this. I promise I will clean up.
* Move tool works again
Buggy and messy, of course.
* Remove unneeded code and restore selection move undoredo logic
* Made Selection.gd have one big preview_image for when moving content, instead of each polygon having its own image
Could be further optimized for some specific cases. We could also remove selected_pixels from SelectionPolygon.
* UndoRedo support for creating, deleting, merging and clipping selections
UndoRedo support for moving content not added in this commit. Should work but needs more testing. This PR also removes selected_pixels from the SelectionPolygon class.
* Confirm & cancel selection movement, should support undoredo properly too
Press Enter or do any editing to confirm movement, Escape to cancel. I will most likely add UI buttons for confirm and cancel too.
* Mirror View affects selection
* Restore Cut, Copy, Paste and Clear Selection
Pasting now no longer requires a pre-existing selection and instead copies the selections themselves too.
* Created a new Select menu, which has Select All and Clear Selection as options
Clear Selection now also confirms content moving. TopMenuContainer code has changed to no longer rely on Global for the menu buttons.
* Draw gizmos as rectangles
No functionality yet. They may need to be turned to nodes, so that they can easily resize based on zoom level and check for mouse enter/exit events.
* Made gizmos get drawn in the sides and corners of the big bounding rectangle instead of individual selection parts
Still no functionality yet.
* Restore label text
* Minor optimization when clipping selections
This will execute the for loop less times
* Made a Gizmo class, cursor change on hover, has_focus = false on mouse click
Now I should actually make them resize when dragged, aye?
* Very basic gizmo resizing, still a WIP, does not work properly yet
* Start replacing the array of selected pixels with a BitMap
This should optimize the selection making a lot, and it also allows for easy border drawing without having to deal with polygons, thanks to the MarchingAntsOutline.shader
Still commit is still a WIP, image effects and brushes may not work properly yet.
Because the BitMap has a fixed size, the size of the project, moving the selection outside of canvas boundaries has proven to be a bit tricky. I did implement a hacky way of handling it, but it may be buggy and problematic. I'm still unsure whether this is the best way to handle the situation.
* Selection works with mirror view
* Draw a black rectangle when the user is making a rectangular selection
After they release the mouse, the black rectangle becomes the selection
* Make Selection.gd update when undoing/redoing
* Fix brushes not working properly with non-rectangular selections
* Added invert selection
* Cache has_selection as a variable for a speedup
* Fix conflict issues with the shape tools
* Made the bitmap image squared so the marching ants effect will be the same on both dimensions
There may be a better way to fix the issue, perhaps inside the shader itself.
* Some optimizations to call selection_bitmap_changed() less times
* Restored almost all of the image effects
Left to do:
- Change gradient's behavior. Unsure of how it will work with non-rectangular selections yet, but it should not generate pixels outside of the selection.
- Restore rotation
- Resize bitmap on image resize
- Remove the `pixels` array from the ImageEffect
* Fix Selection.gd not updating when changing project
* Resize the selection bitmap along with image resize
* Restored rotation's old behavior and finally got rid of the selected_pixels array
The rotation does not yet work properly with selections, but at least it now "works".
* Resize selection too when using gizmos
Left to do for gizmos:
- Proper cancel transformation
- Begin transformation
(currently named move_content_start but it should be renamed to something more general) when resizing gizmos
- Keep the original image and selection in memory and resize them. Meaning, gizmos should not resize the already resized data, but only resize the original. This is less destructive as there is no danger of data loss.
- Always resize on InputEventMouseMotion. This is going to be worse for performance, but it will look better for the user.
* Image and bitmap resizing now uses the original data and begin transformation on gizmo click
No matter how many times the user resizes on the current transformation, the original data will not be lost until they either confirm or cancel, so there is no data loss before confirmation/cancel.
* Cancel transformation now works properly when the selection has been resized
* Made gizmos resize on mouse motion, fix issues with negative bounding rectangle and when combined with the move tool
* Resizing can now get out of positive bounds, clearing and inverting now gets limited to the canvas bounds
Resizing currently does not work properly with negative (left & up) canvas boundaries
* Flip image when resizing and the bounding rectangle gets flipped
* Call move_content_confirm() when inverting selection
* Attempt to implement selection resizing that goes outside of the canvas boundaries (not working properly yet)
* Flip selection when resizing to negative bounding rectangle sizes
And fix preview_image vertical flipping
* Fix rotation so that it works (almost) properly with selections
Rotation algorithms now accept and only work with a given image, and the pivot has been added as a parameter
* Experimental gizmo rotation - does not work properly yet
Transforming the selection outside of the canvas is still broken.
* Fix some issues with moving selection out of canvas bounds
* Fix more issues with selection getting resized outside of canvas bounds
* Update marching ants effect properly when switching between projects
And make sure the frequency of the marching ants effect always looks roughly the same on all project sizes
* Made the rotation gizmo part of the gizmos array and resize them based on camera zoom
* Remove unneeded parameter from move_bitmap_values()
* Remove more unneeded parameters
* Move the selection only if the cursor is above it and neither shift nor control are currently pressed
* Gradient generation now works on non-rectangular selections
Although this behavior might not be the intended one
* Copy/paste marching ants effect offset
Useful for when the selection is in negative coords
* Fix issue with clear selection & UndoRedo
* Restore the ability to move selection when it's in negative coords
* Made the marching ants offset a Project variable
This fixes the issue of project switching and keeping the previous project's offset. Again, this is only relevant for when the selection is in negative coords.
* Made the "from current selection" palette preset work with the new selection system
* Fix out of bounds error when using the rectangular select tool on negative coords
* Some code cleanup
* Comment out the rotation gizmo for now, since it does not work properly
* Update marching ants shader params and gizmo sizes when the bitmap changes
* Move some methods around in Selection.gd
2021-04-17 18:30:12 +00:00
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for x in current_project.size.x:
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for y in current_project.size.y:
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Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
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var pos := Vector2i(x, y)
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2022-08-08 00:03:17 +00:00
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if current_project.selection_map.is_pixel_selected(pos):
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New selection system (#474)
* Basic move tool
* Added marching ants effect on the selection borders
* Rename SelectionRectangle to SelectionShape, make it have non-rectangular shape and multiple SelectionShapes can exist
- Create multiple selection rectangles
- Merge them together if they intersect
- Move the selections (without contents as of right now)
- Gizmos are being drawn but they are not functional yet
Code is very ugly.
* Sort vectors counter-clockwise to be used as polygon borders
I did this, no idea if it works properly, probably won't be used but I thought I'd keep it saved somewhere
* More experiments I may or may not need
Trying to generate a polygon from the individual selected pixels
* Change default rectangle select behavior and ability to clip polygons using Control
* Fix rectangle selection clipping
* Split polygon into two with selection subtracting
* Move selection with contents with the move tool
Code is still a mess, don't bother looking.
* Move some methods from SelectionShape.gd to Selection.gd
The purpose of this is to generalize some selection code, so that it applies to all polygons, the entire selection. More will follow.
* UndoRedo for border moving
Nothing else in the selections system works properly in UndoRedo right now. Needs:
- UR support for creating selections
- UR support for modifying selections (merging and cutting selections together)
- UR support for removing selection
- UR support for moving content
& for all the rest of the remaining features
* Moving all of the selection shape logic to Selection.gd
Handle all of the polygons there instead of having them as individual nodes. Should be easier to handle undo/redo this way. This commit probably breaks move tool + selection tool and undo/redo. Code is still a mess. For your sanity, I hope you are not reading this. I promise I will clean up.
* Move tool works again
Buggy and messy, of course.
* Remove unneeded code and restore selection move undoredo logic
* Made Selection.gd have one big preview_image for when moving content, instead of each polygon having its own image
Could be further optimized for some specific cases. We could also remove selected_pixels from SelectionPolygon.
* UndoRedo support for creating, deleting, merging and clipping selections
UndoRedo support for moving content not added in this commit. Should work but needs more testing. This PR also removes selected_pixels from the SelectionPolygon class.
* Confirm & cancel selection movement, should support undoredo properly too
Press Enter or do any editing to confirm movement, Escape to cancel. I will most likely add UI buttons for confirm and cancel too.
* Mirror View affects selection
* Restore Cut, Copy, Paste and Clear Selection
Pasting now no longer requires a pre-existing selection and instead copies the selections themselves too.
* Created a new Select menu, which has Select All and Clear Selection as options
Clear Selection now also confirms content moving. TopMenuContainer code has changed to no longer rely on Global for the menu buttons.
* Draw gizmos as rectangles
No functionality yet. They may need to be turned to nodes, so that they can easily resize based on zoom level and check for mouse enter/exit events.
* Made gizmos get drawn in the sides and corners of the big bounding rectangle instead of individual selection parts
Still no functionality yet.
* Restore label text
* Minor optimization when clipping selections
This will execute the for loop less times
* Made a Gizmo class, cursor change on hover, has_focus = false on mouse click
Now I should actually make them resize when dragged, aye?
* Very basic gizmo resizing, still a WIP, does not work properly yet
* Start replacing the array of selected pixels with a BitMap
This should optimize the selection making a lot, and it also allows for easy border drawing without having to deal with polygons, thanks to the MarchingAntsOutline.shader
Still commit is still a WIP, image effects and brushes may not work properly yet.
Because the BitMap has a fixed size, the size of the project, moving the selection outside of canvas boundaries has proven to be a bit tricky. I did implement a hacky way of handling it, but it may be buggy and problematic. I'm still unsure whether this is the best way to handle the situation.
* Selection works with mirror view
* Draw a black rectangle when the user is making a rectangular selection
After they release the mouse, the black rectangle becomes the selection
* Make Selection.gd update when undoing/redoing
* Fix brushes not working properly with non-rectangular selections
* Added invert selection
* Cache has_selection as a variable for a speedup
* Fix conflict issues with the shape tools
* Made the bitmap image squared so the marching ants effect will be the same on both dimensions
There may be a better way to fix the issue, perhaps inside the shader itself.
* Some optimizations to call selection_bitmap_changed() less times
* Restored almost all of the image effects
Left to do:
- Change gradient's behavior. Unsure of how it will work with non-rectangular selections yet, but it should not generate pixels outside of the selection.
- Restore rotation
- Resize bitmap on image resize
- Remove the `pixels` array from the ImageEffect
* Fix Selection.gd not updating when changing project
* Resize the selection bitmap along with image resize
* Restored rotation's old behavior and finally got rid of the selected_pixels array
The rotation does not yet work properly with selections, but at least it now "works".
* Resize selection too when using gizmos
Left to do for gizmos:
- Proper cancel transformation
- Begin transformation
(currently named move_content_start but it should be renamed to something more general) when resizing gizmos
- Keep the original image and selection in memory and resize them. Meaning, gizmos should not resize the already resized data, but only resize the original. This is less destructive as there is no danger of data loss.
- Always resize on InputEventMouseMotion. This is going to be worse for performance, but it will look better for the user.
* Image and bitmap resizing now uses the original data and begin transformation on gizmo click
No matter how many times the user resizes on the current transformation, the original data will not be lost until they either confirm or cancel, so there is no data loss before confirmation/cancel.
* Cancel transformation now works properly when the selection has been resized
* Made gizmos resize on mouse motion, fix issues with negative bounding rectangle and when combined with the move tool
* Resizing can now get out of positive bounds, clearing and inverting now gets limited to the canvas bounds
Resizing currently does not work properly with negative (left & up) canvas boundaries
* Flip image when resizing and the bounding rectangle gets flipped
* Call move_content_confirm() when inverting selection
* Attempt to implement selection resizing that goes outside of the canvas boundaries (not working properly yet)
* Flip selection when resizing to negative bounding rectangle sizes
And fix preview_image vertical flipping
* Fix rotation so that it works (almost) properly with selections
Rotation algorithms now accept and only work with a given image, and the pivot has been added as a parameter
* Experimental gizmo rotation - does not work properly yet
Transforming the selection outside of the canvas is still broken.
* Fix some issues with moving selection out of canvas bounds
* Fix more issues with selection getting resized outside of canvas bounds
* Update marching ants effect properly when switching between projects
And make sure the frequency of the marching ants effect always looks roughly the same on all project sizes
* Made the rotation gizmo part of the gizmos array and resize them based on camera zoom
* Remove unneeded parameter from move_bitmap_values()
* Remove more unneeded parameters
* Move the selection only if the cursor is above it and neither shift nor control are currently pressed
* Gradient generation now works on non-rectangular selections
Although this behavior might not be the intended one
* Copy/paste marching ants effect offset
Useful for when the selection is in negative coords
* Fix issue with clear selection & UndoRedo
* Restore the ability to move selection when it's in negative coords
* Made the marching ants offset a Project variable
This fixes the issue of project switching and keeping the previous project's offset. Again, this is only relevant for when the selection is in negative coords.
* Made the "from current selection" palette preset work with the new selection system
* Fix out of bounds error when using the rectangular select tool on negative coords
* Some code cleanup
* Comment out the rotation gizmo for now, since it does not work properly
* Update marching ants shader params and gizmo sizes when the bitmap changes
* Move some methods around in Selection.gd
2021-04-17 18:30:12 +00:00
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pixels.append(pos)
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2021-11-29 15:12:30 +00:00
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_fill_new_palette_with_colors(pixels, new_palette, add_alpha_colors, get_colors_from)
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2021-04-16 18:09:03 +00:00
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2021-11-29 15:12:30 +00:00
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func _create_new_palette_from_current_sprite(
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Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
palette_name: String,
|
2021-11-25 12:48:30 +00:00
|
|
|
comment: String,
|
|
|
|
width: int,
|
|
|
|
height: int,
|
|
|
|
add_alpha_colors: bool,
|
|
|
|
get_colors_from: int
|
|
|
|
):
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var new_palette := Palette.new(palette_name, width, height, comment)
|
|
|
|
var current_project := Global.current_project
|
|
|
|
var pixels: Array[Vector2i] = []
|
2021-04-16 18:09:03 +00:00
|
|
|
for x in current_project.size.x:
|
|
|
|
for y in current_project.size.y:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
pixels.append(Vector2i(x, y))
|
2021-11-29 15:12:30 +00:00
|
|
|
_fill_new_palette_with_colors(pixels, new_palette, add_alpha_colors, get_colors_from)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
2021-11-29 15:12:30 +00:00
|
|
|
func _fill_new_palette_with_colors(
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
pixels: Array[Vector2i], new_palette: Palette, add_alpha_colors: bool, get_colors_from: int
|
2021-11-25 12:48:30 +00:00
|
|
|
):
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var current_project := Global.current_project
|
|
|
|
var cels: Array[BaseCel] = []
|
2021-04-16 18:09:03 +00:00
|
|
|
match get_colors_from:
|
2021-11-25 12:48:30 +00:00
|
|
|
GetColorsFrom.CURRENT_CEL:
|
2021-06-13 15:27:48 +00:00
|
|
|
for cel_index in current_project.selected_cels:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var cel := current_project.frames[cel_index[0]].cels[cel_index[1]]
|
2021-06-13 15:27:48 +00:00
|
|
|
cels.append(cel)
|
2021-11-25 12:48:30 +00:00
|
|
|
GetColorsFrom.CURRENT_FRAME:
|
2021-04-16 18:09:03 +00:00
|
|
|
for cel in current_project.frames[current_project.current_frame].cels:
|
|
|
|
cels.append(cel)
|
2021-11-25 12:48:30 +00:00
|
|
|
GetColorsFrom.ALL_FRAMES:
|
2021-04-16 18:09:03 +00:00
|
|
|
for frame in current_project.frames:
|
|
|
|
for cel in frame.cels:
|
|
|
|
cels.append(cel)
|
|
|
|
|
|
|
|
for cel in cels:
|
|
|
|
var cel_image := Image.new()
|
2023-07-09 12:48:49 +00:00
|
|
|
cel_image.copy_from(cel.get_image())
|
2021-04-16 18:09:03 +00:00
|
|
|
if cel_image.is_invisible():
|
|
|
|
continue
|
|
|
|
for i in pixels:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var color := cel_image.get_pixelv(i)
|
2021-04-16 18:09:03 +00:00
|
|
|
if color.a > 0:
|
|
|
|
if not add_alpha_colors:
|
|
|
|
color.a = 1
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
if not new_palette.has_theme_color(color):
|
2021-04-16 18:09:03 +00:00
|
|
|
new_palette.add_color(color)
|
|
|
|
|
2021-11-29 15:12:30 +00:00
|
|
|
var palette_path := _save_palette(new_palette)
|
2021-04-16 18:09:03 +00:00
|
|
|
palettes[palette_path] = new_palette
|
|
|
|
select_palette(palette_path)
|
|
|
|
|
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
func current_palette_edit(palette_name: String, comment: String, width: int, height: int) -> void:
|
|
|
|
_check_palette_settings_values(palette_name, width, height)
|
|
|
|
current_palette.edit(palette_name, width, height, comment)
|
|
|
|
var palette_path := _current_palette_save()
|
2021-04-16 18:09:03 +00:00
|
|
|
palettes[palette_path] = current_palette
|
|
|
|
|
|
|
|
|
2023-10-11 16:20:05 +00:00
|
|
|
func _delete_palette(path: String, permanent := true) -> void:
|
|
|
|
if permanent:
|
|
|
|
DirAccess.remove_absolute(path)
|
|
|
|
else:
|
|
|
|
OS.move_to_trash(path)
|
2021-04-16 18:09:03 +00:00
|
|
|
palettes.erase(path)
|
|
|
|
|
|
|
|
|
2023-10-11 16:20:05 +00:00
|
|
|
func current_palete_delete(permanent := true) -> void:
|
|
|
|
_delete_palette(current_palette.resource_path, permanent)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
if palettes.size() > 0:
|
|
|
|
select_palette(palettes.keys()[0])
|
|
|
|
else:
|
|
|
|
current_palette = null
|
|
|
|
|
|
|
|
|
|
|
|
func current_palette_add_color(mouse_button: int, start_index: int = 0) -> void:
|
2021-11-25 12:48:30 +00:00
|
|
|
if (
|
|
|
|
not current_palette.is_full()
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
and (mouse_button == MOUSE_BUTTON_LEFT or mouse_button == MOUSE_BUTTON_RIGHT)
|
2021-11-25 12:48:30 +00:00
|
|
|
):
|
2021-04-16 18:09:03 +00:00
|
|
|
# Get color on left or right tool
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var color := Tools.get_assigned_color(mouse_button)
|
2021-04-16 18:09:03 +00:00
|
|
|
current_palette.add_color(color, start_index)
|
2021-11-29 15:12:30 +00:00
|
|
|
_current_palette_save()
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
|
|
|
func current_palette_get_color(index: int) -> Color:
|
|
|
|
return current_palette.get_color(index)
|
|
|
|
|
|
|
|
|
|
|
|
func current_palette_set_color(index: int, color: Color) -> void:
|
|
|
|
current_palette.set_color(index, color)
|
2021-11-29 15:12:30 +00:00
|
|
|
_current_palette_save()
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
|
|
|
func current_palette_delete_color(index: int) -> void:
|
|
|
|
current_palette.remove_color(index)
|
2021-11-29 15:12:30 +00:00
|
|
|
_current_palette_save()
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
|
|
|
func current_palette_swap_colors(source_index: int, target_index: int) -> void:
|
|
|
|
current_palette.swap_colors(source_index, target_index)
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
_select_color(MOUSE_BUTTON_LEFT, target_index)
|
2021-11-29 15:12:30 +00:00
|
|
|
_current_palette_save()
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
|
|
|
func current_palette_copy_colors(from: int, to: int) -> void:
|
|
|
|
current_palette.copy_colors(from, to)
|
2021-11-29 15:12:30 +00:00
|
|
|
_current_palette_save()
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
|
|
|
func current_palette_insert_color(from: int, to: int) -> void:
|
|
|
|
var from_color = current_palette.colors[from]
|
|
|
|
current_palette.remove_color(from)
|
|
|
|
current_palette.insert_color(to, from_color.color)
|
2021-11-29 15:12:30 +00:00
|
|
|
_current_palette_save()
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
|
|
|
func current_palette_get_selected_color_index(mouse_button: int) -> int:
|
|
|
|
match mouse_button:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
MOUSE_BUTTON_LEFT:
|
2021-04-16 18:09:03 +00:00
|
|
|
return left_selected_color
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
MOUSE_BUTTON_RIGHT:
|
2021-04-16 18:09:03 +00:00
|
|
|
return right_selected_color
|
|
|
|
_:
|
|
|
|
return -1
|
|
|
|
|
|
|
|
|
|
|
|
func current_palette_select_color(mouse_button: int, index: int) -> void:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var color := current_palette_get_color(index)
|
2021-04-16 18:09:03 +00:00
|
|
|
if color == null:
|
|
|
|
return
|
|
|
|
|
|
|
|
match mouse_button:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
MOUSE_BUTTON_LEFT:
|
2021-04-16 18:09:03 +00:00
|
|
|
Tools.assign_color(color, mouse_button)
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
MOUSE_BUTTON_RIGHT:
|
2021-04-16 18:09:03 +00:00
|
|
|
Tools.assign_color(color, mouse_button)
|
|
|
|
|
2021-11-29 15:12:30 +00:00
|
|
|
_select_color(mouse_button, index)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
2021-11-29 15:12:30 +00:00
|
|
|
func _select_color(mouse_button: int, index: int) -> void:
|
2021-04-16 18:09:03 +00:00
|
|
|
match mouse_button:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
MOUSE_BUTTON_LEFT:
|
2021-04-16 18:09:03 +00:00
|
|
|
left_selected_color = index
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
MOUSE_BUTTON_RIGHT:
|
2021-04-16 18:09:03 +00:00
|
|
|
right_selected_color = index
|
|
|
|
|
|
|
|
|
2021-11-29 15:12:30 +00:00
|
|
|
func _clear_selected_colors() -> void:
|
2021-04-16 18:09:03 +00:00
|
|
|
left_selected_color = -1
|
|
|
|
right_selected_color = -1
|
|
|
|
|
|
|
|
|
|
|
|
func current_palette_is_empty() -> bool:
|
|
|
|
return current_palette.is_empty()
|
|
|
|
|
|
|
|
|
|
|
|
func current_palette_is_full() -> bool:
|
|
|
|
return current_palette.is_full()
|
|
|
|
|
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
func _check_palette_settings_values(palette_name: String, width: int, height: int) -> bool:
|
2021-04-16 18:09:03 +00:00
|
|
|
# Just in case. These values should be not allowed in gui.
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
if palette_name.length() <= 0 or width <= 0 or height <= 0:
|
2021-04-16 18:09:03 +00:00
|
|
|
printerr("Palette width, height and name length must be greater than 0!")
|
|
|
|
return false
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
2021-11-29 15:12:30 +00:00
|
|
|
func _load_palettes() -> void:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
_ensure_palette_directory_exists()
|
|
|
|
var search_locations := Global.path_join_array(Global.data_directories, "Palettes")
|
2021-11-29 15:12:30 +00:00
|
|
|
var priority_ordered_files := _get_palette_priority_file_map(search_locations)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
# Iterate backwards, so any palettes defined in default files
|
|
|
|
# get overwritten by those of the same name in user files
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
search_locations.reverse()
|
|
|
|
priority_ordered_files.reverse()
|
2021-11-25 12:48:30 +00:00
|
|
|
var default_palette_name = Global.config_cache.get_value(
|
|
|
|
"data", "last_palette", DEFAULT_PALETTE_NAME
|
|
|
|
)
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
for i in range(search_locations.size()):
|
2023-06-15 15:00:29 +00:00
|
|
|
# If palette is not in palettes write path - make its copy in the write path
|
2021-04-16 18:09:03 +00:00
|
|
|
var make_copy := false
|
|
|
|
if search_locations[i] != palettes_write_path:
|
|
|
|
make_copy = true
|
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var base_directory := search_locations[i]
|
2021-11-25 12:48:30 +00:00
|
|
|
var palette_files: Array = priority_ordered_files[i]
|
2021-04-16 18:09:03 +00:00
|
|
|
for file_name in palette_files:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var palette := load(base_directory.path_join(file_name)) as Palette
|
2021-04-16 18:09:03 +00:00
|
|
|
if palette:
|
|
|
|
if make_copy:
|
2023-06-15 15:00:29 +00:00
|
|
|
_save_palette(palette) # Makes a copy of the palette
|
2021-04-16 18:09:03 +00:00
|
|
|
palette.resource_name = palette.resource_path.get_file().trim_suffix(".tres")
|
|
|
|
# On Windows for some reason paths can contain "res://" in front of them which breaks saving
|
|
|
|
palette.resource_path = palette.resource_path.trim_prefix("res://")
|
|
|
|
palettes[palette.resource_path] = palette
|
|
|
|
|
|
|
|
# Store index of the default palette
|
2021-10-17 13:20:11 +00:00
|
|
|
if palette.name == default_palette_name:
|
2021-04-16 18:09:03 +00:00
|
|
|
select_palette(palette.resource_path)
|
|
|
|
|
|
|
|
if not current_palette && palettes.size() > 0:
|
|
|
|
select_palette(palettes.keys()[0])
|
|
|
|
|
|
|
|
|
|
|
|
# This returns an array of arrays, with priorities.
|
|
|
|
# In particular, it takes an array of paths to look for
|
|
|
|
# arrays in, in order of file and palette override priority
|
|
|
|
# such that the files in the first directory override the
|
|
|
|
# second, third, etc. ^.^
|
|
|
|
# It returns an array of arrays, where each output array
|
|
|
|
# corresponds to the given input array at the same index, and
|
|
|
|
# contains the (relative to the given directory) palette files
|
|
|
|
# to load, excluding all ones already existing in higher-priority
|
|
|
|
# directories. nya
|
|
|
|
# in particular, this also means you can run backwards on the result
|
|
|
|
# so that palettes with the given palette name in the higher priority
|
|
|
|
# directories override those set in lower priority directories :)
|
2021-11-29 15:12:30 +00:00
|
|
|
func _get_palette_priority_file_map(looking_paths: Array) -> Array:
|
2021-04-16 18:09:03 +00:00
|
|
|
var final_list := []
|
|
|
|
# Holds pattern files already found
|
2021-11-25 12:48:30 +00:00
|
|
|
var working_file_set: Dictionary = {}
|
2021-04-16 18:09:03 +00:00
|
|
|
for search_directory in looking_paths:
|
|
|
|
var to_add_files := []
|
2021-11-29 15:12:30 +00:00
|
|
|
var files = _get_palette_files(search_directory)
|
2021-04-16 18:09:03 +00:00
|
|
|
# files to check
|
|
|
|
for maybe_to_add in files:
|
|
|
|
if not maybe_to_add in working_file_set:
|
|
|
|
to_add_files.append(maybe_to_add)
|
|
|
|
working_file_set[maybe_to_add] = true
|
|
|
|
|
|
|
|
final_list.append(to_add_files)
|
|
|
|
return final_list
|
|
|
|
|
|
|
|
|
|
|
|
# Get the palette files in a single directory.
|
|
|
|
# if it does not exist, return []
|
2021-11-29 15:12:30 +00:00
|
|
|
func _get_palette_files(path: String) -> Array:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var dir := DirAccess.open(path)
|
|
|
|
var results := []
|
2021-04-16 18:09:03 +00:00
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
if not is_instance_valid(dir) or not dir.dir_exists(path):
|
2021-04-16 18:09:03 +00:00
|
|
|
return []
|
|
|
|
|
|
|
|
dir.list_dir_begin()
|
|
|
|
|
|
|
|
while true:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var file_name := dir.get_next()
|
2021-04-16 18:09:03 +00:00
|
|
|
if file_name == "":
|
|
|
|
break
|
2021-11-25 12:48:30 +00:00
|
|
|
elif (
|
|
|
|
(not file_name.begins_with("."))
|
|
|
|
&& file_name.to_lower().ends_with("tres")
|
|
|
|
&& not dir.current_is_dir()
|
|
|
|
):
|
2021-04-16 18:09:03 +00:00
|
|
|
results.append(file_name)
|
|
|
|
|
|
|
|
dir.list_dir_end()
|
|
|
|
return results
|
|
|
|
|
|
|
|
|
|
|
|
# Locate the highest priority palette by the given relative filename
|
|
|
|
# If none is found in the directories, then do nothing and return null
|
2021-11-29 15:12:30 +00:00
|
|
|
func _get_best_palette_file_location(looking_paths: Array, fname: String): # -> String:
|
|
|
|
var priority_fmap: Array = _get_palette_priority_file_map(looking_paths)
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
for i in range(looking_paths.size()):
|
2021-11-25 12:48:30 +00:00
|
|
|
var base_path: String = looking_paths[i]
|
|
|
|
var the_files: Array = priority_fmap[i]
|
2021-04-16 18:09:03 +00:00
|
|
|
if the_files.has(fname):
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
return base_path.path_join(fname)
|
2021-04-16 18:09:03 +00:00
|
|
|
return null
|
|
|
|
|
|
|
|
|
2022-02-16 16:23:32 +00:00
|
|
|
func import_palette_from_path(path: String) -> void:
|
2021-04-16 18:09:03 +00:00
|
|
|
if does_palette_exist(path.get_basename().get_file()):
|
|
|
|
# If there is a palette with same name ignore import for now
|
|
|
|
return
|
|
|
|
|
2021-11-25 12:48:30 +00:00
|
|
|
var palette: Palette = null
|
2021-04-16 18:09:03 +00:00
|
|
|
match path.to_lower().get_extension():
|
|
|
|
"gpl":
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
if FileAccess.file_exists(path):
|
|
|
|
var text := FileAccess.open(path, FileAccess.READ).get_as_text()
|
2021-11-29 16:58:40 +00:00
|
|
|
palette = _import_gpl(path, text)
|
2021-04-16 18:09:03 +00:00
|
|
|
"pal":
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
if FileAccess.file_exists(path):
|
|
|
|
var text := FileAccess.open(path, FileAccess.READ).get_as_text()
|
2021-11-29 16:58:40 +00:00
|
|
|
palette = _import_pal_palette(path, text)
|
2021-04-16 18:09:03 +00:00
|
|
|
"png", "bmp", "hdr", "jpg", "jpeg", "svg", "tga", "webp":
|
|
|
|
var image := Image.new()
|
|
|
|
var err := image.load(path)
|
|
|
|
if !err:
|
2021-11-29 16:58:40 +00:00
|
|
|
palette = _import_image_palette(path, image)
|
2021-04-16 18:09:03 +00:00
|
|
|
"json":
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
if FileAccess.file_exists(path):
|
|
|
|
var text := FileAccess.open(path, FileAccess.READ).get_as_text()
|
2021-11-29 16:58:40 +00:00
|
|
|
palette = _import_json_palette(text)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
2022-02-16 16:23:32 +00:00
|
|
|
import_palette(palette, path.get_file())
|
|
|
|
|
|
|
|
|
|
|
|
func import_palette(palette: Palette, file_name: String) -> void:
|
|
|
|
if does_palette_exist(file_name.get_basename()):
|
|
|
|
# If there is a palette with same name ignore import for now
|
|
|
|
return
|
2021-04-16 18:09:03 +00:00
|
|
|
if palette:
|
2021-11-29 15:12:30 +00:00
|
|
|
var palette_path := _save_palette(palette)
|
2021-04-16 18:09:03 +00:00
|
|
|
palettes[palette_path] = palette
|
|
|
|
select_palette(palette_path)
|
|
|
|
Global.palette_panel.setup_palettes_selector()
|
|
|
|
Global.palette_panel.select_palette(palette_path)
|
2022-02-16 16:23:32 +00:00
|
|
|
else:
|
|
|
|
Global.error_dialog.set_text(
|
|
|
|
tr("Can't load file '%s'.\nThis is not a valid palette file.") % [file_name]
|
|
|
|
)
|
|
|
|
Global.error_dialog.popup_centered()
|
|
|
|
Global.dialog_open(true)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
|
2021-11-29 16:58:40 +00:00
|
|
|
func _import_gpl(path: String, text: String) -> Palette:
|
2021-04-16 18:09:03 +00:00
|
|
|
# Refer to app/core/gimppalette-load.c of the GIMP for the "living spec"
|
2021-11-25 12:48:30 +00:00
|
|
|
var result: Palette = null
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var lines := text.split("\n")
|
2021-04-16 18:09:03 +00:00
|
|
|
var line_number := 0
|
2021-06-14 17:38:46 +00:00
|
|
|
var palette_name := path.get_basename().get_file()
|
2021-04-16 18:09:03 +00:00
|
|
|
var comments := ""
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var colors := PackedColorArray()
|
2021-06-14 17:38:46 +00:00
|
|
|
|
2021-04-16 18:09:03 +00:00
|
|
|
for line in lines:
|
|
|
|
# Check if valid Gimp Palette Library file
|
|
|
|
if line_number == 0:
|
|
|
|
if not "GIMP Palette" in line:
|
2021-06-14 17:38:46 +00:00
|
|
|
return result
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
# Comments
|
2021-11-25 12:48:30 +00:00
|
|
|
if line.begins_with("#"):
|
|
|
|
comments += line.trim_prefix("#") + "\n"
|
2021-04-16 18:09:03 +00:00
|
|
|
# Some programs output palette name in a comment for old format
|
|
|
|
if line.begins_with("#Palette Name: "):
|
2021-06-14 17:38:46 +00:00
|
|
|
palette_name = line.replace("#Palette Name: ", "")
|
2021-04-16 18:09:03 +00:00
|
|
|
elif line.begins_with("Name: "):
|
2021-06-14 17:38:46 +00:00
|
|
|
palette_name = line.replace("Name: ", "")
|
2021-04-16 18:09:03 +00:00
|
|
|
elif line.begins_with("Columns: "):
|
2023-02-02 01:06:23 +00:00
|
|
|
# Number of colors in this palette. Unnecessary and often wrong
|
2021-06-14 17:38:46 +00:00
|
|
|
continue
|
2021-04-16 18:09:03 +00:00
|
|
|
elif line_number > 0 && line.length() >= 9:
|
|
|
|
line = line.replace("\t", " ")
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var color_data: PackedStringArray = line.split(" ", false, 4)
|
2021-11-25 12:48:30 +00:00
|
|
|
var red: float = color_data[0].to_float() / 255.0
|
|
|
|
var green: float = color_data[1].to_float() / 255.0
|
|
|
|
var blue: float = color_data[2].to_float() / 255.0
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var color := Color(red, green, blue)
|
2021-04-16 18:09:03 +00:00
|
|
|
if color_data.size() >= 4:
|
|
|
|
# Ignore color name for now - result.add_color(color, color_data[3])
|
2021-06-14 17:38:46 +00:00
|
|
|
colors.append(color)
|
2021-04-16 18:09:03 +00:00
|
|
|
#
|
|
|
|
else:
|
2021-06-14 17:38:46 +00:00
|
|
|
colors.append(color)
|
2021-04-16 18:09:03 +00:00
|
|
|
line_number += 1
|
|
|
|
|
2021-06-14 17:38:46 +00:00
|
|
|
if line_number > 0:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var height := ceili(colors.size() / 8.0)
|
2021-06-14 17:38:46 +00:00
|
|
|
result = Palette.new(palette_name, 8, height, comments)
|
|
|
|
for color in colors:
|
|
|
|
result.add_color(color)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
return result
|
|
|
|
|
|
|
|
|
2021-11-29 16:58:40 +00:00
|
|
|
func _import_pal_palette(path: String, text: String) -> Palette:
|
2021-04-16 18:09:03 +00:00
|
|
|
var result: Palette = null
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var colors := PackedColorArray()
|
|
|
|
var lines := text.split("\n")
|
2021-04-16 18:09:03 +00:00
|
|
|
|
2021-11-25 12:48:30 +00:00
|
|
|
if not "JASC-PAL" in lines[0] or not "0100" in lines[1]:
|
2021-04-16 18:09:03 +00:00
|
|
|
return result
|
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var num_colors := int(lines[2])
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
for i in range(3, num_colors + 3):
|
2021-11-25 12:48:30 +00:00
|
|
|
var color_data = lines[i].split(" ")
|
|
|
|
var red: float = color_data[0].to_float() / 255.0
|
|
|
|
var green: float = color_data[1].to_float() / 255.0
|
|
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|
var blue: float = color_data[2].to_float() / 255.0
|
2021-04-16 18:09:03 +00:00
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var color := Color(red, green, blue)
|
2021-06-14 17:38:46 +00:00
|
|
|
colors.append(color)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var height := ceili(colors.size() / 8.0)
|
2021-06-14 17:38:46 +00:00
|
|
|
result = Palette.new(path.get_basename().get_file(), 8, height)
|
|
|
|
for color in colors:
|
|
|
|
result.add_color(color)
|
2021-04-16 18:09:03 +00:00
|
|
|
return result
|
|
|
|
|
|
|
|
|
2021-11-29 16:58:40 +00:00
|
|
|
func _import_image_palette(path: String, image: Image) -> Palette:
|
2021-06-14 17:38:46 +00:00
|
|
|
var colors := []
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var height := image.get_height()
|
|
|
|
var width := image.get_width()
|
2021-04-16 18:09:03 +00:00
|
|
|
|
2023-02-02 01:06:23 +00:00
|
|
|
# Iterate all pixels and store unique colors to palette
|
2021-04-16 18:09:03 +00:00
|
|
|
for y in range(0, height):
|
|
|
|
for x in range(0, width):
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var color := image.get_pixel(x, y)
|
2021-06-14 17:38:46 +00:00
|
|
|
if !colors.has(color):
|
|
|
|
colors.append(color)
|
2021-04-16 18:09:03 +00:00
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var palette_height := ceili(colors.size() / 8.0)
|
2021-06-14 17:38:46 +00:00
|
|
|
var result: Palette = Palette.new(path.get_basename().get_file(), 8, palette_height)
|
|
|
|
for color in colors:
|
|
|
|
result.add_color(color)
|
|
|
|
|
2021-04-16 18:09:03 +00:00
|
|
|
return result
|
|
|
|
|
|
|
|
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
## Import of deprecated older json palette format
|
2021-11-29 16:58:40 +00:00
|
|
|
func _import_json_palette(text: String) -> Palette:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
|
|
|
var result := Palette.new()
|
|
|
|
var test_json_conv := JSON.new()
|
|
|
|
test_json_conv.parse(text)
|
|
|
|
var result_json = test_json_conv.get_data()
|
2021-04-16 18:09:03 +00:00
|
|
|
|
|
|
|
if result_json.error != OK: # If parse has errors
|
|
|
|
printerr("JSON palette import error")
|
|
|
|
printerr("Error: ", result_json.error)
|
|
|
|
printerr("Error Line: ", result_json.error_line)
|
|
|
|
printerr("Error String: ", result_json.error_string)
|
|
|
|
result = null
|
|
|
|
else: # If parse OK
|
|
|
|
var data = result_json.result
|
2021-11-25 12:48:30 +00:00
|
|
|
if data.has("name"): # If data is 'valid' palette file
|
2021-04-16 18:09:03 +00:00
|
|
|
result.name = data.name
|
|
|
|
if data.has("comments"):
|
|
|
|
result.comment = data.comments
|
|
|
|
if data.has("colors"):
|
|
|
|
for color_data in data.colors:
|
Port to Godot 4 (#900)
* Initial conversion
* Hide some dialogs
* Update addons
* Fix errors in scripts
Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()
* Update shaders
* Fix some more errors and signals, rename "pressed" to "button_pressed"
* Even more error fixes and renaming corrections
* Fixed more errors, Pixelorama almost runs
* Update ValueSlider.gd
* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage
* More static function using
* Re-add some of the dialog signals, fix window transparency
* Change instances of popup_hide to visibility_changed
* More more errors and warnings
* Fix more errors and warnings
* Get rid of errors in the output when opening Pixelorama in Godot
* Properly connect most signals without using strings
* Fix some scenes
* Don't load Main.tscn
* Emit signals directly instead of using strings
* Fix Keychain menu nodes
* Get rid of self. on most instances, as setters and getters are now always called
* Some more static typing
* Disable texture filters
* Fix zooming
* Fix int as enum warnings
* Fix tools and rename doubleclick to double_click
* Update tool scenes
* Fix tabs
* Fix create new image
* Use static typing on flood fill to speed it up
* Update static-checks.yml
* Reverts #729 for a speedup, hopefully the bug won't get re-introduced
* Fix TransparentChecker warning
* Re-add Default template
* Fix 3D cels
* Fix rotation
Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264
* Fix UITransparency alignment issue, thanks Variable
* Add missing OptionButton items
Hopefully that should be all of them
* Fix the appearance of CollapsibleContainer
* Change instances of world to world_3d
* Fix tool button backgrounds
* Fix Splash dialog
* Fix brush selection
* Update Main.gd
* Fix About Dialog
* Fix more zooming issues
* Fix canvas preview zooming
* Use signals for queue_redraw on project change
* Fix layer button's look
* Fix gradients
* Some gradient fixes and code cleanups, dithering is still broken
* Fix bucket
* Fix the rest of the undo_redo.add_(un)do_method() cases
* Fix guides
* Fix guide text
* Some small changes in Main
* Update Tools.gd
* Fix palette importing
* Get rid of TODOGODOT4s
* Fix the rest of the dialogs
* Update the rest of the scenes
* Fix onion skinning and frame tag dialogs
* Fix file brushes being imported twice
* Fix palette swatch crashing on double click
* Use nearest filter for some of the windows
* Remove old .tres font files
* Fix language switching
* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools
* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items
This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.
* Clean shortcut-related duplicate code in TopMenuContainer
* Remove DroidSansFallback now that system fonts can be used as fallback
* Remove 3.x settings from project.godot
* Format
* Format gdgifexporter
* Reset Keychain to its original state
* Remove textures from the dark and gray themes
* Remove all textures from the dark theme
* Better static typing in DrawingAlgos
* Use Vector2i for project size
* [Risky commit] Use Vector2i instead of Vector2 for tools
I tested it and everything seems to be working the same as before, but more testing would be appreciated.
* Format after previous commit
* Fix line angle constraint being rotated 180 degrees
This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.
* Fix input map action not found errors when pressing Shift or Control
* Make AnimatePanel bigger, add spring interpolation
* Fix some layouts/extensions/preferences loading errors
* Fix dithering
* Update layout resources
Probably doesn't change anything at all, but I suppose it might be a good thing to do
* Small changes
* Disable filter in ResizeCanvas dialog
* Fix some preferences default button states
* Fix tile mode always having masking on
* Use integers in tile mode
* Fix checkboxes in preferences not working
* More statically typed arrays!
No need to have these # Array of X comments anymore!
* Fix "apply all" for multiple preview dialogs
* Update theme.tres
* Add HeaderSmall theme type variation
* Fix dynamics buttons
* Don't allow sub-zero zoom values
* Let zoom_out_max always remain Vector2(0.01, 0.01)
This fixes zooming on large canvases
* Bump version to v1.0-dev
* Fix ambient light not working on 3D cels
* Fix .obj loading
* Don't allow greater than max values in the zoom slider
* Set maximum zoom value to always be (500, 500)
* Set zoom slider minimum value to 1
* Some UI changes, mostly related to buttons and the timeline
* Change window titles to what they were before
* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels
* Avoid changing Cel3DObject's file_path if it's the same
* Make preferences window bigger
* Fix png exporting
* Fix reference image initial size and filter setting
* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor
* Format and some linting
* Remove most Images from the rest of the themes
* Remove all textures from all themes
* Fix drawing when the mouse gets released outside the canvas boundaries
* Format Keychain
* Implement #890
* Fix recorder
* Fix layout deletion
* Better static typing and fix empty_clicked signal-connected methods not having arguments
* Fix layout and extension directory creation if they don't already exist
* Change all instances of "HTML5" to "Web"
OS.get_name() now returns "Web" instead of "HTML5" in Godot 4
* Fix JavaScript detection
Opening files in the Web version does not yet work for some reason
* Fix formatting
* Fix lint errors
* Remove unneeded lines from rotation shaders
* Clean some rotation shader related code
* Remove ErrorManager from #891, as it's no longer needed in Godot 4
* Some docstrings
* More Vector2i and Recti replacing their float counterparts
* Remove the hardcoded shortcut from ValueSlider
Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.
* Fix bugs from the rebase, integer zooming is currently broken
* Format
* Fix bug where some imported images would fail to load when using smart slice
* Fix integer zooming (I think)
* Fix errors after #898
* Fix some UI issues with PreviewDialog
* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd
* Update Keychain and addons/README.md
* Update CI to Godot 4.1.1 (probably will not work)
* Remove XDGDataPaths.gd
* Make windows non-exclusive
* Attempt to fix macOS CI
* Attempt to fix CI
* Attempt to fix CI
* Minor fix in the dark theme, more will follow
* Silence enumerator/integer warning
* Attempt to fix macOS CI
* Another attempt to fix macOS CI
* Attempt to fix Windows & macOS CI
* fix: Recorder directory create (#903)
* Update Keychain so that the brush size shortcuts can be changed
This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons
* Change OSX to macOS
* Detect if multi-threading is enabled when exporting gifs
* Fix color picker not working on the top color mode
* Make some public methods private in Export.gd
* Remove Global.window_title variable
* Fix frame UI in the timeline breaking after 100 frames
* Static typing improvements for the timeline
* Better static typing for grids
* Fix typo
* Fix pixel grid not appearing
* Move preference updating code to Global using setters
This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.
* Remove RestoreDefaultButton.tscn
* Implement changing font size in the preferences
* Resize HeaderSmall font size along with the default font size
* A step towards fixing image loading in the Web version
Doesn't completely fix the issue, it requires a fix from Godot's side as well
* Implement missing input event actions for buttons
TODO: Add default shortcuts
* Do not change language and theme if they are already the defaults
Reduces the initial loading time a bit
* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools
This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.
* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger
* Fix Vector2i + Vector2 errors in grid center snapping
* Update tooltips when the shortcut profile changes
* Fix copy-paste mistake
* Update tooltips during startup if the shortcut profile is not the default
* Fix gif warning label size in ExportDialog
* Fix BBCode in ExportDialog
* Fix some Godot 4.2 warnings
* Some CI fixes
* Static typing improvements and more inline functions
* Format
* Even more static typing, inline methods, docstrings etc
* Some more static typing improvements and inline setters
* Remove unneeded project type specifying
* Fix splash dialog error
* Fix enumerator warning
* Don't preload the font in the rules and guides
* Fix some integer division warnings
Sometimes we indeed need them to be floats
* Change some Rect2s to Rect2is
* Minor static typing improvements
* Update README, CHANGELOG, Translations
* Only load translation files when needed, reduces loading time a bit
* Update Keychain so it doesn't load languages during startup
* Lazy load all tool scenes, breaks compatibility with the extension API
Decreases initial loading time
* Format
* Very minor loading time speedups
* Remove unneeded project type specifying
* Even more static typing and docstring improvements
* Fix extension loading
* Palette docstrings
---------
Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 13:29:06 +00:00
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var color := Color(color_data.data)
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2021-04-16 18:09:03 +00:00
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result.add_color(color)
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return result
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