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Pixelorama/src/UI/Canvas
Emmanouil Papadeas 56264fda3b Fix not being able to transform if the selection size is bigger than the project size
Also introduces a new `return_cropped_copy()` method in SelectionMap to avoid duplicate code.
2023-11-25 00:18:44 +02:00
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Rulers Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
CameraMovement.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Canvas.gd Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
Canvas.tscn Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
CanvasPreview.gd Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
CanvasPreview.tscn Make the canvas preview use the same material as the main canvas except when its animation is being played 2023-11-06 22:51:21 +02:00
CropRect.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
CurrentFrameDrawer.gd Layer blend modes (#911) 2023-10-22 01:57:45 +03:00
Gizmos3D.gd Improve cel3d Gizmos (#929) 2023-10-27 19:26:24 +03:00
Grid.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Indicators.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Measurements.gd Added Measurements to move tool (and other fixes) (#932) 2023-11-21 16:54:03 +02:00
MouseGuide.gd Added Measurements to move tool (and other fixes) (#932) 2023-11-21 16:54:03 +02:00
MouseGuideContainer.tscn Added Measurements to move tool (and other fixes) (#932) 2023-11-21 16:54:03 +02:00
OnionSkinning.gd Some static typing and docstring improvements 2023-09-05 02:36:25 +03:00
PixelGrid.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Previews.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Selection.gd Fix not being able to transform if the selection size is bigger than the project size 2023-11-25 00:18:44 +02:00
TileMode.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00