mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 15:39:49 +00:00
711 lines
24 KiB
GDScript
711 lines
24 KiB
GDScript
extends BaseTool
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var _brush := Brushes.get_default_brush()
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var _brush_size := 1
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var _brush_size_dynamics := 1
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var _cache_limit := 3
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var _brush_interpolate := 0
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var _brush_image := Image.new()
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var _orignal_brush_image := Image.new() ## Contains the original _brush_image, without resizing
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var _brush_texture := ImageTexture.new()
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var _strength := 1.0
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@warning_ignore("unused_private_class_variable") var _picking_color := false
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var _undo_data := {}
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var _drawer := Drawer.new()
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var _mask := PackedFloat32Array()
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var _mirror_brushes := {}
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var _draw_line := false
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var _line_start := Vector2i.ZERO
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var _line_end := Vector2i.ZERO
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var _indicator := BitMap.new()
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var _polylines := []
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var _line_polylines := []
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# Memorize some stuff when doing brush strokes
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var _stroke_project: Project
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var _stroke_images: Array[Image] = []
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var _is_mask_size_zero := true
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var _circle_tool_shortcut: Array[Vector2i]
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func _ready() -> void:
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super._ready()
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Global.global_tool_options.dynamics_changed.connect(_reset_dynamics)
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Tools.color_changed.connect(_on_Color_changed)
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Global.brushes_popup.brush_removed.connect(_on_Brush_removed)
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func _on_BrushType_pressed() -> void:
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if not Global.brushes_popup.brush_selected.is_connected(_on_Brush_selected):
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Global.brushes_popup.brush_selected.connect(_on_Brush_selected, CONNECT_ONE_SHOT)
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# Now we set position and columns
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var tool_option_container = get_node("../../")
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var brush_button = $Brush/Type
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var pop_position = brush_button.global_position + Vector2(0, brush_button.size.y)
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var size_x = tool_option_container.size.x
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var size_y = tool_option_container.size.y - $Brush.position.y - $Brush.size.y
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var columns := int(size_x / 36) - 1 # 36 is the size of BrushButton.tscn
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var categories = Global.brushes_popup.get_node("Background/Brushes/Categories")
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for child in categories.get_children():
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if child is GridContainer:
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child.columns = columns
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Global.brushes_popup.popup(Rect2(pop_position, Vector2(size_x, size_y)))
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func _on_Brush_selected(brush: Brushes.Brush) -> void:
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_brush = brush
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update_brush()
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save_config()
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func _on_BrushSize_value_changed(value: float) -> void:
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if _brush_size != int(value):
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_brush_size = int(value)
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_brush_size_dynamics = _brush_size
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if Tools.dynamics_size != Tools.Dynamics.NONE:
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_brush_size_dynamics = Tools.brush_size_min
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_cache_limit = (_brush_size * _brush_size) * 3 # This equation seems the best match
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update_config()
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save_config()
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func _reset_dynamics() -> void:
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_brush_size_dynamics = _brush_size
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if Tools.dynamics_size != Tools.Dynamics.NONE:
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_brush_size_dynamics = Tools.brush_size_min
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_cache_limit = (_brush_size * _brush_size) * 3 # This equation seems the best match
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update_config()
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save_config()
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func _on_InterpolateFactor_value_changed(value: float) -> void:
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_brush_interpolate = int(value)
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update_config()
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save_config()
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func _on_Color_changed(_color: Color, _button: int) -> void:
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update_brush()
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func _on_Brush_removed(brush: Brushes.Brush) -> void:
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if brush == _brush:
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_brush = Brushes.get_default_brush()
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update_brush()
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save_config()
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func get_config() -> Dictionary:
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return {
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"brush_type": _brush.type,
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"brush_index": _brush.index,
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"brush_size": _brush_size,
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"brush_interpolate": _brush_interpolate,
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}
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func set_config(config: Dictionary) -> void:
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var type: int = config.get("brush_type", _brush.type)
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var index: int = config.get("brush_index", _brush.index)
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_brush = Global.brushes_popup.get_brush(type, index)
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_brush_size = config.get("brush_size", _brush_size)
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_brush_size_dynamics = _brush_size
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if Tools.dynamics_size != Tools.Dynamics.NONE:
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_brush_size_dynamics = Tools.brush_size_min
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_brush_interpolate = config.get("brush_interpolate", _brush_interpolate)
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func update_config() -> void:
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$Brush/BrushSize.value = _brush_size
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$ColorInterpolation.value = _brush_interpolate
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update_brush()
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func update_brush() -> void:
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$Brush/BrushSize.suffix = "px" # Assume we are using default brushes
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match _brush.type:
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Brushes.PIXEL:
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_brush_texture = ImageTexture.create_from_image(
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load("res://assets/graphics/pixel_image.png")
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)
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_stroke_dimensions = Vector2.ONE * _brush_size
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Brushes.CIRCLE:
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_brush_texture = ImageTexture.create_from_image(
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load("res://assets/graphics/circle_9x9.png")
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)
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_stroke_dimensions = Vector2.ONE * _brush_size
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Brushes.FILLED_CIRCLE:
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_brush_texture = ImageTexture.create_from_image(
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load("res://assets/graphics/circle_filled_9x9.png")
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)
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_stroke_dimensions = Vector2.ONE * _brush_size
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Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM:
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$Brush/BrushSize.suffix = "00 %" # Use a different size convention on images
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if _brush.random.size() <= 1:
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_orignal_brush_image = _brush.image
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else:
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var random := randi() % _brush.random.size()
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_orignal_brush_image = _brush.random[random]
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_brush_image = _create_blended_brush_image(_orignal_brush_image)
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_brush_texture = ImageTexture.create_from_image(_brush_image)
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update_mirror_brush()
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_stroke_dimensions = _brush_image.get_size()
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_indicator = _create_brush_indicator()
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_polylines = _create_polylines(_indicator)
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$Brush/Type/Texture.texture = _brush_texture
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$ColorInterpolation.visible = _brush.type in [Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM]
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func update_random_image() -> void:
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if _brush.type != Brushes.RANDOM_FILE:
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return
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var random := randi() % _brush.random.size()
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_brush_image = _create_blended_brush_image(_brush.random[random])
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_orignal_brush_image = _brush_image
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_brush_texture = ImageTexture.create_from_image(_brush_image)
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_indicator = _create_brush_indicator()
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update_mirror_brush()
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func update_mirror_brush() -> void:
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_mirror_brushes.x = _brush_image.duplicate()
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_mirror_brushes.x.flip_x()
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_mirror_brushes.y = _brush_image.duplicate()
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_mirror_brushes.y.flip_y()
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_mirror_brushes.xy = _mirror_brushes.x.duplicate()
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_mirror_brushes.xy.flip_y()
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func update_mask(can_skip := true) -> void:
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if can_skip and Tools.dynamics_alpha == Tools.Dynamics.NONE:
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if _mask:
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_mask = PackedFloat32Array()
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return
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_is_mask_size_zero = false
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# Faster than zeroing PackedFloat32Array directly.
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# See: https://github.com/Orama-Interactive/Pixelorama/pull/439
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var nulled_array := []
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nulled_array.resize(Global.current_project.size.x * Global.current_project.size.y)
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_mask = PackedFloat32Array(nulled_array)
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func update_line_polylines(start: Vector2, end: Vector2) -> void:
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var indicator := _create_line_indicator(_indicator, start, end)
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_line_polylines = _create_polylines(indicator)
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func prepare_undo(action: String) -> void:
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var project := Global.current_project
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_undo_data = _get_undo_data()
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project.undo_redo.create_action(action)
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func commit_undo() -> void:
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var redo_data := _get_undo_data()
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var project := Global.current_project
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var frame := -1
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var layer := -1
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if Global.animation_timer.is_stopped() and project.selected_cels.size() == 1:
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frame = project.current_frame
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layer = project.current_layer
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project.undos += 1
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Global.undo_redo_compress_images(redo_data, _undo_data, project)
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project.undo_redo.add_do_method(Global.undo_or_redo.bind(false, frame, layer))
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project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true, frame, layer))
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project.undo_redo.commit_action()
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_undo_data.clear()
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func draw_tool(pos: Vector2i) -> void:
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if Global.mirror_view:
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# Even brushes are not perfectly centred and are offsetted by 1 px so we add it
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if int(_stroke_dimensions.x) % 2 == 0:
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pos.x += 1
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_prepare_tool()
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var coords_to_draw := _draw_tool(pos)
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for coord in coords_to_draw:
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_set_pixel_no_cache(coord)
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func draw_end(pos: Vector2i) -> void:
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super.draw_end(pos)
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_brush_size_dynamics = _brush_size
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if Tools.dynamics_size != Tools.Dynamics.NONE:
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_brush_size_dynamics = Tools.brush_size_min
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match _brush.type:
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Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM:
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_brush_image = _create_blended_brush_image(_orignal_brush_image)
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_brush_texture = ImageTexture.create_from_image(_brush_image)
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update_mirror_brush()
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_stroke_dimensions = _brush_image.get_size()
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_indicator = _create_brush_indicator()
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_polylines = _create_polylines(_indicator)
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func _prepare_tool() -> void:
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if !Global.current_project.layers[Global.current_project.current_layer].can_layer_get_drawn():
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return
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_brush_size_dynamics = _brush_size
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var strength := Tools.get_alpha_dynamic(_strength)
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if Tools.dynamics_size == Tools.Dynamics.PRESSURE:
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_brush_size_dynamics = roundi(
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lerpf(Tools.brush_size_min, Tools.brush_size_max, Tools.pen_pressure)
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)
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elif Tools.dynamics_size == Tools.Dynamics.VELOCITY:
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_brush_size_dynamics = roundi(
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lerpf(Tools.brush_size_min, Tools.brush_size_max, Tools.mouse_velocity)
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)
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_drawer.pixel_perfect = Tools.pixel_perfect if _brush_size == 1 else false
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_drawer.horizontal_mirror = Tools.horizontal_mirror
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_drawer.vertical_mirror = Tools.vertical_mirror
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_drawer.color_op.strength = strength
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_indicator = _create_brush_indicator()
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_polylines = _create_polylines(_indicator)
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# Memorize current project
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_stroke_project = Global.current_project
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# Memorize the frame/layer we are drawing on rather than fetching it on every pixel
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_stroke_images = _get_selected_draw_images()
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# This may prevent a few tests when setting pixels
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_is_mask_size_zero = _mask.size() == 0
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match _brush.type:
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Brushes.CIRCLE:
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_prepare_circle_tool(false)
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Brushes.FILLED_CIRCLE:
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_prepare_circle_tool(true)
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Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM:
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# save _brush_image for safe keeping
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_brush_image = _create_blended_brush_image(_orignal_brush_image)
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_brush_texture = ImageTexture.create_from_image(_brush_image)
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update_mirror_brush()
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_stroke_dimensions = _brush_image.get_size()
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func _prepare_circle_tool(fill: bool) -> void:
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var circle_tool_map := _create_circle_indicator(_brush_size_dynamics, fill)
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# Go through that BitMap and build an Array of the "displacement" from the center of the bits
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# that are true.
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var diameter := _brush_size_dynamics * 2 + 1
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for n in range(0, diameter):
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for m in range(0, diameter):
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if circle_tool_map.get_bitv(Vector2i(m, n)):
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_circle_tool_shortcut.append(
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Vector2i(m - _brush_size_dynamics, n - _brush_size_dynamics)
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)
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## Make sure to always have invoked _prepare_tool() before this. This computes the coordinates to be
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## drawn if it can (except for the generic brush, when it's actually drawing them)
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func _draw_tool(pos: Vector2) -> PackedVector2Array:
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if !Global.current_project.layers[Global.current_project.current_layer].can_layer_get_drawn():
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return PackedVector2Array() # empty fallback
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match _brush.type:
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Brushes.PIXEL:
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return _compute_draw_tool_pixel(pos)
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Brushes.CIRCLE:
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return _compute_draw_tool_circle(pos, false)
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Brushes.FILLED_CIRCLE:
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return _compute_draw_tool_circle(pos, true)
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_:
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draw_tool_brush(pos)
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return PackedVector2Array() # empty fallback
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# Bresenham's Algorithm
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# Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency
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func draw_fill_gap(start: Vector2, end: Vector2) -> void:
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if Global.mirror_view:
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# Even brushes are not perfectly centred and are offsetted by 1 px so we add it
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if int(_stroke_dimensions.x) % 2 == 0:
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start.x += 1
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end.x += 1
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_prepare_tool()
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var dx := absi(end.x - start.x)
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var dy := -absi(end.y - start.y)
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var err := dx + dy
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var e2 := err << 1
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var sx := 1 if start.x < end.x else -1
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var sy := 1 if start.y < end.y else -1
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var x := start.x
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var y := start.y
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# This needs to be a dictionary to ensure duplicate coordinates are not being added
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var coords_to_draw := {}
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while !(x == end.x && y == end.y):
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e2 = err << 1
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if e2 >= dy:
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err += dy
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x += sx
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if e2 <= dx:
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err += dx
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y += sy
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var current_pixel_coord := Vector2(x, y)
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if _spacing_mode:
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current_pixel_coord = get_spacing_position(current_pixel_coord)
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for coord in _draw_tool(current_pixel_coord):
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coords_to_draw[coord] = 0
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for c in coords_to_draw.keys():
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_set_pixel_no_cache(c)
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## Compute the array of coordinates that should be drawn
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func _compute_draw_tool_pixel(pos: Vector2) -> PackedVector2Array:
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var result := PackedVector2Array()
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var start := pos - Vector2.ONE * (_brush_size_dynamics >> 1)
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var end := start + Vector2.ONE * _brush_size_dynamics
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for y in range(start.y, end.y):
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for x in range(start.x, end.x):
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result.append(Vector2(x, y))
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return result
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## Compute the array of coordinates that should be drawn
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func _compute_draw_tool_circle(pos: Vector2i, fill := false) -> Array[Vector2i]:
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var brush_size := Vector2i(_brush_size_dynamics, _brush_size_dynamics)
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var offset_pos := pos - (brush_size / 2)
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if _circle_tool_shortcut:
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return _draw_tool_circle_from_map(pos)
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var result: Array[Vector2i] = []
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if fill:
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result = DrawingAlgos.get_ellipse_points_filled(offset_pos, brush_size)
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else:
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result = DrawingAlgos.get_ellipse_points(offset_pos, brush_size)
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return result
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func _draw_tool_circle_from_map(pos: Vector2i) -> Array[Vector2i]:
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var result: Array[Vector2i] = []
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for displacement in _circle_tool_shortcut:
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result.append(pos + displacement)
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return result
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func draw_tool_brush(brush_position: Vector2i) -> void:
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var project := Global.current_project
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# image brushes work differently, (we have to consider all 8 surrounding points)
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var central_point := project.tiles.get_canon_position(brush_position)
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var positions := project.tiles.get_point_in_tiles(central_point)
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if Global.current_project.has_selection and project.tiles.mode == Tiles.MODE.NONE:
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positions = Global.current_project.selection_map.get_point_in_tile_mode(central_point)
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var brush_size := _brush_image.get_size()
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for i in positions.size():
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var pos := positions[i]
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var dst := pos - (brush_size / 2)
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var dst_rect := Rect2i(dst, brush_size)
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var draw_rectangle := _get_draw_rect()
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dst_rect = dst_rect.intersection(draw_rectangle)
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if dst_rect.size == Vector2i.ZERO:
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continue
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var src_rect := Rect2i(dst_rect.position - dst, dst_rect.size)
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var brush_image: Image = remove_unselected_parts_of_brush(_brush_image, dst)
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dst = dst_rect.position
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_draw_brush_image(brush_image, src_rect, dst)
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# Handle Mirroring
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var mirror_x := (project.x_symmetry_point + 1) - dst.x - src_rect.size.x
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var mirror_y := (project.y_symmetry_point + 1) - dst.y - src_rect.size.y
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if Tools.horizontal_mirror:
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var x_dst := Vector2i(mirror_x, dst.y)
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var mirror_brush_x := remove_unselected_parts_of_brush(_mirror_brushes.x, x_dst)
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_draw_brush_image(mirror_brush_x, _flip_rect(src_rect, brush_size, true, false), x_dst)
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if Tools.vertical_mirror:
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var xy_dst := Vector2i(mirror_x, mirror_y)
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var mirror_brush_xy := remove_unselected_parts_of_brush(_mirror_brushes.xy, xy_dst)
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_draw_brush_image(
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mirror_brush_xy, _flip_rect(src_rect, brush_size, true, true), xy_dst
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)
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if Tools.vertical_mirror:
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var y_dst := Vector2i(dst.x, mirror_y)
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var mirror_brush_y := remove_unselected_parts_of_brush(_mirror_brushes.y, y_dst)
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_draw_brush_image(mirror_brush_y, _flip_rect(src_rect, brush_size, false, true), y_dst)
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func remove_unselected_parts_of_brush(brush: Image, dst: Vector2i) -> Image:
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var project := Global.current_project
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if !project.has_selection:
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return brush
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var brush_size := brush.get_size()
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var new_brush := Image.new()
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new_brush.copy_from(brush)
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for x in brush_size.x:
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for y in brush_size.y:
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var pos := Vector2i(x, y) + dst
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|
if !project.selection_map.is_pixel_selected(pos):
|
|
new_brush.set_pixel(x, y, Color(0))
|
|
return new_brush
|
|
|
|
|
|
func draw_indicator(left: bool) -> void:
|
|
var color := Global.left_tool_color if left else Global.right_tool_color
|
|
draw_indicator_at(snap_position(_cursor), Vector2i.ZERO, color)
|
|
if (
|
|
Global.current_project.has_selection
|
|
and Global.current_project.tiles.mode == Tiles.MODE.NONE
|
|
):
|
|
var pos := _line_start if _draw_line else _cursor
|
|
var nearest_pos := Global.current_project.selection_map.get_nearest_position(pos)
|
|
if nearest_pos != Vector2i.ZERO:
|
|
var offset := nearest_pos
|
|
draw_indicator_at(snap_position(_cursor), offset, Color.GREEN)
|
|
return
|
|
|
|
if Global.current_project.tiles.mode and Global.current_project.tiles.has_point(_cursor):
|
|
var pos := _line_start if _draw_line else _cursor
|
|
var nearest_tile := Global.current_project.tiles.get_nearest_tile(pos)
|
|
if nearest_tile.position != Vector2i.ZERO:
|
|
var offset := nearest_tile.position
|
|
draw_indicator_at(snap_position(_cursor), offset, Color.GREEN)
|
|
|
|
|
|
func draw_indicator_at(pos: Vector2i, offset: Vector2i, color: Color) -> void:
|
|
var canvas: Node2D = Global.canvas.indicators
|
|
if _brush.type in [Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM] and not _draw_line:
|
|
pos -= _brush_image.get_size() / 2
|
|
pos -= offset
|
|
canvas.draw_texture(_brush_texture, pos)
|
|
else:
|
|
if _draw_line:
|
|
pos.x = _line_end.x if _line_end.x < _line_start.x else _line_start.x
|
|
pos.y = _line_end.y if _line_end.y < _line_start.y else _line_start.y
|
|
pos -= _indicator.get_size() / 2
|
|
pos -= offset
|
|
canvas.draw_set_transform(pos, canvas.rotation, canvas.scale)
|
|
var polylines := _line_polylines if _draw_line else _polylines
|
|
for line in polylines:
|
|
var pool := PackedVector2Array(line)
|
|
canvas.draw_polyline(pool, color)
|
|
canvas.draw_set_transform(canvas.position, canvas.rotation, canvas.scale)
|
|
|
|
|
|
func _set_pixel(pos: Vector2i, ignore_mirroring := false) -> void:
|
|
if pos in _draw_cache and _for_frame == _stroke_project.current_frame:
|
|
return
|
|
if _draw_cache.size() > _cache_limit or _for_frame != _stroke_project.current_frame:
|
|
_draw_cache = []
|
|
_for_frame = _stroke_project.current_frame
|
|
_draw_cache.append(pos) # Store the position of pixel
|
|
# Invoke uncached version to actually draw the pixel
|
|
_set_pixel_no_cache(pos, ignore_mirroring)
|
|
|
|
|
|
func _set_pixel_no_cache(pos: Vector2i, ignore_mirroring := false) -> void:
|
|
pos = _stroke_project.tiles.get_canon_position(pos)
|
|
if Global.current_project.has_selection:
|
|
pos = Global.current_project.selection_map.get_canon_position(pos)
|
|
if !_stroke_project.can_pixel_get_drawn(pos):
|
|
return
|
|
|
|
var images := _stroke_images
|
|
if _is_mask_size_zero:
|
|
for image in images:
|
|
_drawer.set_pixel(image, pos, tool_slot.color, ignore_mirroring)
|
|
else:
|
|
var i := pos.x + pos.y * _stroke_project.size.x
|
|
if _mask.size() >= i + 1:
|
|
var alpha_dynamic: float = Tools.get_alpha_dynamic()
|
|
var alpha: float = images[0].get_pixelv(pos).a
|
|
if _mask[i] < alpha_dynamic:
|
|
# Overwrite colors to avoid additive blending between strokes of
|
|
# brushes that are larger than 1px
|
|
# This is not a proper solution and it does not work if the pixels
|
|
# in the background are not transparent
|
|
var overwrite = _drawer.color_op.get("overwrite")
|
|
if overwrite != null and _mask[i] > alpha:
|
|
_drawer.color_op.overwrite = true
|
|
_mask[i] = alpha_dynamic
|
|
for image in images:
|
|
_drawer.set_pixel(image, pos, tool_slot.color, ignore_mirroring)
|
|
if overwrite != null:
|
|
_drawer.color_op.overwrite = overwrite
|
|
else:
|
|
for image in images:
|
|
_drawer.set_pixel(image, pos, tool_slot.color, ignore_mirroring)
|
|
|
|
|
|
func _draw_brush_image(_image: Image, _src_rect: Rect2i, _dst: Vector2i) -> void:
|
|
pass
|
|
|
|
|
|
func _create_blended_brush_image(image: Image) -> Image:
|
|
var brush_size := image.get_size() * _brush_size_dynamics
|
|
var brush := Image.new()
|
|
brush.copy_from(image)
|
|
brush = _blend_image(brush, tool_slot.color, _brush_interpolate / 100.0)
|
|
brush.resize(brush_size.x, brush_size.y, Image.INTERPOLATE_NEAREST)
|
|
return brush
|
|
|
|
|
|
func _blend_image(image: Image, color: Color, factor: float) -> Image:
|
|
var image_size := image.get_size()
|
|
for y in image_size.y:
|
|
for x in image_size.x:
|
|
var color_old := image.get_pixel(x, y)
|
|
if color_old.a > 0:
|
|
var color_new := color_old.lerp(color, factor)
|
|
color_new.a = color_old.a
|
|
image.set_pixel(x, y, color_new)
|
|
return image
|
|
|
|
|
|
func _create_brush_indicator() -> BitMap:
|
|
match _brush.type:
|
|
Brushes.PIXEL:
|
|
return _create_pixel_indicator(_brush_size_dynamics)
|
|
Brushes.CIRCLE:
|
|
return _create_circle_indicator(_brush_size_dynamics, false)
|
|
Brushes.FILLED_CIRCLE:
|
|
return _create_circle_indicator(_brush_size_dynamics, true)
|
|
_:
|
|
return _create_image_indicator(_brush_image)
|
|
|
|
|
|
func _create_image_indicator(image: Image) -> BitMap:
|
|
var bitmap := BitMap.new()
|
|
bitmap.create_from_image_alpha(image, 0.0)
|
|
return bitmap
|
|
|
|
|
|
func _create_pixel_indicator(brush_size: int) -> BitMap:
|
|
var bitmap := BitMap.new()
|
|
bitmap.create(Vector2i.ONE * brush_size)
|
|
bitmap.set_bit_rect(Rect2i(Vector2i.ZERO, Vector2i.ONE * brush_size), true)
|
|
return bitmap
|
|
|
|
|
|
func _create_circle_indicator(brush_size: int, fill := false) -> BitMap:
|
|
_circle_tool_shortcut = []
|
|
var brush_size_v2 := Vector2i(brush_size, brush_size)
|
|
var diameter := brush_size_v2 * 2 + Vector2i.ONE
|
|
return _fill_bitmap_with_points(_compute_draw_tool_circle(brush_size_v2, fill), diameter)
|
|
|
|
|
|
func _create_line_indicator(indicator: BitMap, start: Vector2i, end: Vector2i) -> BitMap:
|
|
var bitmap := BitMap.new()
|
|
var brush_size := (end - start).abs() + indicator.get_size()
|
|
bitmap.create(brush_size)
|
|
|
|
var offset := indicator.get_size() / 2
|
|
var diff := end - start
|
|
start.x = -diff.x if diff.x < 0 else 0
|
|
end.x = 0 if diff.x < 0 else diff.x
|
|
start.y = -diff.y if diff.y < 0 else 0
|
|
end.y = 0 if diff.y < 0 else diff.y
|
|
start += offset
|
|
end += offset
|
|
|
|
var dx := absi(end.x - start.x)
|
|
var dy := -absi(end.y - start.y)
|
|
var err := dx + dy
|
|
var e2 := err << 1
|
|
var sx := 1 if start.x < end.x else -1
|
|
var sy := 1 if start.y < end.y else -1
|
|
var x := start.x
|
|
var y := start.y
|
|
while !(x == end.x && y == end.y):
|
|
_blit_indicator(bitmap, indicator, Vector2i(x, y))
|
|
e2 = err << 1
|
|
if e2 >= dy:
|
|
err += dy
|
|
x += sx
|
|
if e2 <= dx:
|
|
err += dx
|
|
y += sy
|
|
_blit_indicator(bitmap, indicator, Vector2i(x, y))
|
|
return bitmap
|
|
|
|
|
|
func _blit_indicator(dst: BitMap, indicator: BitMap, pos: Vector2i) -> void:
|
|
var rect := Rect2i(Vector2.ZERO, dst.get_size())
|
|
var brush_size := indicator.get_size()
|
|
pos -= brush_size / 2
|
|
for y in brush_size.y:
|
|
for x in brush_size.x:
|
|
var brush_pos := Vector2i(x, y)
|
|
var bit := indicator.get_bitv(brush_pos)
|
|
brush_pos += pos
|
|
if bit and rect.has_point(brush_pos):
|
|
dst.set_bitv(brush_pos, bit)
|
|
|
|
|
|
func _line_angle_constraint(start: Vector2, end: Vector2) -> Dictionary:
|
|
var result := {}
|
|
var angle := rad_to_deg(start.angle_to_point(end))
|
|
var distance := start.distance_to(end)
|
|
if Input.is_action_pressed("draw_snap_angle"):
|
|
if Tools.pixel_perfect:
|
|
angle = snappedf(angle, 22.5)
|
|
if step_decimals(angle) != 0:
|
|
var diff := end - start
|
|
var v := Vector2(2, 1) if absf(diff.x) > absf(diff.y) else Vector2(1, 2)
|
|
var p := diff.project(diff.sign() * v).abs().round()
|
|
var f := p.y if absf(diff.x) > absf(diff.y) else p.x
|
|
end = start + diff.sign() * v * f - diff.sign()
|
|
angle = rad_to_deg(atan2(signi(diff.y) * v.y, signi(diff.x) * v.x))
|
|
else:
|
|
end = start + Vector2.RIGHT.rotated(deg_to_rad(angle)) * distance
|
|
else:
|
|
angle = snappedf(angle, 15)
|
|
end = start + Vector2.RIGHT.rotated(deg_to_rad(angle)) * distance
|
|
angle *= -1
|
|
angle += 360 if angle < 0 else 0
|
|
result.text = str(snappedf(angle, 0.01)) + "°"
|
|
result.position = Vector2i(end.round())
|
|
return result
|
|
|
|
|
|
func _get_undo_data() -> Dictionary:
|
|
var data := {}
|
|
var project := Global.current_project
|
|
var cels: Array[BaseCel] = []
|
|
if Global.animation_timer.is_stopped():
|
|
for cel_index in project.selected_cels:
|
|
cels.append(project.frames[cel_index[0]].cels[cel_index[1]])
|
|
else:
|
|
for frame in project.frames:
|
|
var cel: BaseCel = frame.cels[project.current_layer]
|
|
if not cel is PixelCel:
|
|
continue
|
|
cels.append(cel)
|
|
for cel in cels:
|
|
if not cel is PixelCel:
|
|
continue
|
|
var image := cel.get_image()
|
|
data[image] = image.data
|
|
return data
|
|
|
|
|
|
func _pick_color(pos: Vector2i) -> void:
|
|
var project := Global.current_project
|
|
pos = project.tiles.get_canon_position(pos)
|
|
|
|
if pos.x < 0 or pos.y < 0:
|
|
return
|
|
|
|
var image := Image.new()
|
|
image.copy_from(_get_draw_image())
|
|
if pos.x > image.get_width() - 1 or pos.y > image.get_height() - 1:
|
|
return
|
|
|
|
var color := Color(0, 0, 0, 0)
|
|
var curr_frame: Frame = project.frames[project.current_frame]
|
|
for layer in project.layers.size():
|
|
var idx = (project.layers.size() - 1) - layer
|
|
if project.layers[idx].is_visible_in_hierarchy():
|
|
image = curr_frame.cels[idx].get_image()
|
|
color = image.get_pixelv(pos)
|
|
if color != Color(0, 0, 0, 0):
|
|
break
|
|
var button := (
|
|
MOUSE_BUTTON_LEFT
|
|
if Tools._slots[MOUSE_BUTTON_LEFT].tool_node == self
|
|
else MOUSE_BUTTON_RIGHT
|
|
)
|
|
Tools.assign_color(color, button, false)
|