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Pixelorama/src/UI/ToolButtons.gd
2022-02-13 00:12:47 +02:00

80 lines
2.4 KiB
GDScript

extends GridContainer
var tooltips := []
# Node, shortcut
onready var tools := [
[$RectSelect, "rectangle_select"],
[$EllipseSelect, "ellipse_select"],
[$PolygonSelect, "polygon_select"],
[$ColorSelect, "color_select"],
[$MagicWand, "magic_wand"],
[$Lasso, "lasso"],
[$Move, "move"],
[$Zoom, "zoom"],
[$Pan, "pan"],
[$ColorPicker, "colorpicker"],
[$Pencil, "pencil", "Shift"],
[$Eraser, "eraser", "Shift"],
[$Bucket, "fill"],
[$Shading, "shading"],
[$LineTool, "linetool", "Shift", "Ctrl", "Alt"],
[$RectangleTool, "rectangletool", "Shift", "Ctrl", "Alt"],
[$EllipseTool, "ellipsetool", "Shift", "Ctrl", "Alt"],
]
func _ready() -> void:
for t in tools:
t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
tooltips.append(t[0].hint_tooltip)
# Resize tools panel when window gets resized
get_tree().get_root().connect("size_changed", self, "_on_Tools_resized")
func update_hintooltips() -> void:
for i in tools.size():
var toolname: String = tools[i][1]
var shortcuts := []
shortcuts.append(InputMap.get_action_list("left_" + toolname + "_tool")[0].as_text())
shortcuts.append(InputMap.get_action_list("right_" + toolname + "_tool")[0].as_text())
for j in range(2, tools[i].size()):
shortcuts.append(tools[i][j])
tools[i][0].hint_tooltip = tr(tooltips[i]) % shortcuts
func _input(event: InputEvent) -> void:
if not Global.has_focus or not event is InputEventKey:
return
for action in ["undo", "redo", "redo_secondary"]:
if event.is_action_pressed(action):
return
for t in tools: # Handle tool shortcuts
if event.is_action_pressed("right_" + t[1] + "_tool") and !event.control:
# Shortcut for right button (with Alt)
Tools.assign_tool(t[0].name, BUTTON_RIGHT)
elif event.is_action_pressed("left_" + t[1] + "_tool") and !event.control:
# Shortcut for left button
Tools.assign_tool(t[0].name, BUTTON_LEFT)
func _on_Tool_pressed(tool_pressed: BaseButton) -> void:
var button := -1
button = BUTTON_LEFT if Input.is_action_just_released("left_mouse") else button
button = BUTTON_RIGHT if Input.is_action_just_released("right_mouse") else button
if button != -1:
Tools.assign_tool(tool_pressed.name, button)
func _on_Tools_resized() -> void:
var tool_panel_size: Vector2 = get_parent().get_parent().rect_size
var column_n = tool_panel_size.x / 28.5
if Global.tool_button_size == Global.ButtonSize.BIG:
column_n = tool_panel_size.x / 36.5
if column_n < 1:
column_n = 1
columns = column_n