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Pixelorama/src/UI/UI.gd

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GDScript3
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extends Panel
onready var main_canvas_container = Global.main_canvas_container
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
update_transparent_shader()
#Set anchors for ShaderVision
Global.greyscale_vision.visible = false
Global.greyscale_vision.anchor_left = ANCHOR_BEGIN
Global.greyscale_vision.anchor_top = ANCHOR_BEGIN
Global.greyscale_vision.anchor_right = ANCHOR_END
Global.greyscale_vision.anchor_bottom = ANCHOR_END
func _on_main_canvas_item_rect_changed() -> void:
update_transparent_shader()
func _on_main_canvas_visibility_changed() -> void:
update_transparent_shader()
func update_transparent_shader():
# works independently of the transparency frature
material.set("shader_param/screen_resolution", get_viewport().size)
material.set("shader_param/position", main_canvas_container.rect_global_position)
material.set("shader_param/size", main_canvas_container.rect_size)