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3f1c81ac13
Caused in CreateNewImage.gd, Global.current_layer = 0 should be under Global.canvas gets set to a new canvas, and after its _ready() method gets executed. The crash occurred when a layer above 0 had transparency less than 100, and a new image was created. _on_OpacitySlider_value_changed() in AnimationTimeline.gd was executed on the old canvas right before it was destroyed, while Global.layers had been cleared. Also removed _on_OpacitySlider_value_changed() from Main.gd, it served no purpose there. |
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.. | ||
Dialogs | ||
Palette | ||
Rulers | ||
AnimationTimeline.gd | ||
BrushButton.gd | ||
CameraMovement.gd | ||
Canvas.gd | ||
FrameButton.gd | ||
Global.gd | ||
Import.gd | ||
LayerContainer.gd | ||
Main.gd | ||
NotificationLabel.gd | ||
OpenSave.gd | ||
SecondViewport.gd | ||
SelectionRectangle.gd |