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Pixelorama/Scripts
OverloadedOrama 7d12f1fccc Backend implementation of an isometric grid
An attempt to draw an isometric grid. It behaves oddly on non-square canvas sizes, and on some grid sizes. For this reason, I'm not sure if it will be implemented in v0.7.

To test it, set Global.grid_type = Global.Grid_Types.ISOMETRIC
2020-03-12 04:17:48 +02:00
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Dialogs Fixed issues when creating new image 2020-03-11 01:07:35 +02:00
Palette Add palette import from a PNG file 2020-03-02 22:37:52 +01:00
Rulers Fixed spacing between some comments 2020-03-09 02:17:49 +02:00
AnimationTimeline.gd Fixed crash when changing FPS 2020-03-10 00:47:21 +02:00
BrushButton.gd Changes to better follow GDScript style guide 2020-02-11 00:06:24 +02:00
CameraMovement.gd The camera now zooms at the mouse's position. 2020-02-09 02:16:14 +02:00
Canvas.gd Backend implementation of an isometric grid 2020-03-12 04:17:48 +02:00
FrameButton.gd Fixed spacing between some comments 2020-03-09 02:17:49 +02:00
Global.gd Backend implementation of an isometric grid 2020-03-12 04:17:48 +02:00
Import.gd Add palette import from a PNG file 2020-03-02 22:37:52 +01:00
LayerContainer.gd Changes to layer re-naming 2020-03-09 17:17:20 +02:00
Main.gd Can't delete and apply effects to locked layers 2020-03-10 01:42:50 +02:00
NotificationLabel.gd Added quit dialog 2019-12-04 19:16:18 +02:00
SecondViewport.gd Major UI changes - including new icons! 2019-11-19 23:23:43 +02:00
SelectionRectangle.gd Notification labels appear on top of the timeline 2020-03-09 16:59:17 +02:00