mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 09:39:48 +00:00
e2bb0b8440
* Add dockable container plugin Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it. * Add a panel behind the UI, temporarily restore the dark theme * Remove tallscreen code * Add edit mode, toggles DockableContainer's tab visibility on and off * Split tool options into color pickers, left and right tool options * Remove alternate_transparent_background * Re-order tool buttons on resize * Clip content in timeline * Changes to the tool panel * Removed some old unused node variables * Restore Zen mode * Set tabs_visible = false by default * Better way to set tabs_visible = false by default * Added the license of godot-dockable-container * Remove unneeded lines * Update README.md * Restore window transparency with the canvas It makes all of the TabContainers transparent however, which may not be what we actually want. * Change tab names of the UI elements * Remove unneeded nodes from ColorPickers.tscn * Update default.tres * Let the user hide elements individually * Add some checks in HandleThemes * Center tool icons * Remove unneeded custom panel in SplashDialog * Bump version to v0.10-dev and some other minor changes * Fix crash on Zen Mode * Added a hacky way to fix the issue with the palette panel size
41 lines
1,002 B
GDScript
41 lines
1,002 B
GDScript
extends HBoxContainer
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onready var left_picker := $LeftColorPickerButton
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onready var right_picker := $RightColorPickerButton
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func _ready() -> void:
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Tools.connect("color_changed", self, "update_color")
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left_picker.get_picker().presets_visible = false
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right_picker.get_picker().presets_visible = false
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func _on_ColorSwitch_pressed() -> void:
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Tools.swap_color()
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func _on_ColorPickerButton_color_changed(color: Color, right: bool):
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var button := BUTTON_RIGHT if right else BUTTON_LEFT
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Tools.assign_color(color, button)
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func _on_ColorPickerButton_pressed() -> void:
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Global.can_draw = false
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Tools.disconnect("color_changed", self, "update_color")
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func _on_ColorPickerButton_popup_closed() -> void:
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Global.can_draw = true
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Tools.connect("color_changed", self, "update_color")
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func _on_ColorDefaults_pressed() -> void:
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Tools.default_color()
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func update_color(color: Color, button: int) -> void:
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if button == BUTTON_LEFT:
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left_picker.color = color
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else:
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right_picker.color = color
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