mirror of
https://github.com/Orama-Interactive/Pixelorama.git
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90 lines
6.7 KiB
Markdown
90 lines
6.7 KiB
Markdown
<p align="center">
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<h1 align = "center">Pixelorama - pixelate your dreams!</h1>
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</p>
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<p align="center">
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Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features.
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</p>
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<p align="center">
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<a href="https://github.com/Orama-Interactive/Pixelorama/actions">
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<img src="https://github.com/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/badge.svg" alt="Build Passing" /></a>
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<a href="https://orama-interactive.github.io/Pixelorama/early_access/">
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<img src="https://github.com/Orama-Interactive/Pixelorama/workflows/dev-web/badge.svg" alt="Build Passing" /></a>
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<a href="https://github.com/Orama-Interactive/Pixelorama">
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<img src="https://img.shields.io/github/languages/code-size/Orama-Interactive/Pixelorama.svg" alt="Code Size" /></a>
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<a href="https://github.com/Orama-Interactive/Pixelorama">
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<img src="https://img.shields.io/github/repo-size/Orama-Interactive/Pixelorama.svg" alt="Repository size" /></a>
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<a href="https://github.com/Orama-Interactive/Pixelorama/blob/master/LICENSE">
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<img src="https://img.shields.io/github/license/Orama-Interactive/Pixelorama.svg" alt="License" /></a>
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</p>
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<p align="center">
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<a href="https://github.com/Orama-Interactive/Pixelorama/releases">
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<img src="https://img.shields.io/github/downloads/Orama-Interactive/Pixelorama/total?color=lightgreen" alt="Downloads" /></a>
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<a href="https://discord.gg/GTMtr8s">
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<img src="https://discord.com/api/guilds/645793202393186339/embed.png" alt="Discord Chat" /></a>
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<a href="https://crowdin.com/project/pixelorama">
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<img src="https://badges.crowdin.net/pixelorama/localized.svg" alt="Crowdin Localized %" /></a>
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<a href="https://github.com/godotengine/awesome-godot">
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<img src="https://awesome.re/mentioned-badge.svg" alt="Mentioned in Awesome Godot" /></a>
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</p>
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[![Pixelorama's UI](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2779170/ss_54395040c25b243cb82a3bd68778e19e04b43ade.1920x1080.jpg?t=1719424898)](https://youtu.be/--ZcztkvWUQ)
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Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s
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If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!
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[![Become a Patron!](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://patreon.com/OramaInteractive)
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## Download
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Stable versions:
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- [Steam (Windows & Linux)](https://store.steampowered.com/app/2779170?utm_source=github)
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- [Itch.io (Windows, Linux, Mac & Web)](https://orama-interactive.itch.io/pixelorama)
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- [GitHub Releases (Windows, Linux & Mac)](https://github.com/Orama-Interactive/Pixelorama/releases)
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- [GitHub Pages (Web)](https://orama-interactive.github.io/Pixelorama/)
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- [Flathub (Linux)](https://flathub.org/apps/details/com.orama_interactive.Pixelorama)
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- [Snap Store (Linux)](https://snapcraft.io/pixelorama)
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- WinGet (Windows) - `winget install pixelorama`
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You can also find early access builds in the [GitHub Actions page](https://github.com/Orama-Interactive/Pixelorama/actions). There's also a [Web version available](https://orama-interactive.github.io/Pixelorama/early_access/).
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Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.
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## Documentation
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You can find online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs
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It's still work in progress so there are some pages missing. If you want to contribute, you can do so in [Pixelorama-Docs' GitHub Repository](https://github.com/Orama-Interactive/Pixelorama-Docs).
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## Cloning Instructions
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Pixelorama uses Godot 4.3, so you will need to have it in order to run the project. Older versions will not work.
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As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
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## Features:
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- A variety of different tools to help you create, with the ability to dynamically map each one on the left and the right mouse buttons with a single click.
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- Animation support with a timeline composed of layers and frames, with onion skinning, frame tags and the ability to draw while the animation is playing.
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- Pixel perfect mode for perfect pixel lines.
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- Clipping masks.
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- Pre-made palettes as well as many palette importing options.
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- Multiple image manipulation effects.
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- Non-destructive and fully customizable layer effects, such as outline, gradient map, drop shadow and palettize.
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- A powerful drawing canvas with guides, a rectangular and an isometric grid, and tile mode for easier seamless pattern creation.
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- Autosave support, with data recovery in case of a software crash.
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- Comprehensive user interface with many customizability options.
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- Export to PNG and other image and video formats, as well as spritesheets, GIFs, animated PNGs etc.
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- Import spritesheets, multiple images as separate frames, as well as GIFs and videos.
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- Various rotation and scaling algorithms tailored for pixel art, such as [cleanEdge](http://torcado.com/cleanEdge/), OmniScale and rotxel.
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- 3D layers that allow you to bring 3D shapes and models into your 2D canvas.
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- A command line interface for automated file exporting.
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- Custom user data for projects, layers, frames, frame tags and cels, allowing you to attach metadata for game development.
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- Various free community-made extensions, such as tools that automatically convert your 2D pixels into 3D voxels.
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- Fully open source with free updates, forever!
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- Multi-language localization support! See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details.
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## Special thanks to
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- All [Godot](https://github.com/godotengine/godot) contributors! Without Godot, Pixelorama would not exist.
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- https://github.com/gilzoide/godot-dockable-container - the plugin Pixelorama's UI system uses for dockable containers.
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- https://github.com/Orama-Interactive/Keychain - the plugin Pixelorama's shortcut system uses for extensive customizability.
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- https://github.com/jegor377/godot-gdgifexporter - the gif exporter Pixelorama uses.
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- https://github.com/Pukkah/HTML5-File-Exchange-for-Godot - responsible for file exchange in Pixelorama's HTML5 (Web) version.
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- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions.
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- The entire Pixelorama community! Contributors, donors, translators, users, you all have a special place in our hearts! <3
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