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Pixelorama/src/Shaders/Effects
Emmanouil Papadeas 25f7192573 Pass angles in radians in SmearRotxel
Should be a slight optimization, since angles are being converted to radians only once, and that calculation is done in the CPU
2024-05-08 23:31:03 +03:00
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Gradients Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
Rotation Pass angles in radians in SmearRotxel 2024-05-08 23:31:03 +03:00
Desaturate.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
DropShadow.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
GradientMap.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
HSV.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
Invert.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
OffsetPixels.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
OutlineInline.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
Palettize.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
Pixelize.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
Posterize.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00