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* Blend group layers on `DrawingAlgos.blend_layers()` * Support group layer blending on the canvas * Allow editing of group layer properties * Fix issues with group layer blending in canvas, and unite common code * Group layers can now be used as clipping masks * Make move tool preview work on child layers * Change OffsetImage's `blend_layers()` to support group layer blending * Support group layer blending in the canvas preview * Fix layer blending mode, clipping mask opacity and cel opacity not being updated automatically if the layer/cel changed is not selected * Add a pass through blending mode to layer groups Fingers crossed that no bugs were introduced * Fix issue with layers that belong to pass through groups not updating their textures on the canvas automatically on undo |
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.. | ||
Effects | ||
AutoInvertColors.gdshader | ||
BlendLayers.gdshader | ||
CanvasCommon.gdshaderinc | ||
ColorReplace.gdshader | ||
ColorSelect.gdshader | ||
Greyscale.gdshader | ||
MarchingAntsOutline.gdshader | ||
PatternFill.gdshader | ||
ReferenceImageShader.gdshader | ||
TransparentChecker.gdshader | ||
UITransparency.gdshader |