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https://github.com/Orama-Interactive/Pixelorama.git
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f7e866e9cb
* ShaderVision Funcionality * reference to ShaderVision * Greyscale shader * A minor code improvement * decided on a checkbox * decided on a checkbox i foresaw the earlier implementation isn't required so i decided on a checkbox * removed unneeded code * reverted a mistake commit * Update TopMenuContainer.gd * Precieved Brightness
31 lines
948 B
GDScript
31 lines
948 B
GDScript
extends Panel
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onready var main_canvas_container = Global.main_canvas_container
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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update_transparent_shader()
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#Set anchors for ShaderVision
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Global.greyscale_vision.visible = false
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Global.greyscale_vision.anchor_left = ANCHOR_BEGIN
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Global.greyscale_vision.anchor_top = ANCHOR_BEGIN
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Global.greyscale_vision.anchor_right = ANCHOR_END
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Global.greyscale_vision.anchor_bottom = ANCHOR_END
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func _on_main_canvas_item_rect_changed() -> void:
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update_transparent_shader()
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func _on_main_canvas_visibility_changed() -> void:
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update_transparent_shader()
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func update_transparent_shader():
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# works independently of the transparency frature
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material.set("shader_param/screen_resolution", get_viewport().size)
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material.set("shader_param/position", main_canvas_container.rect_global_position)
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material.set("shader_param/size", main_canvas_container.rect_size)
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