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Pixelorama/src/Autoload/Palettes.gd
2024-02-05 00:17:56 +02:00

550 lines
17 KiB
GDScript

extends Node
signal palette_selected(palette_name: String)
signal new_palette_imported
enum SortOptions { NEW_PALETTE, REVERSE, HUE, SATURATION, VALUE, RED, GREEN, BLUE, ALPHA }
## Presets for creating a new palette
enum NewPalettePresetType {
EMPTY = 0, FROM_CURRENT_PALETTE = 1, FROM_CURRENT_SPRITE = 2, FROM_CURRENT_SELECTION = 3
}
## Color options when user creates a new palette from current sprite or selection
enum GetColorsFrom { CURRENT_FRAME = 0, CURRENT_CEL = 1, ALL_FRAMES = 2 }
const DEFAULT_PALETTE_NAME := "Default"
var palettes_write_path := Global.home_data_directory.path_join("Palettes")
## All available palettes
var palettes := {}
## Currently displayed palette
var current_palette: Palette = null
# Indexes of colors that are selected in palette
# by left and right mouse button
var left_selected_color := -1
var right_selected_color := -1
func _ready() -> void:
_load_palettes()
func does_palette_exist(palette_name: String) -> bool:
for name_to_test: String in palettes.keys():
if name_to_test == palette_name:
return true
return false
func select_palette(palette_name: String) -> void:
current_palette = palettes.get(palette_name)
_clear_selected_colors()
Global.config_cache.set_value("data", "last_palette", current_palette.name)
palette_selected.emit(palette_name)
func is_any_palette_selected() -> bool:
if is_instance_valid(current_palette):
return true
return false
func _ensure_palette_directory_exists() -> void:
var dir := DirAccess.open(Global.home_data_directory)
if is_instance_valid(dir) and not dir.dir_exists(palettes_write_path):
dir.make_dir(palettes_write_path)
func _save_palette(palette: Palette = current_palette) -> void:
_ensure_palette_directory_exists()
if not is_instance_valid(palette):
return
var old_name := palette.path.get_basename().get_file()
# If the palette's name has changed, remove the old palette file
if old_name != palette.name:
DirAccess.remove_absolute(palette.path)
palettes.erase(old_name)
# Save palette
var save_path := palettes_write_path.path_join(palette.name) + ".json"
palette.path = save_path
var err := palette.save_to_file()
if err != OK:
Global.notification_label("Failed to save palette")
func copy_palette() -> void:
var new_palette_name := current_palette.name
while does_palette_exist(new_palette_name):
new_palette_name += " copy"
var comment := current_palette.comment
_create_new_palette_from_current_palette(new_palette_name, comment)
func create_new_palette(
preset: int,
palette_name: String,
comment: String,
width: int,
height: int,
add_alpha_colors: bool,
get_colors_from: int
) -> void:
_check_palette_settings_values(palette_name, width, height)
match preset:
NewPalettePresetType.EMPTY:
_create_new_empty_palette(palette_name, comment, width, height)
NewPalettePresetType.FROM_CURRENT_PALETTE:
_create_new_palette_from_current_palette(palette_name, comment)
NewPalettePresetType.FROM_CURRENT_SPRITE:
_create_new_palette_from_current_sprite(
palette_name, comment, width, height, add_alpha_colors, get_colors_from
)
NewPalettePresetType.FROM_CURRENT_SELECTION:
_create_new_palette_from_current_selection(
palette_name, comment, width, height, add_alpha_colors, get_colors_from
)
func _create_new_empty_palette(
palette_name: String, comment: String, width: int, height: int
) -> void:
var new_palette := Palette.new(palette_name, width, height, comment)
_save_palette(new_palette)
palettes[palette_name] = new_palette
select_palette(palette_name)
func _create_new_palette_from_current_palette(palette_name: String, comment: String) -> void:
if !current_palette:
return
var new_palette := current_palette.duplicate()
new_palette.name = palette_name
new_palette.comment = comment
new_palette.path = palettes_write_path.path_join(new_palette.name) + ".json"
_save_palette(new_palette)
palettes[palette_name] = new_palette
select_palette(palette_name)
func _create_new_palette_from_current_selection(
palette_name: String,
comment: String,
width: int,
height: int,
add_alpha_colors: bool,
get_colors_from: int
) -> void:
var new_palette := Palette.new(palette_name, width, height, comment)
var current_project := Global.current_project
var pixels: Array[Vector2i] = []
for x in current_project.size.x:
for y in current_project.size.y:
var pos := Vector2i(x, y)
if current_project.selection_map.is_pixel_selected(pos):
pixels.append(pos)
_fill_new_palette_with_colors(pixels, new_palette, add_alpha_colors, get_colors_from)
func _create_new_palette_from_current_sprite(
palette_name: String,
comment: String,
width: int,
height: int,
add_alpha_colors: bool,
get_colors_from: int
) -> void:
var new_palette := Palette.new(palette_name, width, height, comment)
var current_project := Global.current_project
var pixels: Array[Vector2i] = []
for x in current_project.size.x:
for y in current_project.size.y:
pixels.append(Vector2i(x, y))
_fill_new_palette_with_colors(pixels, new_palette, add_alpha_colors, get_colors_from)
## Fills [param new_palette] with the colors of the [param pixels] of the current sprite.
## Used when creating a new palette from the UI.
func _fill_new_palette_with_colors(
pixels: Array[Vector2i], new_palette: Palette, add_alpha_colors: bool, get_colors_from: int
) -> void:
var current_project := Global.current_project
var cels: Array[BaseCel] = []
match get_colors_from:
GetColorsFrom.CURRENT_CEL:
for cel_index in current_project.selected_cels:
var cel := current_project.frames[cel_index[0]].cels[cel_index[1]]
cels.append(cel)
GetColorsFrom.CURRENT_FRAME:
for cel in current_project.frames[current_project.current_frame].cels:
cels.append(cel)
GetColorsFrom.ALL_FRAMES:
for frame in current_project.frames:
for cel in frame.cels:
cels.append(cel)
for cel in cels:
var cel_image := Image.new()
cel_image.copy_from(cel.get_image())
if cel_image.is_invisible():
continue
for i in pixels:
var color := cel_image.get_pixelv(i)
if color.a > 0:
if not add_alpha_colors:
color.a = 1
if not new_palette.has_theme_color(color):
new_palette.add_color(color)
_save_palette(new_palette)
palettes[new_palette.name] = new_palette
select_palette(new_palette.name)
func current_palette_edit(palette_name: String, comment: String, width: int, height: int) -> void:
_check_palette_settings_values(palette_name, width, height)
current_palette.edit(palette_name, width, height, comment)
_save_palette()
palettes[palette_name] = current_palette
func _delete_palette(palette: Palette, permanent := true) -> void:
if not palette.path.is_empty():
if permanent:
DirAccess.remove_absolute(palette.path)
else:
OS.move_to_trash(palette.path)
palettes.erase(palette.name)
func current_palete_delete(permanent := true) -> void:
_delete_palette(current_palette, permanent)
if palettes.size() > 0:
select_palette(palettes.keys()[0])
else:
current_palette = null
func current_palette_add_color(mouse_button: int, start_index := 0) -> void:
if (
not current_palette.is_full()
and (mouse_button == MOUSE_BUTTON_LEFT or mouse_button == MOUSE_BUTTON_RIGHT)
):
# Get color on left or right tool
var color := Tools.get_assigned_color(mouse_button)
current_palette.add_color(color, start_index)
_save_palette()
func current_palette_get_color(index: int) -> Color:
return current_palette.get_color(index)
func current_palette_set_color(index: int, color: Color) -> void:
current_palette.set_color(index, color)
_save_palette()
func current_palette_delete_color(index: int) -> void:
current_palette.remove_color(index)
_save_palette()
func current_palette_sort_colors(id: SortOptions) -> void:
if id == SortOptions.NEW_PALETTE:
return
if id == SortOptions.REVERSE:
current_palette.reverse_colors()
else:
current_palette.sort(id)
_save_palette()
func current_palette_swap_colors(source_index: int, target_index: int) -> void:
current_palette.swap_colors(source_index, target_index)
_select_color(MOUSE_BUTTON_LEFT, target_index)
_save_palette()
func current_palette_copy_colors(from: int, to: int) -> void:
current_palette.copy_colors(from, to)
_save_palette()
func current_palette_insert_color(from: int, to: int) -> void:
var from_color: Palette.PaletteColor = current_palette.colors[from]
current_palette.remove_color(from)
current_palette.insert_color(to, from_color.color)
_save_palette()
func current_palette_get_selected_color_index(mouse_button: int) -> int:
match mouse_button:
MOUSE_BUTTON_LEFT:
return left_selected_color
MOUSE_BUTTON_RIGHT:
return right_selected_color
_:
return -1
func current_palette_select_color(mouse_button: int, index: int) -> void:
var color := current_palette_get_color(index)
if color == null:
return
match mouse_button:
MOUSE_BUTTON_LEFT:
Tools.assign_color(color, mouse_button)
MOUSE_BUTTON_RIGHT:
Tools.assign_color(color, mouse_button)
_select_color(mouse_button, index)
func _select_color(mouse_button: int, index: int) -> void:
match mouse_button:
MOUSE_BUTTON_LEFT:
left_selected_color = index
MOUSE_BUTTON_RIGHT:
right_selected_color = index
func _clear_selected_colors() -> void:
left_selected_color = -1
right_selected_color = -1
func current_palette_is_empty() -> bool:
return current_palette.is_empty()
func current_palette_is_full() -> bool:
return current_palette.is_full()
func _check_palette_settings_values(palette_name: String, width: int, height: int) -> bool:
# Just in case. These values should be not allowed in gui.
if palette_name.length() <= 0 or width <= 0 or height <= 0:
printerr("Palette width, height and name length must be greater than 0!")
return false
return true
func _load_palettes() -> void:
_ensure_palette_directory_exists()
var search_locations := Global.path_join_array(Global.data_directories, "Palettes")
var priority_ordered_files := _get_palette_priority_file_map(search_locations)
# Iterate backwards, so any palettes defined in default files
# get overwritten by those of the same name in user files
search_locations.reverse()
priority_ordered_files.reverse()
for i in range(search_locations.size()):
# If palette is not in palettes write path - make its copy in the write path
var make_copy := false
if search_locations[i] != palettes_write_path:
make_copy = true
var base_directory := search_locations[i]
var palette_files := priority_ordered_files[i]
for file_name in palette_files:
var path := base_directory.path_join(file_name)
import_palette_from_path(path, make_copy, true)
if not current_palette && palettes.size() > 0:
select_palette(palettes.keys()[0])
## This returns an array of arrays, with priorities.
## In particular, it takes an array of paths to look for
## arrays in, in order of file and palette override priority
## such that the files in the first directory override the second, third, etc.
## It returns an array of arrays, where each output array
## corresponds to the given input array at the same index, and
## contains the (relative to the given directory) palette files
## to load, excluding all ones already existing in higher-priority directories.
## This also means you can run backwards on the result
## so that palettes with the given palette name in the higher priority
## directories override those set in lower priority directories.
func _get_palette_priority_file_map(looking_paths: PackedStringArray) -> Array[PackedStringArray]:
var final_list: Array[PackedStringArray] = []
# Holds pattern files already found
var working_file_set: Dictionary = {}
for search_directory in looking_paths:
var to_add_files: PackedStringArray = []
var files := _get_palette_files(search_directory)
# files to check
for maybe_to_add in files:
if not maybe_to_add in working_file_set:
to_add_files.append(maybe_to_add)
working_file_set[maybe_to_add] = true
final_list.append(to_add_files)
return final_list
## Get the palette files in a single directory.
## if it does not exist, return []
func _get_palette_files(path: String) -> PackedStringArray:
var dir := DirAccess.open(path)
var results: PackedStringArray = []
if not is_instance_valid(dir) or not dir.dir_exists(path):
return []
dir.list_dir_begin()
while true:
var file_name := dir.get_next()
if file_name == "":
break
elif (
(not file_name.begins_with("."))
&& file_name.to_lower().ends_with("json")
&& not dir.current_is_dir()
):
results.append(file_name)
dir.list_dir_end()
return results
func import_palette_from_path(path: String, make_copy := false, is_initialising := false) -> void:
if does_palette_exist(path.get_basename().get_file()):
# If there is a palette with same name ignore import for now
return
var palette: Palette = null
match path.to_lower().get_extension():
"gpl":
if FileAccess.file_exists(path):
var text := FileAccess.open(path, FileAccess.READ).get_as_text()
palette = _import_gpl(path, text)
"pal":
if FileAccess.file_exists(path):
var text := FileAccess.open(path, FileAccess.READ).get_as_text()
palette = _import_pal_palette(path, text)
"png", "bmp", "hdr", "jpg", "jpeg", "svg", "tga", "webp":
var image := Image.new()
var err := image.load(path)
if !err:
palette = _import_image_palette(path, image)
"json":
if FileAccess.file_exists(path):
var text := FileAccess.open(path, FileAccess.READ).get_as_text()
palette = Palette.new(path.get_basename().get_file())
palette.path = path
palette.deserialize(text)
if is_instance_valid(palette):
if make_copy:
_save_palette(palette) # Makes a copy of the palette
palettes[palette.name] = palette
var default_palette_name: String = Global.config_cache.get_value(
"data", "last_palette", DEFAULT_PALETTE_NAME
)
if is_initialising:
# Store index of the default palette
if palette.name == default_palette_name:
select_palette(palette.name)
else:
new_palette_imported.emit()
select_palette(palette.name)
else:
Global.popup_error(tr("Can't load file '%s'.\nThis is not a valid palette file.") % [path])
## Refer to app/core/gimppalette-load.c of the GNU Image Manipulation Program for the "living spec"
func _import_gpl(path: String, text: String) -> Palette:
var result: Palette = null
var lines := text.split("\n")
var line_number := 0
var palette_name := path.get_basename().get_file()
var comments := ""
var colors := PackedColorArray()
for line in lines:
# Check if the file is a valid palette
if line_number == 0:
if not "GIMP Palette" in line:
return result
# Comments
if line.begins_with("#"):
comments += line.trim_prefix("#") + "\n"
# Some programs output palette name in a comment for old format
if line.begins_with("#Palette Name: "):
palette_name = line.replace("#Palette Name: ", "")
elif line.begins_with("Name: "):
palette_name = line.replace("Name: ", "")
elif line.begins_with("Columns: "):
# Number of colors in this palette. Unnecessary and often wrong
continue
elif line_number > 0 && line.length() >= 9:
line = line.replace("\t", " ")
var color_data: PackedStringArray = line.split(" ", false, 4)
var red: float = color_data[0].to_float() / 255.0
var green: float = color_data[1].to_float() / 255.0
var blue: float = color_data[2].to_float() / 255.0
var color := Color(red, green, blue)
if color_data.size() >= 4:
# Ignore color name for now - result.add_color(color, color_data[3])
colors.append(color)
else:
colors.append(color)
line_number += 1
if line_number > 0:
return _fill_imported_palette_with_colors(palette_name, colors, comments)
return result
func _import_pal_palette(path: String, text: String) -> Palette:
var result: Palette = null
var colors := PackedColorArray()
var lines := text.split("\n")
if not "JASC-PAL" in lines[0] or not "0100" in lines[1]:
return result
var num_colors := int(lines[2])
for i in range(3, num_colors + 3):
var color_data := lines[i].split(" ")
var red := color_data[0].to_float() / 255.0
var green := color_data[1].to_float() / 255.0
var blue := color_data[2].to_float() / 255.0
var color := Color(red, green, blue)
colors.append(color)
return _fill_imported_palette_with_colors(path.get_basename().get_file(), colors)
func _import_image_palette(path: String, image: Image) -> Palette:
var colors: PackedColorArray = []
var height := image.get_height()
var width := image.get_width()
# Iterate all pixels and store unique colors to palette
for y in range(0, height):
for x in range(0, width):
var color := image.get_pixel(x, y)
if !colors.has(color):
colors.append(color)
return _fill_imported_palette_with_colors(path.get_basename().get_file(), colors)
## Fills a new [Palette] with colors. Used when importing files.
## TODO: Somehow let the users choose the fixed height or width, instead of hardcoding 8.
func _fill_imported_palette_with_colors(
palette_name: String, colors: PackedColorArray, comment := ""
) -> Palette:
var height := ceili(colors.size() / 8.0)
var result := Palette.new(palette_name, 8, height, comment)
for color in colors:
result.add_color(color)
return result