BaseCel.gd
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Some static typing and docstring improvements
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2023-09-05 02:36:25 +03:00 |
Cel3D.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
Cel3DObject.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
Drawers.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
Frame.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
GroupCel.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
GroupLayer.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
ImageEffect.gd
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Layer blend modes (#911)
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2023-10-22 01:57:45 +03:00 |
Layer3D.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
ObjParse.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
PixelCel.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
PixelLayer.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
Project.gd
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Layer blend modes (#911)
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2023-10-22 01:57:45 +03:00 |
SelectionMap.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
ShaderImageEffect.gd
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Layer blend modes (#911)
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2023-10-22 01:57:45 +03:00 |
Tiles.gd
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |