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Pixelorama/src/Shaders/Effects/Rotation
Emmanouil Papadeas 25f7192573 Pass angles in radians in SmearRotxel
Should be a slight optimization, since angles are being converted to radians only once, and that calculation is done in the CPU
2024-05-08 23:31:03 +03:00
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cleanEdge.gdshader Add a ShaderInclude file for common shader rotation code 2024-01-18 00:19:30 +02:00
CommonRotation.gdshaderinc Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
NearestNeighbour.gdshader Add a ShaderInclude file for common shader rotation code 2024-01-18 00:19:30 +02:00
OmniScale.gdshader Add a ShaderInclude file for common shader rotation code 2024-01-18 00:19:30 +02:00
SmearRotxel.gdshader Pass angles in radians in SmearRotxel 2024-05-08 23:31:03 +03:00