..
AnimationTagUI.gd
Format code and add static checks ( #599 )
2021-11-25 14:48:30 +02:00
AnimationTagUI.tscn
You can now resize cels in the timeline by holding Control
and scrolling with the mouse wheel.
2021-01-30 23:57:33 +02:00
AnimationTimeline.gd
fix tag bug ( #863 )
2023-05-18 14:01:59 +03:00
AnimationTimeline.tscn
Make the horizontal bar of the timeline's frame buttons visible
2023-05-18 14:40:25 +03:00
BaseCelButton.tscn
Folders rearrangement ( #804 )
2023-01-05 17:54:22 +02:00
BaseLayerButton.tscn
Animation Timeline UI Improvements ( #769 )
2022-10-21 16:04:26 +03:00
Cel3DButton.tscn
Add a Cel3DButton scene for 3D cels instead of using PixelCelButton
2023-05-09 16:37:32 +03:00
CelButton.gd
Fix segmentation fault when resizing canvas to a large size
2023-03-21 02:06:57 +02:00
FrameButton.gd
Add a change_cel() method to Project, instead of using a signal
2023-01-02 22:09:47 +02:00
FrameButton.tscn
Basic Layer Groups and Timeline Refactor ( #698 )
2022-09-28 21:59:49 +03:00
FrameProperties.gd
Just one method for undo/redo in Global.gd
2021-12-02 02:22:32 +02:00
FrameProperties.tscn
Set frame delay's min value at 0.01, does not let it become 0
2021-06-11 22:56:38 +03:00
FrameScrollContainer.gd
[skip ci] Fix various typos
2023-02-02 03:06:23 +02:00
FrameTagDialog.gd
Some Popup changes and added Self Awareness ;) ( #644 )
2022-02-02 00:40:37 +02:00
FrameTagDialog.tscn
Minor UI changes
2021-12-24 03:12:44 +02:00
GroupCelButton.tscn
Basic Layer Groups and Timeline Refactor ( #698 )
2022-09-28 21:59:49 +03:00
GroupLayerButton.tscn
Basic Layer Groups and Timeline Refactor ( #698 )
2022-09-28 21:59:49 +03:00
LayerButton.gd
Fix LayerButton drag and drop passing wrong parameter to BaseLayer.accepts_child()
2023-03-25 18:42:50 +02:00
PixelCelButton.tscn
Animation Timeline UI Improvements ( #769 )
2022-10-21 16:04:26 +03:00
PixelLayerButton.tscn
Linked Cel Refactor and Timeline Refactor Tweaks ( #764 )
2022-10-16 17:44:01 +03:00