mirror of
https://github.com/Orama-Interactive/Pixelorama.git
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95 lines
5.9 KiB
Markdown
95 lines
5.9 KiB
Markdown
<p align="center">
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<h1 align = "center">Pixelorama - your free and open-source sprite editor!</h1>
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</p>
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<p align="center">
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Made by Orama Interactive with the Godot Engine, written in GDScript!
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</p>
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<p align="center">
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<a href="https://github.com/Orama-Interactive/Pixelorama/actions">
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<img src="https://github.com/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/badge.svg" alt="Build Passing" />
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</a>
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<a href="https://orama-interactive.github.io/Pixelorama/early_access/">
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<img src="https://github.com/Orama-Interactive/Pixelorama/workflows/dev-web/badge.svg" alt="Build Passing" />
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</a>
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<a href="https://github.com/Orama-Interactive/Pixelorama">
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<img src="https://img.shields.io/github/languages/code-size/Orama-Interactive/Pixelorama.svg" alt="Code Size" />
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</a>
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<a href="https://github.com/Orama-Interactive/Pixelorama">
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<img src="https://img.shields.io/github/repo-size/Orama-Interactive/Pixelorama.svg" alt="Repository size" />
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</a>
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<a href="https://github.com/Orama-Interactive/Pixelorama/blob/master/LICENSE">
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<img src="https://img.shields.io/github/license/Orama-Interactive/Pixelorama.svg" alt="License" />
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</a>
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</p>
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<p align="center">
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<a href="https://github.com/Orama-Interactive/Pixelorama/releases">
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<img src="https://img.shields.io/github/downloads/Orama-Interactive/Pixelorama/total?color=lightgreen" alt="Downloads" />
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</a>
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<a href="https://discord.gg/GTMtr8s">
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<img src="https://discord.com/api/guilds/645793202393186339/embed.png" alt="Discord Chat" />
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</a>
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<a href="https://crowdin.com/project/pixelorama">
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<img src="https://badges.crowdin.net/pixelorama/localized.svg" alt="Crowdin Localized %" />
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</a>
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<a href="https://github.com/godotengine/awesome-godot">
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<img src="https://awesome.re/mentioned-badge.svg" alt="Mentioned in Awesome Godot" />
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</a>
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</p>
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[![Pixelorama's UI](https://img.itch.zone/aW1hZ2UvNDcwMzY3LzcwMTE1NzUucG5n/original/7Ykr%2Fj.png)](https://youtu.be/sM1v5uaBSrM)
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Make sure to visit our website for more information! https://www.orama-interactive.com
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Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s
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If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!
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Support us on: [![Become a Patron!](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://patreon.com/OramaInteractive)
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## Download
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Stable versions:
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- [Itch.io (Windows, Linux, Mac & Web)](https://orama-interactive.itch.io/pixelorama)
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- [GitHub Releases (Windows, Linux & Mac)](https://github.com/Orama-Interactive/Pixelorama/releases)
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- [GitHub Pages (Web)](https://orama-interactive.github.io/Pixelorama/)
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- [Flathub (Linux)](https://flathub.org/apps/details/com.orama_interactive.Pixelorama)
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- [Snap Store (Linux)](https://snapcraft.io/pixelorama)
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You can also find early access builds in the [GitHub Actions page](https://github.com/Orama-Interactive/Pixelorama/actions). There's also a [Web version available](https://orama-interactive.github.io/Pixelorama/early_access/).
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Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.
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## Documentation
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You can find Online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs
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It's still work in progress so there are some pages missing. If you want to contribute, you can do so in [Pixelorama-Docs' GitHub Repository](https://github.com/Orama-Interactive/Pixelorama-Docs).
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## Cloning Instructions
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Pixelorama uses Godot 3.3, so you will need to have it in order to run the project.
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As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
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## Current features as of version v0.9:
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- 16 different tools to help you draw, which you can map to both of your left and right mouse buttons.
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- Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
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- Different tool options for each of the mouse buttons.
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- Custom brushes, including random brushes.
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- Create or import custom palettes.
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- Pattern filling! Use the bucket tool to fill out an area with a pattern of your choosing.
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- Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
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- Export your gorgeous art as `PNG` or `GIF` files. Exporting your projects as spritesheets is also possible.
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- Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
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- Autosave support, with data recovery in case of a software crash.
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- Horizontal & vertical mirrored drawing.
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- Tile Mode for pattern creation.
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- Rulers and guides.
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- Rectangular & isometric grid types.
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- Scale, crop, rotate, flip, color invert, HSV-adjust, desaturate and generate outlines and gradients in your images!
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- Multi-language localization support! See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details.
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## Special thanks to
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- All [Godot](https://github.com/godotengine/godot) contributors! Without Godot, Pixelorama would not exist.
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- https://github.com/jegor377/godot-gdgifexporter - the gif exporter Pixelorama uses.
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- https://github.com/Pukkah/HTML5-File-Exchange-for-Godot - responsible for file exchange in Pixelorama's HTML5 (Web) version.
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- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions.
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- The entire Pixelorama community! Contributors, donors, translators, users, you all have a special place in our hearts! <3
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