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Pixelorama/src/Shaders/PatternFill.gdshader
2024-04-12 01:26:46 +03:00

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shader_type canvas_item;
render_mode unshaded;
uniform sampler2D selection : filter_nearest;
uniform sampler2D pattern : filter_nearest, repeat_enable;
uniform vec2 size;
uniform vec2 pattern_size;
uniform vec2 pattern_uv_offset;
void fragment() {
vec4 original_color = texture(TEXTURE, UV);
vec4 selection_color = texture(selection, UV);
vec4 col = original_color;
col = textureLod(pattern, UV * (size / pattern_size) + pattern_uv_offset, 0.0);
COLOR = mix(original_color, col, selection_color.a);
}