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Pixelorama/Scripts/PaletteContainer.gd
2019-12-16 10:23:46 -05:00

126 lines
3.6 KiB
GDScript

extends GridContainer
var palette_button = preload("res://Prefabs/PaletteButton.tscn");
var current_palette = "Default"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_load_palettes()
#Select default palette "Default"
on_palette_select(current_palette)
func _clear_swatches() -> void:
for child in get_children():
if child is BaseButton:
child.disconnect("pressed", self, "on_color_select")
child.queue_free()
func on_palette_select(palette_name : String) -> void:
_clear_swatches()
if Global.palettes.has(palette_name): #Palette exists in memory
current_palette = palette_name
_display_palette(Global.palettes[palette_name])
else: #Use default on fail
current_palette = "Default"
_display_palette(Global.palettes["Default"])
func _display_palette(palette : Array) -> void:
var index := 0
for color_data in palette:
var color = Color(color_data.data)
var new_button = palette_button.instance()
new_button.get_child(0).modulate = color
new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name
new_button.connect("pressed", self, "on_color_select", [index])
add_child(new_button)
index += 1
func on_color_select(index : int) -> void:
var color = Color(Global.palettes[current_palette][index].data)
if Input.is_action_just_released("left_mouse"):
Global.left_color_picker.color = color
Global.update_left_custom_brush()
elif Input.is_action_just_released("right_mouse"):
Global.right_color_picker.color = color
Global.update_right_custom_brush()
func _load_palettes() -> void:
var files := []
var dir := Directory.new()
if not dir.dir_exists("user://palettes"):
dir.make_dir("user://palettes");
dir.make_dir("user://palettes/custom");
dir.copy("res://Assets/Graphics/Palette/default_palette.json","user://palettes/default_palette.json");
dir.copy("res://Assets/Graphics/Palette/bubblegum16.json","user://palettes/bubblegum16.json");
dir.open("user://palettes")
dir.list_dir_begin()
while true:
var file_name = dir.get_next()
if file_name == "":
break
elif not file_name.begins_with(".") && file_name.to_lower().ends_with("json"):
files.append(file_name)
dir.list_dir_end()
for file_name in files:
var result : String = load_palette("user://palettes/" + file_name)
if result:
Global.palette_option_button.add_item(result)
var index := Global.palette_option_button.get_item_count() - 1
Global.palette_option_button.set_item_metadata(index, result)
if result == "Default":
Global.palette_option_button.select(index)
for item in Global.palette_option_button.items:
print(item)
func load_palette(path : String) -> String:
# Open file for reading
var file := File.new()
file.open(path, File.READ)
var text = file.get_as_text()
var result_json = JSON.parse(text)
var result = {}
var palette_name = null # Default error condition
if result_json.error != OK: # If parse has errors
print("Error: ", result_json.error)
print("Error Line: ", result_json.error_line)
print("Error String: ", result_json.error_string)
else: # If parse OK
var data = result_json.result
if data.has("name"): #If data is 'valid' palette file
palette_name = data.name
Global.palettes[data.name] = data.colors
file.close()
return palette_name
func _save_palette(palette : Array, name : String, path : String) -> void:
# Open file for writing
var file := File.new()
file.open(path, File.WRITE)
# Create palette data
var data := {}
data.name = name
data.colors = palette
# Write palette data to file
file.store_string(JSON.print(data))
file.close()