extends GridContainer var palette_button = preload("res://Prefabs/PaletteButton.tscn"); var current_palette = "Default" # Called when the node enters the scene tree for the first time. func _ready() -> void: _load_palettes() #Select default palette "Default" on_palette_select(current_palette) func _clear_swatches() -> void: for child in get_children(): if child is BaseButton: child.disconnect("pressed", self, "on_color_select") child.queue_free() func on_palette_select(palette_name : String) -> void: _clear_swatches() if Global.palettes.has(palette_name): #Palette exists in memory current_palette = palette_name _display_palette(Global.palettes[palette_name]) else: #Use default on fail current_palette = "Default" _display_palette(Global.palettes["Default"]) func _display_palette(palette : Array) -> void: var index := 0 for color_data in palette: var color = Color(color_data.data) var new_button = palette_button.instance() new_button.get_child(0).modulate = color new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name new_button.connect("pressed", self, "on_color_select", [index]) add_child(new_button) index += 1 func on_color_select(index : int) -> void: var color = Color(Global.palettes[current_palette][index].data) if Input.is_action_just_released("left_mouse"): Global.left_color_picker.color = color Global.update_left_custom_brush() elif Input.is_action_just_released("right_mouse"): Global.right_color_picker.color = color Global.update_right_custom_brush() func _load_palettes() -> void: var files := [] var dir := Directory.new() if not dir.dir_exists("user://palettes"): dir.make_dir("user://palettes"); dir.make_dir("user://palettes/custom"); dir.copy("res://Assets/Graphics/Palette/default_palette.json","user://palettes/default_palette.json"); dir.copy("res://Assets/Graphics/Palette/bubblegum16.json","user://palettes/bubblegum16.json"); dir.open("user://palettes") dir.list_dir_begin() while true: var file_name = dir.get_next() if file_name == "": break elif not file_name.begins_with(".") && file_name.to_lower().ends_with("json"): files.append(file_name) dir.list_dir_end() for file_name in files: var result : String = load_palette("user://palettes/" + file_name) if result: Global.palette_option_button.add_item(result) var index := Global.palette_option_button.get_item_count() - 1 Global.palette_option_button.set_item_metadata(index, result) if result == "Default": Global.palette_option_button.select(index) for item in Global.palette_option_button.items: print(item) func load_palette(path : String) -> String: # Open file for reading var file := File.new() file.open(path, File.READ) var text = file.get_as_text() var result_json = JSON.parse(text) var result = {} var palette_name = null # Default error condition if result_json.error != OK: # If parse has errors print("Error: ", result_json.error) print("Error Line: ", result_json.error_line) print("Error String: ", result_json.error_string) else: # If parse OK var data = result_json.result if data.has("name"): #If data is 'valid' palette file palette_name = data.name Global.palettes[data.name] = data.colors file.close() return palette_name func _save_palette(palette : Array, name : String, path : String) -> void: # Open file for writing var file := File.new() file.open(path, File.WRITE) # Create palette data var data := {} data.name = name data.colors = palette # Write palette data to file file.store_string(JSON.print(data)) file.close()