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Pixelorama/src/UI/Canvas/Selection.gd
2024-11-29 19:12:43 +02:00

927 lines
31 KiB
GDScript

class_name SelectionNode
extends Node2D
signal is_moving_content_changed
enum SelectionOperation { ADD, SUBTRACT, INTERSECT }
const KEY_MOVE_ACTION_NAMES: PackedStringArray = [&"ui_up", &"ui_down", &"ui_left", &"ui_right"]
const CLIPBOARD_FILE_PATH := "user://clipboard.txt"
# flags (additional properties of selection that can be toggled)
var flag_tilemode := false
var is_moving_content := false:
set(value):
is_moving_content = value
is_moving_content_changed.emit()
var arrow_key_move := false
var is_pasting := false
var big_bounding_rectangle := Rect2i():
set(value):
big_bounding_rectangle = value
if value.size == Vector2i(0, 0):
set_process_input(false)
Global.can_draw = true
else:
set_process_input(true)
for slot in Tools._slots.values():
if slot.tool_node is BaseSelectionTool:
slot.tool_node.set_spinbox_values()
_update_gizmos()
var image_current_pixel := Vector2.ZERO ## The ACTUAL pixel coordinate of image
var temp_rect := Rect2()
var rect_aspect_ratio := 0.0
var temp_rect_pivot := Vector2.ZERO
var original_big_bounding_rectangle := Rect2i()
var original_preview_image := Image.new()
var original_bitmap := SelectionMap.new()
var original_offset := Vector2.ZERO
var preview_image := Image.new()
var preview_image_texture := ImageTexture.new()
var undo_data: Dictionary
var gizmos: Array[Gizmo] = []
var dragged_gizmo: Gizmo = null
var angle := 0.0
var content_pivot := Vector2.ZERO
var mouse_pos_on_gizmo_drag := Vector2.ZERO
var resize_keep_ratio := false
@onready var canvas := get_parent() as Canvas
@onready var marching_ants_outline: Sprite2D = $MarchingAntsOutline
class Gizmo:
enum Type { SCALE, ROTATE }
var rect: Rect2
var direction := Vector2i.ZERO
var type: int
func _init(_type: int = Type.SCALE, _direction := Vector2i.ZERO) -> void:
type = _type
direction = _direction
func get_cursor() -> Input.CursorShape:
var cursor := Input.CURSOR_MOVE
if direction == Vector2i.ZERO:
return Input.CURSOR_POINTING_HAND
elif direction == Vector2i(-1, -1) or direction == Vector2i(1, 1): # Top left or bottom right
if Global.mirror_view:
cursor = Input.CURSOR_BDIAGSIZE
else:
cursor = Input.CURSOR_FDIAGSIZE
elif direction == Vector2i(1, -1) or direction == Vector2i(-1, 1): # Top right or bottom left
if Global.mirror_view:
cursor = Input.CURSOR_FDIAGSIZE
else:
cursor = Input.CURSOR_BDIAGSIZE
elif direction == Vector2i(0, -1) or direction == Vector2i(0, 1): # Center top or center bottom
cursor = Input.CURSOR_VSIZE
elif direction == Vector2i(-1, 0) or direction == Vector2i(1, 0): # Center left or center right
cursor = Input.CURSOR_HSIZE
return cursor
func _ready() -> void:
Global.project_switched.connect(_project_switched)
# It's being set to true only when the big_bounding_rectangle has a size larger than 0
set_process_input(false)
Global.camera.zoom_changed.connect(_update_on_zoom)
gizmos.append(Gizmo.new(Gizmo.Type.SCALE, Vector2i(-1, -1))) # Top left
gizmos.append(Gizmo.new(Gizmo.Type.SCALE, Vector2i(0, -1))) # Center top
gizmos.append(Gizmo.new(Gizmo.Type.SCALE, Vector2i(1, -1))) # Top right
gizmos.append(Gizmo.new(Gizmo.Type.SCALE, Vector2i(1, 0))) # Center right
gizmos.append(Gizmo.new(Gizmo.Type.SCALE, Vector2i(1, 1))) # Bottom right
gizmos.append(Gizmo.new(Gizmo.Type.SCALE, Vector2i(0, 1))) # Center bottom
gizmos.append(Gizmo.new(Gizmo.Type.SCALE, Vector2i(-1, 1))) # Bottom left
gizmos.append(Gizmo.new(Gizmo.Type.SCALE, Vector2i(-1, 0))) # Center left
#gizmos.append(Gizmo.new(Gizmo.Type.ROTATE)) # Rotation gizmo (temp)
func _input(event: InputEvent) -> void:
var project := Global.current_project
image_current_pixel = canvas.current_pixel
if Global.mirror_view:
image_current_pixel.x = Global.current_project.size.x - image_current_pixel.x
if is_moving_content:
if Input.is_action_just_pressed(&"transformation_confirm"):
transform_content_confirm()
elif Input.is_action_just_pressed(&"transformation_cancel"):
transform_content_cancel()
if not project.layers[project.current_layer].can_layer_get_drawn():
return
if event is InputEventKey:
_move_with_arrow_keys(event)
if not event is InputEventMouse:
return
var gizmo_hover: Gizmo
if big_bounding_rectangle.size != Vector2i.ZERO:
for g in gizmos:
if g.rect.has_point(image_current_pixel):
gizmo_hover = Gizmo.new(g.type, g.direction)
break
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
if gizmo_hover and not dragged_gizmo: # Select a gizmo
Global.can_draw = false
mouse_pos_on_gizmo_drag = image_current_pixel
dragged_gizmo = gizmo_hover
if Input.is_action_pressed("transform_move_selection_only"):
transform_content_confirm()
if not is_moving_content:
original_bitmap.copy_from(Global.current_project.selection_map)
original_big_bounding_rectangle = big_bounding_rectangle
if Input.is_action_pressed("transform_move_selection_only"):
undo_data = get_undo_data(false)
temp_rect = big_bounding_rectangle
else:
transform_content_start()
project.selection_offset = Vector2.ZERO
else:
var horizontal_flip := signi(temp_rect.size.x)
var vertical_flip := signi(temp_rect.size.y)
dragged_gizmo.direction.x *= horizontal_flip
dragged_gizmo.direction.y *= vertical_flip
temp_rect = big_bounding_rectangle
# If temp_rect had negative size, switch the position and end points
if horizontal_flip < 0:
var pos := temp_rect.position.x
temp_rect.position.x = temp_rect.end.x
temp_rect.end.x = pos
if vertical_flip < 0:
var pos := temp_rect.position.y
temp_rect.position.y = temp_rect.end.y
temp_rect.end.y = pos
rect_aspect_ratio = absf(temp_rect.size.y / temp_rect.size.x)
temp_rect_pivot = temp_rect.get_center()
elif dragged_gizmo: # Mouse released, deselect gizmo
Global.can_draw = true
dragged_gizmo = null
if not is_moving_content:
original_bitmap = SelectionMap.new()
commit_undo("Select", undo_data)
angle = 0.0
if dragged_gizmo:
if dragged_gizmo.type == Gizmo.Type.SCALE:
_gizmo_resize()
else:
_gizmo_rotate()
else: # Set the appropriate cursor
if gizmo_hover:
Input.set_default_cursor_shape(gizmo_hover.get_cursor())
else:
var cursor := Input.CURSOR_ARROW
if Global.cross_cursor:
cursor = Input.CURSOR_CROSS
var layer: BaseLayer = project.layers[project.current_layer]
if not layer.can_layer_get_drawn():
cursor = Input.CURSOR_FORBIDDEN
if DisplayServer.cursor_get_shape() != cursor:
Input.set_default_cursor_shape(cursor)
func _move_with_arrow_keys(event: InputEvent) -> void:
var selection_tool_selected := false
for slot in Tools._slots.values():
if slot.tool_node is BaseSelectionTool:
selection_tool_selected = true
break
if !selection_tool_selected:
return
if not Global.current_project.has_selection:
return
if !Global.current_project.layers[Global.current_project.current_layer].can_layer_get_drawn():
return
if _is_action_direction_pressed(event) and !arrow_key_move:
arrow_key_move = true
if Input.is_key_pressed(KEY_ALT):
transform_content_confirm()
move_borders_start()
else:
transform_content_start()
if _is_action_direction_released(event) and arrow_key_move:
arrow_key_move = false
move_borders_end()
if _is_action_direction(event) and arrow_key_move:
var step := Vector2.ONE
if Input.is_key_pressed(KEY_CTRL):
step = Global.grids[0].grid_size
var input := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var move := input.rotated(snappedf(Global.camera.rotation, PI / 2))
# These checks are needed to fix a bug where the selection got stuck
# to the canvas boundaries when they were 1px away from them
if is_zero_approx(absf(move.x)):
move.x = 0
if is_zero_approx(absf(move.y)):
move.y = 0
var final_direction := (move * step).round()
move_content(final_direction)
## Check if an event is a ui_up/down/left/right event pressed
func _is_action_direction_pressed(event: InputEvent) -> bool:
for action in KEY_MOVE_ACTION_NAMES:
if event.is_action_pressed(action, false, true):
return true
return false
## Check if an event is a ui_up/down/left/right event
func _is_action_direction(event: InputEvent) -> bool:
for action in KEY_MOVE_ACTION_NAMES:
if event.is_action(action, true):
return true
return false
## Check if an event is a ui_up/down/left/right event release
func _is_action_direction_released(event: InputEvent) -> bool:
for action in KEY_MOVE_ACTION_NAMES:
if event.is_action_released(action, true):
return true
return false
func _draw() -> void:
if big_bounding_rectangle.size == Vector2i.ZERO:
return
var position_tmp := position
var scale_tmp := scale
if Global.mirror_view:
position_tmp.x = position_tmp.x + Global.current_project.size.x
scale_tmp.x = -1
draw_set_transform(position_tmp, rotation, scale_tmp)
for gizmo in gizmos: # Draw gizmos
draw_rect(gizmo.rect, Global.selection_border_color_2)
var filled_rect: Rect2 = gizmo.rect
var filled_size: Vector2 = gizmo.rect.size * Vector2(0.2, 0.2)
filled_rect.position += filled_size
filled_rect.size -= filled_size * 2
draw_rect(filled_rect, Global.selection_border_color_1) # Filled white square
if is_moving_content and !preview_image.is_empty():
draw_texture(preview_image_texture, big_bounding_rectangle.position, Color(1, 1, 1, 0.5))
draw_set_transform(position, rotation, scale)
func _update_gizmos() -> void:
var rect_pos: Vector2 = big_bounding_rectangle.position
var rect_end: Vector2 = big_bounding_rectangle.end
var size: Vector2 = Vector2.ONE / Global.camera.zoom * 10
# Clockwise, starting from top-left corner
gizmos[0].rect = Rect2(rect_pos - size, size)
gizmos[1].rect = Rect2(
Vector2((rect_end.x + rect_pos.x - size.x) / 2, rect_pos.y - size.y), size
)
gizmos[2].rect = Rect2(Vector2(rect_end.x, rect_pos.y - size.y), size)
gizmos[3].rect = Rect2(Vector2(rect_end.x, (rect_end.y + rect_pos.y - size.y) / 2), size)
gizmos[4].rect = Rect2(rect_end, size)
gizmos[5].rect = Rect2(Vector2((rect_end.x + rect_pos.x - size.x) / 2, rect_end.y), size)
gizmos[6].rect = Rect2(Vector2(rect_pos.x - size.x, rect_end.y), size)
gizmos[7].rect = Rect2(
Vector2(rect_pos.x - size.x, (rect_end.y + rect_pos.y - size.y) / 2), size
)
# Rotation gizmo (temp)
#gizmos[8].rect = Rect2(
#Vector2((rect_end.x + rect_pos.x - size.x) / 2, rect_pos.y - size.y - (size.y * 2)), size
#)
queue_redraw()
func _update_on_zoom() -> void:
var zoom := Global.camera.zoom.x
var size := maxi(
Global.current_project.selection_map.get_size().x,
Global.current_project.selection_map.get_size().y
)
marching_ants_outline.material.set_shader_parameter("width", 1.0 / zoom)
marching_ants_outline.material.set_shader_parameter("frequency", zoom * 10 * size / 64)
for gizmo in gizmos:
if gizmo.rect.size == Vector2.ZERO:
return
_update_gizmos()
func _gizmo_resize() -> void:
var dir := dragged_gizmo.direction
if Input.is_action_pressed("shape_center"):
# Code inspired from https://github.com/GDQuest/godot-open-rpg
if dir.x != 0 and dir.y != 0: # Border gizmos
temp_rect.size = ((image_current_pixel - temp_rect_pivot) * 2.0 * Vector2(dir))
elif dir.y == 0: # Center left and right gizmos
temp_rect.size.x = (image_current_pixel.x - temp_rect_pivot.x) * 2.0 * dir.x
elif dir.x == 0: # Center top and bottom gizmos
temp_rect.size.y = (image_current_pixel.y - temp_rect_pivot.y) * 2.0 * dir.y
temp_rect = Rect2(-1.0 * temp_rect.size / 2 + temp_rect_pivot, temp_rect.size)
else:
_resize_rect(image_current_pixel, dir)
if Input.is_action_pressed("shape_perfect") or resize_keep_ratio: # Maintain aspect ratio
var end_y := temp_rect.end.y
if dir == Vector2i(1, -1) or dir.x == 0: # Top right corner, center top and center bottom
var size := temp_rect.size.y
# Needed in order for resizing to work properly in negative sizes
if signf(size) != signf(temp_rect.size.x):
size = absf(size) if temp_rect.size.x > 0 else -absf(size)
temp_rect.size.x = size / rect_aspect_ratio
else: # The rest of the corners
var size := temp_rect.size.x
# Needed in order for resizing to work properly in negative sizes
if signf(size) != signf(temp_rect.size.y):
size = absf(size) if temp_rect.size.y > 0 else -absf(size)
temp_rect.size.y = size * rect_aspect_ratio
# Inspired by the solution answered in https://stackoverflow.com/a/50271547
if dir == Vector2i(-1, -1): # Top left corner
temp_rect.position.y = end_y - temp_rect.size.y
big_bounding_rectangle = temp_rect.abs()
if big_bounding_rectangle.size.x == 0:
big_bounding_rectangle.size.x = 1
if big_bounding_rectangle.size.y == 0:
big_bounding_rectangle.size.y = 1
big_bounding_rectangle = big_bounding_rectangle # Call the setter method
resize_selection()
func _resize_rect(pos: Vector2, dir: Vector2) -> void:
if dir.x > 0:
temp_rect.size.x = pos.x - temp_rect.position.x
elif dir.x < 0:
var end_x := temp_rect.end.x
temp_rect.position.x = pos.x
temp_rect.end.x = end_x
if dir.y > 0:
temp_rect.size.y = pos.y - temp_rect.position.y
elif dir.y < 0:
var end_y := temp_rect.end.y
temp_rect.position.y = pos.y
temp_rect.end.y = end_y
func resize_selection() -> void:
var size := big_bounding_rectangle.size.abs()
if original_bitmap.is_empty():
print("original_bitmap is empty, this shouldn't happen.")
else:
Global.current_project.selection_map.copy_from(original_bitmap)
if is_moving_content:
content_pivot = original_big_bounding_rectangle.size / 2.0
preview_image.copy_from(original_preview_image)
DrawingAlgos.nn_rotate(preview_image, angle, content_pivot)
preview_image.resize(size.x, size.y, Image.INTERPOLATE_NEAREST)
if temp_rect.size.x < 0:
preview_image.flip_x()
if temp_rect.size.y < 0:
preview_image.flip_y()
preview_image_texture = ImageTexture.create_from_image(preview_image)
Global.current_project.selection_map.copy_from(original_bitmap)
var bitmap_pivot := original_big_bounding_rectangle.get_center()
DrawingAlgos.nn_rotate(Global.current_project.selection_map, angle, bitmap_pivot)
Global.current_project.selection_map.resize_bitmap_values(
Global.current_project, size, temp_rect.size.x < 0, temp_rect.size.y < 0
)
Global.current_project.selection_map_changed()
queue_redraw()
canvas.queue_redraw()
func _gizmo_rotate() -> void:
angle = image_current_pixel.angle_to_point(mouse_pos_on_gizmo_drag)
resize_selection()
func select_rect(rect: Rect2i, operation := SelectionOperation.ADD) -> void:
var project := Global.current_project
# Used only if the selection is outside of the canvas boundaries,
# on the left and/or above (negative coords)
var offset_position := Vector2i.ZERO
if big_bounding_rectangle.position.x < 0:
rect.position.x -= big_bounding_rectangle.position.x
offset_position.x = big_bounding_rectangle.position.x
if big_bounding_rectangle.position.y < 0:
rect.position.y -= big_bounding_rectangle.position.y
offset_position.y = big_bounding_rectangle.position.y
if offset_position != Vector2i.ZERO:
big_bounding_rectangle.position -= offset_position
project.selection_map.move_bitmap_values(project)
if operation == SelectionOperation.ADD:
project.selection_map.fill_rect(rect, Color(1, 1, 1, 1))
elif operation == SelectionOperation.SUBTRACT:
project.selection_map.fill_rect(rect, Color(0))
elif operation == SelectionOperation.INTERSECT:
var previous_selection_map := SelectionMap.new()
previous_selection_map.copy_from(project.selection_map)
project.selection_map.clear()
for x in range(rect.position.x, rect.end.x):
for y in range(rect.position.y, rect.end.y):
var pos := Vector2i(x, y)
if !Rect2i(Vector2i.ZERO, previous_selection_map.get_size()).has_point(pos):
continue
project.selection_map.select_pixel(
pos, previous_selection_map.is_pixel_selected(pos, false)
)
big_bounding_rectangle = project.selection_map.get_used_rect()
if offset_position != Vector2i.ZERO and big_bounding_rectangle.get_area() != 0:
big_bounding_rectangle.position += offset_position
project.selection_map.move_bitmap_values(project)
big_bounding_rectangle = big_bounding_rectangle # call getter method
func move_borders_start() -> void:
undo_data = get_undo_data(false)
func move_borders(move: Vector2i) -> void:
if move == Vector2i.ZERO:
return
marching_ants_outline.offset += Vector2(move)
big_bounding_rectangle.position += move
queue_redraw()
func move_borders_end() -> void:
Global.current_project.selection_map.move_bitmap_values(Global.current_project)
if not is_moving_content:
commit_undo("Select", undo_data)
else:
Global.current_project.selection_map_changed()
queue_redraw()
canvas.queue_redraw()
func transform_content_start() -> void:
if is_moving_content:
return
undo_data = get_undo_data(true)
temp_rect = big_bounding_rectangle
_get_preview_image()
if original_preview_image.is_empty():
undo_data = get_undo_data(false)
return
is_moving_content = true
original_bitmap.copy_from(Global.current_project.selection_map)
original_big_bounding_rectangle = big_bounding_rectangle
original_offset = Global.current_project.selection_offset
queue_redraw()
canvas.queue_redraw()
func move_content(move: Vector2) -> void:
move_borders(move)
func transform_content_confirm() -> void:
if not is_moving_content:
return
var project := Global.current_project
for cel in _get_selected_draw_cels():
var cel_image := cel.get_image()
var src := Image.new()
src.copy_from(preview_image)
if not is_pasting:
src.copy_from(cel.transformed_content)
cel.transformed_content = null
DrawingAlgos.nn_rotate(src, angle, content_pivot)
src.resize(
preview_image.get_width(), preview_image.get_height(), Image.INTERPOLATE_NEAREST
)
if temp_rect.size.x < 0:
src.flip_x()
if temp_rect.size.y < 0:
src.flip_y()
cel_image.blit_rect_mask(
src,
src,
Rect2i(Vector2i.ZERO, project.selection_map.get_size()),
big_bounding_rectangle.position
)
cel_image.convert_rgb_to_indexed()
project.selection_map.move_bitmap_values(project)
commit_undo("Move Selection", undo_data)
original_preview_image = Image.new()
preview_image = Image.new()
original_bitmap = SelectionMap.new()
is_moving_content = false
is_pasting = false
angle = 0.0
content_pivot = Vector2.ZERO
queue_redraw()
canvas.queue_redraw()
func transform_content_cancel() -> void:
if preview_image.is_empty():
return
var project := Global.current_project
project.selection_offset = original_offset
is_moving_content = false
big_bounding_rectangle = original_big_bounding_rectangle
project.selection_map.copy_from(original_bitmap)
project.selection_map_changed()
preview_image = original_preview_image
for cel in _get_selected_draw_cels():
var cel_image := cel.get_image()
if !is_pasting:
cel_image.blit_rect_mask(
cel.transformed_content,
cel.transformed_content,
Rect2i(Vector2i.ZERO, Global.current_project.selection_map.get_size()),
big_bounding_rectangle.position
)
cel.transformed_content = null
for cel_index in project.selected_cels:
canvas.update_texture(cel_index[1])
original_preview_image = Image.new()
preview_image = Image.new()
original_bitmap = SelectionMap.new()
is_pasting = false
angle = 0.0
content_pivot = Vector2.ZERO
queue_redraw()
canvas.queue_redraw()
func commit_undo(action: String, undo_data_tmp: Dictionary) -> void:
if !undo_data_tmp:
print("No undo data found!")
return
var redo_data := get_undo_data(undo_data_tmp["undo_image"])
var project := Global.current_project
project.undos += 1
project.undo_redo.create_action(action)
Global.undo_redo_compress_images(redo_data, undo_data_tmp, project)
project.undo_redo.add_do_property(
self, "big_bounding_rectangle", redo_data["big_bounding_rectangle"]
)
project.undo_redo.add_do_property(project, "selection_offset", redo_data["outline_offset"])
project.undo_redo.add_undo_property(
self, "big_bounding_rectangle", undo_data_tmp["big_bounding_rectangle"]
)
project.undo_redo.add_undo_property(
project, "selection_offset", undo_data_tmp["outline_offset"]
)
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
project.undo_redo.add_do_method(project.selection_map_changed)
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
project.undo_redo.add_undo_method(project.selection_map_changed)
project.undo_redo.commit_action()
undo_data.clear()
func get_undo_data(undo_image: bool) -> Dictionary:
var data := {}
var project := Global.current_project
data[project.selection_map] = project.selection_map.data
data["big_bounding_rectangle"] = big_bounding_rectangle
data["outline_offset"] = Global.current_project.selection_offset
data["undo_image"] = undo_image
if undo_image:
var images := _get_selected_draw_images()
for image in images:
image.add_data_to_dictionary(data)
return data
func _get_selected_draw_cels() -> Array[PixelCel]:
var cels: Array[PixelCel] = []
var project := Global.current_project
for cel_index in project.selected_cels:
var cel: BaseCel = project.frames[cel_index[0]].cels[cel_index[1]]
if not cel is PixelCel:
continue
if project.layers[cel_index[1]].can_layer_get_drawn():
cels.append(cel)
return cels
func _get_selected_draw_images() -> Array[ImageExtended]:
var images: Array[ImageExtended] = []
var project := Global.current_project
for cel_index in project.selected_cels:
var cel: BaseCel = project.frames[cel_index[0]].cels[cel_index[1]]
if not cel is PixelCel:
continue
if project.layers[cel_index[1]].can_layer_get_drawn():
images.append(cel.get_image())
return images
## Returns the portion of current cel's image enclosed by the selection.
func get_enclosed_image() -> Image:
var project := Global.current_project
if !project.has_selection:
return
var image := project.get_current_cel().get_image()
var enclosed_img := Image.new()
if is_moving_content:
enclosed_img.copy_from(preview_image)
var selection_map_copy := SelectionMap.new()
selection_map_copy.copy_from(project.selection_map)
selection_map_copy.move_bitmap_values(project, false)
else:
enclosed_img = _get_selected_image(image)
return enclosed_img
func cut() -> void:
var project := Global.current_project
if !project.layers[project.current_layer].can_layer_get_drawn():
return
copy()
delete(false)
## Copies the selection content (works in or between pixelorama instances only).
func copy() -> void:
var project := Global.current_project
var cl_image := Image.new()
var cl_selection_map := SelectionMap.new()
var cl_big_bounding_rectangle := Rect2()
var cl_selection_offset := Vector2.ZERO
var image := project.get_current_cel().get_image()
var to_copy := Image.new()
if !project.has_selection:
to_copy.copy_from(image)
cl_selection_map.copy_from(project.selection_map)
cl_selection_map.select_all()
cl_big_bounding_rectangle = Rect2(Vector2.ZERO, project.size)
else:
if is_moving_content:
to_copy.copy_from(preview_image)
project.selection_map.move_bitmap_values(project, false)
cl_selection_map = project.selection_map
else:
to_copy = image.get_region(big_bounding_rectangle)
# Remove unincluded pixels if the selection is not a single rectangle
var offset_pos := big_bounding_rectangle.position
for x in to_copy.get_size().x:
for y in to_copy.get_size().y:
var pos := Vector2i(x, y)
if offset_pos.x < 0:
offset_pos.x = 0
if offset_pos.y < 0:
offset_pos.y = 0
if not project.selection_map.is_pixel_selected(pos + offset_pos, false):
to_copy.set_pixelv(pos, Color(0))
cl_selection_map.copy_from(project.selection_map)
cl_big_bounding_rectangle = big_bounding_rectangle
cl_image = to_copy
cl_selection_offset = project.selection_offset
var transfer_clipboard := {
"image": cl_image,
"selection_map": cl_selection_map.data,
"big_bounding_rectangle": cl_big_bounding_rectangle,
"selection_offset": cl_selection_offset,
}
var clipboard_file := FileAccess.open(CLIPBOARD_FILE_PATH, FileAccess.WRITE)
clipboard_file.store_var(transfer_clipboard, true)
clipboard_file.close()
if !to_copy.is_empty():
var pattern: Patterns.Pattern = Global.patterns_popup.get_pattern(0)
pattern.image = to_copy
var tex := ImageTexture.create_from_image(to_copy)
var container = Global.patterns_popup.get_node("ScrollContainer/PatternContainer")
container.get_child(0).get_child(0).texture = tex
## Pastes the selection content.
func paste(in_place := false) -> void:
if !FileAccess.file_exists(CLIPBOARD_FILE_PATH):
return
var clipboard_file := FileAccess.open(CLIPBOARD_FILE_PATH, FileAccess.READ)
var clipboard = clipboard_file.get_var(true)
clipboard_file.close()
# Sanity checks
if typeof(clipboard) != TYPE_DICTIONARY:
return
if !clipboard.has_all(["image", "selection_map", "big_bounding_rectangle", "selection_offset"]):
return
if clipboard.image.is_empty():
return
if is_moving_content:
transform_content_confirm()
undo_data = get_undo_data(true)
clear_selection()
var project := Global.current_project
var clip_map := SelectionMap.new()
clip_map.data = clipboard.selection_map
var max_size := Vector2i(
maxi(clip_map.get_size().x, project.selection_map.get_size().x),
maxi(clip_map.get_size().y, project.selection_map.get_size().y)
)
project.selection_map.copy_from(clip_map)
project.selection_map.crop(max_size.x, max_size.y)
project.selection_offset = clipboard.selection_offset
big_bounding_rectangle = clipboard.big_bounding_rectangle
if not in_place: # If "Paste" is selected, and not "Paste in Place"
var camera_center := Global.camera.camera_screen_center
camera_center -= Vector2(big_bounding_rectangle.size) / 2.0
var max_pos := project.size - big_bounding_rectangle.size
if max_pos.x >= 0:
camera_center.x = clampf(camera_center.x, 0, max_pos.x)
else:
camera_center.x = 0
if max_pos.y >= 0:
camera_center.y = clampf(camera_center.y, 0, max_pos.y)
else:
camera_center.y = 0
big_bounding_rectangle.position = Vector2i(camera_center.floor())
project.selection_map.move_bitmap_values(Global.current_project, false)
big_bounding_rectangle = big_bounding_rectangle
temp_rect = big_bounding_rectangle
is_moving_content = true
is_pasting = true
original_preview_image = clipboard.image
original_big_bounding_rectangle = big_bounding_rectangle
original_offset = project.selection_offset
original_bitmap.copy_from(project.selection_map)
preview_image.copy_from(original_preview_image)
preview_image_texture = ImageTexture.create_from_image(preview_image)
project.selection_map_changed()
## Deletes the drawing enclosed within the selection's area.
func delete(selected_cels := true) -> void:
var project := Global.current_project
if !project.layers[project.current_layer].can_layer_get_drawn():
return
if is_moving_content:
is_moving_content = false
original_preview_image = Image.new()
preview_image = Image.new()
original_bitmap = SelectionMap.new()
is_pasting = false
queue_redraw()
commit_undo("Draw", undo_data)
return
var undo_data_tmp := get_undo_data(true)
var images: Array[ImageExtended]
if selected_cels:
images = _get_selected_draw_images()
else:
images = [project.get_current_cel().get_image()]
if project.has_selection:
var blank := project.new_empty_image()
var selection_map_copy := project.selection_map.return_cropped_copy(project.size)
for image in images:
image.blit_rect_mask(
blank, selection_map_copy, big_bounding_rectangle, big_bounding_rectangle.position
)
image.convert_rgb_to_indexed()
else:
for image in images:
image.fill(0)
image.convert_rgb_to_indexed()
commit_undo("Draw", undo_data_tmp)
## Makes a project brush out of the current selection's content.
func new_brush() -> void:
var brush := get_enclosed_image()
if brush and !brush.is_invisible():
var brush_used: Image = brush.get_region(brush.get_used_rect())
Global.current_project.brushes.append(brush_used)
Brushes.add_project_brush(brush_used)
## Select the entire region of current cel.
func select_all() -> void:
var undo_data_tmp := get_undo_data(false)
clear_selection()
var full_rect := Rect2i(Vector2i.ZERO, Global.current_project.size)
select_rect(full_rect)
commit_undo("Select", undo_data_tmp)
## Inverts the selection.
func invert() -> void:
transform_content_confirm()
var project := Global.current_project
var undo_data_tmp := get_undo_data(false)
project.selection_map.crop(project.size.x, project.size.y)
project.selection_map.invert()
project.selection_map_changed()
big_bounding_rectangle = project.selection_map.get_used_rect()
project.selection_offset = Vector2.ZERO
commit_undo("Select", undo_data_tmp)
## Clears the selection.
func clear_selection(use_undo := false) -> void:
var project := Global.current_project
if !project.has_selection:
return
transform_content_confirm()
var undo_data_tmp := get_undo_data(false)
project.selection_map.crop(project.size.x, project.size.y)
project.selection_map.clear()
big_bounding_rectangle = Rect2()
project.selection_offset = Vector2.ZERO
queue_redraw()
if use_undo:
commit_undo("Clear Selection", undo_data_tmp)
func _project_switched() -> void:
marching_ants_outline.offset = Global.current_project.selection_offset
big_bounding_rectangle = Global.current_project.selection_map.get_used_rect()
big_bounding_rectangle.position += Global.current_project.selection_offset
queue_redraw()
func _get_preview_image() -> void:
var project := Global.current_project
var blended_image := project.new_empty_image()
DrawingAlgos.blend_layers(
blended_image, project.frames[project.current_frame], Vector2i.ZERO, project, true
)
if original_preview_image.is_empty():
original_preview_image = Image.create(
big_bounding_rectangle.size.x,
big_bounding_rectangle.size.y,
false,
project.get_image_format()
)
var selection_map_copy := project.selection_map.return_cropped_copy(project.size)
original_preview_image.blit_rect_mask(
blended_image, selection_map_copy, big_bounding_rectangle, Vector2i.ZERO
)
if original_preview_image.is_invisible():
original_preview_image = Image.new()
return
preview_image.copy_from(original_preview_image)
preview_image_texture = ImageTexture.create_from_image(preview_image)
var clear_image := Image.create(
original_preview_image.get_width(),
original_preview_image.get_height(),
original_preview_image.has_mipmaps(),
original_preview_image.get_format()
)
for cel in _get_selected_draw_cels():
var cel_image := cel.get_image()
cel.transformed_content = _get_selected_image(cel_image)
cel_image.blit_rect_mask(
clear_image,
cel.transformed_content,
Rect2i(Vector2i.ZERO, project.selection_map.get_size()),
big_bounding_rectangle.position
)
for cel_index in project.selected_cels:
canvas.update_texture(cel_index[1])
func _get_selected_image(cel_image: Image) -> Image:
var project := Global.current_project
var image := Image.create(
big_bounding_rectangle.size.x,
big_bounding_rectangle.size.y,
false,
project.get_image_format()
)
var selection_map_copy := project.selection_map.return_cropped_copy(project.size)
image.blit_rect_mask(cel_image, selection_map_copy, big_bounding_rectangle, Vector2i.ZERO)
return image